CodeWalker/GameFiles/GameFile.cs

76 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public abstract class GameFile : Cacheable<GameFileCacheKey>
{
public volatile bool Loaded = false;
public volatile bool LoadQueued = false;
public RpfFileEntry RpfFileEntry { get; set; }
public string Name { get; set; }
public string FilePath { get; set; } //used by the project form.
public GameFileType Type { get; set; }
public GameFile(RpfFileEntry entry, GameFileType type)
{
RpfFileEntry = entry;
Type = type;
MemoryUsage = (entry != null) ? entry.FileSize : 0;
if (entry is RpfResourceFileEntry)
{
var resent = entry as RpfResourceFileEntry;
var newuse = resent.SystemSize + resent.GraphicsSize;
MemoryUsage = newuse;
}
else if (entry is RpfBinaryFileEntry)
{
var binent = entry as RpfBinaryFileEntry;
var newuse = binent.FileUncompressedSize;
if (newuse > MemoryUsage)
{
MemoryUsage = newuse;
}
}
else
{
}
}
public override string ToString()
{
return (string.IsNullOrEmpty(Name)) ? JenkIndex.GetString(Key.Hash) : Name;
}
}
public enum GameFileType : int
{
Ydd = 0,
Ydr = 1,
Yft = 2,
Ymap = 3,
Ymf = 4,
Ymt = 5,
Ytd = 6,
Ytyp = 7,
Ybn = 8,
Ycd = 9,
Ypt = 10,
Ynd = 11,
Ynv = 12,
Rel = 13,
Ywr = 14,
Yvr = 15,
Gtxd = 16,
}
}