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210ae560693e014a40023db397f92ffba75a6d4f
CodeWalker/Rendering/Shaders
T
dexy bec16ea42d YDR/YDD/XML conversion
bec16ea42d · 2020-01-20 02:08:04 +11:00
History
..
BasicShader.cs
YDR/YDD/XML conversion
2020-01-20 02:08:04 +11:00
BoundsShader.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
CableShader.cs
Deferred shading
2019-12-04 00:52:22 +11:00
CloudsShader.cs
dynamic generation of vertex layouts for GTAV vertex types
2019-11-11 12:28:37 +01:00
DeferredScene.cs
Fixed crash on AMD, unbinding lights buffers after use.
2019-12-12 03:18:33 +11:00
DistantLightsShader.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
MarkerShader.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
PathShader.cs
dynamic generation of vertex layouts for GTAV vertex types
2019-11-11 12:28:37 +01:00
PostProcessor.cs
Refactored deferred lights code, and skipping SSAA when sample count is 1
2019-12-04 17:54:48 +11:00
Shader.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
ShadowShader.cs
YDR/YDD/XML conversion
2020-01-20 02:08:04 +11:00
SkydomeShader.cs
dynamic generation of vertex layouts for GTAV vertex types
2019-11-11 12:28:37 +01:00
TerrainShader.cs
Deferred shading
2019-12-04 00:52:22 +11:00
TreesLodShader.cs
Deferred shading
2019-12-04 00:52:22 +11:00
WaterShader.cs
Deferred shading
2019-12-04 00:52:22 +11:00
WidgetShader.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
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