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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 23:12:59 +08:00
197 lines
4.6 KiB
C#
197 lines
4.6 KiB
C#
using CodeWalker.GameFiles;
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using SharpDX.Multimedia;
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using SharpDX.XAudio2;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CodeWalker.Forms
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{
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public partial class AwcForm : Form
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{
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public AwcFile Awc { get; set; }
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private string fileName;
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public string FileName
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{
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get { return fileName; }
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set
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{
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fileName = value;
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UpdateFormTitle();
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}
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}
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public string FilePath { get; set; }
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private bool Playing = false;
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public AwcForm()
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{
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InitializeComponent();
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}
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private void UpdateFormTitle()
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{
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Text = fileName + " - AWC Player - CodeWalker by dexyfex";
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}
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public void LoadAwc(AwcFile awc)
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{
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Awc = awc;
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DetailsPropertyGrid.SelectedObject = awc;
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//MainTabControl.SelectedTab = DetailsTabPage;//remove this
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fileName = awc?.Name;
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if (string.IsNullOrEmpty(fileName))
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{
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fileName = awc?.FileEntry?.Name;
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}
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PlayListView.Items.Clear();
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if (awc.Audios != null)
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{
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foreach (var audio in awc.Audios)
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{
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var item = PlayListView.Items.Add(audio.Name);
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item.SubItems.Add(audio.Type);
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item.SubItems.Add(audio.LengthStr);
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item.Tag = audio;
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}
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}
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UpdateFormTitle();
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}
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private void Play()
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{
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if (PlayListView.SelectedItems.Count != 1) return;
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var item = PlayListView.SelectedItems[0];
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var audio = item.Tag as AwcAudio;
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if (audio == null) return;
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//see https://github.com/sharpdx/SharpDX-Samples/blob/master/Desktop/XAudio2/PlaySound/Program.cs
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//see https://github.com/sharpdx/SharpDX-Samples/blob/master/Desktop/XAudio2/AudioPlayerApp/AudioPlayer.cs
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//var mstrm = new MemoryStream(audio.Data);
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//var sstrm = new SoundStream(mstrm);
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//SourceVoice sv=new SourceVoice()
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var mstrm = audio.GetWavStream();
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////var mdata = ((MemoryStream)mstrm).GetBuffer();
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////File.WriteAllBytes("C:\\test2.wav", mdata);
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////return;
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//var sstrm = new SoundStream(mstrm);
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//var waveFormat = sstrm.Format;
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//var buffer = new AudioBuffer
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//{
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// Stream = sstrm.ToDataStream(),
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// AudioBytes = (int)sstrm.Length,
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// Flags = BufferFlags.EndOfStream
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//};
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//sstrm.Close();
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//var xaudio2 = new XAudio2();//cache this...
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//var masteringVoice = new MasteringVoice(xaudio2);//cache this...
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//var sourceVoice = new SourceVoice(xaudio2, waveFormat, true);
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////sourceVoice.BufferEnd += (context) => Console.WriteLine(" => event received: end of buffer");
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//sourceVoice.SubmitSourceBuffer(buffer, sstrm.DecodedPacketsInfo);
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//sourceVoice.Start();
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//while (sourceVoice.State.BuffersQueued > 0) // && !IsKeyPressed(ConsoleKey.Escape))
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//{
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// Thread.Sleep(10);
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//}
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//sourceVoice.DestroyVoice();
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//sourceVoice.Dispose();
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//buffer.Stream.Dispose();
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//masteringVoice.Dispose();//on form exit?
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//xaudio2.Dispose();//on form exit?
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Playing = true;
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}
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private void Pause()
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{
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Playing = false;
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}
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private void Prev()
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{
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}
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private void Next()
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{
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}
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private void PositionTrackBar_Scroll(object sender, EventArgs e)
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{
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}
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private void PlayButton_Click(object sender, EventArgs e)
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{
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if (Playing) Pause();
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else Play();
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}
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private void PrevButton_Click(object sender, EventArgs e)
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{
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Prev();
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}
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private void NextButton_Click(object sender, EventArgs e)
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{
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Next();
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}
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private void VolumeButton_Click(object sender, EventArgs e)
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{
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}
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private void VolumeTrackBar_Scroll(object sender, EventArgs e)
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{
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}
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}
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public class AudioPlayer
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{
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}
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}
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