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25 lines
412 B
HLSL
25 lines
412 B
HLSL
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cbuffer PSMoonVars : register(b0)
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{
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float4 Colour;
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}
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Texture2D<float4> MoonSampler : register(t0);
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SamplerState TextureSS : register(s0);
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float2 Texcoord : TEXCOORD0;
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};
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float4 main(VS_OUTPUT input) : SV_TARGET
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{
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float2 texc = input.Texcoord;
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float4 m = MoonSampler.Sample(TextureSS, texc);
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return float4(Colour.rgb*m.rgb, m.a);
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}
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