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309 lines
12 KiB
C#
309 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeWalker.GameFiles;
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using CodeWalker.World;
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using SharpDX;
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// TODO
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// - COMPLETED -- Optimization feature.
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// - COMPLETED -- Remove grass instances using CTRL + SHIFT + LMB
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// - Better gizmo for grass brush (like a circle with a little line in the middle sticking upwards)
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// - Maybe some kind of auto coloring system? I've noticed that mostly all grass in GTA inherits it's color from the surface it's on.
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// - Grass area fill (generate grass on ydr based on colision materials?)
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// - Need to have a way to erase instances from other batches in the current batches ymap.
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// if we optimize our instances, we'd have to go through each batch to erase, this is very monotonous.
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// BUG
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// - I've added a "zoom" kind of feature when hitting the goto button, but when the bounds of the
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// grass batch are 0, the zoom of the camera is set to 0, which causes the end-user to have to scroll
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// out a lot in order to use any movement controls. I will need to clamp that to a minimum value.
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namespace CodeWalker.Project.Panels
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{
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public partial class EditYmapGrassPanel : ProjectPanel
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{
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public ProjectForm ProjectForm;
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public EditYmapGrassPanel(ProjectForm owner)
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{
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ProjectForm = owner;
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InitializeComponent();
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}
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public YmapGrassInstanceBatch CurrentBatch { get; set; }
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#region Form
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public void SetBatch(YmapGrassInstanceBatch batch)
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{
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CurrentBatch = batch;
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Tag = batch;
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UpdateFormTitle();
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UpdateControls();
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ProjectForm.WorldForm?.SelectGrassBatch(batch);
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}
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private void UpdateControls()
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{
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if (ProjectForm?.CurrentProjectFile == null) return;
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if (ProjectForm.GrassBatchExistsInProject(CurrentBatch))
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{
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GrassAddToProjectButton.Enabled = false;
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GrassDeleteButton.Enabled = true;
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}
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else
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{
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GrassAddToProjectButton.Enabled = true;
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GrassDeleteButton.Enabled = false;
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}
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ArchetypeNameTextBox.Text = CurrentBatch.Batch.archetypeName.ToString();
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PositionTextBox.Text = FloatUtil.GetVector3String(CurrentBatch.Position);
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LodDistNumericUpDown.Value = CurrentBatch.Batch.lodDist;
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LodFadeRangeNumericUpDown.Value = (decimal) CurrentBatch.Batch.LodInstFadeRange;
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LodFadeStartDistanceNumericUpDown.Value = (decimal) CurrentBatch.Batch.LodFadeStartDist;
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ScaleRangeTextBox.Text = FloatUtil.GetVector3String(CurrentBatch.Batch.ScaleRange);
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OrientToTerrainNumericUpDown.Value = (decimal)CurrentBatch.Batch.OrientToTerrain;
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OptmizationThresholdNumericUpDown.Value = 15;
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BrushModeCheckBox.Checked = CurrentBatch.BrushEnabled;
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RadiusNumericUpDown.Value = (decimal)CurrentBatch.BrushRadius;
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ExtentsMinTextBox.Text = FloatUtil.GetVector3String(CurrentBatch.AABBMin);
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ExtentsMaxTextBox.Text = FloatUtil.GetVector3String(CurrentBatch.AABBMax);
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}
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private void UpdateFormTitle()
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{
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Text = CurrentBatch?.Batch.archetypeName.ToString() ?? "Grass Batch";
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}
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#endregion
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#region Events
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#region BrushSettings
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private void GrassGoToButton_Click(object sender, EventArgs e)
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{
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if (CurrentBatch == null) return;
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ProjectForm.WorldForm?.GoToPosition(CurrentBatch.Position, CurrentBatch.AABBMax - CurrentBatch.AABBMin);
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}
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private void GrassAddToProjectButton_Click(object sender, EventArgs e)
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{
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ProjectForm.SetProjectItem(CurrentBatch);
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ProjectForm.AddGrassBatchToProject();
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}
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private void GrassDeleteButton_Click(object sender, EventArgs e)
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{
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ProjectForm.SetProjectItem(CurrentBatch);
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var ymap = CurrentBatch?.Ymap;
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if (!ProjectForm.DeleteGrassBatch()) return;
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ymap?.CalcExtents(); // Recalculate the extents after deleting the grass batch.
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ProjectForm.WorldForm.SelectItem();
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}
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private void GrassColorLabel_Click(object sender, EventArgs e)
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{
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var colDiag = new ColorDialog {Color = GrassColorLabel.BackColor};
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if (colDiag.ShowDialog(this) == DialogResult.OK)
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GrassColorLabel.BackColor = colDiag.Color;
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}
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private void BrushModeCheckBox_CheckedChanged(object sender, EventArgs e)
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{
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if (CurrentBatch == null) return;
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CurrentBatch.BrushEnabled = BrushModeCheckBox.Checked;
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}
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private void RadiusNumericUpDown_ValueChanged(object sender, EventArgs e)
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{
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if (CurrentBatch == null) return;
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CurrentBatch.BrushRadius = (float)RadiusNumericUpDown.Value;
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}
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#endregion
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#region Batch Settings
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private void ArchetypeNameTextBox_TextChanged(object sender, EventArgs e)
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{
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var archetypeHash = JenkHash.GenHash(ArchetypeNameTextBox.Text);
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var archetype = ProjectForm.GameFileCache.GetArchetype(archetypeHash);
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if (archetype == null)
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{
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HashLabel.Text = $@"Hash: {archetypeHash} (invalid)";
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return;
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}
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CurrentBatch.Archetype = archetype;
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var b = CurrentBatch.Batch;
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b.archetypeName = archetypeHash;
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CurrentBatch.Batch = b;
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ProjectForm.WorldForm.UpdateGrassBatchGraphics(CurrentBatch);
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HashLabel.Text = $@"Hash: {archetypeHash}";
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UpdateFormTitle();
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CurrentBatch.HasChanged = true;
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ProjectForm.SetGrassBatchHasChanged(false);
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ProjectForm.SetYmapHasChanged(true);
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}
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private void LodDistNumericUpDown_ValueChanged(object sender, EventArgs e)
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{
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var batch = CurrentBatch.Batch;
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batch.lodDist = (uint) LodDistNumericUpDown.Value;
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CurrentBatch.Batch = batch;
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ProjectForm.WorldForm.UpdateGrassBatchGraphics(CurrentBatch);
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ProjectForm.SetYmapHasChanged(true);
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}
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private void LodFadeStartDistanceNumericUpDown_ValueChanged(object sender, EventArgs e)
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{
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var batch = CurrentBatch.Batch;
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batch.LodFadeStartDist = (float) LodFadeStartDistanceNumericUpDown.Value;
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CurrentBatch.Batch = batch;
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ProjectForm.WorldForm.UpdateGrassBatchGraphics(CurrentBatch);
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ProjectForm.SetYmapHasChanged(true);
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}
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private void LodFadeRangeNumericUpDown_ValueChanged(object sender, EventArgs e)
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{
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var batch = CurrentBatch.Batch;
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batch.LodInstFadeRange = (float) LodFadeRangeNumericUpDown.Value;
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CurrentBatch.Batch = batch;
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ProjectForm.WorldForm.UpdateGrassBatchGraphics(CurrentBatch);
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ProjectForm.SetYmapHasChanged(true);
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}
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private void OrientToTerrainNumericUpDown_ValueChanged(object sender, EventArgs e)
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{
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var batch = CurrentBatch.Batch;
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batch.OrientToTerrain = (float) OrientToTerrainNumericUpDown.Value;
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CurrentBatch.Batch = batch;
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ProjectForm.WorldForm.UpdateGrassBatchGraphics(CurrentBatch);
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ProjectForm.SetYmapHasChanged(true);
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}
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private void ScaleRangeTextBox_TextChanged(object sender, EventArgs e)
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{
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var batch = CurrentBatch.Batch;
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var v = FloatUtil.ParseVector3String(ScaleRangeTextBox.Text);
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batch.ScaleRange = v;
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CurrentBatch.Batch = batch;
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ProjectForm.WorldForm.UpdateGrassBatchGraphics(CurrentBatch);
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ProjectForm.SetYmapHasChanged(true);
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}
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private void OptimizeBatchButton_Click(object sender, EventArgs e)
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{
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if (CurrentBatch.Instances == null || CurrentBatch.Instances.Length <= 0) return;
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var d = MessageBox.Show(
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@"You are about to split the selected batch into multiple parts. Are you sure you want to do this?",
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@"Instance Optimizer", MessageBoxButtons.YesNo);
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if (d == DialogResult.No)
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return;
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lock (ProjectForm.WorldForm.RenderSyncRoot)
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{
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var newBatches = CurrentBatch?.OptimizeInstances(CurrentBatch, (float)OptmizationThresholdNumericUpDown.Value);
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if (newBatches == null || newBatches.Length <= 0) return;
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// Remove our batch from the ymap
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CurrentBatch.Ymap.RemoveGrassBatch(CurrentBatch);
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foreach (var batch in newBatches)
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{
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var b = batch.Batch;
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b.lodDist = CurrentBatch.Batch.lodDist;
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b.LodInstFadeRange = CurrentBatch.Batch.LodInstFadeRange;
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b.LodFadeStartDist = CurrentBatch.Batch.LodFadeStartDist;
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b.ScaleRange = CurrentBatch.Batch.ScaleRange;
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b.OrientToTerrain = CurrentBatch.Batch.OrientToTerrain;
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b.archetypeName = CurrentBatch.Batch.archetypeName;
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batch.Batch = b;
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batch.Archetype = CurrentBatch.Archetype;
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batch.UpdateInstanceCount();
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ProjectForm.NewGrassBatch(batch);
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}
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CurrentBatch.Ymap.CalcExtents();
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CurrentBatch.Ymap.Save();
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// TODO: Select the last grass batch in the new list on the project explorer.
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ProjectForm.ProjectExplorer.TrySelectGrassBatchTreeNode(CurrentBatch.Ymap.GrassInstanceBatches[0]);
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}
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}
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#endregion
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#endregion
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#region Publics
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public void CreateInstancesAtMouse(SpaceRayIntersectResult mouseRay)
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{
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var wf = ProjectForm.WorldForm;
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if (wf == null) return;
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//lock (wf.RenderSyncRoot)
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{
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CurrentBatch.CreateInstancesAtMouse(
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CurrentBatch,
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mouseRay,
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(float) RadiusNumericUpDown.Value,
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(int) DensityNumericUpDown.Value,
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SpawnRayFunc,
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new Color(GrassColorLabel.BackColor.R, GrassColorLabel.BackColor.G, GrassColorLabel.BackColor.B),
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(int) AoNumericUpDown.Value,
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(int) ScaleNumericUpDown.Value,
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FloatUtil.ParseVector3String(PadTextBox.Text),
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RandomizeScaleCheckBox.Checked
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);
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wf.UpdateGrassBatchGraphics(CurrentBatch);
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}
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BatchChanged();
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}
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public void EraseInstancesAtMouse(SpaceRayIntersectResult mouseRay)
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{
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var wf = ProjectForm.WorldForm;
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if (wf == null) return;
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var changed = false;
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//lock (wf.RenderSyncRoot)
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{
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if (CurrentBatch.EraseInstancesAtMouse(
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CurrentBatch,
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mouseRay,
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(float) RadiusNumericUpDown.Value
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))
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{
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wf.UpdateGrassBatchGraphics(CurrentBatch);
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changed = true;
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}
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}
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if (changed) BatchChanged();
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}
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#endregion
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#region Privates
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private SpaceRayIntersectResult SpawnRayFunc(Vector3 spawnPos)
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{
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var res = ProjectForm.WorldForm.Raycast(new Ray(spawnPos, -Vector3.UnitZ));
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return res;
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}
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private void BatchChanged()
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{
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UpdateControls();
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CurrentBatch.UpdateInstanceCount();
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CurrentBatch.HasChanged = true;
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ProjectForm.SetGrassBatchHasChanged(false);
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}
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#endregion
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}
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} |