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42 lines
860 B
HLSL
42 lines
860 B
HLSL
#include "Common.hlsli"
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cbuffer VSSceneVars : register(b0)
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{
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float4x4 ViewProj;
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float4x4 ViewInv;
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float4 ScreenScale; //xy = 1/wh
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}
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cbuffer VSMarkerVars : register(b1)
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{
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float4 CamRel;
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float2 Size;
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float2 Offset;
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}
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struct VS_INPUT
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{
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float4 Position : POSITION;
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float2 Texcoord : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float2 Texcoord : TEXCOORD0;
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};
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VS_OUTPUT main(VS_INPUT input)
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{
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VS_OUTPUT output;
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float3 ipos = input.Position.xyz * float3(Size * ScreenScale.y, 1) + float3(Offset * ScreenScale.y, 0);
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float3 bpos = mul(ipos, (float3x3)ViewInv);
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float3 opos = CamRel.xyz + bpos;
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float4 pos = float4(opos, 1);
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float4 cpos = mul(pos, ViewProj);
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cpos.z = DepthFunc(cpos.zw);
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output.Position = cpos;
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output.Texcoord = input.Texcoord;
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return output;
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}
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