mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-17 04:22:54 +08:00
3059 lines
119 KiB
C#
3059 lines
119 KiB
C#
using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CodeWalker.GameFiles
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{
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderGroup : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get { return 64; }
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}
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// structure data
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public uint VFT { get; set; }
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public uint Unknown_4h { get; set; } // 0x00000001
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public ulong TextureDictionaryPointer { get; set; }
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public ulong ShadersPointer { get; set; }
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public ushort ShadersCount1 { get; set; }
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public ushort ShadersCount2 { get; set; }
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public uint Unknown_20h { get; set; } // 0x00000000
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public uint Unknown_24h { get; set; } // 0x00000000
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public uint Unknown_28h { get; set; } // 0x00000000
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public uint Unknown_2Ch { get; set; } // 0x00000000
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public uint Unknown_30h { get; set; }
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public uint Unknown_34h { get; set; } // 0x00000000
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public uint Unknown_38h { get; set; } // 0x00000000
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public uint Unknown_3Ch { get; set; } // 0x00000000
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// reference data
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public TextureDictionary TextureDictionary { get; set; }
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public ResourcePointerArray64<ShaderFX> Shaders { get; set; }
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.VFT = reader.ReadUInt32();
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this.Unknown_4h = reader.ReadUInt32();
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this.TextureDictionaryPointer = reader.ReadUInt64();
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this.ShadersPointer = reader.ReadUInt64();
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this.ShadersCount1 = reader.ReadUInt16();
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this.ShadersCount2 = reader.ReadUInt16();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_20h = reader.ReadUInt32();
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this.Unknown_24h = reader.ReadUInt32();
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this.Unknown_28h = reader.ReadUInt32();
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this.Unknown_2Ch = reader.ReadUInt32();
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this.Unknown_30h = reader.ReadUInt32();
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this.Unknown_34h = reader.ReadUInt32();
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this.Unknown_38h = reader.ReadUInt32();
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this.Unknown_3Ch = reader.ReadUInt32();
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// read reference data
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this.TextureDictionary = reader.ReadBlockAt<TextureDictionary>(
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this.TextureDictionaryPointer // offset
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);
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this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX>>(
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this.ShadersPointer, // offset
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this.ShadersCount1
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);
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}
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/// <summary>
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/// Writes the data-block to a stream.
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/// </summary>
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// update structure data
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this.TextureDictionaryPointer = (ulong)(this.TextureDictionary != null ? this.TextureDictionary.FilePosition : 0);
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this.ShadersPointer = (ulong)(this.Shaders != null ? this.Shaders.FilePosition : 0);
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this.ShadersCount1 = (ushort)(this.Shaders != null ? this.Shaders.Count : 0);
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this.ShadersCount2 = this.ShadersCount1;
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// write structure data
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writer.Write(this.VFT);
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writer.Write(this.Unknown_4h);
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writer.Write(this.TextureDictionaryPointer);
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writer.Write(this.ShadersPointer);
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writer.Write(this.ShadersCount1);
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writer.Write(this.ShadersCount2);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_20h);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_28h);
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Unknown_30h);
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writer.Write(this.Unknown_34h);
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writer.Write(this.Unknown_38h);
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writer.Write(this.Unknown_3Ch);
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}
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/// <summary>
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/// Returns a list of data blocks which are referenced by this block.
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/// </summary>
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>();
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if (TextureDictionary != null) list.Add(TextureDictionary);
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if (Shaders != null) list.Add(Shaders);
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return list.ToArray();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderFX : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get { return 48; }
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}
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// structure data
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public ulong ParametersPointer { get; set; }
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public MetaHash Name { get; set; } //decal_emissive_only, emissive, spec
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public uint Unknown_Ch { get; set; } // 0x00000000
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public byte ParameterCount { get; set; }
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public byte RenderBucket { get; set; } // 2, 0,
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public ushort Unknown_12h { get; set; } // 32768 HasComment?
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public ushort ParameterSize { get; set; } //112, 208, 320 (with 16h) 10485872, 17826000, 26214720
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public ushort ParameterDataSize { get; set; } //160, 272, 400
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public MetaHash FileName { get; set; } //decal_emissive_only.sps, emissive.sps, spec.sps
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public uint RenderBucketMask { get; set; } //65284, 65281 DrawBucketMask? (1<<bucket) | 0xFF00
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public ushort Unknown_24h { get; set; } //0 Instanced?
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public byte Unknown_26h { get; set; } //0
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public byte TextureParametersCount { get; set; }
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public uint Unknown_28h { get; set; } // 0x00000000
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public uint Unknown_2Ch { get; set; } // 0x00000000
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// reference data
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//public ResourceSimpleArray<ShaderParameter_GTA5_pc> Parameters { get; set; }
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//public SimpleArrayOFFSET<uint_r> ParameterHashes { get; set; }
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public ShaderParametersBlock ParametersList { get; set; }
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.ParametersPointer = reader.ReadUInt64();
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this.Name = new MetaHash(reader.ReadUInt32());
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this.Unknown_Ch = reader.ReadUInt32();
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this.ParameterCount = reader.ReadByte();
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this.RenderBucket = reader.ReadByte();
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this.Unknown_12h = reader.ReadUInt16();
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this.ParameterSize = reader.ReadUInt16();
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this.ParameterDataSize = reader.ReadUInt16();
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this.FileName = new MetaHash(reader.ReadUInt32());
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this.Unknown_1Ch = reader.ReadUInt32();
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this.RenderBucketMask = reader.ReadUInt32();
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this.Unknown_24h = reader.ReadUInt16();
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this.Unknown_26h = reader.ReadByte();
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this.TextureParametersCount = reader.ReadByte();
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this.Unknown_28h = reader.ReadUInt32();
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this.Unknown_2Ch = reader.ReadUInt32();
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// read reference data
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this.ParametersList = reader.ReadBlockAt<ShaderParametersBlock>(
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this.ParametersPointer, // offset
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this.ParameterCount
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);
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}
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/// <summary>
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/// Writes the data-block to a stream.
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/// </summary>
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// update structure data
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this.ParametersPointer = (ulong)(this.ParametersList != null ? this.ParametersList.FilePosition : 0);
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this.ParameterCount = (byte)(this.ParametersList != null ? this.ParametersList.Count : 0);
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// write structure data
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writer.Write(this.ParametersPointer);
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writer.Write(this.Name.Hash);
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writer.Write(this.Unknown_Ch);
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writer.Write(this.ParameterCount);
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writer.Write(this.RenderBucket);
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writer.Write(this.Unknown_12h);
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writer.Write(this.ParameterSize);
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writer.Write(this.ParameterDataSize);
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writer.Write(this.FileName.Hash);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.RenderBucketMask);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_26h);
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writer.Write(this.TextureParametersCount);
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writer.Write(this.Unknown_28h);
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writer.Write(this.Unknown_2Ch);
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}
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/// <summary>
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/// Returns a list of data blocks which are referenced by this block.
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/// </summary>
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>();
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if (ParametersList != null) list.Add(ParametersList);
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return list.ToArray();
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}
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public override string ToString()
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{
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return Name.ToString() + " (" + FileName.ToString() + ")";
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParameter : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get { return 16; }
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}
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// structure data
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public byte DataType { get; set; }
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public byte Unknown_1h { get; set; }
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public ushort Unknown_2h { get; set; }
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public uint Unknown_4h { get; set; }
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public ulong DataPointer { get; set; }
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//public IResourceBlock Data { get; set; }
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public object Data { get; set; }
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.DataType = reader.ReadByte();
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this.Unknown_1h = reader.ReadByte();
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this.Unknown_2h = reader.ReadUInt16();
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this.Unknown_4h = reader.ReadUInt32();
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this.DataPointer = reader.ReadUInt64();
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// DONT READ DATA...
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}
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/// <summary>
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/// Writes the data-block to a stream.
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/// </summary>
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// write structure data
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writer.Write(this.DataType);
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writer.Write(this.Unknown_1h);
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writer.Write(this.Unknown_2h);
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writer.Write(this.Unknown_4h);
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writer.Write(this.DataPointer);
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// DONT WRITE DATA
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}
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/// <summary>
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/// Returns a list of data blocks which are referenced by this block.
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/// </summary>
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>(base.GetReferences());
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//if (Data != null) list.Add(Data);
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return list.ToArray();
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}
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public override string ToString()
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{
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return (Data != null) ? Data.ToString() : (DataType.ToString() + ": " + DataPointer.ToString());
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParametersBlock : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get
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{
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long offset = 0;
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foreach (var x in Parameters)
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{
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offset += 16;
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}
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foreach (var x in Parameters)
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{
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offset += 16 * x.DataType;
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}
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offset += Parameters.Length * 4;
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return offset;
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}
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}
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public ushort ParametersSize
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{
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get
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{
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ushort size = (ushort)((Parameters?.Length??0) * 16);
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foreach (var x in Parameters)
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{
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size += (ushort)(16 * x.DataType);
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}
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return size;
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}
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}
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public byte TextureParamsCount
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{
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get
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{
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byte c = 0;
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foreach (var x in Parameters)
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{
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if (x.DataType == 0) c++;
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}
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return c;
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}
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}
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public ShaderParameter[] Parameters { get; set; }
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public MetaName[] Hashes { get; set; }
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public int Count { get; set; }
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private ResourceSystemStructBlock<Vector4>[] ParameterDataBlocks = null;
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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Count = Convert.ToInt32(parameters[0]);
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var paras = new List<ShaderParameter>();
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for (int i = 0; i < Count; i++)
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{
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paras.Add(reader.ReadBlock<ShaderParameter>());
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}
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int offset = 0;
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for (int i = 0; i < Count; i++)
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{
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var p = paras[i];
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// read reference data
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switch (p.DataType)
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{
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case 0:
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offset += 0;
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p.Data = reader.ReadBlockAt<TextureBase>(p.DataPointer);
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break;
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case 1:
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offset += 16;
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p.Data = reader.ReadStructAt<Vector4>((long)p.DataPointer);
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break;
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default:
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offset += 16 * p.DataType;
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p.Data = reader.ReadStructsAt<Vector4>(p.DataPointer, p.DataType);
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break;
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}
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}
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reader.Position += offset; //Vector4 data gets embedded here... but why pointers in params also???
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var hashes = new List<MetaName>();
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for (int i = 0; i < Count; i++)
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{
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hashes.Add((MetaName)reader.ReadUInt32());
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}
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Parameters = paras.ToArray();
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Hashes = hashes.ToArray();
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// update pointers...
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//foreach (var f in Parameters)
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// if (f.Data != null)
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// f.DataPointer = (ulong)f.Data.Position;
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// else
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// f.DataPointer = 0;
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for (int i = 0; i < Parameters.Length; i++)
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{
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var param = Parameters[i];
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if (param.DataType == 0)
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{
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param.DataPointer = (ulong)((param.Data as TextureBase)?.FilePosition ?? 0);
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}
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else
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{
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var block = (i < ParameterDataBlocks?.Length) ? ParameterDataBlocks[i] : null;
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if (block != null)
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{
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param.DataPointer = (ulong)block.FilePosition;
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}
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else
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{
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param.DataPointer = 0;//shouldn't happen!
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}
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}
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}
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// write parameter infos
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foreach (var f in Parameters)
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writer.WriteBlock(f);
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// write vector data
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//foreach (var f in Parameters)
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//{
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// if (f.DataType != 0)
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// writer.WriteBlock(f.Data);
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//}
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for (int i = 0; i < Parameters.Length; i++)
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{
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var param = Parameters[i];
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if (param.DataType != 0)
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{
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var block = (i < ParameterDataBlocks?.Length) ? ParameterDataBlocks[i] : null;
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if (block != null)
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{
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writer.WriteBlock(block);
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}
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else
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{ } //shouldn't happen!
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}
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}
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// write hashes
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foreach (var h in Hashes)
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writer.Write((uint)h);
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}
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>();
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list.AddRange(base.GetReferences());
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foreach (var x in Parameters)
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if (x.DataType == 0)
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list.Add(x.Data as TextureBase);
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return list.ToArray();
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}
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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var list = new List<Tuple<long, IResourceBlock>>();
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list.AddRange(base.GetParts());
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long offset = 0;
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foreach (var x in Parameters)
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{
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list.Add(new Tuple<long, IResourceBlock>(offset, x));
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offset += 16;
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}
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var blist = new List<ResourceSystemStructBlock<Vector4>>();
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foreach (var x in Parameters)
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{
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if (x.DataType != 0)
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{
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var vecs = x.Data as Vector4[];
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if (vecs == null)
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{
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vecs = new[] { (Vector4)x.Data };
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}
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if (vecs == null)
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{ }
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var block = new ResourceSystemStructBlock<Vector4>(vecs);
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list.Add(new Tuple<long, IResourceBlock>(offset, block));
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blist.Add(block);
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}
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else
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{
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blist.Add(null);
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}
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offset += 16 * x.DataType;
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}
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ParameterDataBlocks = blist.ToArray();
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return list.ToArray();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class Skeleton : ResourceSystemBlock
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{
|
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public override long BlockLength
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{
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get { return 112; }
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}
|
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|
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// structure data
|
|
public uint VFT { get; set; }
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public uint Unknown_4h { get; set; } = 1; // 0x00000001
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public uint Unknown_8h { get; set; } // 0x00000000
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public uint Unknown_Ch { get; set; } // 0x00000000
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public ulong BoneTagsPointer { get; set; }
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public ushort Count1 { get; set; }
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public ushort Count2 { get; set; }
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public FlagsUint Unknown_1Ch { get; set; }
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public ulong BonesPointer { get; set; }
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public ulong TransformationsInvertedPointer { get; set; }
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public ulong TransformationsPointer { get; set; }
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public ulong ParentIndicesPointer { get; set; }
|
|
public ulong ChildIndicesPointer { get; set; }
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
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|
public MetaHash Unknown_50h { get; set; }
|
|
public MetaHash Unknown_54h { get; set; }
|
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public MetaHash Unknown_58h { get; set; }
|
|
public ushort Unknown_5Ch { get; set; } = 1; // 0x0001
|
|
public ushort BonesCount { get; set; }
|
|
public ushort ChildIndicesCount { get; set; }
|
|
public ushort Unknown_62h { get; set; } // 0x0000
|
|
public uint Unknown_64h { get; set; } // 0x00000000
|
|
public uint Unknown_68h { get; set; } // 0x00000000
|
|
public uint Unknown_6Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
public ResourcePointerArray64<SkeletonBoneTag> BoneTags { get; set; }
|
|
public ResourceSimpleArray<Bone> Bones { get; set; }
|
|
|
|
public Matrix[] TransformationsInverted { get; set; }
|
|
public Matrix[] Transformations { get; set; }
|
|
public short[] ParentIndices { get; set; }
|
|
public short[] ChildIndices { get; set; }//mapping child->parent indices, first child index, then parent
|
|
|
|
private ResourceSystemStructBlock<Matrix> TransformationsInvertedBlock = null;//for saving only
|
|
private ResourceSystemStructBlock<Matrix> TransformationsBlock = null;
|
|
private ResourceSystemStructBlock<short> ParentIndicesBlock = null;
|
|
private ResourceSystemStructBlock<short> ChildIndicesBlock = null;
|
|
|
|
|
|
public Dictionary<ushort, Bone> BonesMap { get; set; }//for convienience finding bones by tag
|
|
|
|
|
|
public Matrix3_s[] BoneTransforms; //for rendering
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.Unknown_8h = reader.ReadUInt32();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.BoneTagsPointer = reader.ReadUInt64();
|
|
this.Count1 = reader.ReadUInt16();
|
|
this.Count2 = reader.ReadUInt16();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.BonesPointer = reader.ReadUInt64();
|
|
this.TransformationsInvertedPointer = reader.ReadUInt64();
|
|
this.TransformationsPointer = reader.ReadUInt64();
|
|
this.ParentIndicesPointer = reader.ReadUInt64();
|
|
this.ChildIndicesPointer = reader.ReadUInt64();
|
|
this.Unknown_48h = reader.ReadUInt32();
|
|
this.Unknown_4Ch = reader.ReadUInt32();
|
|
this.Unknown_50h = new MetaHash(reader.ReadUInt32());
|
|
this.Unknown_54h = new MetaHash(reader.ReadUInt32());
|
|
this.Unknown_58h = new MetaHash(reader.ReadUInt32());
|
|
this.Unknown_5Ch = reader.ReadUInt16();
|
|
this.BonesCount = reader.ReadUInt16();
|
|
this.ChildIndicesCount = reader.ReadUInt16();
|
|
this.Unknown_62h = reader.ReadUInt16();
|
|
this.Unknown_64h = reader.ReadUInt32();
|
|
this.Unknown_68h = reader.ReadUInt32();
|
|
this.Unknown_6Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.BoneTags = reader.ReadBlockAt<ResourcePointerArray64<SkeletonBoneTag>>(
|
|
this.BoneTagsPointer, // offset
|
|
this.Count1
|
|
);
|
|
this.Bones = reader.ReadBlockAt<ResourceSimpleArray<Bone>>(
|
|
this.BonesPointer, // offset
|
|
this.BonesCount
|
|
);
|
|
this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
|
|
this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
|
|
this.ParentIndices = reader.ReadShortsAt(this.ParentIndicesPointer, this.BonesCount);
|
|
this.ChildIndices = reader.ReadShortsAt(this.ChildIndicesPointer, this.ChildIndicesCount);
|
|
|
|
|
|
AssignBoneParents();
|
|
|
|
BuildBonesMap();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.BoneTagsPointer = (ulong)(this.BoneTags != null ? this.BoneTags.FilePosition : 0);
|
|
this.Count1 = (ushort)(this.BoneTags != null ? this.BoneTags.Count : 0);
|
|
this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition : 0);
|
|
this.TransformationsInvertedPointer = (ulong)(this.TransformationsInvertedBlock != null ? this.TransformationsInvertedBlock.FilePosition : 0);
|
|
this.TransformationsPointer = (ulong)(this.TransformationsBlock != null ? this.TransformationsBlock.FilePosition : 0);
|
|
this.ParentIndicesPointer = (ulong)(this.ParentIndicesBlock != null ? this.ParentIndicesBlock.FilePosition : 0);
|
|
this.ChildIndicesPointer = (ulong)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.FilePosition : 0);
|
|
this.BonesCount = (ushort)(this.Bones != null ? this.Bones.Count : 0);
|
|
this.ChildIndicesCount = (ushort)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.ItemCount : 0);
|
|
//this.Count2 = BonesCount;//?
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Unknown_8h);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.BoneTagsPointer);
|
|
writer.Write(this.Count1);
|
|
writer.Write(this.Count2);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.BonesPointer);
|
|
writer.Write(this.TransformationsInvertedPointer);
|
|
writer.Write(this.TransformationsPointer);
|
|
writer.Write(this.ParentIndicesPointer);
|
|
writer.Write(this.ChildIndicesPointer);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_4Ch);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.Unknown_54h);
|
|
writer.Write(this.Unknown_58h);
|
|
writer.Write(this.Unknown_5Ch);
|
|
writer.Write(this.BonesCount);
|
|
writer.Write(this.ChildIndicesCount);
|
|
writer.Write(this.Unknown_62h);
|
|
writer.Write(this.Unknown_64h);
|
|
writer.Write(this.Unknown_68h);
|
|
writer.Write(this.Unknown_6Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (BoneTags != null) list.Add(BoneTags);
|
|
if (Bones != null) list.Add(Bones);
|
|
if (TransformationsInverted != null)
|
|
{
|
|
TransformationsInvertedBlock = new ResourceSystemStructBlock<Matrix>(TransformationsInverted);
|
|
list.Add(TransformationsInvertedBlock);
|
|
}
|
|
if (Transformations != null)
|
|
{
|
|
TransformationsBlock = new ResourceSystemStructBlock<Matrix>(Transformations);
|
|
list.Add(TransformationsBlock);
|
|
}
|
|
if (ParentIndices != null)
|
|
{
|
|
ParentIndicesBlock = new ResourceSystemStructBlock<short>(ParentIndices);
|
|
list.Add(ParentIndicesBlock);
|
|
}
|
|
if (ChildIndices != null)
|
|
{
|
|
ChildIndicesBlock = new ResourceSystemStructBlock<short>(ChildIndices);
|
|
list.Add(ChildIndicesBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void AssignBoneParents()
|
|
{
|
|
if ((Bones != null) && (ParentIndices != null))
|
|
{
|
|
var maxcnt = Math.Min(Bones.Count, ParentIndices.Length);
|
|
for (int i = 0; i < maxcnt; i++)
|
|
{
|
|
var bone = Bones[i];
|
|
var pind = ParentIndices[i];
|
|
if ((pind >= 0) && (pind < Bones.Count))
|
|
{
|
|
bone.Parent = Bones[pind];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BuildBonesMap()
|
|
{
|
|
BonesMap = new Dictionary<ushort, Bone>();
|
|
if (Bones != null)
|
|
{
|
|
for (int i = 0; i < Bones.Count; i++)
|
|
{
|
|
var bone = Bones[i];
|
|
BonesMap[bone.Tag] = bone;
|
|
|
|
bone.UpdateAnimTransform();
|
|
bone.BindTransformInv = (i < TransformationsInverted?.Length) ? TransformationsInverted[i] : Matrix.Invert(bone.AnimTransform);
|
|
bone.BindTransformInv.M44 = 1.0f;
|
|
bone.UpdateSkinTransform();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public void ResetBoneTransforms()
|
|
{
|
|
if (Bones?.Data == null) return;
|
|
foreach (var bone in Bones.Data)
|
|
{
|
|
bone.ResetAnimTransform();
|
|
}
|
|
UpdateBoneTransforms();
|
|
}
|
|
public void UpdateBoneTransforms()
|
|
{
|
|
if (Bones?.Data == null) return;
|
|
if ((BoneTransforms == null) || (BoneTransforms.Length != Bones.Data.Count))
|
|
{
|
|
BoneTransforms = new Matrix3_s[Bones.Data.Count];
|
|
}
|
|
for (int i = 0; i < Bones.Data.Count; i++)
|
|
{
|
|
var bone = Bones.Data[i];
|
|
Matrix b = bone.SkinTransform;
|
|
Matrix3_s bt = new Matrix3_s();
|
|
bt.Row1 = b.Column1;
|
|
bt.Row2 = b.Column2;
|
|
bt.Row3 = b.Column3;
|
|
BoneTransforms[i] = bt;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public Skeleton Clone()
|
|
{
|
|
var skel = new Skeleton();
|
|
|
|
skel.Count1 = Count1;
|
|
skel.Count2 = Count2;
|
|
skel.Unknown_1Ch = Unknown_1Ch;
|
|
skel.Unknown_50h = Unknown_50h;
|
|
skel.Unknown_54h = Unknown_54h;
|
|
skel.Unknown_58h = Unknown_58h;
|
|
skel.BonesCount = BonesCount;
|
|
skel.ChildIndicesCount = ChildIndicesCount;
|
|
|
|
if (BoneTags != null)
|
|
{
|
|
skel.BoneTags = new ResourcePointerArray64<SkeletonBoneTag>();
|
|
if (BoneTags.data_items != null)
|
|
{
|
|
skel.BoneTags.data_items = new SkeletonBoneTag[BoneTags.data_items.Length];
|
|
for (int i = 0; i < BoneTags.data_items.Length; i++)
|
|
{
|
|
var obt = BoneTags.data_items[i];
|
|
var nbt = new SkeletonBoneTag();
|
|
skel.BoneTags.data_items[i] = nbt;
|
|
while (obt != null)
|
|
{
|
|
nbt.BoneTag = obt.BoneTag;
|
|
nbt.BoneIndex = obt.BoneIndex;
|
|
obt = obt.LinkedTag;
|
|
if (obt != null)
|
|
{
|
|
var nxt = new SkeletonBoneTag();
|
|
nbt.LinkedTag = nxt;
|
|
nbt = nxt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (Bones != null)
|
|
{
|
|
skel.Bones = new ResourceSimpleArray<Bone>();
|
|
if (Bones.Data != null)
|
|
{
|
|
skel.Bones.Data = new List<Bone>();
|
|
for (int i = 0; i < Bones.Data.Count; i++)
|
|
{
|
|
var ob = Bones.Data[i];
|
|
var nb = new Bone();
|
|
nb.Rotation = ob.Rotation;
|
|
nb.Translation = ob.Translation;
|
|
nb.Scale = ob.Scale;
|
|
nb.NextSiblingIndex = ob.NextSiblingIndex;
|
|
nb.ParentIndex = ob.ParentIndex;
|
|
nb.Flags = ob.Flags;
|
|
nb.Index = ob.Index;
|
|
nb.Tag = ob.Tag;
|
|
nb.Index2 = ob.Index2;
|
|
nb.Name = ob.Name;
|
|
nb.AnimRotation = ob.AnimRotation;
|
|
nb.AnimTranslation = ob.AnimTranslation;
|
|
nb.AnimScale = ob.AnimScale;
|
|
nb.AnimTransform = ob.AnimTransform;
|
|
nb.BindTransformInv = ob.BindTransformInv;
|
|
nb.SkinTransform = ob.SkinTransform;
|
|
skel.Bones.Data.Add(nb);
|
|
}
|
|
}
|
|
}
|
|
|
|
skel.TransformationsInverted = (Matrix[])TransformationsInverted?.Clone();
|
|
skel.Transformations = (Matrix[])Transformations?.Clone();
|
|
skel.ParentIndices = (short[])ParentIndices?.Clone();
|
|
skel.ChildIndices = (short[])ChildIndices?.Clone();
|
|
|
|
skel.AssignBoneParents();
|
|
skel.BuildBonesMap();
|
|
|
|
return skel;
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBoneTag : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 16; }
|
|
}
|
|
|
|
// structure data
|
|
public uint BoneTag { get; set; }
|
|
public uint BoneIndex { get; set; }
|
|
public ulong LinkedTagPointer { get; set; }
|
|
|
|
// reference data
|
|
public SkeletonBoneTag LinkedTag { get; set; } //don't know why it's linked here
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.BoneTag = reader.ReadUInt32();
|
|
this.BoneIndex = reader.ReadUInt32();
|
|
this.LinkedTagPointer = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.LinkedTag = reader.ReadBlockAt<SkeletonBoneTag>(
|
|
this.LinkedTagPointer // offset
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.LinkedTagPointer = (ulong)(this.LinkedTag != null ? this.LinkedTag.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.BoneTag);
|
|
writer.Write(this.BoneIndex);
|
|
writer.Write(this.LinkedTagPointer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (LinkedTag != null) list.Add(LinkedTag);
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return BoneTag.ToString() + ": " + BoneIndex.ToString();
|
|
}
|
|
}
|
|
|
|
[Flags] public enum EBoneFlags : ushort
|
|
{
|
|
None = 0,
|
|
RotX = 0x1,
|
|
RotY = 0x2,
|
|
RotZ = 0x4,
|
|
LimitRotation = 0x8,
|
|
TransX = 0x10,
|
|
TransY = 0x20,
|
|
TransZ = 0x40,
|
|
LimitTranslation = 0x80,
|
|
ScaleX = 0x100,
|
|
ScaleY = 0x200,
|
|
ScaleZ = 0x400,
|
|
LimitScale = 0x800,
|
|
Unk0 = 0x1000,
|
|
Unk1 = 0x2000,
|
|
Unk2 = 0x4000,
|
|
Unk3 = 0x8000,
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Bone : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 80; }
|
|
}
|
|
|
|
// structure data
|
|
public Quaternion Rotation { get; set; }
|
|
public Vector3 Translation { get; set; }
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000 RHW?
|
|
public Vector3 Scale { get; set; }
|
|
public float Unknown_2Ch { get; set; } = 1.0f; // 1.0 RHW?
|
|
public short NextSiblingIndex { get; set; } //limb end index? IK chain?
|
|
public short ParentIndex { get; set; }
|
|
public uint Unknown_34h { get; set; } // 0x00000000
|
|
public ulong NamePointer { get; set; }
|
|
public EBoneFlags Flags { get; set; }
|
|
public short Index { get; set; }
|
|
public ushort Tag { get; set; }
|
|
public short Index2 { get; set; }//same as Index?
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
public string Name { get; set; }
|
|
|
|
public Bone Parent { get; set; }
|
|
|
|
private string_r NameBlock = null;
|
|
|
|
|
|
//used by CW for animating skeletons.
|
|
public Quaternion AnimRotation;//relative to parent
|
|
public Vector3 AnimTranslation;//relative to parent
|
|
public Vector3 AnimScale;
|
|
public Matrix AnimTransform;//absolute world transform, animated
|
|
public Matrix BindTransformInv;//inverse of bind pose transform
|
|
public Matrix SkinTransform;//transform to use for skin meshes
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.Rotation = new Quaternion(reader.ReadVector4());
|
|
this.Translation = reader.ReadVector3();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.Scale = reader.ReadVector3();
|
|
this.Unknown_2Ch = reader.ReadSingle();
|
|
this.NextSiblingIndex = reader.ReadInt16();
|
|
this.ParentIndex = reader.ReadInt16();
|
|
this.Unknown_34h = reader.ReadUInt32();
|
|
this.NamePointer = reader.ReadUInt64();
|
|
this.Flags = (EBoneFlags)reader.ReadUInt16();
|
|
this.Index = reader.ReadInt16();
|
|
this.Tag = reader.ReadUInt16();
|
|
this.Index2 = reader.ReadInt16();
|
|
this.Unknown_48h = reader.ReadUInt32();
|
|
this.Unknown_4Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
|
|
this.NamePointer // offset
|
|
);
|
|
|
|
|
|
AnimRotation = Rotation;
|
|
AnimTranslation = Translation;
|
|
AnimScale = Scale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.Rotation.ToVector4());
|
|
writer.Write(this.Translation);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.Scale);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.NextSiblingIndex);
|
|
writer.Write(this.ParentIndex);
|
|
writer.Write(this.Unknown_34h);
|
|
writer.Write(this.NamePointer);
|
|
writer.Write((ushort)this.Flags);
|
|
writer.Write(this.Index);
|
|
writer.Write(this.Tag);
|
|
writer.Write(this.Index2);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_4Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Name != null)
|
|
{
|
|
NameBlock = (string_r)Name;
|
|
list.Add(NameBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Tag.ToString() + ": " + Name;
|
|
}
|
|
|
|
|
|
public void UpdateAnimTransform()
|
|
{
|
|
//AnimTransform = Matrix.AffineTransformation(1.0f, AnimRotation, AnimTranslation);//(local transform)
|
|
var pos = AnimTranslation;
|
|
var ori = AnimRotation;
|
|
var sca = AnimScale;
|
|
var pbone = Parent;
|
|
while (pbone != null)
|
|
{
|
|
pos = pbone.AnimRotation.Multiply(pos /** pbone.AnimScale*/) + pbone.AnimTranslation;
|
|
ori = pbone.AnimRotation * ori;
|
|
pbone = pbone.Parent;
|
|
}
|
|
AnimTransform = Matrix.AffineTransformation(1.0f, ori, pos);//(global transform)
|
|
AnimTransform.ScaleVector *= sca;
|
|
}
|
|
public void UpdateSkinTransform()
|
|
{
|
|
SkinTransform = BindTransformInv * AnimTransform;
|
|
//SkinTransform = Matrix.Identity;//(for testing)
|
|
}
|
|
|
|
public void ResetAnimTransform()
|
|
{
|
|
AnimRotation = Rotation;
|
|
AnimTranslation = Translation;
|
|
AnimScale = Scale;
|
|
UpdateAnimTransform();
|
|
UpdateSkinTransform();
|
|
}
|
|
|
|
public static uint ElfHash_Uppercased(string str)
|
|
{
|
|
uint hash = 0;
|
|
uint x = 0;
|
|
uint i = 0;
|
|
|
|
for (i = 0; i < str.Length; i++)
|
|
{
|
|
var c = ((byte)str[(int)i]);
|
|
if ((byte)(c - 'a') <= 25u) // to uppercase
|
|
c -= 32;
|
|
|
|
hash = (hash << 4) + c;
|
|
|
|
if ((x = hash & 0xF0000000) != 0)
|
|
{
|
|
hash ^= (x >> 24);
|
|
}
|
|
|
|
hash &= ~x;
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
public static ushort CalculateBoneHash(string boneName)
|
|
{
|
|
return (ushort)(ElfHash_Uppercased(boneName) % 0xFE8F + 0x170);
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Joints : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 64; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; }
|
|
public uint Unknown_4h { get; set; } // 0x00000001
|
|
public uint Unknown_8h { get; set; } // 0x00000000
|
|
public uint Unknown_Ch { get; set; } // 0x00000000
|
|
public ulong RotationLimitsPointer { get; set; }
|
|
public ulong TranslationLimitsPointer { get; set; }
|
|
public uint Unknown_20h { get; set; } // 0x00000000
|
|
public uint Unknown_24h { get; set; } // 0x00000000
|
|
public uint Unknown_28h { get; set; } // 0x00000000
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public ushort RotationLimitsCount { get; set; }
|
|
public ushort TranslationLimitsCount { get; set; }
|
|
public ushort Unknown_34h { get; set; } // 0x0000
|
|
public ushort Unknown_36h { get; set; } // 0x0001
|
|
public uint Unknown_38h { get; set; } // 0x00000000
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
public JointRotationLimit_s[] RotationLimits { get; set; }
|
|
public JointTranslationLimit_s[] TranslationLimits { get; set; }
|
|
|
|
private ResourceSystemStructBlock<JointRotationLimit_s> RotationLimitsBlock = null; //for saving only
|
|
private ResourceSystemStructBlock<JointTranslationLimit_s> TranslationLimitsBlock = null;
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.Unknown_8h = reader.ReadUInt32();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.RotationLimitsPointer = reader.ReadUInt64();
|
|
this.TranslationLimitsPointer = reader.ReadUInt64();
|
|
this.Unknown_20h = reader.ReadUInt32();
|
|
this.Unknown_24h = reader.ReadUInt32();
|
|
this.Unknown_28h = reader.ReadUInt32();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.RotationLimitsCount = reader.ReadUInt16();
|
|
this.TranslationLimitsCount = reader.ReadUInt16();
|
|
this.Unknown_34h = reader.ReadUInt16();
|
|
this.Unknown_36h = reader.ReadUInt16();
|
|
this.Unknown_38h = reader.ReadUInt32();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
//this.RotationLimits = reader.ReadBlockAt<ResourceSimpleArray<JointRotationLimit>>(
|
|
// this.RotationLimitsPointer, // offset
|
|
// this.RotationLimitsCount
|
|
//);
|
|
//this.TranslationLimits = reader.ReadBlockAt<ResourceSimpleArray<JointTranslationLimit>>(
|
|
// this.TranslationLimitsPointer, // offset
|
|
// this.TranslationLimitsCount
|
|
//);
|
|
this.RotationLimits = reader.ReadStructsAt<JointRotationLimit_s>(this.RotationLimitsPointer, this.RotationLimitsCount);
|
|
this.TranslationLimits = reader.ReadStructsAt<JointTranslationLimit_s>(this.TranslationLimitsPointer, this.TranslationLimitsCount);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.RotationLimitsPointer = (ulong)(this.RotationLimitsBlock != null ? this.RotationLimitsBlock.FilePosition : 0);
|
|
this.TranslationLimitsPointer = (ulong)(this.TranslationLimitsBlock != null ? this.TranslationLimitsBlock.FilePosition : 0);
|
|
this.RotationLimitsCount = (ushort)(this.RotationLimitsBlock != null ? this.RotationLimitsBlock.ItemCount : 0);
|
|
this.TranslationLimitsCount = (ushort)(this.TranslationLimitsBlock != null ? this.TranslationLimitsBlock.ItemCount : 0);
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Unknown_8h);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.RotationLimitsPointer);
|
|
writer.Write(this.TranslationLimitsPointer);
|
|
writer.Write(this.Unknown_20h);
|
|
writer.Write(this.Unknown_24h);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.RotationLimitsCount);
|
|
writer.Write(this.TranslationLimitsCount);
|
|
writer.Write(this.Unknown_34h);
|
|
writer.Write(this.Unknown_36h);
|
|
writer.Write(this.Unknown_38h);
|
|
writer.Write(this.Unknown_3Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (RotationLimits != null)
|
|
{
|
|
RotationLimitsBlock = new ResourceSystemStructBlock<JointRotationLimit_s>(RotationLimits);
|
|
list.Add(RotationLimitsBlock);
|
|
}
|
|
if (TranslationLimits != null)
|
|
{
|
|
TranslationLimitsBlock = new ResourceSystemStructBlock<JointTranslationLimit_s>(TranslationLimits);
|
|
list.Add(TranslationLimitsBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public struct JointRotationLimit_s
|
|
{
|
|
// structure data
|
|
public uint Unknown_0h { get; set; } // 0x00000000
|
|
public uint Unknown_4h { get; set; } // 0x00000000
|
|
public ushort BoneId { get; set; }
|
|
public ushort Unknown_Ah { get; set; }
|
|
public uint Unknown_Ch { get; set; } // 0x00000001
|
|
public uint Unknown_10h { get; set; } // 0x00000003
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public uint Unknown_18h { get; set; } // 0x00000000
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public uint Unknown_20h { get; set; } // 0x00000000
|
|
public uint Unknown_24h { get; set; } // 0x00000000
|
|
public uint Unknown_28h { get; set; } // 0x00000000
|
|
public float Unknown_2Ch { get; set; } // 1.0
|
|
public uint Unknown_30h { get; set; } // 0x00000000
|
|
public uint Unknown_34h { get; set; } // 0x00000000
|
|
public uint Unknown_38h { get; set; } // 0x00000000
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
public float Unknown_40h { get; set; } // 1.0
|
|
public uint Unknown_44h { get; set; } // 0x00000000
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
|
|
public float Unknown_50h { get; set; } // -pi
|
|
public float Unknown_54h { get; set; } // pi
|
|
public float Unknown_58h { get; set; } // 1.0
|
|
public Vector3 Min { get; set; }
|
|
public Vector3 Max { get; set; }
|
|
public float Unknown_74h { get; set; } // pi
|
|
public float Unknown_78h { get; set; } // -pi
|
|
public float Unknown_7Ch { get; set; } // pi
|
|
public float Unknown_80h { get; set; } // pi
|
|
public float Unknown_84h { get; set; } // -pi
|
|
public float Unknown_88h { get; set; } // pi
|
|
public float Unknown_8Ch { get; set; } // pi
|
|
public float Unknown_90h { get; set; } // -pi
|
|
public float Unknown_94h { get; set; } // pi
|
|
public float Unknown_98h { get; set; } // pi
|
|
public float Unknown_9Ch { get; set; } // -pi
|
|
public float Unknown_A0h { get; set; } // pi
|
|
public float Unknown_A4h { get; set; } // pi
|
|
public float Unknown_A8h { get; set; } // -pi
|
|
public float Unknown_ACh { get; set; } // pi
|
|
public float Unknown_B0h { get; set; } // pi
|
|
public float Unknown_B4h { get; set; } // -pi
|
|
public float Unknown_B8h { get; set; } // pi
|
|
public uint Unknown_BCh { get; set; } // 0x00000100
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public struct JointTranslationLimit_s
|
|
{
|
|
public uint Unknown_0h { get; set; } // 0x00000000
|
|
public uint Unknown_4h { get; set; } // 0x00000000
|
|
public uint BoneId { get; set; }
|
|
public uint Unknown_Ch { get; set; } // 0x00000000
|
|
public uint Unknown_10h { get; set; } // 0x00000000
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public uint Unknown_18h { get; set; } // 0x00000000
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public Vector3 Min { get; set; }
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public Vector3 Max { get; set; }
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableModel : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 48; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; }
|
|
public uint Unknown_4h { get; set; } // 0x00000001
|
|
public ulong GeometriesPointer { get; set; }
|
|
public ushort GeometriesCount1 { get; set; }
|
|
public ushort GeometriesCount2 { get; set; }
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public ulong BoundsPointer { get; set; }
|
|
public ulong ShaderMappingPointer { get; set; }
|
|
public uint SkeletonBinding { get; set; }//4th byte is bone index, 2nd byte for skin meshes
|
|
public ushort RenderMaskFlags { get; set; } //First byte is called "Mask" in GIMS EVO
|
|
public ushort GeometriesCount3 { get; set; } //always equal to GeometriesCount, is it ShaderMappingCount?
|
|
|
|
// reference data
|
|
public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
|
|
public AABB_s[] BoundsData { get; set; }
|
|
public ushort[] ShaderMapping { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<AABB_s> BoundsDataBlock = null; //for saving only
|
|
private ResourceSystemStructBlock<ushort> ShaderMappingBlock = null;
|
|
|
|
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
long val = 0;
|
|
if ((Geometries != null) && (Geometries.data_items != null))
|
|
{
|
|
foreach(var geom in Geometries.data_items)
|
|
{
|
|
if (geom == null) continue;
|
|
if (geom.VertexData != null)
|
|
{
|
|
val += geom.VertexData.MemoryUsage;
|
|
}
|
|
if (geom.IndexBuffer != null)
|
|
{
|
|
val += geom.IndexBuffer.IndicesCount * 4;
|
|
}
|
|
if (geom.VertexBuffer != null)
|
|
{
|
|
if ((geom.VertexBuffer.Data1 != null) && (geom.VertexBuffer.Data1 != geom.VertexData))
|
|
{
|
|
val += geom.VertexBuffer.Data1.MemoryUsage;
|
|
}
|
|
if ((geom.VertexBuffer.Data2 != null) && (geom.VertexBuffer.Data2 != geom.VertexData))
|
|
{
|
|
val += geom.VertexBuffer.Data2.MemoryUsage;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (BoundsData != null)
|
|
{
|
|
val += BoundsData.Length * 32;
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.GeometriesPointer = reader.ReadUInt64();
|
|
this.GeometriesCount1 = reader.ReadUInt16();
|
|
this.GeometriesCount2 = reader.ReadUInt16();
|
|
this.Unknown_14h = reader.ReadUInt32();
|
|
this.BoundsPointer = reader.ReadUInt64();
|
|
this.ShaderMappingPointer = reader.ReadUInt64();
|
|
this.SkeletonBinding = reader.ReadUInt32();
|
|
this.RenderMaskFlags = reader.ReadUInt16();
|
|
this.GeometriesCount3 = reader.ReadUInt16();
|
|
|
|
|
|
// read reference data
|
|
this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry>>(
|
|
this.GeometriesPointer, // offset
|
|
this.GeometriesCount1
|
|
);
|
|
this.BoundsData = reader.ReadStructsAt<AABB_s>(this.BoundsPointer, (uint)(this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1));
|
|
this.ShaderMapping = reader.ReadUshortsAt(this.ShaderMappingPointer, this.GeometriesCount1);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.GeometriesPointer = (ulong)(this.Geometries != null ? this.Geometries.FilePosition : 0);
|
|
this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Count : 0);
|
|
this.GeometriesCount2 = this.GeometriesCount1;//is this correct?
|
|
this.GeometriesCount3 = this.GeometriesCount1;//is this correct?
|
|
this.BoundsPointer = (ulong)(this.BoundsDataBlock != null ? this.BoundsDataBlock.FilePosition : 0);
|
|
this.ShaderMappingPointer = (ulong)(this.ShaderMappingBlock != null ? this.ShaderMappingBlock.FilePosition : 0);
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.GeometriesPointer);
|
|
writer.Write(this.GeometriesCount1);
|
|
writer.Write(this.GeometriesCount2);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.BoundsPointer);
|
|
writer.Write(this.ShaderMappingPointer);
|
|
writer.Write(this.SkeletonBinding);
|
|
writer.Write(this.RenderMaskFlags);
|
|
writer.Write(this.GeometriesCount3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Geometries != null) list.Add(Geometries);
|
|
if (BoundsData != null)
|
|
{
|
|
BoundsDataBlock = new ResourceSystemStructBlock<AABB_s>(BoundsData);
|
|
list.Add(BoundsDataBlock);
|
|
}
|
|
if (ShaderMapping != null)
|
|
{
|
|
ShaderMappingBlock = new ResourceSystemStructBlock<ushort>(ShaderMapping);
|
|
list.Add(ShaderMappingBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "(" + Geometries.Count + " geometr" + (Geometries.Count != 1 ? "ies)" : "y)");
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableGeometry : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 152; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; }
|
|
public uint Unknown_4h { get; set; } // 0x00000001
|
|
public uint Unknown_8h { get; set; } // 0x00000000
|
|
public uint Unknown_Ch { get; set; } // 0x00000000
|
|
public uint Unknown_10h { get; set; } // 0x00000000
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public ulong VertexBufferPointer { get; set; }
|
|
public uint Unknown_20h { get; set; } // 0x00000000
|
|
public uint Unknown_24h { get; set; } // 0x00000000
|
|
public uint Unknown_28h { get; set; } // 0x00000000
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public uint Unknown_30h { get; set; } // 0x00000000
|
|
public uint Unknown_34h { get; set; } // 0x00000000
|
|
public ulong IndexBufferPointer { get; set; }
|
|
public uint Unknown_40h { get; set; } // 0x00000000
|
|
public uint Unknown_44h { get; set; } // 0x00000000
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
|
|
public uint Unknown_50h { get; set; } // 0x00000000
|
|
public uint Unknown_54h { get; set; } // 0x00000000
|
|
public uint IndicesCount { get; set; }
|
|
public uint TrianglesCount { get; set; }
|
|
public ushort VerticesCount { get; set; }
|
|
public ushort Unknown_62h { get; set; } // 0x0003
|
|
public uint Unknown_64h { get; set; } // 0x00000000
|
|
public ulong BoneIdsPointer { get; set; }
|
|
public ushort VertexStride { get; set; }
|
|
public ushort BoneIdsCount { get; set; }
|
|
public uint Unknown_74h { get; set; } // 0x00000000
|
|
public ulong VertexDataPointer { get; set; }
|
|
public uint Unknown_80h { get; set; } // 0x00000000
|
|
public uint Unknown_84h { get; set; } // 0x00000000
|
|
public uint Unknown_88h { get; set; } // 0x00000000
|
|
public uint Unknown_8Ch { get; set; } // 0x00000000
|
|
public uint Unknown_90h { get; set; } // 0x00000000
|
|
public uint Unknown_94h { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
public VertexBuffer VertexBuffer { get; set; }
|
|
public IndexBuffer IndexBuffer { get; set; }
|
|
public ushort[] BoneIds { get; set; }
|
|
public VertexData VertexData { get; set; }
|
|
public ShaderFX Shader { get; set; }
|
|
public ushort ShaderID { get; set; }
|
|
|
|
private ResourceSystemStructBlock<ushort> BoneIdsBlock = null;//for saving only
|
|
|
|
|
|
public bool UpdateRenderableParameters { get; set; } = false; //used by model material editor...
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.Unknown_8h = reader.ReadUInt32();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.Unknown_10h = reader.ReadUInt32();
|
|
this.Unknown_14h = reader.ReadUInt32();
|
|
this.VertexBufferPointer = reader.ReadUInt64();
|
|
this.Unknown_20h = reader.ReadUInt32();
|
|
this.Unknown_24h = reader.ReadUInt32();
|
|
this.Unknown_28h = reader.ReadUInt32();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.Unknown_30h = reader.ReadUInt32();
|
|
this.Unknown_34h = reader.ReadUInt32();
|
|
this.IndexBufferPointer = reader.ReadUInt64();
|
|
this.Unknown_40h = reader.ReadUInt32();
|
|
this.Unknown_44h = reader.ReadUInt32();
|
|
this.Unknown_48h = reader.ReadUInt32();
|
|
this.Unknown_4Ch = reader.ReadUInt32();
|
|
this.Unknown_50h = reader.ReadUInt32();
|
|
this.Unknown_54h = reader.ReadUInt32();
|
|
this.IndicesCount = reader.ReadUInt32();
|
|
this.TrianglesCount = reader.ReadUInt32();
|
|
this.VerticesCount = reader.ReadUInt16();
|
|
this.Unknown_62h = reader.ReadUInt16();
|
|
this.Unknown_64h = reader.ReadUInt32();
|
|
this.BoneIdsPointer = reader.ReadUInt64();
|
|
this.VertexStride = reader.ReadUInt16();
|
|
this.BoneIdsCount = reader.ReadUInt16();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.VertexDataPointer = reader.ReadUInt64();
|
|
this.Unknown_80h = reader.ReadUInt32();
|
|
this.Unknown_84h = reader.ReadUInt32();
|
|
this.Unknown_88h = reader.ReadUInt32();
|
|
this.Unknown_8Ch = reader.ReadUInt32();
|
|
this.Unknown_90h = reader.ReadUInt32();
|
|
this.Unknown_94h = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.VertexBuffer = reader.ReadBlockAt<VertexBuffer>(
|
|
this.VertexBufferPointer // offset
|
|
);
|
|
this.IndexBuffer = reader.ReadBlockAt<IndexBuffer>(
|
|
this.IndexBufferPointer // offset
|
|
);
|
|
this.BoneIds = reader.ReadUshortsAt(this.BoneIdsPointer, this.BoneIdsCount);
|
|
if (this.BoneIds != null) //skinned mesh bones to use? peds, also yft props...
|
|
{
|
|
}
|
|
|
|
if (this.VertexBuffer != null)
|
|
{
|
|
this.VertexData = this.VertexBuffer.Data1;
|
|
if (this.VertexData == null)
|
|
{
|
|
this.VertexData = this.VertexBuffer.Data2;
|
|
}
|
|
if ((this.VertexDataPointer != 0) && (VertexDataPointer != VertexBuffer.DataPointer1))
|
|
{
|
|
//some mods hit here!
|
|
// try
|
|
// {
|
|
// this.VertexData = reader.ReadBlockAt<VertexData>(
|
|
// this.VertexDataPointer, // offset
|
|
// this.VertexStride,
|
|
// this.VerticesCount,
|
|
// this.VertexBuffer.Info
|
|
// );
|
|
// }
|
|
// catch
|
|
// { }
|
|
}
|
|
}
|
|
else
|
|
{ }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.VertexBufferPointer = (ulong)(this.VertexBuffer != null ? this.VertexBuffer.FilePosition : 0);
|
|
this.IndexBufferPointer = (ulong)(this.IndexBuffer != null ? this.IndexBuffer.FilePosition : 0);
|
|
this.BoneIdsPointer = (ulong)(this.BoneIdsBlock != null ? this.BoneIdsBlock.FilePosition : 0);
|
|
this.VerticesCount = (ushort)(this.VertexData != null ? this.VertexData.VertexCount : 0); //TODO: fix?
|
|
this.BoneIdsCount = (ushort)(this.BoneIdsBlock != null ? this.BoneIdsBlock.ItemCount : 0);
|
|
this.VertexDataPointer = (ulong)(this.VertexData != null ? this.VertexData.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Unknown_8h);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.VertexBufferPointer);
|
|
writer.Write(this.Unknown_20h);
|
|
writer.Write(this.Unknown_24h);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.Unknown_30h);
|
|
writer.Write(this.Unknown_34h);
|
|
writer.Write(this.IndexBufferPointer);
|
|
writer.Write(this.Unknown_40h);
|
|
writer.Write(this.Unknown_44h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_4Ch);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.Unknown_54h);
|
|
writer.Write(this.IndicesCount);
|
|
writer.Write(this.TrianglesCount);
|
|
writer.Write(this.VerticesCount);
|
|
writer.Write(this.Unknown_62h);
|
|
writer.Write(this.Unknown_64h);
|
|
writer.Write(this.BoneIdsPointer);
|
|
writer.Write(this.VertexStride);
|
|
writer.Write(this.BoneIdsCount);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.VertexDataPointer);
|
|
writer.Write(this.Unknown_80h);
|
|
writer.Write(this.Unknown_84h);
|
|
writer.Write(this.Unknown_88h);
|
|
writer.Write(this.Unknown_8Ch);
|
|
writer.Write(this.Unknown_90h);
|
|
writer.Write(this.Unknown_94h);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (VertexBuffer != null) list.Add(VertexBuffer);
|
|
if (IndexBuffer != null) list.Add(IndexBuffer);
|
|
if (BoneIds != null)
|
|
{
|
|
BoneIdsBlock = new ResourceSystemStructBlock<ushort>(BoneIds);
|
|
list.Add(BoneIdsBlock);
|
|
}
|
|
if (VertexData != null) list.Add(VertexData);
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return VerticesCount.ToString() + " verts, " + Shader.ToString();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class VertexBuffer : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 128; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; }
|
|
public uint Unknown_4h { get; set; } // 0x00000001
|
|
public ushort VertexStride { get; set; }
|
|
public ushort Unknown_Ah { get; set; }
|
|
public uint Unknown_Ch { get; set; } // 0x00000000
|
|
public ulong DataPointer1 { get; set; }
|
|
public uint VertexCount { get; set; }
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public ulong DataPointer2 { get; set; }
|
|
public uint Unknown_28h { get; set; } // 0x00000000
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public ulong InfoPointer { get; set; }
|
|
public uint Unknown_38h { get; set; } // 0x00000000
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
public uint Unknown_40h { get; set; } // 0x00000000
|
|
public uint Unknown_44h { get; set; } // 0x00000000
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
|
|
public uint Unknown_50h { get; set; } // 0x00000000
|
|
public uint Unknown_54h { get; set; } // 0x00000000
|
|
public uint Unknown_58h { get; set; } // 0x00000000
|
|
public uint Unknown_5Ch { get; set; } // 0x00000000
|
|
public uint Unknown_60h { get; set; } // 0x00000000
|
|
public uint Unknown_64h { get; set; } // 0x00000000
|
|
public uint Unknown_68h { get; set; } // 0x00000000
|
|
public uint Unknown_6Ch { get; set; } // 0x00000000
|
|
public uint Unknown_70h { get; set; } // 0x00000000
|
|
public uint Unknown_74h { get; set; } // 0x00000000
|
|
public uint Unknown_78h { get; set; } // 0x00000000
|
|
public uint Unknown_7Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
public VertexData Data1 { get; set; }
|
|
public VertexData Data2 { get; set; }
|
|
public VertexDeclaration Info { get; set; }
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.VertexStride = reader.ReadUInt16();
|
|
this.Unknown_Ah = reader.ReadUInt16();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.DataPointer1 = reader.ReadUInt64();
|
|
this.VertexCount = reader.ReadUInt32();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.DataPointer2 = reader.ReadUInt64();
|
|
this.Unknown_28h = reader.ReadUInt32();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.InfoPointer = reader.ReadUInt64();
|
|
this.Unknown_38h = reader.ReadUInt32();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
this.Unknown_40h = reader.ReadUInt32();
|
|
this.Unknown_44h = reader.ReadUInt32();
|
|
this.Unknown_48h = reader.ReadUInt32();
|
|
this.Unknown_4Ch = reader.ReadUInt32();
|
|
this.Unknown_50h = reader.ReadUInt32();
|
|
this.Unknown_54h = reader.ReadUInt32();
|
|
this.Unknown_58h = reader.ReadUInt32();
|
|
this.Unknown_5Ch = reader.ReadUInt32();
|
|
this.Unknown_60h = reader.ReadUInt32();
|
|
this.Unknown_64h = reader.ReadUInt32();
|
|
this.Unknown_68h = reader.ReadUInt32();
|
|
this.Unknown_6Ch = reader.ReadUInt32();
|
|
this.Unknown_70h = reader.ReadUInt32();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.Unknown_78h = reader.ReadUInt32();
|
|
this.Unknown_7Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.Info = reader.ReadBlockAt<VertexDeclaration>(
|
|
this.InfoPointer // offset
|
|
);
|
|
this.Data1 = reader.ReadBlockAt<VertexData>(
|
|
this.DataPointer1, // offset
|
|
this.VertexStride,
|
|
this.VertexCount,
|
|
this.Info
|
|
);
|
|
this.Data2 = reader.ReadBlockAt<VertexData>(
|
|
this.DataPointer2, // offset
|
|
this.VertexStride,
|
|
this.VertexCount,
|
|
this.Info
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.VertexCount = (uint)(this.Data1 != null ? this.Data1.VertexCount : 0);
|
|
this.DataPointer1 = (ulong)(this.Data1 != null ? this.Data1.FilePosition : 0);
|
|
this.DataPointer2 = (ulong)(this.Data2 != null ? this.Data2.FilePosition : 0);
|
|
this.InfoPointer = (ulong)(this.Info != null ? this.Info.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.VertexStride);
|
|
writer.Write(this.Unknown_Ah);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.DataPointer1);
|
|
writer.Write(this.VertexCount);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.DataPointer2);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.InfoPointer);
|
|
writer.Write(this.Unknown_38h);
|
|
writer.Write(this.Unknown_3Ch);
|
|
writer.Write(this.Unknown_40h);
|
|
writer.Write(this.Unknown_44h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_4Ch);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.Unknown_54h);
|
|
writer.Write(this.Unknown_58h);
|
|
writer.Write(this.Unknown_5Ch);
|
|
writer.Write(this.Unknown_60h);
|
|
writer.Write(this.Unknown_64h);
|
|
writer.Write(this.Unknown_68h);
|
|
writer.Write(this.Unknown_6Ch);
|
|
writer.Write(this.Unknown_70h);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.Unknown_78h);
|
|
writer.Write(this.Unknown_7Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Data1 != null) list.Add(Data1);
|
|
if (Data2 != null) list.Add(Data2);
|
|
if (Info != null) list.Add(Info);
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class VertexData : ResourceSystemBlock
|
|
{
|
|
|
|
|
|
//private int length = 0;
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
return VertexBytes?.Length ?? 0; //this.length;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public VertexDeclaration info { get; set; }
|
|
public object[] Data { get; set; }
|
|
public uint[] Types { get; set; }
|
|
|
|
|
|
public VertexType VertexType { get; set; }
|
|
public byte[] VertexBytes { get; set; }
|
|
|
|
public int VertexCount { get; set; }
|
|
public int VertexStride { get; set; }
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
return (long)VertexCount * (long)VertexStride;
|
|
}
|
|
}
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
VertexStride = Convert.ToInt32(parameters[0]);
|
|
VertexCount = Convert.ToInt32(parameters[1]);
|
|
info = (VertexDeclaration)parameters[2];
|
|
|
|
VertexType = (VertexType)info.Flags;
|
|
|
|
VertexBytes = reader.ReadBytes(VertexCount * VertexStride);
|
|
|
|
|
|
switch (info.Types)
|
|
{
|
|
case 8598872888530528662: //YDR - 0x7755555555996996
|
|
break;
|
|
case 216172782140628998: //YFT - 0x030000000199A006
|
|
switch (info.Flags)
|
|
{
|
|
case 16473: VertexType = VertexType.PCCH2H4; break; // PCCH2H4
|
|
default:break;
|
|
}
|
|
break;
|
|
case 216172782140612614: //YFT - 0x0300000001996006 PNCH2H4
|
|
switch (info.Flags)
|
|
{
|
|
case 89: VertexType = VertexType.PNCH2; break; // PNCH2
|
|
default: break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
public /*override*/ void ReadOrig(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
int stride = Convert.ToInt32(parameters[0]);
|
|
int count = Convert.ToInt32(parameters[1]);
|
|
var info = (VertexDeclaration)parameters[2];
|
|
this.VertexCount = count;
|
|
this.info = info;
|
|
|
|
|
|
bool[] IsUsed = new bool[16];
|
|
for (int i = 0; i < 16; i++)
|
|
IsUsed[i] = ((info.Flags >> i) & 0x1) == 1;
|
|
|
|
Types = new uint[16];
|
|
for (int i = 0; i < 16; i++)
|
|
Types[i] = (uint)((info.Types >> (int)(4 * i)) & 0xF);
|
|
|
|
|
|
|
|
Data = new object[16];
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
if (IsUsed[i])
|
|
{
|
|
switch (Types[i])
|
|
{
|
|
case 0: Data[i] = new ushort[1 * count]; break;
|
|
case 1: Data[i] = new ushort[2 * count]; break;
|
|
case 2: Data[i] = new ushort[3 * count]; break;
|
|
case 3: Data[i] = new ushort[4 * count]; break;
|
|
case 4: Data[i] = new float[1 * count]; break;
|
|
case 5: Data[i] = new float[2 * count]; break;
|
|
case 6: Data[i] = new float[3 * count]; break;
|
|
case 7: Data[i] = new float[4 * count]; break;
|
|
case 8: Data[i] = new uint[count]; break;
|
|
case 9: Data[i] = new uint[count]; break;
|
|
case 10: Data[i] = new uint[count]; break;
|
|
default:
|
|
throw new Exception();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
long pos = reader.Position;
|
|
|
|
// read...
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
if (IsUsed[k])
|
|
{
|
|
switch (Types[k])
|
|
{
|
|
// float16
|
|
case 0:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
buf[i * 1 + 0] = reader.ReadUInt16();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
buf[i * 2 + 0] = reader.ReadUInt16();
|
|
buf[i * 2 + 1] = reader.ReadUInt16();
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
buf[i * 3 + 0] = reader.ReadUInt16();
|
|
buf[i * 3 + 1] = reader.ReadUInt16();
|
|
buf[i * 3 + 2] = reader.ReadUInt16();
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
buf[i * 4 + 0] = reader.ReadUInt16();
|
|
buf[i * 4 + 1] = reader.ReadUInt16();
|
|
buf[i * 4 + 2] = reader.ReadUInt16();
|
|
buf[i * 4 + 3] = reader.ReadUInt16();
|
|
break;
|
|
}
|
|
|
|
// float32
|
|
case 4:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
buf[i * 1 + 0] = reader.ReadSingle();
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
buf[i * 2 + 0] = reader.ReadSingle();
|
|
buf[i * 2 + 1] = reader.ReadSingle();
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
buf[i * 3 + 0] = reader.ReadSingle();
|
|
buf[i * 3 + 1] = reader.ReadSingle();
|
|
buf[i * 3 + 2] = reader.ReadSingle();
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
buf[i * 4 + 0] = reader.ReadSingle();
|
|
buf[i * 4 + 1] = reader.ReadSingle();
|
|
buf[i * 4 + 2] = reader.ReadSingle();
|
|
buf[i * 4 + 3] = reader.ReadSingle();
|
|
break;
|
|
}
|
|
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
{
|
|
var buf = Data[k] as uint[];
|
|
buf[i * 1 + 0] = reader.ReadUInt32();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw new Exception();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//this.length = stride * count;
|
|
}
|
|
|
|
public /*override*/ void WriteOrig(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
|
|
// write...
|
|
for (int i = 0; i < VertexCount; i++)
|
|
{
|
|
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
if (Data[k] != null)
|
|
{
|
|
switch (Types[k])
|
|
{
|
|
// float16
|
|
case 0:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
writer.Write(buf[i * 1 + 0]);
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
writer.Write(buf[i * 2 + 0]);
|
|
writer.Write(buf[i * 2 + 1]);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
writer.Write(buf[i * 3 + 0]);
|
|
writer.Write(buf[i * 3 + 1]);
|
|
writer.Write(buf[i * 3 + 2]);
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
var buf = Data[k] as ushort[];
|
|
writer.Write(buf[i * 4 + 0]);
|
|
writer.Write(buf[i * 4 + 1]);
|
|
writer.Write(buf[i * 4 + 2]);
|
|
writer.Write(buf[i * 4 + 3]);
|
|
break;
|
|
}
|
|
|
|
// float32
|
|
case 4:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
writer.Write(buf[i * 1 + 0]);
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
writer.Write(buf[i * 2 + 0]);
|
|
writer.Write(buf[i * 2 + 1]);
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
writer.Write(buf[i * 3 + 0]);
|
|
writer.Write(buf[i * 3 + 1]);
|
|
writer.Write(buf[i * 3 + 2]);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
var buf = Data[k] as float[];
|
|
writer.Write(buf[i * 4 + 0]);
|
|
writer.Write(buf[i * 4 + 1]);
|
|
writer.Write(buf[i * 4 + 2]);
|
|
writer.Write(buf[i * 4 + 3]);
|
|
break;
|
|
}
|
|
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
{
|
|
var buf = Data[k] as uint[];
|
|
writer.Write(buf[i * 1 + 0]);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw new Exception();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
if (VertexBytes != null)
|
|
{
|
|
writer.Write(VertexBytes); //not dealing with individual vertex data here any more!
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "Type: " + VertexType.ToString() + ", Count: " + VertexCount.ToString();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class VertexDeclaration : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 16; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Flags { get; set; }
|
|
public ushort Stride { get; set; }
|
|
public byte Unknown_6h { get; set; }
|
|
public byte Count { get; set; }
|
|
public ulong Types { get; set; }
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.Flags = reader.ReadUInt32();
|
|
this.Stride = reader.ReadUInt16();
|
|
this.Unknown_6h = reader.ReadByte();
|
|
this.Count = reader.ReadByte();
|
|
this.Types = reader.ReadUInt64();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// write structure data
|
|
writer.Write(this.Flags);
|
|
writer.Write(this.Stride);
|
|
writer.Write(this.Unknown_6h);
|
|
writer.Write(this.Count);
|
|
writer.Write(this.Types);
|
|
}
|
|
|
|
public ulong GetDeclarationId()
|
|
{
|
|
ulong res = 0;
|
|
for(int i=0; i < 16; i++)
|
|
{
|
|
if (((Flags >> i) & 1) == 1)
|
|
{
|
|
res += (Types & (0xFu << (i * 4)));
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Stride.ToString() + ": " + Count.ToString() + ": " + Flags.ToString() + ": " + Types.ToString();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class IndexBuffer : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 96; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; }
|
|
public uint Unknown_4h { get; set; } // 0x00000001
|
|
public uint IndicesCount { get; set; }
|
|
public uint Unknown_Ch { get; set; } // 0x00000000
|
|
public ulong IndicesPointer { get; set; }
|
|
public uint Unknown_18h { get; set; } // 0x00000000
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public uint Unknown_20h { get; set; } // 0x00000000
|
|
public uint Unknown_24h { get; set; } // 0x00000000
|
|
public uint Unknown_28h { get; set; } // 0x00000000
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public uint Unknown_30h { get; set; } // 0x00000000
|
|
public uint Unknown_34h { get; set; } // 0x00000000
|
|
public uint Unknown_38h { get; set; } // 0x00000000
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
public uint Unknown_40h { get; set; } // 0x00000000
|
|
public uint Unknown_44h { get; set; } // 0x00000000
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
|
|
public uint Unknown_50h { get; set; } // 0x00000000
|
|
public uint Unknown_54h { get; set; } // 0x00000000
|
|
public uint Unknown_58h { get; set; } // 0x00000000
|
|
public uint Unknown_5Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
//public ResourceSimpleArray<ushort_r> Indices;
|
|
public ushort[] Indices { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<ushort> IndicesBlock = null; //only used when saving
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.IndicesCount = reader.ReadUInt32();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.IndicesPointer = reader.ReadUInt64();
|
|
this.Unknown_18h = reader.ReadUInt32();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.Unknown_20h = reader.ReadUInt32();
|
|
this.Unknown_24h = reader.ReadUInt32();
|
|
this.Unknown_28h = reader.ReadUInt32();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.Unknown_30h = reader.ReadUInt32();
|
|
this.Unknown_34h = reader.ReadUInt32();
|
|
this.Unknown_38h = reader.ReadUInt32();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
this.Unknown_40h = reader.ReadUInt32();
|
|
this.Unknown_44h = reader.ReadUInt32();
|
|
this.Unknown_48h = reader.ReadUInt32();
|
|
this.Unknown_4Ch = reader.ReadUInt32();
|
|
this.Unknown_50h = reader.ReadUInt32();
|
|
this.Unknown_54h = reader.ReadUInt32();
|
|
this.Unknown_58h = reader.ReadUInt32();
|
|
this.Unknown_5Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
//this.Indices = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
|
|
// this.IndicesPointer, // offset
|
|
// this.IndicesCount
|
|
//);
|
|
this.Indices = reader.ReadUshortsAt(this.IndicesPointer, this.IndicesCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.IndicesCount = (uint)(this.IndicesBlock != null ? this.IndicesBlock.ItemCount : 0);
|
|
this.IndicesPointer = (ulong)(this.IndicesBlock != null ? this.IndicesBlock.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.IndicesCount);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.IndicesPointer);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.Unknown_20h);
|
|
writer.Write(this.Unknown_24h);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.Unknown_30h);
|
|
writer.Write(this.Unknown_34h);
|
|
writer.Write(this.Unknown_38h);
|
|
writer.Write(this.Unknown_3Ch);
|
|
writer.Write(this.Unknown_40h);
|
|
writer.Write(this.Unknown_44h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_4Ch);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.Unknown_54h);
|
|
writer.Write(this.Unknown_58h);
|
|
writer.Write(this.Unknown_5Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Indices != null)
|
|
{
|
|
IndicesBlock = new ResourceSystemStructBlock<ushort>(Indices);
|
|
list.Add(IndicesBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
|
|
public enum LightType : byte
|
|
{
|
|
Point = 1,
|
|
Spot = 2,
|
|
Capsule = 4,
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public struct LightAttributes_s
|
|
{
|
|
// structure data
|
|
public uint Unknown_0h { get; set; } // 0x00000000
|
|
public uint Unknown_4h { get; set; } // 0x00000000
|
|
public Vector3 Position { get; set; }
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public byte ColorR { get; set; }
|
|
public byte ColorG { get; set; }
|
|
public byte ColorB { get; set; }
|
|
public byte Flashiness { get; set; }
|
|
public float Intensity { get; set; }
|
|
public uint Flags { get; set; }
|
|
public ushort BoneId { get; set; }
|
|
public LightType Type { get; set; }
|
|
public byte GroupId { get; set; }
|
|
public uint TimeFlags { get; set; }
|
|
public float Falloff { get; set; }
|
|
public float FalloffExponent { get; set; }
|
|
public Vector3 CullingPlaneNormal { get; set; }
|
|
public float CullingPlaneOffset { get; set; }
|
|
public byte ShadowBlur { get; set; }
|
|
public byte Unknown_45h { get; set; }
|
|
public ushort Unknown_46h { get; set; }
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public float VolumeIntensity { get; set; }
|
|
public float VolumeSizeScale { get; set; }
|
|
public byte VolumeOuterColorR { get; set; }
|
|
public byte VolumeOuterColorG { get; set; }
|
|
public byte VolumeOuterColorB { get; set; }
|
|
public byte LightHash { get; set; }
|
|
public float VolumeOuterIntensity { get; set; }
|
|
public float CoronaSize { get; set; }
|
|
public float VolumeOuterExponent { get; set; }
|
|
public byte LightFadeDistance { get; set; }
|
|
public byte ShadowFadeDistance { get; set; }
|
|
public byte SpecularFadeDistance { get; set; }
|
|
public byte VolumetricFadeDistance { get; set; }
|
|
public float ShadowNearClip { get; set; }
|
|
public float CoronaIntensity { get; set; }
|
|
public float CoronaZBias { get; set; }
|
|
public Vector3 Direction { get; set; }
|
|
public Vector3 Tangent { get; set; }
|
|
public float ConeInnerAngle { get; set; }
|
|
public float ConeOuterAngle { get; set; }
|
|
public Vector3 Extent { get; set; }
|
|
public uint ProjectedTextureHash { get; set; }
|
|
public uint Unknown_A4h { get; set; } // 0x00000000
|
|
}
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableBase : ResourceFileBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 168; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong ShaderGroupPointer { get; set; }
|
|
public ulong SkeletonPointer { get; set; }
|
|
public Vector3 BoundingCenter { get; set; }
|
|
public float BoundingSphereRadius { get; set; }
|
|
public Vector4 BoundingBoxMin { get; set; }
|
|
public Vector4 BoundingBoxMax { get; set; }
|
|
public ulong DrawableModelsHighPointer { get; set; }
|
|
public ulong DrawableModelsMediumPointer { get; set; }
|
|
public ulong DrawableModelsLowPointer { get; set; }
|
|
public ulong DrawableModelsVeryLowPointer { get; set; }
|
|
public float LodDistHigh { get; set; }
|
|
public float LodDistMed { get; set; }
|
|
public float LodDistLow { get; set; }
|
|
public float LodDistVlow { get; set; }
|
|
public uint Unknown_80h { get; set; }
|
|
public uint Unknown_84h { get; set; }
|
|
public uint Unknown_88h { get; set; }
|
|
public uint Unknown_8Ch { get; set; }
|
|
public ulong JointsPointer { get; set; }
|
|
public ushort Unknown_98h { get; set; }
|
|
public ushort Unknown_9Ah { get; set; }
|
|
public uint Unknown_9Ch { get; set; } // 0x00000000
|
|
public ulong DrawableModelsXPointer { get; set; }
|
|
|
|
// reference data
|
|
public ShaderGroup ShaderGroup { get; set; }
|
|
public Skeleton Skeleton { get; set; }
|
|
public ResourcePointerList64<DrawableModel> DrawableModelsHigh { get; set; }
|
|
public ResourcePointerList64<DrawableModel> DrawableModelsMedium { get; set; }
|
|
public ResourcePointerList64<DrawableModel> DrawableModelsLow { get; set; }
|
|
public ResourcePointerList64<DrawableModel> DrawableModelsVeryLow { get; set; }
|
|
public Joints Joints { get; set; }
|
|
public ResourcePointerList64<DrawableModel> DrawableModelsX { get; set; }
|
|
|
|
public DrawableModel[] AllModels { get; set; }
|
|
public Dictionary<ulong, VertexDeclaration> VertexDecls { get; set; }
|
|
|
|
public object Owner { get; set; }
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
long val = 0;
|
|
if (AllModels != null)
|
|
{
|
|
foreach(DrawableModel m in AllModels)
|
|
{
|
|
if (m != null)
|
|
{
|
|
val += m.MemoryUsage;
|
|
}
|
|
}
|
|
}
|
|
if ((ShaderGroup != null) && (ShaderGroup.TextureDictionary != null))
|
|
{
|
|
val += ShaderGroup.TextureDictionary.MemoryUsage;
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.ShaderGroupPointer = reader.ReadUInt64();
|
|
this.SkeletonPointer = reader.ReadUInt64();
|
|
this.BoundingCenter = reader.ReadStruct<Vector3>();
|
|
this.BoundingSphereRadius = reader.ReadSingle();
|
|
this.BoundingBoxMin = reader.ReadStruct<Vector4>();
|
|
this.BoundingBoxMax = reader.ReadStruct<Vector4>();
|
|
this.DrawableModelsHighPointer = reader.ReadUInt64();
|
|
this.DrawableModelsMediumPointer = reader.ReadUInt64();
|
|
this.DrawableModelsLowPointer = reader.ReadUInt64();
|
|
this.DrawableModelsVeryLowPointer = reader.ReadUInt64();
|
|
this.LodDistHigh = reader.ReadSingle();
|
|
this.LodDistMed = reader.ReadSingle();
|
|
this.LodDistLow = reader.ReadSingle();
|
|
this.LodDistVlow = reader.ReadSingle();
|
|
this.Unknown_80h = reader.ReadUInt32();
|
|
this.Unknown_84h = reader.ReadUInt32();
|
|
this.Unknown_88h = reader.ReadUInt32();
|
|
this.Unknown_8Ch = reader.ReadUInt32();
|
|
this.JointsPointer = reader.ReadUInt64();
|
|
this.Unknown_98h = reader.ReadUInt16();
|
|
this.Unknown_9Ah = reader.ReadUInt16();
|
|
this.Unknown_9Ch = reader.ReadUInt32();
|
|
this.DrawableModelsXPointer = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.ShaderGroup = reader.ReadBlockAt<ShaderGroup>(
|
|
this.ShaderGroupPointer // offset
|
|
);
|
|
this.Skeleton = reader.ReadBlockAt<Skeleton>(
|
|
this.SkeletonPointer // offset
|
|
);
|
|
this.DrawableModelsHigh = reader.ReadBlockAt<ResourcePointerList64<DrawableModel>>(
|
|
this.DrawableModelsHighPointer // offset
|
|
);
|
|
this.DrawableModelsMedium = reader.ReadBlockAt<ResourcePointerList64<DrawableModel>>(
|
|
this.DrawableModelsMediumPointer // offset
|
|
);
|
|
this.DrawableModelsLow = reader.ReadBlockAt<ResourcePointerList64<DrawableModel>>(
|
|
this.DrawableModelsLowPointer // offset
|
|
);
|
|
this.DrawableModelsVeryLow = reader.ReadBlockAt<ResourcePointerList64<DrawableModel>>(
|
|
this.DrawableModelsVeryLowPointer // offset
|
|
);
|
|
this.Joints = reader.ReadBlockAt<Joints>(
|
|
this.JointsPointer // offset
|
|
);
|
|
this.DrawableModelsX = reader.ReadBlockAt<ResourcePointerList64<DrawableModel>>(
|
|
this.DrawableModelsXPointer // offset
|
|
);
|
|
|
|
|
|
var allModels = new List<DrawableModel>();
|
|
if (DrawableModelsHigh != null) allModels.AddRange(DrawableModelsHigh.data_items);
|
|
if (DrawableModelsMedium != null) allModels.AddRange(DrawableModelsMedium.data_items);
|
|
if (DrawableModelsLow != null) allModels.AddRange(DrawableModelsLow.data_items);
|
|
if (DrawableModelsVeryLow != null) allModels.AddRange(DrawableModelsVeryLow.data_items);
|
|
if ((DrawableModelsX != null) && (DrawableModelsX != DrawableModelsHigh))
|
|
{
|
|
allModels.AddRange(DrawableModelsX.data_items);
|
|
}
|
|
AllModels = allModels.ToArray();
|
|
|
|
|
|
var vds = new Dictionary<ulong, VertexDeclaration>();
|
|
foreach (DrawableModel model in AllModels)
|
|
{
|
|
foreach (var geom in model.Geometries.data_items)
|
|
{
|
|
var info = geom.VertexBuffer.Info;
|
|
var declid = info.GetDeclarationId();
|
|
|
|
if (!vds.ContainsKey(declid))
|
|
{
|
|
vds.Add(declid, info);
|
|
}
|
|
//else //debug test
|
|
//{
|
|
// if ((VertexDecls[declid].Stride != info.Stride)||(VertexDecls[declid].Types != info.Types))
|
|
// {
|
|
// }
|
|
//}
|
|
}
|
|
}
|
|
VertexDecls = new Dictionary<ulong, VertexDeclaration>(vds);
|
|
|
|
AssignGeometryShaders(ShaderGroup);
|
|
}
|
|
|
|
public void AssignGeometryShaders(ShaderGroup shaderGrp)
|
|
{
|
|
if (shaderGrp != null)
|
|
{
|
|
ShaderGroup = shaderGrp;
|
|
}
|
|
|
|
//map the shaders to the geometries
|
|
if (ShaderGroup != null)
|
|
{
|
|
var shaders = ShaderGroup.Shaders.data_items;
|
|
foreach (DrawableModel model in AllModels)
|
|
{
|
|
if (model.Geometries == null) continue;
|
|
if (model.Geometries.data_items == null) continue;
|
|
if (model.ShaderMapping == null) continue;
|
|
|
|
int geomcount = model.Geometries.data_items.Length;
|
|
for (int i = 0; i < geomcount; i++)
|
|
{
|
|
var geom = model.Geometries.data_items[i];
|
|
ushort sid = (i < model.ShaderMapping.Length) ? model.ShaderMapping[i] : (ushort)0;
|
|
geom.Shader = (sid < shaders.Length) ? shaders[sid] : null;
|
|
geom.ShaderID = sid;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.ShaderGroupPointer = (ulong)(this.ShaderGroup != null ? this.ShaderGroup.FilePosition : 0);
|
|
this.SkeletonPointer = (ulong)(this.Skeleton != null ? this.Skeleton.FilePosition : 0);
|
|
this.DrawableModelsHighPointer = (ulong)(this.DrawableModelsHigh != null ? this.DrawableModelsHigh.FilePosition : 0);
|
|
this.DrawableModelsMediumPointer = (ulong)(this.DrawableModelsMedium != null ? this.DrawableModelsMedium.FilePosition : 0);
|
|
this.DrawableModelsLowPointer = (ulong)(this.DrawableModelsLow != null ? this.DrawableModelsLow.FilePosition : 0);
|
|
this.DrawableModelsVeryLowPointer = (ulong)(this.DrawableModelsVeryLow != null ? this.DrawableModelsVeryLow.FilePosition : 0);
|
|
this.JointsPointer = (ulong)(this.Joints != null ? this.Joints.FilePosition : 0);
|
|
this.DrawableModelsXPointer = (ulong)(this.DrawableModelsX != null ? this.DrawableModelsX.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.ShaderGroupPointer);
|
|
writer.Write(this.SkeletonPointer);
|
|
writer.Write(this.BoundingCenter);
|
|
writer.Write(this.BoundingSphereRadius);
|
|
writer.Write(this.BoundingBoxMin);
|
|
writer.Write(this.BoundingBoxMax);
|
|
writer.Write(this.DrawableModelsHighPointer);
|
|
writer.Write(this.DrawableModelsMediumPointer);
|
|
writer.Write(this.DrawableModelsLowPointer);
|
|
writer.Write(this.DrawableModelsVeryLowPointer);
|
|
writer.Write(this.LodDistHigh);
|
|
writer.Write(this.LodDistMed);
|
|
writer.Write(this.LodDistLow);
|
|
writer.Write(this.LodDistVlow);
|
|
writer.Write(this.Unknown_80h);
|
|
writer.Write(this.Unknown_84h);
|
|
writer.Write(this.Unknown_88h);
|
|
writer.Write(this.Unknown_8Ch);
|
|
writer.Write(this.JointsPointer);
|
|
writer.Write(this.Unknown_98h);
|
|
writer.Write(this.Unknown_9Ah);
|
|
writer.Write(this.Unknown_9Ch);
|
|
writer.Write(this.DrawableModelsXPointer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (ShaderGroup != null) list.Add(ShaderGroup);
|
|
if (Skeleton != null) list.Add(Skeleton);
|
|
if (DrawableModelsHigh != null) list.Add(DrawableModelsHigh);
|
|
if (DrawableModelsMedium != null) list.Add(DrawableModelsMedium);
|
|
if (DrawableModelsLow != null) list.Add(DrawableModelsLow);
|
|
if (DrawableModelsVeryLow != null) list.Add(DrawableModelsVeryLow);
|
|
if (Joints != null) list.Add(Joints);
|
|
if (DrawableModelsX != null) list.Add(DrawableModelsX);
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
|
|
public DrawableBase ShallowCopy()
|
|
{
|
|
DrawableBase r = null;
|
|
if (this is FragDrawable fd)
|
|
{
|
|
var f = new FragDrawable();
|
|
f.Unknown_0A8h = fd.Unknown_0A8h;
|
|
f.Unknown_0ACh = fd.Unknown_0ACh;
|
|
f.FragMatrix = fd.FragMatrix;
|
|
f.FragMatricesIndsCount = fd.FragMatricesIndsCount;
|
|
f.FragMatricesCount = fd.FragMatricesCount;
|
|
f.Count3 = fd.Count3;
|
|
f.Count4 = fd.Count4;
|
|
f.Bound = fd.Bound;
|
|
f.FragMatricesInds = fd.FragMatricesInds;
|
|
f.FragMatrices = fd.FragMatrices;
|
|
f.Name = fd.Name;
|
|
f.OwnerFragment = fd.OwnerFragment;
|
|
f.OwnerFragmentPhys = fd.OwnerFragmentPhys;
|
|
r = f;
|
|
}
|
|
if (this is Drawable dd)
|
|
{
|
|
var d = new Drawable();
|
|
d.LightAttributes = dd.LightAttributes;
|
|
d.Name = dd.Name;
|
|
d.Bound = dd.Bound;
|
|
r = d;
|
|
}
|
|
if (r != null)
|
|
{
|
|
r.BoundingCenter = BoundingCenter;
|
|
r.BoundingSphereRadius = BoundingSphereRadius;
|
|
r.BoundingBoxMin = BoundingBoxMin;
|
|
r.BoundingBoxMax = BoundingBoxMax;
|
|
r.LodDistHigh = LodDistHigh;
|
|
r.LodDistMed = LodDistMed;
|
|
r.LodDistLow = LodDistLow;
|
|
r.LodDistVlow = LodDistVlow;
|
|
r.Unknown_80h = Unknown_80h;
|
|
r.Unknown_84h = Unknown_84h;
|
|
r.Unknown_88h = Unknown_88h;
|
|
r.Unknown_8Ch = Unknown_8Ch;
|
|
r.Unknown_98h = Unknown_98h;
|
|
r.Unknown_9Ah = Unknown_9Ah;
|
|
r.ShaderGroup = ShaderGroup;
|
|
r.Skeleton = Skeleton?.Clone();
|
|
r.DrawableModelsHigh = DrawableModelsHigh;
|
|
r.DrawableModelsMedium = DrawableModelsMedium;
|
|
r.DrawableModelsLow = DrawableModelsLow;
|
|
r.DrawableModelsVeryLow = DrawableModelsVeryLow;
|
|
r.DrawableModelsX = DrawableModelsX;
|
|
r.Joints = Joints;
|
|
r.AllModels = AllModels;
|
|
r.VertexDecls = VertexDecls;
|
|
r.Owner = Owner;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Drawable : DrawableBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 208; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong NamePointer { get; set; }
|
|
public ResourceSimpleList64_s<LightAttributes_s> LightAttributes { get; set; }
|
|
public uint Unknown_C0h { get; set; } // 0x00000000
|
|
public uint Unknown_C4h { get; set; } // 0x00000000
|
|
public ulong BoundPointer { get; set; }
|
|
|
|
// reference data
|
|
public string Name { get; set; }
|
|
public Bounds Bound { get; set; }
|
|
|
|
public string ErrorMessage { get; set; }
|
|
|
|
|
|
private string_r NameBlock = null;//only used when saving..
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.NamePointer = reader.ReadUInt64();
|
|
this.LightAttributes = reader.ReadBlock<ResourceSimpleList64_s<LightAttributes_s>>();
|
|
this.Unknown_C0h = reader.ReadUInt32();
|
|
this.Unknown_C4h = reader.ReadUInt32();
|
|
this.BoundPointer = reader.ReadUInt64();
|
|
|
|
try
|
|
{
|
|
|
|
// read reference data
|
|
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
|
|
this.NamePointer // offset
|
|
);
|
|
|
|
this.Bound = reader.ReadBlockAt<Bounds>(
|
|
this.BoundPointer // offset
|
|
);
|
|
}
|
|
catch (Exception ex) //sometimes error here for loading particles! different drawable type? base only?
|
|
{
|
|
ErrorMessage = ex.ToString();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
|
this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.NamePointer);
|
|
writer.WriteBlock(this.LightAttributes);
|
|
writer.Write(this.Unknown_C0h);
|
|
writer.Write(this.Unknown_C4h);
|
|
writer.Write(this.BoundPointer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Name != null)
|
|
{
|
|
NameBlock = (string_r)Name;
|
|
list.Add(NameBlock);
|
|
}
|
|
if (Bound != null) list.Add(Bound);
|
|
return list.ToArray();
|
|
}
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
return new Tuple<long, IResourceBlock>[] {
|
|
new Tuple<long, IResourceBlock>(0xB0, LightAttributes),
|
|
};
|
|
}
|
|
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableBaseDictionary : ResourceFileBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 64; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_10h { get; set; }
|
|
public uint Unknown_14h { get; set; }
|
|
public uint Unknown_18h { get; set; }
|
|
public uint Unknown_1Ch { get; set; }
|
|
public ulong HashesPointer { get; set; }
|
|
public ushort HashesCount1 { get; set; }
|
|
public ushort HashesCount2 { get; set; }
|
|
public uint Unknown_2Ch { get; set; }
|
|
public ulong DrawablesPointer { get; set; }
|
|
public ushort DrawablesCount1 { get; set; }
|
|
public ushort DrawablesCount2 { get; set; }
|
|
public uint Unknown_3Ch { get; set; }
|
|
|
|
// reference data
|
|
//public ResourceSimpleArray<uint_r> Hashes { get; set; }
|
|
public uint[] Hashes { get; set; }
|
|
public ResourcePointerArray64<DrawableBase> Drawables { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<uint> HashesBlock = null;//only used for saving
|
|
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_10h = reader.ReadUInt32();
|
|
this.Unknown_14h = reader.ReadUInt32();
|
|
this.Unknown_18h = reader.ReadUInt32();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.HashesPointer = reader.ReadUInt64();
|
|
this.HashesCount1 = reader.ReadUInt16();
|
|
this.HashesCount2 = reader.ReadUInt16();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.DrawablesPointer = reader.ReadUInt64();
|
|
this.DrawablesCount1 = reader.ReadUInt16();
|
|
this.DrawablesCount2 = reader.ReadUInt16();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
//this.Hashes = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
|
|
// this.HashesPointer, // offset
|
|
// this.HashesCount1
|
|
//);
|
|
this.Hashes = reader.ReadUintsAt(this.HashesPointer, this.HashesCount1);
|
|
|
|
this.Drawables = reader.ReadBlockAt<ResourcePointerArray64<DrawableBase>>(
|
|
this.DrawablesPointer, // offset
|
|
this.DrawablesCount1
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.HashesPointer = (ulong)(this.HashesBlock != null ? this.HashesBlock.FilePosition : 0);
|
|
this.HashesCount1 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.HashesCount2 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
|
this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.HashesPointer);
|
|
writer.Write(this.HashesCount1);
|
|
writer.Write(this.HashesCount2);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.DrawablesPointer);
|
|
writer.Write(this.DrawablesCount1);
|
|
writer.Write(this.DrawablesCount2);
|
|
writer.Write(this.Unknown_3Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Hashes != null)
|
|
{
|
|
HashesBlock = new ResourceSystemStructBlock<uint>(Hashes);
|
|
list.Add(HashesBlock);
|
|
}
|
|
if (Drawables != null) list.Add(Drawables);
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableDictionary : ResourceFileBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 64; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_10h { get; set; } // 0x00000000
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public uint Unknown_18h { get; set; } // 0x00000001
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public ulong HashesPointer { get; set; }
|
|
public ushort HashesCount1 { get; set; }
|
|
public ushort HashesCount2 { get; set; }
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public ulong DrawablesPointer { get; set; }
|
|
public ushort DrawablesCount1 { get; set; }
|
|
public ushort DrawablesCount2 { get; set; }
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
//public ResourceSimpleArray<uint_r> Hashes { get; set; }
|
|
public uint[] Hashes { get; set; }
|
|
public ResourcePointerArray64<Drawable> Drawables { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<uint> HashesBlock = null;//only used for saving
|
|
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
long val = 0;
|
|
if ((Drawables != null) && (Drawables.data_items != null))
|
|
{
|
|
foreach(var drawable in Drawables.data_items)
|
|
{
|
|
val += drawable.MemoryUsage;
|
|
}
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_10h = reader.ReadUInt32();
|
|
this.Unknown_14h = reader.ReadUInt32();
|
|
this.Unknown_18h = reader.ReadUInt32();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.HashesPointer = reader.ReadUInt64();
|
|
this.HashesCount1 = reader.ReadUInt16();
|
|
this.HashesCount2 = reader.ReadUInt16();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.DrawablesPointer = reader.ReadUInt64();
|
|
this.DrawablesCount1 = reader.ReadUInt16();
|
|
this.DrawablesCount2 = reader.ReadUInt16();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.Hashes = reader.ReadUintsAt(this.HashesPointer, this.HashesCount1);
|
|
|
|
this.Drawables = reader.ReadBlockAt<ResourcePointerArray64<Drawable>>(
|
|
this.DrawablesPointer, // offset
|
|
this.DrawablesCount1
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.HashesPointer = (ulong)(this.HashesBlock != null ? this.HashesBlock.FilePosition : 0);
|
|
this.HashesCount1 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.HashesCount2 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
|
this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.HashesPointer);
|
|
writer.Write(this.HashesCount1);
|
|
writer.Write(this.HashesCount2);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.DrawablesPointer);
|
|
writer.Write(this.DrawablesCount1);
|
|
writer.Write(this.DrawablesCount2);
|
|
writer.Write(this.Unknown_3Ch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Hashes != null)
|
|
{
|
|
HashesBlock = new ResourceSystemStructBlock<uint>(Hashes);
|
|
list.Add(HashesBlock);
|
|
}
|
|
if (Drawables != null) list.Add(Drawables);
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
|
|
}
|