mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
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169 lines
8.4 KiB
XML
169 lines
8.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DE50D3A6-B49E-47A0-ABE6-101473A00759}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeWalker.Core</RootNamespace>
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<AssemblyName>CodeWalker.Core</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameFiles\FileTypes\AwcFile.cs" />
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<Compile Include="GameFiles\FileTypes\Builders\YndBuilder.cs" />
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<Compile Include="GameFiles\FileTypes\Builders\YnvBuilder.cs" />
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<Compile Include="GameFiles\FileTypes\CarColsFile.cs" />
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<Compile Include="GameFiles\MetaTypes\XmlMeta.cs" />
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<Compile Include="GameFiles\Resources\ShaderParams.cs" />
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<Compile Include="GameFiles\Resources\Texture.cs" />
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<Compile Include="GameFiles\Resources\WaypointRecord.cs" />
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<Compile Include="GameFiles\RpfFile.cs" />
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<Compile Include="GameFiles\RpfManager.cs" />
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<Compile Include="GameFiles\Utils\GTACrypto.cs" />
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<Compile Include="GameFiles\Utils\GTAKeys.cs" />
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<Compile Include="GameFiles\Utils\Jenk.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Utils\BoundingBoxes.cs" />
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<Compile Include="Utils\Cache.cs" />
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<Compile Include="Utils\Fbx.cs" />
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<Compile Include="Utils\FbxConverter.cs" />
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<Compile Include="Utils\Matrices.cs" />
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<Compile Include="Utils\Quaternions.cs" />
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<Compile Include="Utils\Utils.cs" />
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<Compile Include="Utils\Vectors.cs" />
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<Compile Include="Utils\Xml.cs" />
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<Compile Include="World\AudioZones.cs" />
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<Compile Include="World\Camera.cs" />
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<Compile Include="World\Clouds.cs" />
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<Compile Include="World\Entity.cs" />
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<Compile Include="World\Ped.cs" />
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<Compile Include="World\PopZones.cs" />
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<Compile Include="World\Scenarios.cs" />
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<Compile Include="World\Space.cs" />
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<Compile Include="World\Timecycle.cs" />
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<Compile Include="World\TimecycleMods.cs" />
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<Compile Include="World\Trains.cs" />
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<Compile Include="World\Vehicle.cs" />
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<Compile Include="World\Water.cs" />
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<Compile Include="World\Weapon.cs" />
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<Compile Include="World\Weather.cs" />
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="Resources\magic.dat" />
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |