mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-12-01 19:32:54 +08:00
71 lines
1.7 KiB
HLSL
71 lines
1.7 KiB
HLSL
#include "CablePS.hlsli"
|
|
|
|
|
|
PS_OUTPUT main(VS_OUTPUT input)
|
|
{
|
|
float4 c = float4(0.2, 0.2, 0.2, 1);
|
|
if (EnableTexture == 1)
|
|
{
|
|
float2 texc = input.Texcoord0;
|
|
if (RenderMode >= 5)
|
|
{
|
|
if (RenderSamplerCoord == 2) texc = input.Texcoord1;
|
|
else if (RenderSamplerCoord == 3) texc = input.Texcoord2;
|
|
}
|
|
|
|
c = Colourmap.Sample(TextureSS, texc);
|
|
//c = Depthmap.SampleLevel(DepthmapSS, input.Texcoord, 0); c.a = 1;
|
|
//if ((IsDecal == 0) && (c.a <= 0.33)) discard;
|
|
//if ((IsDecal == 1) && (c.a <= 0.0)) discard;
|
|
//if(IsDecal==0) c.a = 1;
|
|
c.a = 1;
|
|
}
|
|
//else //if(RenderMode!=8)//
|
|
//{
|
|
// c = float4(input.Colour0.rgb, 1);
|
|
//}
|
|
if (EnableTint > 0)
|
|
{
|
|
c.rgb *= input.Tint.rgb;
|
|
}
|
|
//if (IsDecal == 1)
|
|
//{
|
|
// c.a *= input.Colour0.a;
|
|
//}
|
|
|
|
float3 norm = normalize(input.Normal);
|
|
|
|
if (RenderMode == 1) //normals
|
|
{
|
|
c.rgb = norm*0.5+0.5;
|
|
}
|
|
else if (RenderMode == 2) //tangents
|
|
{
|
|
c.rgb = normalize(input.Tangent.rgb)*0.5+0.5;
|
|
}
|
|
else if (RenderMode == 3) //colours
|
|
{
|
|
c.rgb = input.Colour0.rgb;
|
|
if (RenderModeIndex == 2) c.rgb = input.Colour1.rgb;
|
|
}
|
|
else if (RenderMode == 4) //texcoords
|
|
{
|
|
c.rgb = float3(input.Texcoord0, 0);
|
|
if (RenderModeIndex == 2) c.rgb = float3(input.Texcoord1, 0);
|
|
if (RenderModeIndex == 3) c.rgb = float3(input.Texcoord2, 0);
|
|
}
|
|
|
|
|
|
|
|
float3 spec = 0;
|
|
|
|
c.a = saturate(c.a);
|
|
|
|
PS_OUTPUT output;
|
|
output.Diffuse = c;
|
|
output.Normal = float4(saturate(norm * 0.5 + 0.5), c.a);
|
|
output.Specular = float4(spec, c.a);
|
|
output.Irradiance = float4(input.Colour0.rg, 0, c.a);
|
|
|
|
return output;
|
|
} |