mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-30 02:42:54 +08:00
57 lines
1.2 KiB
HLSL
57 lines
1.2 KiB
HLSL
#include "Common.hlsli"
|
|
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float4 Position : POSITION;
|
|
float2 Texcoord : TEXCOORD0;
|
|
};
|
|
struct VS_OUTPUT
|
|
{
|
|
float4 Position : SV_POSITION;
|
|
float2 Texcoord : TEXCOORD0;
|
|
float4 Colour : COLOR0;
|
|
};
|
|
|
|
struct DistLODLight
|
|
{
|
|
float3 Position;
|
|
uint Colour;
|
|
};
|
|
StructuredBuffer<DistLODLight> LightInstances : register(t0);
|
|
|
|
cbuffer VSSceneVars : register(b0)
|
|
{
|
|
float4x4 ViewProj;
|
|
float4x4 ViewInv;
|
|
float3 CamPos;
|
|
float Pad0;
|
|
};
|
|
|
|
|
|
VS_OUTPUT main(VS_INPUT input, uint iid : SV_InstanceID)
|
|
{
|
|
VS_OUTPUT output;
|
|
|
|
DistLODLight light = LightInstances[iid];
|
|
float4 ipos = float4(light.Position - CamPos, 1.0);
|
|
float4 vpos = float4(input.Position.xy, 0.0, 0.0);// *20.0f;
|
|
|
|
float4 rgbi = Unpack4x8UNF(light.Colour).gbar;
|
|
|
|
float dist = length(ipos.xyz);
|
|
float size = rgbi.a * min(dist, 50);
|
|
|
|
float3 offs = vpos.xyz * min(size*0.1f, 3.0f);
|
|
float3 tpos = mul(offs, (float3x3)ViewInv);
|
|
ipos.xyz += tpos;
|
|
|
|
float4 opos = mul(ipos, ViewProj);
|
|
//opos.xy += offs * opos.w;
|
|
|
|
output.Position = opos;// +vpos;
|
|
output.Texcoord = input.Texcoord;
|
|
output.Colour = float4(rgbi.rgb, 0.25);
|
|
|
|
return output;
|
|
} |