#include "TreesLodPS.hlsli" float4 main(VS_OUTPUT input) : SV_TARGET { //return float4(1,0,0,1);//red float4 c = 0;// float4(input.Colour.rgb, 1); //return c; if (EnableTexture == 1) { //c = Colourmap.SampleLevel(TextureSS, input.Texcoord, 0); c = Colourmap.Sample(TextureSS, input.Texcoord); if (c.a <= 0.25) discard; c.a = 1; // c = float4(input.Colour.rgb, 1); } float3 norm = input.Normal; float lf = saturate(dot(normalize(norm), GlobalLights.LightDir.xyz)); c.rgb = GlobalLighting(c.rgb, norm, input.Colour, lf, GlobalLights); c.a = saturate(c.a); return c; }