Texture2D Colourmap : register(t0); SamplerState TextureSS : register(s0); struct VS_OUTPUT { float4 Position : SV_POSITION; float2 Texcoord : TEXCOORD0; }; float4 main(VS_OUTPUT input) : SV_TARGET { //return float4(1,0,0,1); return Colourmap.Sample(TextureSS, input.Texcoord); }