cbuffer clouds_locals : register(b0) { float3 gSkyColor; // Offset: 0 Size: 12 [unused] float gPad00; float3 gEastMinusWestColor; // Offset: 16 Size: 12 [unused] float gPad01; float3 gWestColor; // Offset: 32 Size: 12 [unused] float gPad02; float3 gSunDirection; // Offset: 48 Size: 12 float gPad03; float3 gSunColor; // Offset: 64 Size: 12 float gPad04; float3 gCloudColor; // Offset: 80 Size: 12 [unused] float gPad05; float3 gAmbientColor; // Offset: 96 Size: 12 [unused] float gPad06; float3 gBounceColor; // Offset: 112 Size: 12 [unused] float gPad07; float4 gDensityShiftScale; // Offset: 128 Size: 16 [unused] float4 gScatterG_GSquared_PhaseMult_Scale;// Offset: 144 Size: 16 float4 gPiercingLightPower_Strength_NormalStrength_Thickness;// Offset: 160 Size: 16 float3 gScaleDiffuseFillAmbient; // Offset: 176 Size: 12 [unused] float gPad08; float3 gWrapLighting_MSAARef; // Offset: 192 Size: 12 [unused] float gPad09; float4 gNearFarQMult; // Offset: 208 Size: 16 [unused] float3 gAnimCombine; // Offset: 224 Size: 12 [unused] float gPad10; float3 gAnimSculpt; // Offset: 240 Size: 12 [unused] float gPad11; float3 gAnimBlendWeights; // Offset: 256 Size: 12 [unused] float gPad12; float4 gUVOffset[2]; // Offset: 272 Size: 32 row_major float4x4 gCloudViewProj; // Offset: 304 Size: 64 float4 gCameraPos; // Offset: 368 Size: 16 float2 gUVOffset1; // Offset: 384 Size: 8 float2 gUVOffset2; // Offset: 392 Size: 8 float2 gUVOffset3; // Offset: 400 Size: 8 float2 gRescaleUV1; // Offset: 408 Size: 8 float2 gRescaleUV2; // Offset: 416 Size: 8 float2 gRescaleUV3; // Offset: 424 Size: 8 float gSoftParticleRange; // Offset: 432 Size: 4 [unused] float gEnvMapAlphaScale; // Offset: 436 Size: 4 [unused] float2 cloudLayerAnimScale1; // Offset: 440 Size: 8 float2 cloudLayerAnimScale2; // Offset: 448 Size: 8 float2 cloudLayerAnimScale3; // Offset: 456 Size: 8 };