using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { public abstract class GameFile : Cacheable { public volatile bool Loaded = false; public volatile bool LoadQueued = false; public RpfFileEntry RpfFileEntry { get; set; } public string Name { get; set; } public string FilePath { get; set; } //used by the project form. public GameFileType Type { get; set; } public GameFile(RpfFileEntry entry, GameFileType type) { RpfFileEntry = entry; Type = type; MemoryUsage = (entry != null) ? entry.GetFileSize() : 0; if (entry is RpfResourceFileEntry) { var resent = entry as RpfResourceFileEntry; var newuse = resent.SystemSize + resent.GraphicsSize; MemoryUsage = newuse; } else if (entry is RpfBinaryFileEntry) { var binent = entry as RpfBinaryFileEntry; var newuse = binent.FileUncompressedSize; if (newuse > MemoryUsage) { MemoryUsage = newuse; } } else { } } public override string ToString() { return (string.IsNullOrEmpty(Name)) ? JenkIndex.GetString(Key.Hash) : Name; } } public enum GameFileType : int { Ydd = 0, Ydr = 1, Yft = 2, Ymap = 3, Ymf = 4, Ymt = 5, Ytd = 6, Ytyp = 7, Ybn = 8, Ycd = 9, Ypt = 10, Ynd = 11, Ynv = 12, Rel = 13, Ywr = 14, Yvr = 15, Gtxd = 16, Vehicles = 17, CarCols = 18, CarModCols = 19, CarVariations = 20, VehicleLayouts = 21, Peds = 22, Ped = 23, Yed = 24, Yld = 25, Yfd = 26, Heightmap = 27, Watermap = 28, Mrf = 29, DistantLights = 30, Ypdb = 31, } public struct GameFileCacheKey { public uint Hash { get; set; } public GameFileType Type { get; set; } public GameFileCacheKey(uint hash, GameFileType type) { Hash = hash; Type = type; } } }