using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeWalker { static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { bool menumode = false; bool explorermode = false; bool projectmode = false; bool vehiclesmode = false; bool pedsmode = false; if ((args != null) && (args.Length > 0)) { foreach (string arg in args) { string argl = arg.ToLowerInvariant(); if (argl == "menu") { menumode = true; } if (argl == "explorer") { explorermode = true; } if (argl == "project") { projectmode = true; } if (argl == "vehicles") { vehiclesmode = true; } if (argl == "peds") { pedsmode = true; } } } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // Always check the GTA folder first thing if (!GTAFolder.UpdateGTAFolder(Properties.Settings.Default.RememberGTAFolder)) { MessageBox.Show("Could not load CodeWalker because no valid GTA 5 folder was selected. CodeWalker will now exit.", "GTA 5 Folder Not Found", MessageBoxButtons.OK, MessageBoxIcon.Stop); return; } #if !DEBUG try { #endif if (menumode) { Application.Run(new MenuForm()); } else if (explorermode) { Application.Run(new ExploreForm()); } else if (projectmode) { Application.Run(new Project.ProjectForm()); } else if (vehiclesmode) { Application.Run(new Vehicles.VehicleForm()); } else if (pedsmode) { Application.Run(new Peds.PedsForm()); } else { Application.Run(new WorldForm()); } #if !DEBUG } catch (Exception ex) { MessageBox.Show("An unexpected error was encountered!\n" + ex.ToString()); //this can happen if folder wasn't chosen, or in some other catastrophic error. meh. } #endif } } }