using SharpDX.Direct3D11; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeWalker.Rendering { public interface DXForm { //unfortunately this can't be made a base class for the main render forms, because the //form designer causes an error when inheriting from a form in the same project, if //the architecture is set to x64. really annoying! //So, i've used an interface instead, since really just some of the form properties //and a couple of extra methods (these callbacks) are needed by DXManager. Form Form { get; } void InitScene(Device device); void CleanupScene(); void RenderScene(DeviceContext context); void BuffersResized(int w, int h); } }