using CodeWalker.GameFiles; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeWalker.Project.Panels { public partial class EditYtypPanel : ProjectPanel { public ProjectForm ProjectForm; public YtypFile Ytyp { get; set; } //private bool populatingui = false; private bool waschanged = false; public EditYtypPanel(ProjectForm projectForm) { ProjectForm = projectForm; InitializeComponent(); } public void SetYtyp(YtypFile ytyp) { Ytyp = ytyp; Tag = ytyp; UpdateFormTitle(); UpdateYtypUI(); waschanged = ytyp?.HasChanged ?? false; } public void UpdateFormTitleYtypChanged() { bool changed = Ytyp.HasChanged; if (!waschanged && changed) { UpdateFormTitle(); waschanged = true; } else if (waschanged && !changed) { UpdateFormTitle(); waschanged = false; } } private void UpdateFormTitle() { string fn = Ytyp.RpfFileEntry?.Name ?? Ytyp.Name; if (string.IsNullOrEmpty(fn)) fn = "untitled.ytyp"; Text = fn + (Ytyp.HasChanged ? "*" : ""); } public void UpdateYtypUI() { } } }