using CodeWalker.GameFiles; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeWalker { public partial class JenkGenForm : Form { public JenkGenForm() { InitializeComponent(); } private void InputTextBox_TextChanged(object sender, EventArgs e) { GenerateHash(); } private void GenerateHash() { JenkHashInputEncoding encoding = JenkHashInputEncoding.UTF8; if (ASCIIRadioButton.Checked) encoding = JenkHashInputEncoding.ASCII; JenkHash h = new JenkHash(InputTextBox.Text, encoding); HashHexTextBox.Text = h.HashHex; HashSignedTextBox.Text = h.HashInt.ToString(); HashUnsignedTextBox.Text = h.HashUint.ToString(); } } }