using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { [TypeConverter(typeof(ExpandableObjectConverter))] public class YftFile : GameFile, PackedFile { public FragType Fragment { get; set; } public YftFile() : base(null, GameFileType.Yft) { } public YftFile(RpfFileEntry entry) : base(entry, GameFileType.Yft) { } public void Load(byte[] data, RpfFileEntry entry) { Name = entry.Name; RpfFileEntry = entry; RpfResourceFileEntry resentry = entry as RpfResourceFileEntry; if (resentry == null) { throw new Exception("File entry wasn't a resource! (is it binary data?)"); } ResourceDataReader rd = new ResourceDataReader(resentry, data); Fragment = rd.ReadBlock(); if (Fragment != null) { Fragment.Yft = this; if (Fragment.Drawable != null) { Fragment.Drawable.Owner = this; } if (Fragment.Drawable2 != null) { Fragment.Drawable2.Owner = this; } } Loaded = true; } public byte[] Save() { byte[] data = ResourceBuilder.Build(Fragment, 162); //yft is type/version 162... return data; } } }