using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { public class YbnFile : GameFile, PackedFile { public Bounds Bounds { get; set; } public YbnFile() : base(null, GameFileType.Ybn) { } public YbnFile(RpfFileEntry entry) : base(entry, GameFileType.Ybn) { } public void Load(byte[] data, RpfFileEntry entry) { Name = entry.Name; RpfFileEntry = entry; RpfResourceFileEntry resentry = entry as RpfResourceFileEntry; if (resentry == null) { throw new Exception("File entry wasn't a resource! (is it binary data?)"); } ResourceDataReader rd = new ResourceDataReader(resentry, data); Bounds = rd.ReadBlock(); Bounds.OwnerName = entry.Name; Loaded = true; } public byte[] Save() { byte[] data = ResourceBuilder.Build(Bounds, 43); //ybn is type/version 43... return data; } } }