using CodeWalker.GameFiles; using CodeWalker.Properties; using CodeWalker.Rendering; using CodeWalker.World; using SharpDX; using SharpDX.Direct3D11; using SharpDX.XInput; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeWalker.Forms { public partial class ModelForm : Form, DXForm { public Form Form { get { return this; } } //for DXForm/DXManager use private Renderer Renderer = null; volatile bool formopen = false; //volatile bool running = false; volatile bool pauserendering = false; //volatile bool initialised = false; Stopwatch frametimer = new Stopwatch(); Camera camera; Timecycle timecycle; Weather weather; Clouds clouds; bool MouseLButtonDown = false; bool MouseRButtonDown = false; int MouseX; int MouseY; System.Drawing.Point MouseDownPoint; System.Drawing.Point MouseLastPoint; bool MouseInvert = Settings.Default.MouseInvert; Vector3 prevworldpos = new Vector3(0, 0, 0); //also the start pos Entity camEntity = new Entity(); //bool iseditmode = false; bool initedOk = false; private string fileName; public string FileName { get { return fileName; } set { fileName = value; UpdateFormTitle(); } } public string FilePath { get; set; } YdrFile Ydr = null; YddFile Ydd = null; YftFile Yft = null; YbnFile Ybn = null; YptFile Ypt = null; YnvFile Ynv = null; InputManager Input = new InputManager(); bool toolsPanelResizing = false; int toolsPanelResizeStartX = 0; int toolsPanelResizeStartLeft = 0; int toolsPanelResizeStartRight = 0; Dictionary DrawableDrawFlags = new Dictionary(); bool enableGrid = true; float gridSize = 1.0f; int gridCount = 40; List gridVerts = new List(); object gridSyncRoot = new object(); GameFileCache gameFileCache = null; Archetype currentArchetype = null; bool updateArchetypeStatus = true; public ModelForm(ExploreForm ExpForm = null) { InitializeComponent(); gameFileCache = ExpForm?.GetFileCache(); Renderer = new Renderer(this, gameFileCache); camera = Renderer.camera; timecycle = Renderer.timecycle; weather = Renderer.weather; clouds = Renderer.clouds; initedOk = Renderer.Init(); Renderer.controllightdir = !Settings.Default.Skydome; Renderer.rendercollisionmeshes = false; Renderer.renderclouds = false; Renderer.rendermoon = false; Renderer.renderskeletons = true; Renderer.SelectionFlagsTestAll = true; } private void Init() { //called from ModelForm_Load if (!initedOk) { Close(); return; } MouseWheel += ModelForm_MouseWheel; if (!GTAFolder.UpdateGTAFolder(true)) { Close(); return; } MetaName[] texsamplers = RenderableGeometry.GetTextureSamplerList(); foreach (var texsampler in texsamplers) { TextureSamplerComboBox.Items.Add(texsampler); } //TextureSamplerComboBox.SelectedIndex = 0;//LoadSettings will do this.. UpdateGridVerts(); GridSizeComboBox.SelectedIndex = 1; GridCountComboBox.SelectedIndex = 1; Input.Init(); Renderer.Start(); } public void InitScene(Device device) { int width = ClientSize.Width; int height = ClientSize.Height; try { Renderer.DeviceCreated(device, width, height); } catch (Exception ex) { MessageBox.Show("Error loading shaders!\n" + ex.ToString()); return; } //shaders.hdrLumBlendSpeed = 1000.0f; camera.FollowEntity = camEntity; camera.FollowEntity.Position = prevworldpos; camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH); camera.TargetDistance = 2.0f; camera.CurrentDistance = 2.0f; camera.TargetRotation.Y = 0.2f; camera.CurrentRotation.Y = 0.2f; LoadSettings(); formopen = true; new Thread(new ThreadStart(ContentThread)).Start(); frametimer.Start(); } public void CleanupScene() { formopen = false; Renderer.DeviceDestroyed(); //int count = 0; //while (running && (count < 5000)) //wait for the content thread to exit gracefully //{ // Thread.Sleep(1); // count++; //} } public void BuffersResized(int w, int h) { Renderer.BuffersResized(w, h); } public void RenderScene(DeviceContext context) { float elapsed = (float)frametimer.Elapsed.TotalSeconds; frametimer.Restart(); if (pauserendering) return; if (!Monitor.TryEnter(Renderer.RenderSyncRoot, 50)) { return; } //couldn't get a lock, try again next time UpdateControlInputs(elapsed); Renderer.Update(elapsed, MouseLastPoint.X, MouseLastPoint.Y); Renderer.BeginRender(context); Renderer.RenderSkyAndClouds(); RenderSingleItem(); RenderGrid(context); Renderer.RenderQueued(); Renderer.RenderFinalPass(); Renderer.EndRender(); Monitor.Exit(Renderer.RenderSyncRoot); } private void ContentThread() { //main content loading thread. //running = true; //UpdateStatus("Scanning..."); //try //{ // GTA5Keys.LoadFromPath(Settings.Default.GTAFolder); //now loads from magic //} //catch //{ // MessageBox.Show("Keys not found! This shouldn't happen."); // Close(); // return; //} //gameFileCache.Init(UpdateStatus, LogError); ////UpdateDlcListComboBox(gameFileCache.DlcNameList); ////EnableCacheDependentUI(); ////LoadWorld(); //initialised = true; ////EnableDLCModsUI(); UpdateStatus("Ready"); while (formopen && !IsDisposed) //main asset loop { if ((gameFileCache != null) && (gameFileCache.IsInited)) { if (!timecycle.Inited) { //UpdateStatus("Loading timecycles..."); timecycle.Init(gameFileCache, UpdateStatus); timecycle.SetTime(Renderer.timeofday); //UpdateStatus("Timecycles loaded."); } if (Renderer.renderskydome) { if (!weather.Inited) { //UpdateStatus("Loading weather..."); weather.Init(gameFileCache, UpdateStatus, timecycle); //UpdateStatus("Weather loaded."); } //if (!clouds.Inited) //{ // UpdateStatus("Loading clouds..."); // clouds.Init(gameFileCache, UpdateStatus, weather); // UpdateStatus("Clouds loaded."); //} } } //if ((gameFileCache != null) && (gameFileCache.IsInited)) //{ // gameFileCache.ContentThreadProc(); //} bool rcItemsPending = Renderer.ContentThreadProc(); if (!(rcItemsPending)) //gameFileCache.ItemsStillPending || { Thread.Sleep(1); //sleep if there's nothing to do } } //gameFileCache.Clear(); //running = false; } private void LoadSettings() { var s = Settings.Default; //WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState; //FullScreenCheckBox.Checked = s.FullScreen; WireframeCheckBox.Checked = s.Wireframe; HDRRenderingCheckBox.Checked = s.HDR; ShadowsCheckBox.Checked = s.Shadows; SkydomeCheckBox.Checked = s.Skydome; RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0); TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0); TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0); AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering; //ErrorConsoleCheckBox.Checked = s.ShowErrorConsole; //StatusBarCheckBox.Checked = s.ShowStatusBar; } private Archetype TryGetArchetype(uint hash) { if ((gameFileCache == null) || (!gameFileCache.IsInited)) return null; var arch = gameFileCache.GetArchetype(hash); if ((arch != null) && (arch != currentArchetype) && (updateArchetypeStatus)) { UpdateStatus("Archetype: " + arch.Name.ToString()); currentArchetype = arch; updateArchetypeStatus = false; } return arch; } private void UpdateGridVerts() { lock (gridSyncRoot) { gridVerts.Clear(); float s = gridSize * gridCount * 0.5f; uint cblack = (uint)SharpDX.Color.Black.ToRgba(); uint cgray = (uint)SharpDX.Color.DimGray.ToRgba(); uint cred = (uint)SharpDX.Color.DarkRed.ToRgba(); uint cgrn = (uint)SharpDX.Color.DarkGreen.ToRgba(); int interval = 10; for (int i = 0; i <= gridCount; i++) { float o = (gridSize * i) - s; if ((i % interval) != 0) { gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cgray }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cgray }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cgray }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cgray }); } } for (int i = 0; i <= gridCount; i++) //draw main lines last, so they are on top { float o = (gridSize * i) - s; if ((i % interval) == 0) { var cx = (o == 0) ? cred : cblack; var cy = (o == 0) ? cgrn : cblack; gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cy }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cy }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cx }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cx }); } } } } private void RenderGrid(DeviceContext context) { if (!enableGrid) return; lock (gridSyncRoot) { if (gridVerts.Count > 0) { Renderer.RenderLines(gridVerts); } } } private void RenderSingleItem() { uint hash = 0; Archetype arch = null; if (Ydr != null) { if (Ydr.Loaded) { hash = Ydr?.RpfFileEntry?.ShortNameHash ?? 0; arch = TryGetArchetype(hash); Renderer.RenderDrawable(Ydr.Drawable, arch, null, hash); } } else if (Ydd != null) { //render selected drawable(s)... if (Ydd.Loaded) { foreach (var kvp in Ydd.Dict) { if (!DrawableDrawFlags.ContainsKey(kvp.Value))//only render if it's checked... { arch = TryGetArchetype(kvp.Key); Renderer.RenderDrawable(kvp.Value, arch, null, Ydd.RpfFileEntry.ShortNameHash); } } } } else if (Ypt != null) { if ((Ypt.Loaded) && (Ypt.DrawableDict != null)) { foreach (var kvp in Ypt.DrawableDict) { if (!DrawableDrawFlags.ContainsKey(kvp.Value))//only render if it's checked... { arch = TryGetArchetype(kvp.Key); Renderer.RenderDrawable(kvp.Value, arch, null, kvp.Key); } } } } else if (Yft != null) { if (Yft.Loaded) { if (Yft.Fragment != null) { var f = Yft.Fragment; hash = Yft?.RpfFileEntry?.ShortNameHash ?? 0; arch = TryGetArchetype(hash); Renderer.RenderFragment(arch, null, f, hash); } } } else if (Ybn != null) { if (Ybn.Loaded) { Renderer.RenderCollisionMesh(Ybn.Bounds, null); } } else if (Ypt != null) { if (Ypt.Loaded) { } } else if (Ynv != null) { if (Ynv.Loaded) { Renderer.RenderNavMesh(Ynv); } } } public void LoadModel(YdrFile ydr) { if (ydr == null) return; FileName = ydr.Name; Ydr = ydr; UpdateModelsUI(ydr.Drawable); } public void LoadModels(YddFile ydd) { if (ydd == null) return; FileName = ydd.Name; Ydd = ydd; UpdateModelsUI(ydd.Dict); DetailsPropertyGrid.SelectedObject = ydd; } public void LoadModel(YftFile yft) { if (yft == null) return; FileName = yft.Name; Yft = yft; UpdateModelsUI(yft.Fragment.Drawable); } public void LoadModel(YbnFile ybn) { if (ybn == null) return; FileName = ybn.Name; Ybn = ybn; UpdateBoundsUI(ybn.Bounds); } public void LoadParticles(YptFile ypt) { if (ypt == null) return; FileName = ypt.Name; Ypt = ypt; UpdateModelsUI(ypt.DrawableDict); DetailsPropertyGrid.SelectedObject = ypt;//.PtfxList; } public void LoadNavmesh(YnvFile ynv) { if (ynv == null) return; FileName = ynv.Name; Ynv = ynv; //UpdateModelsUI(ypt.Particles.Drawable); } private void UpdateFormTitle() { Text = fileName + " - CodeWalker by dexyfex"; } private void UpdateStatus(string text) { try { if (InvokeRequired) { BeginInvoke(new Action(() => { UpdateStatus(text); })); } else { StatusLabel.Text = text; } } catch { } } private void LogError(string text) { try { if (InvokeRequired) { Invoke(new Action(() => { LogError(text); })); } else { ConsoleTextBox.AppendText(text + "\r\n"); } } catch { } } private void UpdateTimeOfDayLabel() { int v = TimeOfDayTrackBar.Value; float fh = v / 60.0f; int ih = (int)fh; int im = v - (ih * 60); if (ih == 24) ih = 0; TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im); } private void UpdateControlInputs(float elapsed) { if (elapsed > 0.1f) elapsed = 0.1f; var s = Settings.Default; float moveSpeed = 10.0f; Input.Update(elapsed); if (Input.xbenable) { //if (ControllerButtonJustPressed(GamepadButtonFlags.Start)) //{ // SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free); //} } if (Input.ShiftPressed) { moveSpeed *= 5.0f; } if (Input.CtrlPressed) { moveSpeed *= 0.2f; } Vector3 movevec = Input.KeyboardMoveVec(false); //if (MapViewEnabled == true) //{ // movevec *= elapsed * 100.0f * Math.Min(camera.OrthographicTargetSize * 0.01f, 30.0f); // float mapviewscale = 1.0f / camera.Height; // float fdx = MapViewDragX * mapviewscale; // float fdy = MapViewDragY * mapviewscale; // movevec.X -= fdx * camera.OrthographicSize; // movevec.Y += fdy * camera.OrthographicSize; //} //else { //normal movement movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 50.0f); } Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec); camEntity.Position += movewvec; //MapViewDragX = 0; //MapViewDragY = 0; if (Input.xbenable) { camera.ControllerRotate(Input.xblx + Input.xbrx, Input.xbly + Input.xbry); float zoom = 0.0f; float zoomspd = s.XInputZoomSpeed; float zoomamt = zoomspd * elapsed; if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt; if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt; camera.ControllerZoom(zoom); float acc = 0.0f; float accspd = s.XInputMoveSpeed;//actually accel speed... acc += Input.xbrt * accspd; acc -= Input.xblt * accspd; Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...? Input.xbcontrolvelocity += (acc * elapsed); if (Input.ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake... { Input.xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps... //xbcontrolvelocity = 0.0f; if (Math.Abs(Input.xbcontrolvelocity) < 0.001f) Input.xbcontrolvelocity = 0.0f; } camEntity.Velocity = newdir * Input.xbcontrolvelocity; camEntity.Position += camEntity.Velocity * elapsed; //fire! //if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder)) //{ // SpawnTestEntity(true); //} } } private void UpdateModelsUI(DrawableBase drawable) { DetailsPropertyGrid.SelectedObject = drawable; DrawableDrawFlags.Clear(); Renderer.SelectionModelDrawFlags.Clear(); Renderer.SelectionGeometryDrawFlags.Clear(); ModelsTreeView.Nodes.Clear(); ModelsTreeView.ShowRootLines = false; TexturesTreeView.Nodes.Clear(); if (drawable != null) { AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true); AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false); AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false); AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false); //AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false); } } private void UpdateModelsUI(FragType frag) { DetailsPropertyGrid.SelectedObject = frag; var drawable = frag.Drawable; DrawableDrawFlags.Clear(); Renderer.SelectionModelDrawFlags.Clear(); Renderer.SelectionGeometryDrawFlags.Clear(); ModelsTreeView.Nodes.Clear(); ModelsTreeView.ShowRootLines = false; TexturesTreeView.Nodes.Clear(); if (drawable != null) { AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true); AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false); AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false); AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false); //AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false); } } private void UpdateModelsUI(Dictionary dict) { //DetailsPropertyGrid.SelectedObject = dict; //this won't look good... DrawableDrawFlags.Clear(); Renderer.SelectionModelDrawFlags.Clear(); Renderer.SelectionGeometryDrawFlags.Clear(); ModelsTreeView.Nodes.Clear(); ModelsTreeView.ShowRootLines = true; TexturesTreeView.Nodes.Clear(); bool check = true; if (dict != null) { foreach (var kvp in dict) { AddDrawableTreeNode(kvp.Value, kvp.Key, check); check = false; } } ToolsPanel.Visible = true; //show the panel by default for dictionaries... } private void UpdateBoundsUI(Bounds bounds) { DetailsPropertyGrid.SelectedObject = bounds; } private void UpdateNavmeshUI(YnvFile ynv) { DetailsPropertyGrid.SelectedObject = ynv.Nav; } private void AddDrawableTreeNode(DrawableBase drawable, uint hash, bool check) { MetaHash mhash = new MetaHash(hash); var dnode = ModelsTreeView.Nodes.Add(mhash.ToString()); dnode.Tag = drawable; dnode.Checked = check; AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true, dnode); AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false, dnode); AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false, dnode); AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false, dnode); //AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false, dnode); } private void AddDrawableModelsTreeNodes(ResourcePointerList64 models, string prefix, bool check, TreeNode parentDrawableNode = null) { if (models == null) return; if (models.data_items == null) return; for (int mi = 0; mi < models.data_items.Length; mi++) { var tnc = (parentDrawableNode != null) ? parentDrawableNode.Nodes : ModelsTreeView.Nodes; var model = models.data_items[mi]; string mprefix = prefix + " " + (mi + 1).ToString(); var mnode = tnc.Add(mprefix + " " + model.ToString()); mnode.Tag = model; mnode.Checked = check; var tmnode = TexturesTreeView.Nodes.Add(mprefix + " " + model.ToString()); tmnode.Tag = model; if (!check) { Renderer.SelectionModelDrawFlags[model] = false; } if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue; foreach (var geom in model.Geometries.data_items) { var gname = geom.ToString(); var gnode = mnode.Nodes.Add(gname); gnode.Tag = geom; gnode.Checked = true;// check; var tgnode = tmnode.Nodes.Add(gname); tgnode.Tag = geom; if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null)) { var pl = geom.Shader.ParametersList; var h = pl.Hashes; var p = pl.Parameters; for (int ip = 0; ip < h.Length; ip++) { var hash = pl.Hashes[ip]; var parm = pl.Parameters[ip]; var tex = parm.Data as TextureBase; if (tex != null) { var t = tex as Texture; var tstr = tex.Name.Trim(); if (t != null) { tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height); } var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr); tnode.Tag = tex; } } tgnode.Expand(); } } mnode.Expand(); tmnode.Expand(); } } private void UpdateSelectionDrawFlags(TreeNode node) { //update the selection draw flags depending on tag and checked/unchecked var drwbl = node.Tag as DrawableBase; var model = node.Tag as DrawableModel; var geom = node.Tag as DrawableGeometry; bool rem = node.Checked; lock (Renderer.RenderSyncRoot) { if (drwbl != null) { if (rem) { if (DrawableDrawFlags.ContainsKey(drwbl)) { DrawableDrawFlags.Remove(drwbl); } } else { DrawableDrawFlags[drwbl] = false; } } if (model != null) { if (rem) { if (Renderer.SelectionModelDrawFlags.ContainsKey(model)) { Renderer.SelectionModelDrawFlags.Remove(model); } } else { Renderer.SelectionModelDrawFlags[model] = false; } } if (geom != null) { if (rem) { if (Renderer.SelectionGeometryDrawFlags.ContainsKey(geom)) { Renderer.SelectionGeometryDrawFlags.Remove(geom); } } else { Renderer.SelectionGeometryDrawFlags[geom] = false; } } updateArchetypeStatus = true; } } private void ModelForm_Load(object sender, EventArgs e) { Init(); } private void ModelForm_MouseDown(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: MouseLButtonDown = true; break; case MouseButtons.Right: MouseRButtonDown = true; break; } MouseDownPoint = e.Location; MouseLastPoint = MouseDownPoint; if (MouseRButtonDown) { //SelectMousedItem(); } MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu) MouseY = e.Y; } private void ModelForm_MouseUp(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: MouseLButtonDown = false; break; case MouseButtons.Right: MouseRButtonDown = false; break; } //lock (MouseControlSyncRoot) //{ // MouseControlButtons &= ~e.Button; //} } private void ModelForm_MouseMove(object sender, MouseEventArgs e) { int dx = e.X - MouseX; int dy = e.Y - MouseY; if (MouseInvert) { dy = -dy; } if (MouseLButtonDown) { camera.MouseRotate(dx, dy); } if (MouseRButtonDown) { if (Renderer.controllightdir) { Renderer.lightdirx += (dx * camera.Sensitivity); Renderer.lightdiry += (dy * camera.Sensitivity); } else if (Renderer.controltimeofday) { float tod = Renderer.timeofday; tod += (dx - dy) / 30.0f; while (tod >= 24.0f) tod -= 24.0f; while (tod < 0.0f) tod += 24.0f; timecycle.SetTime(tod); Renderer.timeofday = tod; float fv = tod * 60.0f; TimeOfDayTrackBar.Value = (int)fv; UpdateTimeOfDayLabel(); } } MouseX = e.X; MouseY = e.Y; MouseLastPoint = e.Location; } private void ModelForm_MouseWheel(object sender, MouseEventArgs e) { if (e.Delta != 0) { //if (ControlMode == WorldControlMode.Free) //{ camera.MouseZoom(e.Delta); //} //else //{ // lock (MouseControlSyncRoot) // { // MouseControlWheel += e.Delta; // } //} } } private void ModelForm_KeyDown(object sender, KeyEventArgs e) { if (ActiveControl is TextBox) { var tb = ActiveControl as TextBox; if (!tb.ReadOnly) return; //don't move the camera when typing! } if (ActiveControl is ComboBox) { var cb = ActiveControl as ComboBox; if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox } bool enablemove = true;// (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null)); Input.KeyDown(e, enablemove); var k = e.KeyCode; var kb = Input.keyBindings; bool ctrl = Input.CtrlPressed; bool shift = Input.ShiftPressed; if (!ctrl) { if (k == kb.MoveSlowerZoomIn) { camera.MouseZoom(1); } if (k == kb.MoveFasterZoomOut) { camera.MouseZoom(-1); } } if (!Input.kbmoving) //don't trigger further actions if moving. { if (!ctrl) { //switch widget modes and spaces. //if ((k == keyBindings.ExitEditMode)) //{ // if (Widget.Mode == WidgetMode.Default) ToggleWidgetSpace(); // else SetWidgetMode("Default"); //} //if ((k == keyBindings.EditPosition))// && !enablemove) //{ // if (Widget.Mode == WidgetMode.Position) ToggleWidgetSpace(); // else SetWidgetMode("Position"); //} //if ((k == keyBindings.EditRotation))// && !enablemove) //{ // if (Widget.Mode == WidgetMode.Rotation) ToggleWidgetSpace(); // else SetWidgetMode("Rotation"); //} //if ((k == keyBindings.EditScale))// && !enablemove) //{ // if (Widget.Mode == WidgetMode.Scale) ToggleWidgetSpace(); // else SetWidgetMode("Scale"); //} //if (k == keyBindings.ToggleMouseSelect) //{ // SetMouseSelect(!MouseSelectEnabled); //} //if (k == keyBindings.ToggleToolbar) //{ // ToggleToolbar(); //} //if (k == Keys.P) //{ // //TEMPORARY! // SetControlMode((ControlMode == WorldControlMode.Free) ? WorldControlMode.Ped : WorldControlMode.Free); //} } else { //switch (k) //{ // case Keys.N: // New(); // break; // case Keys.O: // Open(); // break; // case Keys.S: // if (shift) SaveAll(); // else Save(); // break; // case Keys.Z: // Undo(); // break; // case Keys.Y: // Redo(); // break; // case Keys.C: // CopyItem(); // break; // case Keys.V: // PasteItem(); // break; // case Keys.U: // ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible; // break; //} } //if (k == Keys.Escape) //temporary? panic get cursor back //{ // if (ControlMode != WorldControlMode.Free) SetControlMode(WorldControlMode.Free); //} } //if (ControlMode != WorldControlMode.Free) //{ // e.Handled = true; //} } private void ModelForm_KeyUp(object sender, KeyEventArgs e) { Input.KeyUp(e); if (ActiveControl is TextBox) { var tb = ActiveControl as TextBox; if (!tb.ReadOnly) return; //don't move the camera when typing! } if (ActiveControl is ComboBox) { var cb = ActiveControl as ComboBox; if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox } //if (ControlMode != WorldControlMode.Free) //{ // e.Handled = true; //} } private void ModelForm_Deactivate(object sender, EventArgs e) { //try not to lock keyboard movement if the form loses focus. Input.KeyboardStop(); } private void StatsUpdateTimer_Tick(object sender, EventArgs e) { StatsLabel.Text = Renderer.GetStatusText(); if (Renderer.timerunning) { float fv = Renderer.timeofday * 60.0f; //TimeOfDayTrackBar.Value = (int)fv; UpdateTimeOfDayLabel(); } //CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##"); } private void ToolsPanelShowButton_Click(object sender, EventArgs e) { ToolsPanel.Visible = true; } private void ToolsPanelHideButton_Click(object sender, EventArgs e) { ToolsPanel.Visible = false; } private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { toolsPanelResizing = true; toolsPanelResizeStartX = e.X + ToolsPanel.Left + ToolsDragPanel.Left; toolsPanelResizeStartLeft = ToolsPanel.Left; toolsPanelResizeStartRight = ToolsPanel.Right; } } private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e) { toolsPanelResizing = false; } private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e) { if (toolsPanelResizing) { int rx = e.X + ToolsPanel.Left + ToolsDragPanel.Left; int dx = rx - toolsPanelResizeStartX; ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft + dx; } } private void ModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e) { if (e.Node != null) { UpdateSelectionDrawFlags(e.Node); } } private void ModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e) { if (e.Node != null) { e.Node.Checked = !e.Node.Checked; //UpdateSelectionDrawFlags(e.Node); } } private void ModelsTreeView_KeyPress(object sender, KeyPressEventArgs e) { e.Handled = true; //stops annoying ding sound... } private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e) { lock (Renderer.RenderSyncRoot) { Renderer.shaders.hdr = HDRRenderingCheckBox.Checked; } } private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e) { lock (Renderer.RenderSyncRoot) { Renderer.shaders.shadows = ShadowsCheckBox.Checked; } } private void SkydomeCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.renderskydome = SkydomeCheckBox.Checked; //Renderer.controllightdir = !Renderer.renderskydome; } private void ControlLightDirCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.controllightdir = ControlLightDirCheckBox.Checked; } private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e) { int v = TimeOfDayTrackBar.Value; float fh = v / 60.0f; UpdateTimeOfDayLabel(); lock (Renderer.RenderSyncRoot) { Renderer.timeofday = fh; timecycle.SetTime(Renderer.timeofday); } } private void ShowCollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.rendercollisionmeshes = ShowCollisionMeshesCheckBox.Checked; Renderer.rendercollisionmeshlayerdrawable = ShowCollisionMeshesCheckBox.Checked; } private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.shaders.wireframe = WireframeCheckBox.Checked; } private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked; } private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e) { TextureSamplerComboBox.Enabled = false; TextureCoordsComboBox.Enabled = false; switch (RenderModeComboBox.Text) { default: case "Default": Renderer.shaders.RenderMode = WorldRenderMode.Default; break; case "Single texture": Renderer.shaders.RenderMode = WorldRenderMode.SingleTexture; TextureSamplerComboBox.Enabled = true; TextureCoordsComboBox.Enabled = true; break; case "Vertex normals": Renderer.shaders.RenderMode = WorldRenderMode.VertexNormals; break; case "Vertex tangents": Renderer.shaders.RenderMode = WorldRenderMode.VertexTangents; break; case "Vertex colour 1": Renderer.shaders.RenderMode = WorldRenderMode.VertexColour; Renderer.shaders.RenderVertexColourIndex = 1; break; case "Vertex colour 2": Renderer.shaders.RenderMode = WorldRenderMode.VertexColour; Renderer.shaders.RenderVertexColourIndex = 2; break; case "Vertex colour 3": Renderer.shaders.RenderMode = WorldRenderMode.VertexColour; Renderer.shaders.RenderVertexColourIndex = 3; break; case "Texture coord 1": Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord; Renderer.shaders.RenderTextureCoordIndex = 1; break; case "Texture coord 2": Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord; Renderer.shaders.RenderTextureCoordIndex = 2; break; case "Texture coord 3": Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord; Renderer.shaders.RenderTextureCoordIndex = 3; break; } } private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e) { if (TextureSamplerComboBox.SelectedItem is MetaName) { Renderer.shaders.RenderTextureSampler = (MetaName)TextureSamplerComboBox.SelectedItem; } } private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e) { switch (TextureCoordsComboBox.Text) { default: case "Texture coord 1": Renderer.shaders.RenderTextureSamplerCoord = 1; break; case "Texture coord 2": Renderer.shaders.RenderTextureSamplerCoord = 2; break; case "Texture coord 3": Renderer.shaders.RenderTextureSamplerCoord = 3; break; } } private void GridCheckBox_CheckedChanged(object sender, EventArgs e) { enableGrid = GridCheckBox.Checked; } private void GridSizeComboBox_SelectedIndexChanged(object sender, EventArgs e) { float newgs; float.TryParse(GridSizeComboBox.Text, out newgs); if (newgs != gridSize) { gridSize = newgs; UpdateGridVerts(); } } private void GridCountComboBox_SelectedIndexChanged(object sender, EventArgs e) { int newgc; int.TryParse(GridCountComboBox.Text, out newgc); if (newgc != gridCount) { gridCount = newgc; UpdateGridVerts(); } } private void SkeletonsCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.renderskeletons = SkeletonsCheckBox.Checked; } private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e) { ConsolePanel.Visible = ErrorConsoleCheckBox.Checked; } private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e) { StatusStrip.Visible = StatusBarCheckBox.Checked; } } }