using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeWalker { public partial class StatisticsForm : Form { private WorldForm worldForm; public StatisticsForm(WorldForm wf) { worldForm = wf; InitializeComponent(); } private void DoneButton_Click(object sender, EventArgs e) { Close(); } private void MainTimer_Tick(object sender, EventArgs e) { if (worldForm == null) return; var gfc = worldForm.GameFileCache; var rc = worldForm.Renderer.RenderableCache; GFCQueueLengthLabel.Text = gfc.QueueLength.ToString(); GFCItemCountLabel.Text = gfc.ItemCount.ToString(); GFCMemoryUsageLabel.Text = TextUtil.GetBytesReadable(gfc.MemoryUsage); RCQueueLengthLabel.Text = rc.TotalQueueLength.ToString(); RCItemCountLabel.Text = rc.TotalItemCount.ToString(); RCVramUsageLabel.Text = TextUtil.GetBytesReadable(rc.TotalGraphicsMemoryUse); } } }