using CodeWalker.GameFiles; using CodeWalker.Properties; using CodeWalker.Rendering; using CodeWalker.World; using SharpDX; using SharpDX.Direct3D11; using SharpDX.XInput; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Color = SharpDX.Color; namespace CodeWalker.Vehicles { public partial class VehicleForm : Form, DXForm { public Form Form { get { return this; } } //for DXForm/DXManager use public Renderer Renderer = null; public object RenderSyncRoot { get { return Renderer.RenderSyncRoot; } } volatile bool formopen = false; volatile bool running = false; volatile bool pauserendering = false; //volatile bool initialised = false; Stopwatch frametimer = new Stopwatch(); Camera camera; Timecycle timecycle; Weather weather; Clouds clouds; Entity camEntity = new Entity(); bool MouseLButtonDown = false; bool MouseRButtonDown = false; int MouseX; int MouseY; System.Drawing.Point MouseDownPoint; System.Drawing.Point MouseLastPoint; public GameFileCache GameFileCache { get; } = GameFileCacheFactory.Create(); InputManager Input = new InputManager(); bool initedOk = false; bool toolsPanelResizing = false; int toolsPanelResizeStartX = 0; int toolsPanelResizeStartLeft = 0; int toolsPanelResizeStartRight = 0; Dictionary DrawableDrawFlags = new Dictionary(); bool enableGrid = false; float gridSize = 1.0f; int gridCount = 40; List gridVerts = new List(); object gridSyncRoot = new object(); MetaHash SelectedVehicleHash = 0;//base vehicle name hash MetaHash SelectedModelHash = 0;//yft name hash, can be _hi VehicleInitData SelectedVehicleInit = null; YftFile SelectedVehicleYft = null; public VehicleForm() { InitializeComponent(); Renderer = new Renderer(this, GameFileCache); camera = Renderer.camera; timecycle = Renderer.timecycle; weather = Renderer.weather; clouds = Renderer.clouds; initedOk = Renderer.Init(); Renderer.controllightdir = !Settings.Default.Skydome; Renderer.rendercollisionmeshes = false; Renderer.renderclouds = false; //Renderer.renderclouds = true; //Renderer.individualcloudfrag = "Contrails"; Renderer.rendermoon = false; Renderer.renderskeletons = false; Renderer.SelectionFlagsTestAll = true; } public void InitScene(Device device) { int width = ClientSize.Width; int height = ClientSize.Height; try { Renderer.DeviceCreated(device, width, height); } catch (Exception ex) { MessageBox.Show("Error loading shaders!\n" + ex.ToString()); return; } camera.FollowEntity = camEntity; camera.FollowEntity.Position = Vector3.Zero;// prevworldpos; camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH); camera.TargetDistance = 2.0f; camera.CurrentDistance = 2.0f; camera.TargetRotation.Y = 0.2f; camera.CurrentRotation.Y = 0.2f; camera.TargetRotation.X = 0.5f * (float)Math.PI; camera.CurrentRotation.X = 0.5f * (float)Math.PI; LoadSettings(); formopen = true; new Thread(new ThreadStart(ContentThread)).Start(); frametimer.Start(); } public void CleanupScene() { formopen = false; Renderer.DeviceDestroyed(); int count = 0; while (running && (count < 5000)) //wait for the content thread to exit gracefully { Thread.Sleep(1); count++; } } public void RenderScene(DeviceContext context) { float elapsed = (float)frametimer.Elapsed.TotalSeconds; frametimer.Restart(); if (pauserendering) return; if (!Monitor.TryEnter(Renderer.RenderSyncRoot, 50)) { return; } //couldn't get a lock, try again next time UpdateControlInputs(elapsed); //space.Update(elapsed); Renderer.Update(elapsed, MouseLastPoint.X, MouseLastPoint.Y); //UpdateWidgets(); //BeginMouseHitTest(); Renderer.BeginRender(context); Renderer.RenderSkyAndClouds(); Renderer.SelectedDrawable = null;// SelectedItem.Drawable; RenderVehicle(); //UpdateMouseHitsFromRenderer(); //RenderSelection(); RenderGrid(context); Renderer.RenderQueued(); //Renderer.RenderBounds(MapSelectionMode.Entity); //Renderer.RenderSelectionGeometry(MapSelectionMode.Entity); //RenderMoused(); Renderer.RenderFinalPass(); //RenderMarkers(); //RenderWidgets(); Renderer.EndRender(); Monitor.Exit(Renderer.RenderSyncRoot); //UpdateMarkerSelectionPanelInvoke(); } public void BuffersResized(int w, int h) { Renderer.BuffersResized(w, h); } private void Init() { //called from VehicleForm_Load if (!initedOk) { Close(); return; } MouseWheel += VehicleForm_MouseWheel; if (!GTAFolder.UpdateGTAFolder(true)) { Close(); return; } ShaderParamNames[] texsamplers = RenderableGeometry.GetTextureSamplerList(); foreach (var texsampler in texsamplers) { TextureSamplerComboBox.Items.Add(texsampler); } //TextureSamplerComboBox.SelectedIndex = 0;//LoadSettings will do this.. UpdateGridVerts(); GridSizeComboBox.SelectedIndex = 1; GridCountComboBox.SelectedIndex = 1; Input.Init(); Renderer.Start(); } private void ContentThread() { //main content loading thread. running = true; UpdateStatus("Scanning..."); try { GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key); } catch { MessageBox.Show("Keys not found! This shouldn't happen."); Close(); return; } GameFileCache.EnableDlc = true; GameFileCache.LoadVehicles = true; GameFileCache.LoadArchetypes = false;//to speed things up a little GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little GameFileCache.DoFullStringIndex = true;//to get all global text from DLC... GameFileCache.Init(UpdateStatus, LogError); //UpdateDlcListComboBox(gameFileCache.DlcNameList); //EnableCacheDependentUI(); UpdateGlobalVehiclesUI(); LoadWorld(); //initialised = true; //EnableDLCModsUI(); //UpdateStatus("Ready"); Task.Run(() => { while (formopen && !IsDisposed) //renderer content loop { bool rcItemsPending = Renderer.ContentThreadProc(); if (!rcItemsPending) { Thread.Sleep(1); //sleep if there's nothing to do } } }); while (formopen && !IsDisposed) //main asset loop { bool fcItemsPending = GameFileCache.ContentThreadProc(); if (!fcItemsPending) { Thread.Sleep(1); //sleep if there's nothing to do } } GameFileCache.Clear(); running = false; } private void LoadSettings() { var s = Settings.Default; //WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState; //FullScreenCheckBox.Checked = s.FullScreen; WireframeCheckBox.Checked = s.Wireframe; HDRRenderingCheckBox.Checked = s.HDR; ShadowsCheckBox.Checked = s.Shadows; SkydomeCheckBox.Checked = s.Skydome; RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0); TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0); TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0); AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering; //ErrorConsoleCheckBox.Checked = s.ShowErrorConsole; //StatusBarCheckBox.Checked = s.ShowStatusBar; } private void LoadWorld() { UpdateStatus("Loading timecycles..."); timecycle.Init(GameFileCache, UpdateStatus); timecycle.SetTime(Renderer.timeofday); UpdateStatus("Loading materials..."); BoundsMaterialTypes.Init(GameFileCache); UpdateStatus("Loading weather..."); weather.Init(GameFileCache, UpdateStatus, timecycle); //UpdateWeatherTypesComboBox(weather); UpdateStatus("Loading clouds..."); clouds.Init(GameFileCache, UpdateStatus, weather); //UpdateCloudTypesComboBox(clouds); } private void UpdateStatus(string text) { try { if (InvokeRequired) { BeginInvoke(new Action(() => { UpdateStatus(text); })); } else { StatusLabel.Text = text; } } catch { } } private void LogError(string text) { try { if (InvokeRequired) { Invoke(new Action(() => { LogError(text); })); } else { //TODO: error logging.. ConsoleTextBox.AppendText(text + "\r\n"); //StatusLabel.Text = text; //MessageBox.Show(text); } } catch { } } private void UpdateMousePosition(MouseEventArgs e) { MouseX = e.X; MouseY = e.Y; MouseLastPoint = e.Location; } private void RotateCam(int dx, int dy) { camera.MouseRotate(dx, dy); } private void MoveCameraToView(Vector3 pos, float rad) { //move the camera to a default place where the given sphere is fully visible. rad = Math.Max(0.01f, rad); camera.FollowEntity.Position = pos; camera.TargetDistance = rad * 1.6f; camera.CurrentDistance = rad * 1.6f; camera.ZFar = Math.Min(rad * 200.0f, 12000.0f); camera.ZNear = Math.Min(camera.ZFar * 5e-5f, 0.5f); camera.UpdateProj = true; } private void AddDrawableTreeNode(DrawableBase drawable, uint hash, bool check) { MetaHash mhash = new MetaHash(hash); var dnode = ModelsTreeView.Nodes.Add(mhash.ToString()); dnode.Tag = drawable; dnode.Checked = check; AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true, dnode); AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false, dnode); AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false, dnode); AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false, dnode); //AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false, dnode); } private void AddDrawableModelsTreeNodes(ResourcePointerList64 models, string prefix, bool check, TreeNode parentDrawableNode = null) { if (models == null) return; if (models.data_items == null) return; for (int mi = 0; mi < models.data_items.Length; mi++) { var tnc = (parentDrawableNode != null) ? parentDrawableNode.Nodes : ModelsTreeView.Nodes; var model = models.data_items[mi]; string mprefix = prefix + " " + (mi + 1).ToString(); var mnode = tnc.Add(mprefix + " " + model.ToString()); mnode.Tag = model; mnode.Checked = check; var tmnode = TexturesTreeView.Nodes.Add(mprefix + " " + model.ToString()); tmnode.Tag = model; if (!check) { Renderer.SelectionModelDrawFlags[model] = false; } if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue; foreach (var geom in model.Geometries.data_items) { var gname = geom.ToString(); var gnode = mnode.Nodes.Add(gname); gnode.Tag = geom; gnode.Checked = true;// check; var tgnode = tmnode.Nodes.Add(gname); tgnode.Tag = geom; if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null)) { var pl = geom.Shader.ParametersList; var h = pl.Hashes; var p = pl.Parameters; for (int ip = 0; ip < h.Length; ip++) { var hash = pl.Hashes[ip]; var parm = pl.Parameters[ip]; var tex = parm.Data as TextureBase; if (tex != null) { var t = tex as Texture; var tstr = tex.Name.Trim(); if (t != null) { tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height); } var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr); tnode.Tag = tex; } } tgnode.Expand(); } } mnode.Expand(); tmnode.Expand(); } } private void UpdateSelectionDrawFlags(TreeNode node) { //update the selection draw flags depending on tag and checked/unchecked var drwbl = node.Tag as DrawableBase; var model = node.Tag as DrawableModel; var geom = node.Tag as DrawableGeometry; bool rem = node.Checked; lock (Renderer.RenderSyncRoot) { if (drwbl != null) { if (rem) { if (DrawableDrawFlags.ContainsKey(drwbl)) { DrawableDrawFlags.Remove(drwbl); } } else { DrawableDrawFlags[drwbl] = false; } } if (model != null) { if (rem) { if (Renderer.SelectionModelDrawFlags.ContainsKey(model)) { Renderer.SelectionModelDrawFlags.Remove(model); } } else { Renderer.SelectionModelDrawFlags[model] = false; } } if (geom != null) { if (rem) { if (Renderer.SelectionGeometryDrawFlags.ContainsKey(geom)) { Renderer.SelectionGeometryDrawFlags.Remove(geom); } } else { Renderer.SelectionGeometryDrawFlags[geom] = false; } } //updateArchetypeStatus = true; } } private void UpdateGlobalVehiclesUI() { if (InvokeRequired) { BeginInvoke(new Action(() => { UpdateGlobalVehiclesUI(); })); } else { VehicleModelComboBox.Items.Clear(); var vehicles = GameFileCache.VehiclesInitDict.Values.ToList(); vehicles.Sort((a, b) => { return a.modelName.CompareTo(b.modelName); }); foreach (var vehicle in vehicles) { VehicleModelComboBox.Items.Add(vehicle.modelName); } if (vehicles.Count > 0) { VehicleModelComboBox.SelectedIndex = 0; } } } private void UpdateModelsUI(DrawableBase drawable) { DetailsPropertyGrid.SelectedObject = drawable; DrawableDrawFlags.Clear(); Renderer.SelectionModelDrawFlags.Clear(); Renderer.SelectionGeometryDrawFlags.Clear(); ModelsTreeView.Nodes.Clear(); ModelsTreeView.ShowRootLines = false; TexturesTreeView.Nodes.Clear(); if (drawable != null) { AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true); AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false); AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false); AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false); //AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false); var fdrawable = drawable as FragDrawable; if (fdrawable != null) { var plod1 = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1; if ((plod1 != null) && (plod1.Children?.data_items != null)) { foreach (var child in plod1.Children.data_items) { var cdrwbl = child.Drawable1; if ((cdrwbl != null) && (cdrwbl.AllModels?.Length > 0)) { if (cdrwbl.Owner is FragDrawable) continue; //it's a copied drawable... eg a wheel var dname = child.GroupNameHash.ToString(); AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsHigh, dname + " - High Detail", true); AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsMedium, dname + " - Medium Detail", false); AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsLow, dname + " - Low Detail", false); AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsVeryLow, dname + " - Very Low Detail", false); } } } } } } public void LoadVehicle() { var modelname = VehicleModelComboBox.Text; var modelnamel = modelname.ToLowerInvariant(); MetaHash modelhash = JenkHash.GenHash(modelnamel); MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi"); bool hidet = VehicleHighDetailCheckBox.Checked; var yfthash = hidet ? modelhashhi : modelhash; VehicleInitData vid = null; if (GameFileCache.VehiclesInitDict.TryGetValue(modelhash, out vid)) { bool vehiclechange = SelectedVehicleHash != modelhash; SelectedModelHash = yfthash; SelectedVehicleHash = modelhash; SelectedVehicleInit = vid; SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash); while (!SelectedVehicleYft.Loaded) { Thread.Sleep(20);//kinda hacky SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash); } LoadModel(SelectedVehicleYft, vehiclechange); VehicleMakeLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLower())); VehicleNameLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLower())); } else { SelectedModelHash = 0; SelectedVehicleHash = 0; SelectedVehicleInit = null; SelectedVehicleYft = null; VehicleMakeLabel.Text = "-"; VehicleNameLabel.Text = "-"; } } public void LoadModel(YftFile yft, bool movecamera = true) { if (yft == null) return; //FileName = yft.Name; //Yft = yft; var dr = yft.Fragment?.Drawable; if (movecamera && (dr != null)) { MoveCameraToView(dr.BoundingCenter, dr.BoundingSphereRadius); } UpdateModelsUI(yft.Fragment.Drawable); } private void UpdateTimeOfDayLabel() { int v = TimeOfDayTrackBar.Value; float fh = v / 60.0f; int ih = (int)fh; int im = v - (ih * 60); if (ih == 24) ih = 0; TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im); } private void UpdateControlInputs(float elapsed) { if (elapsed > 0.1f) elapsed = 0.1f; var s = Settings.Default; float moveSpeed = 2.0f; Input.Update(elapsed); if (Input.xbenable) { //if (ControllerButtonJustPressed(GamepadButtonFlags.Start)) //{ // SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free); //} } if (Input.ShiftPressed) { moveSpeed *= 5.0f; } if (Input.CtrlPressed) { moveSpeed *= 0.2f; } Vector3 movevec = Input.KeyboardMoveVec(false); //if (MapViewEnabled == true) //{ // movevec *= elapsed * 100.0f * Math.Min(camera.OrthographicTargetSize * 0.01f, 30.0f); // float mapviewscale = 1.0f / camera.Height; // float fdx = MapViewDragX * mapviewscale; // float fdy = MapViewDragY * mapviewscale; // movevec.X -= fdx * camera.OrthographicSize; // movevec.Y += fdy * camera.OrthographicSize; //} //else { //normal movement movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 50.0f); } Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec); camEntity.Position += movewvec; //MapViewDragX = 0; //MapViewDragY = 0; if (Input.xbenable) { camera.ControllerRotate(Input.xblx + Input.xbrx, Input.xbly + Input.xbry); float zoom = 0.0f; float zoomspd = s.XInputZoomSpeed; float zoomamt = zoomspd * elapsed; if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt; if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt; camera.ControllerZoom(zoom); float acc = 0.0f; float accspd = s.XInputMoveSpeed;//actually accel speed... acc += Input.xbrt * accspd; acc -= Input.xblt * accspd; Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...? Input.xbcontrolvelocity += (acc * elapsed); if (Input.ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake... { Input.xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps... //xbcontrolvelocity = 0.0f; if (Math.Abs(Input.xbcontrolvelocity) < 0.001f) Input.xbcontrolvelocity = 0.0f; } camEntity.Velocity = newdir * Input.xbcontrolvelocity; camEntity.Position += camEntity.Velocity * elapsed; //fire! //if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder)) //{ // SpawnTestEntity(true); //} } } private void UpdateGridVerts() { lock (gridSyncRoot) { gridVerts.Clear(); float s = gridSize * gridCount * 0.5f; uint cblack = (uint)Color.Black.ToRgba(); uint cgray = (uint)Color.DimGray.ToRgba(); uint cred = (uint)Color.DarkRed.ToRgba(); uint cgrn = (uint)Color.DarkGreen.ToRgba(); int interval = 10; for (int i = 0; i <= gridCount; i++) { float o = (gridSize * i) - s; if ((i % interval) != 0) { gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cgray }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cgray }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cgray }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cgray }); } } for (int i = 0; i <= gridCount; i++) //draw main lines last, so they are on top { float o = (gridSize * i) - s; if ((i % interval) == 0) { var cx = (o == 0) ? cred : cblack; var cy = (o == 0) ? cgrn : cblack; gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cy }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cy }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cx }); gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cx }); } } } } private void RenderGrid(DeviceContext context) { if (!enableGrid) return; lock (gridSyncRoot) { if (gridVerts.Count > 0) { Renderer.RenderLines(gridVerts); } } } private void RenderVehicle() { YftFile yft = GameFileCache.GetYft(SelectedModelHash); if (yft != null) { if (yft.Loaded) { if (yft.Fragment != null) { var f = yft.Fragment; var txdhash = SelectedVehicleHash;// yft.RpfFileEntry?.ShortNameHash ?? 0; var namelower = yft.RpfFileEntry?.GetShortNameLower(); if (namelower?.EndsWith("_hi") ?? false) { txdhash = JenkHash.GenHash(namelower.Substring(0, namelower.Length - 3)); } Archetype arch = null;// TryGetArchetype(hash); Renderer.RenderFragment(arch, null, f, txdhash); //seldrwbl = f.Drawable; } } } } private void VehicleForm_Load(object sender, EventArgs e) { Init(); } private void VehicleForm_MouseDown(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: MouseLButtonDown = true; break; case MouseButtons.Right: MouseRButtonDown = true; break; } if (!ToolsPanelShowButton.Focused) { ToolsPanelShowButton.Focus(); //make sure no textboxes etc are focused! } MouseDownPoint = e.Location; MouseLastPoint = MouseDownPoint; if (MouseLButtonDown) { } if (MouseRButtonDown) { //SelectMousedItem(); } MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu) MouseY = e.Y; } private void VehicleForm_MouseUp(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: MouseLButtonDown = false; break; case MouseButtons.Right: MouseRButtonDown = false; break; } if (e.Button == MouseButtons.Left) { } } private void VehicleForm_MouseMove(object sender, MouseEventArgs e) { int dx = e.X - MouseX; int dy = e.Y - MouseY; //if (MouseInvert) //{ // dy = -dy; //} //if (ControlMode == WorldControlMode.Free && !ControlBrushEnabled) { if (MouseLButtonDown) { RotateCam(dx, dy); } if (MouseRButtonDown) { if (Renderer.controllightdir) { Renderer.lightdirx += (dx * camera.Sensitivity); Renderer.lightdiry += (dy * camera.Sensitivity); } else if (Renderer.controltimeofday) { float tod = Renderer.timeofday; tod += (dx - dy) / 30.0f; while (tod >= 24.0f) tod -= 24.0f; while (tod < 0.0f) tod += 24.0f; timecycle.SetTime(tod); Renderer.timeofday = tod; float fv = tod * 60.0f; TimeOfDayTrackBar.Value = (int)fv; UpdateTimeOfDayLabel(); } } UpdateMousePosition(e); } } private void VehicleForm_MouseWheel(object sender, MouseEventArgs e) { if (e.Delta != 0) { camera.MouseZoom(e.Delta); } } private void VehicleForm_KeyDown(object sender, KeyEventArgs e) { if (ActiveControl is TextBox) { var tb = ActiveControl as TextBox; if (!tb.ReadOnly) return; //don't move the camera when typing! } if (ActiveControl is ComboBox) { var cb = ActiveControl as ComboBox; if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox } bool enablemove = true;// (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null)); Input.KeyDown(e, enablemove); var k = e.KeyCode; var kb = Input.keyBindings; bool ctrl = Input.CtrlPressed; bool shift = Input.ShiftPressed; if (!ctrl) { if (k == kb.MoveSlowerZoomIn) { camera.MouseZoom(1); } if (k == kb.MoveFasterZoomOut) { camera.MouseZoom(-1); } } if (!Input.kbmoving) //don't trigger further actions if moving. { if (!ctrl) { } else { //switch (k) //{ // //case Keys.N: // // New(); // // break; // //case Keys.O: // // Open(); // // break; // //case Keys.S: // // if (shift) SaveAll(); // // else Save(); // // break; // //case Keys.Z: // // Undo(); // // break; // //case Keys.Y: // // Redo(); // // break; // //case Keys.C: // // CopyItem(); // // break; // //case Keys.V: // // PasteItem(); // // break; // //case Keys.U: // // ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible; // // break; //} } } //if (ControlMode != WorldControlMode.Free || ControlBrushEnabled) //{ // e.Handled = true; //} } private void VehicleForm_KeyUp(object sender, KeyEventArgs e) { Input.KeyUp(e); if (ActiveControl is TextBox) { var tb = ActiveControl as TextBox; if (!tb.ReadOnly) return; //don't move the camera when typing! } if (ActiveControl is ComboBox) { var cb = ActiveControl as ComboBox; if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox } //if (ControlMode != WorldControlMode.Free) //{ // e.Handled = true; //} } private void VehicleForm_Deactivate(object sender, EventArgs e) { //try not to lock keyboard movement if the form loses focus. Input.KeyboardStop(); } private void StatsUpdateTimer_Tick(object sender, EventArgs e) { StatsLabel.Text = Renderer.GetStatusText(); if (Renderer.timerunning) { float fv = Renderer.timeofday * 60.0f; //TimeOfDayTrackBar.Value = (int)fv; UpdateTimeOfDayLabel(); } //CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##"); } private void ToolsPanelShowButton_Click(object sender, EventArgs e) { ToolsPanel.Visible = true; } private void ToolsPanelHideButton_Click(object sender, EventArgs e) { ToolsPanel.Visible = false; } private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { toolsPanelResizing = true; toolsPanelResizeStartX = e.X + ToolsPanel.Left + ToolsDragPanel.Left; toolsPanelResizeStartLeft = ToolsPanel.Left; toolsPanelResizeStartRight = ToolsPanel.Right; } } private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e) { toolsPanelResizing = false; } private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e) { if (toolsPanelResizing) { int rx = e.X + ToolsPanel.Left + ToolsDragPanel.Left; int dx = rx - toolsPanelResizeStartX; ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft + dx; } } private void ModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e) { if (e.Node != null) { UpdateSelectionDrawFlags(e.Node); } } private void ModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e) { if (e.Node != null) { e.Node.Checked = !e.Node.Checked; //UpdateSelectionDrawFlags(e.Node); } } private void ModelsTreeView_KeyPress(object sender, KeyPressEventArgs e) { e.Handled = true; //stops annoying ding sound... } private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e) { lock (Renderer.RenderSyncRoot) { Renderer.shaders.hdr = HDRRenderingCheckBox.Checked; } } private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e) { lock (Renderer.RenderSyncRoot) { Renderer.shaders.shadows = ShadowsCheckBox.Checked; } } private void SkydomeCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.renderskydome = SkydomeCheckBox.Checked; //Renderer.controllightdir = !Renderer.renderskydome; } private void ControlLightDirCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.controllightdir = ControlLightDirCheckBox.Checked; } private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e) { int v = TimeOfDayTrackBar.Value; float fh = v / 60.0f; UpdateTimeOfDayLabel(); lock (Renderer.RenderSyncRoot) { Renderer.timeofday = fh; timecycle.SetTime(Renderer.timeofday); } } private void ShowCollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.rendercollisionmeshes = ShowCollisionMeshesCheckBox.Checked; Renderer.rendercollisionmeshlayerdrawable = ShowCollisionMeshesCheckBox.Checked; } private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.shaders.wireframe = WireframeCheckBox.Checked; } private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked; } private void HDTexturesCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.renderhdtextures = HDTexturesCheckBox.Checked; } private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e) { TextureSamplerComboBox.Enabled = false; TextureCoordsComboBox.Enabled = false; switch (RenderModeComboBox.Text) { default: case "Default": Renderer.shaders.RenderMode = WorldRenderMode.Default; break; case "Single texture": Renderer.shaders.RenderMode = WorldRenderMode.SingleTexture; TextureSamplerComboBox.Enabled = true; TextureCoordsComboBox.Enabled = true; break; case "Vertex normals": Renderer.shaders.RenderMode = WorldRenderMode.VertexNormals; break; case "Vertex tangents": Renderer.shaders.RenderMode = WorldRenderMode.VertexTangents; break; case "Vertex colour 1": Renderer.shaders.RenderMode = WorldRenderMode.VertexColour; Renderer.shaders.RenderVertexColourIndex = 1; break; case "Vertex colour 2": Renderer.shaders.RenderMode = WorldRenderMode.VertexColour; Renderer.shaders.RenderVertexColourIndex = 2; break; case "Vertex colour 3": Renderer.shaders.RenderMode = WorldRenderMode.VertexColour; Renderer.shaders.RenderVertexColourIndex = 3; break; case "Texture coord 1": Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord; Renderer.shaders.RenderTextureCoordIndex = 1; break; case "Texture coord 2": Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord; Renderer.shaders.RenderTextureCoordIndex = 2; break; case "Texture coord 3": Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord; Renderer.shaders.RenderTextureCoordIndex = 3; break; } } private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e) { if (TextureSamplerComboBox.SelectedItem is ShaderParamNames) { Renderer.shaders.RenderTextureSampler = (ShaderParamNames)TextureSamplerComboBox.SelectedItem; } } private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e) { switch (TextureCoordsComboBox.Text) { default: case "Texture coord 1": Renderer.shaders.RenderTextureSamplerCoord = 1; break; case "Texture coord 2": Renderer.shaders.RenderTextureSamplerCoord = 2; break; case "Texture coord 3": Renderer.shaders.RenderTextureSamplerCoord = 3; break; } } private void GridCheckBox_CheckedChanged(object sender, EventArgs e) { enableGrid = GridCheckBox.Checked; } private void GridSizeComboBox_SelectedIndexChanged(object sender, EventArgs e) { float newgs; float.TryParse(GridSizeComboBox.Text, out newgs); if (newgs != gridSize) { gridSize = newgs; UpdateGridVerts(); } } private void GridCountComboBox_SelectedIndexChanged(object sender, EventArgs e) { int newgc; int.TryParse(GridCountComboBox.Text, out newgc); if (newgc != gridCount) { gridCount = newgc; UpdateGridVerts(); } } private void SkeletonsCheckBox_CheckedChanged(object sender, EventArgs e) { Renderer.renderskeletons = SkeletonsCheckBox.Checked; } private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e) { ConsolePanel.Visible = ErrorConsoleCheckBox.Checked; } private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e) { StatusStrip.Visible = StatusBarCheckBox.Checked; } private void TextureViewerButton_Click(object sender, EventArgs e) { //TextureDictionary td = null; //if ((Ydr != null) && (Ydr.Loaded)) //{ // td = Ydr.Drawable?.ShaderGroup?.TextureDictionary; //} //else if ((Yft != null) && (Yft.Loaded)) //{ // td = Yft.Fragment?.Drawable?.ShaderGroup?.TextureDictionary; //} //if (td != null) //{ // YtdForm f = new YtdForm(); // f.Show(); // f.LoadTexDict(td, fileName); // //f.LoadYtd(ytd); //} //else //{ // MessageBox.Show("Couldn't find embedded texture dict."); //} } private void VehicleModelComboBox_TextChanged(object sender, EventArgs e) { if (!GameFileCache.IsInited) return; LoadVehicle(); } private void VehicleHighDetailCheckBox_CheckedChanged(object sender, EventArgs e) { if (!GameFileCache.IsInited) return; LoadVehicle(); } } }