CodeWalker todo list update readme!!! ---[General bugs]--- bug: crash on device suspended (alt-tab...) bug: crash when other folders present. maybe whitelist folders instead of blacklist! bug: attach extensions to bones... bug: delete button on toolbar not enabling when it should bug: [FIXED?] empty .ynd (+.ymap?) files being saved when they should not be empty, project path problem? bug: editing world-loaded ymaps won't revert changes after closing project ---[General features]--- ---[UI stuff]--- show area/zone names? popzone etc world view grid option? ---[Editor stuff]--- add entities with preview... asset browser undo add/delete entities, cargens, path nodes, scenario points... copy entity extensions when copying entities! Path editor: fix: linking to another .ynd in the project Path editor: fix: update links in other .ynd's when deleting vanilla nodes, add other ynd's to project Path editor: remap nodes to correct area/.ynd Nav mesh editor (YNV) Interior entities editor (YTYP) Archetype extension editor (YTYP) Entity extension editor Time cycle mod editor Grass editor Distant lod lights editor Mlo instance editor Water quads editor Collision editor (YBN) Timecycle/weather XML editor load/convert/save map editor / menyoo xml files, fiveM json files, etc... ---[Rendering stuff]--- model view - improve .ynv rendering (portals etc) model view - YPT particles - animate particles? do more work on format? mapDataGroups - how to isolate one of the grouped ymaps? eg destruction etc. fix LOD switching fix decal ordering? fix glass/water render order issues fix ferris wheel LOD Improve shadow cascades configurability Finish water rendering - refraction,reflections show/hide selection models/geometries - apply not only to selection? - remember setting select by geometry bounds? (select sub item) - partially built vehicles - fix texturing and wheels vertex colours/normals/texcoords display for billboards? save rotation and zoom for switching model to world view? ---[Game files stuff]--- animations - wind farm / ferris wheel / UFOs... - .ycd files!! use the base game .meta files to determine which rpf's to load: total conversions correct moon dir, wobble etc, (timecycle: http://gtaforums.com/topic/830567-v-timecycle-documentation ) Audio stuff - do more work on .rel format (see https://github.com/CamxxCore/RageAudioTool ) --------------------------- done: [v.29] Nav poly editing (YNV) New Project Window RPF Explorer drag & drop Show vehicle wheels Snap to ground, snap to grid CodeWalker.Core library Improved GTA folder management Improved selected MLO instance display - portals, limbo room Improved interiors rendering - decal_dirt entitySets - like mapDataGroups but for interiors..... in Mlo data World view - delete key - delete item! RPF Explorer Edit mode AWC audio player (dav90 WIP) Invert mouse option [v.28] Audio zones display [v.27] Multi-select Display selected CarGen/scenario vehicle models Import scenario chain points from CSV Import Menyoo XML to ymap Show skeletons in model viewer YCD inspector form RPF explorer - bulk export metadata files as XML [v.26] Scenario editor (YMT) RPF Explorer first edition (OpenIV-style) Model Viewer window - YDR, YDD, YFT, YBN, YNV, YPT View YTD, GXT2, FXC, REL, AWC, YWR, YVR files Metadata>XML - YMT, YMAP, YTYP, CUT etc files (Meta/PSO/RBF) Collision detection / physics - shoot eggs First-person mode (press P / Start) XBOX controller support Display Population Zones Generate _manifest.ymf XML for ymaps in project [v.25] entity hierarchy display in selection info window entity/archetype search window ydd drawable names replace hashes (mostly) resize side panel Path editor: bug: unhandled exceptions for UpDown values (delete existing node / insert invalid value) Path editor improvements - path links display open/view scenario .YMT files [v.24] Path editor: bug: unhandled exceptions for UpDown values (delete existing node / insert invalid value) edit entity pivot position/orientation open/view .YNV files bug: weather stuff not loading from update.rpf when it should - also try load clouds.xml etc from update.rpf? bug: paths not shown at all in ymap view... (paths in the current project should!) bug: mouse ray in 2D map mode! (widgets, mouse select broken) depth clip option for paths! Render nav mesh (YNV) Train path editor jenkInd can now load additional strings from text files PropertyGrid fix for Win10 creator update [v.23] shift key while transforming... clone object! Paths editor (YND) - see also junctions.xml, junctions.pso, popgroups.ymt Edit car generators JenkInd form render collisions for map mods hold shift while moving to clone objects. [v.22] render moon fix bug: interior entities disappearing when selected fix bug: project window: ymaps in different path to project keys to change movement speed for users without mousewheel configure all key bindings mouse sensitivity/smoothing settings export search results list from rpf browser automatic cache building for custom DLCs without cache files. select extensions, tc mods, cargens, grass, distant lod lights, mlo instances, waterquads, collisions, paths (fixed) water quads -> water triangles (fixed?) bug in GameFileCache causing things to unload repeatedly after stress don't capture keystrokes in comboboxes.. [v.21] support unencrypted files setting for maximized window vehicle shaders add main toolbar project window: add multiple ymaps at once copy/paste entities finish DLC/updates loading Map view - XY orthographic, drag to pan instead of rotate.. [v.20] selection xyz widget + draggable version for movement move selection... save ymap files... display camera position/orientation/(+zoom?) somewhere for copy/pasta render cloth (properly - texcoords - different vertex format) model mode: current model details in selection info [v.18] HDR rendering Emissive rendering Light direction control / time of day? Moonlight? fix golf course and beach terrain load mods folder last? (DLC mode) render bounds mode - render ybn meshes and shapes render orphan entities - render highest to lowest..? ymt based? render cables exclude folders from search finish vertex colours/texcoords display for basic shader