using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { [TypeConverter(typeof(ExpandableObjectConverter))] public class YldFile : GameFile, PackedFile { public ClothDictionary ClothDictionary { get; set; } public Dictionary Dict { get; set; } public string LoadException { get; set; } public YldFile() : base(null, GameFileType.Yld) { } public YldFile(RpfFileEntry entry) : base(entry, GameFileType.Yld) { } public void Load(byte[] data, RpfFileEntry entry) { Name = entry.Name; RpfFileEntry = entry; //Hash = entry.ShortNameHash; RpfResourceFileEntry resentry = entry as RpfResourceFileEntry; if (resentry == null) { throw new Exception("File entry wasn't a resource! (is it binary data?)"); } ResourceDataReader rd = null; try { rd = new ResourceDataReader(resentry, data); } catch (Exception ex) { //data = entry.File.DecompressBytes(data); //?? LoadException = ex.ToString(); } ClothDictionary = rd?.ReadBlock(); if (ClothDictionary != null) { Dict = new Dictionary(); int n = ClothDictionary.ClothNameHashes?.data_items?.Length ?? 0; for (int i = 0; i < n; i++) { if (i >= (ClothDictionary.Clothes?.data_items?.Length ?? 0)) break; var hash = ClothDictionary.ClothNameHashes.data_items[i]; var cloth = ClothDictionary.Clothes.data_items[i]; Dict[hash] = cloth; } } Loaded = true; } } }