using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { [TypeConverter(typeof(ExpandableObjectConverter))] public class YfdFile : GameFile, PackedFile { public FrameFilterDictionary FrameFilterDictionary { get; set; } public string LoadException { get; set; } public YfdFile() : base(null, GameFileType.Yfd) { } public YfdFile(RpfFileEntry entry) : base(entry, GameFileType.Yfd) { } public void Load(byte[] data, RpfFileEntry entry) { Name = entry.Name; RpfFileEntry = entry; //Hash = entry.ShortNameHash; RpfResourceFileEntry resentry = entry as RpfResourceFileEntry; if (resentry == null) { throw new Exception("File entry wasn't a resource! (is it binary data?)"); } ResourceDataReader rd = null; try { rd = new ResourceDataReader(resentry, data); } catch (Exception ex) { //data = entry.File.DecompressBytes(data); //?? LoadException = ex.ToString(); } FrameFilterDictionary = rd?.ReadBlock(); } } }