using SharpDX.Direct3D11; using SharpDX.DXGI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Device = SharpDX.Direct3D11.Device; using Buffer = SharpDX.Direct3D11.Buffer; using Resource = SharpDX.Direct3D11.Resource; using MapFlags = SharpDX.Direct3D11.MapFlags; using SharpDX.Mathematics.Interop; using SharpDX.Direct3D; namespace CodeWalker.Rendering { public static class DXUtility { public static Buffer CreateBuffer(Device device, int size, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags, ResourceOptionFlags miscFlags, int structByteStride) { BufferDescription desc = new BufferDescription(); desc.SizeInBytes = size; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CpuAccessFlags = cpuAccessFlags; desc.OptionFlags = miscFlags; desc.StructureByteStride = structByteStride; Buffer b = new Buffer(device, desc); //D3D11_SUBRESOURCE_DATA srd; //srd.pSysMem = data; //ComPtr b; //Try(DXManager::GetDevice()->CreateBuffer(&desc, data != nullptr? &srd : nullptr, &b), name); //DXManager::AddVramUsage(size); return b; } public static Texture2D CreateTexture2D(Device device, int width, int height, int mipLevels, int arraySize, Format format, int sampleCount, int sampleQuality, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags, ResourceOptionFlags miscFlags) { Texture2DDescription td = new Texture2DDescription(); td.Width = width; td.Height = height; td.MipLevels = mipLevels; td.ArraySize = arraySize; td.Format = format; td.SampleDescription = new SampleDescription(sampleCount, sampleQuality); td.Usage = usage; td.BindFlags = bindFlags; td.CpuAccessFlags = cpuAccessFlags; td.OptionFlags = miscFlags; Texture2D t = new Texture2D(device, td); return t; } //static ComPtr CreateTexture2D(UINT width, UINT height, UINT mipLevels, UINT arraySize, DXGI_FORMAT format, UINT sampleCount, UINT sampleQuality, D3D11_USAGE usage, UINT bindFlags, UINT cpuAccessFlags, UINT miscFlags, const void* data, const string& name) //{ // D3D11_TEXTURE2D_DESC td; // td.Width = width; // td.Height = height; // td.MipLevels = mipLevels; // td.ArraySize = arraySize; // td.Format = format; // td.SampleDesc.Count = sampleCount; // td.SampleDesc.Quality = sampleQuality; // td.Usage = usage; // td.BindFlags = bindFlags; // td.CPUAccessFlags = cpuAccessFlags; // td.MiscFlags = miscFlags; // D3D11_SUBRESOURCE_DATA srd; // srd.pSysMem = data; // srd.SysMemPitch = 1; // srd.SysMemSlicePitch = 0; // ComPtr t; // Try(DXManager::GetDevice()->CreateTexture2D(&td, data != nullptr ? &srd : nullptr, &t), name); // DXManager::AddVramUsage(ElementSize(format) * width * height * arraySize); // return t; //} public static SamplerState CreateSamplerState(Device device, TextureAddressMode addressU, TextureAddressMode addressV, TextureAddressMode addressW, RawColor4 border, Comparison comparisonFunc, Filter filter, int maxAnisotropy, float maxLOD, float minLOD, float mipLODBias) { SamplerStateDescription smpDesc = new SamplerStateDescription(); smpDesc.AddressU = addressU; smpDesc.AddressV = addressV; smpDesc.AddressW = addressW; smpDesc.BorderColor = border; smpDesc.ComparisonFunction = comparisonFunc; smpDesc.Filter = filter; smpDesc.MaximumAnisotropy = maxAnisotropy; smpDesc.MaximumLod = maxLOD; smpDesc.MinimumLod = minLOD; smpDesc.MipLodBias = mipLODBias; SamplerState smp = new SamplerState(device, smpDesc); return smp; } public static SamplerState CreateSamplerState(Device device, TextureAddressMode address, RawColor4 border, Comparison comparisonFunc, Filter filter, int maxAnisotropy, float maxLOD, float minLOD, float mipLODBias) { return CreateSamplerState(device, address, address, address, border, comparisonFunc, filter, maxAnisotropy, maxLOD, minLOD, mipLODBias); } public static ShaderResourceView CreateShaderResourceView(Device device, Resource resource, Format format, ShaderResourceViewDimension viewDimension, int mipLevels, int mostDetailedMip, int arraySize, int firstArraySlice) { ShaderResourceViewDescription srvd = new ShaderResourceViewDescription(); srvd.Format = format; srvd.Dimension = viewDimension; switch (viewDimension) { case ShaderResourceViewDimension.Buffer:// D3D11_SRV_DIMENSION_BUFFER: srvd.Buffer.ElementOffset = mipLevels; srvd.Buffer.ElementWidth = ElementSize(format); srvd.Buffer.ElementCount = arraySize; srvd.Buffer.FirstElement = firstArraySlice; break; case ShaderResourceViewDimension.Texture2D:// D3D11_SRV_DIMENSION_TEXTURE2D: srvd.Texture2D.MipLevels = mipLevels; srvd.Texture2D.MostDetailedMip = mostDetailedMip; break; case ShaderResourceViewDimension.Texture2DArray:// D3D11_SRV_DIMENSION_TEXTURE2DARRAY: srvd.Texture2DArray.MipLevels = mipLevels; srvd.Texture2DArray.MostDetailedMip = mostDetailedMip; srvd.Texture2DArray.ArraySize = arraySize; srvd.Texture2DArray.FirstArraySlice = firstArraySlice; break; case ShaderResourceViewDimension.TextureCube:// D3D11_SRV_DIMENSION_TEXTURECUBE: srvd.TextureCube.MipLevels = mipLevels; srvd.TextureCube.MostDetailedMip = mostDetailedMip; break; case ShaderResourceViewDimension.Texture3D:// D3D11_SRV_DIMENSION_TEXTURE3D: srvd.Texture3D.MipLevels = mipLevels; srvd.Texture3D.MostDetailedMip = mostDetailedMip; break; default: throw new Exception(); //not implemented.... } ShaderResourceView srv = new ShaderResourceView(device, resource, srvd); return srv; } public static UnorderedAccessView CreateUnorderedAccessView(Device device, Resource resource, Format format, UnorderedAccessViewDimension viewDimension, int firstElement, int numElements, UnorderedAccessViewBufferFlags flags, int mipSlice) { UnorderedAccessViewDescription uavd = new UnorderedAccessViewDescription(); uavd.Format = format; uavd.Dimension = viewDimension; switch(viewDimension) { case UnorderedAccessViewDimension.Texture1D: uavd.Texture1D.MipSlice = mipSlice; break; case UnorderedAccessViewDimension.Texture1DArray: uavd.Texture1DArray.MipSlice = mipSlice; uavd.Texture1DArray.ArraySize = numElements; uavd.Texture1DArray.FirstArraySlice = firstElement; break; case UnorderedAccessViewDimension.Texture2D: uavd.Texture2D.MipSlice = mipSlice; break; case UnorderedAccessViewDimension.Texture2DArray: uavd.Texture2DArray.MipSlice = mipSlice; uavd.Texture2DArray.ArraySize = numElements; uavd.Texture2DArray.FirstArraySlice = firstElement; break; case UnorderedAccessViewDimension.Texture3D: uavd.Texture3D.MipSlice = mipSlice; uavd.Texture3D.WSize = numElements; uavd.Texture3D.FirstWSlice = firstElement; break; case UnorderedAccessViewDimension.Buffer: uavd.Buffer.ElementCount = numElements; uavd.Buffer.FirstElement = firstElement; uavd.Buffer.Flags = flags; break; case UnorderedAccessViewDimension.Unknown: default: return null; } var uav = new UnorderedAccessView(device, resource, uavd); return uav; } public static RenderTargetView CreateRenderTargetView(Device device, Resource renderTarget, Format format, RenderTargetViewDimension viewDimension, int mipSlice, int arraySize, int firstArraySlice) { RenderTargetView rtv; RenderTargetViewDescription rtvd = new RenderTargetViewDescription(); rtvd.Format = format; rtvd.Dimension = viewDimension; switch(viewDimension) { case RenderTargetViewDimension.Buffer:// D3D11_RTV_DIMENSION_BUFFER: rtvd.Buffer.ElementOffset = mipSlice; rtvd.Buffer.ElementWidth = arraySize* ElementSize(format);// arraySize; //assume square buffer... is this the width? rtvd.Buffer.FirstElement = 0*ElementSize(format);//firstArraySlice; rtvd.Buffer.ElementCount = arraySize;//*arraySize*ElementSize(format); //does this represent the height?? break; case RenderTargetViewDimension.Texture2D:// D3D11_RTV_DIMENSION_TEXTURE2D: rtvd.Texture2D.MipSlice = mipSlice; break; case RenderTargetViewDimension.Texture2DArray:// D3D11_RTV_DIMENSION_TEXTURE2DARRAY: rtvd.Texture2DArray.MipSlice = mipSlice; rtvd.Texture2DArray.ArraySize = arraySize; rtvd.Texture2DArray.FirstArraySlice = firstArraySlice; break; case RenderTargetViewDimension.Texture2DMultisampled:// D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case RenderTargetViewDimension.Texture2DMultisampledArray:// D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: rtvd.Texture2DMSArray.ArraySize = arraySize; rtvd.Texture2DMSArray.FirstArraySlice = firstArraySlice; break; case RenderTargetViewDimension.Texture3D:// D3D11_RTV_DIMENSION_TEXTURE3D: rtvd.Texture3D.MipSlice = mipSlice; rtvd.Texture3D.DepthSliceCount = arraySize; rtvd.Texture3D.FirstDepthSlice = firstArraySlice; break; } rtv = new RenderTargetView(device, renderTarget, rtvd); return rtv; } public static DepthStencilView CreateDepthStencilView(Device device, Texture2D depthStencil, Format format, DepthStencilViewDimension viewDimension) { DepthStencilViewDescription dsvd = new DepthStencilViewDescription(); dsvd.Format = format; dsvd.Flags = 0; dsvd.Dimension = viewDimension; dsvd.Texture2D.MipSlice = 0; DepthStencilView dsv = new DepthStencilView(device, depthStencil, dsvd); return dsv; } public static DepthStencilView CreateDepthStencilView(Device device, Texture2D depthStencil, Format format, int arraySlice) { DepthStencilViewDescription dsvd = new DepthStencilViewDescription(); dsvd.Format = format; dsvd.Flags = 0; dsvd.Dimension = DepthStencilViewDimension.Texture2DArray;// D3D11_DSV_DIMENSION_TEXTURE2DARRAY; dsvd.Texture2DArray.ArraySize = 1; dsvd.Texture2DArray.FirstArraySlice = arraySlice; dsvd.Texture2DArray.MipSlice = 0; DepthStencilView dsv = new DepthStencilView(device, depthStencil, dsvd); return dsv; } public static DepthStencilState CreateDepthStencilState(Device device, bool depthEnable, DepthWriteMask writeMask, Comparison func, bool stencilEnable, byte stencilReadMask, byte stencilWriteMask, DepthStencilOperationDescription frontFace, DepthStencilOperationDescription backFace) { DepthStencilStateDescription dsd; dsd.IsDepthEnabled = depthEnable; dsd.DepthWriteMask = writeMask; dsd.DepthComparison = func; dsd.IsStencilEnabled = stencilEnable; dsd.StencilReadMask = stencilReadMask; dsd.StencilWriteMask = stencilWriteMask; dsd.FrontFace = frontFace; dsd.BackFace = backFace; DepthStencilState s = new DepthStencilState(device, dsd); return s; } public static DepthStencilState CreateDepthStencilState(Device device, bool depthEnable, DepthWriteMask writeMask) { DepthStencilOperationDescription frontFace = new DepthStencilOperationDescription(); DepthStencilOperationDescription backFace = new DepthStencilOperationDescription(); bool stencil = false;//depthEnable; byte rm = 0; byte wm = 0; if (stencil) { rm = 0xFF; wm = 0xFF; // Stencil operations if pixel is front-facing frontFace.FailOperation = StencilOperation.Keep;// D3D11_STENCIL_OP_KEEP; frontFace.DepthFailOperation = StencilOperation.Increment;// D3D11_STENCIL_OP_INCR; frontFace.PassOperation = StencilOperation.Keep;// D3D11_STENCIL_OP_KEEP; frontFace.Comparison = Comparison.Always;// D3D11_COMPARISON_ALWAYS; // Stencil operations if pixel is back-facing backFace.FailOperation = StencilOperation.Keep;// D3D11_STENCIL_OP_KEEP; backFace.DepthFailOperation = StencilOperation.Decrement;// D3D11_STENCIL_OP_DECR; backFace.PassOperation = StencilOperation.Keep;// D3D11_STENCIL_OP_KEEP; backFace.Comparison = Comparison.Always;// D3D11_COMPARISON_ALWAYS; } return CreateDepthStencilState(device, depthEnable, writeMask, Comparison.LessEqual, stencil, rm, wm, frontFace, backFace); } public static RasterizerState CreateRasterizerState(Device device, FillMode fillMode, CullMode cullMode, bool depthClipEnable, bool scissorEnable, bool multisampleEnable, int depthBias, float depthBiasClamp, float slopeScaledDepthBias) { RasterizerStateDescription drd = new RasterizerStateDescription(); drd.FillMode = fillMode; //D3D11_FILL_MODE FillMode; drd.CullMode = cullMode;//D3D11_CULL_MODE CullMode; drd.IsFrontCounterClockwise = false; //BOOL FrontCounterClockwise; drd.DepthBias = depthBias; //INT DepthBias; drd.DepthBiasClamp = depthBiasClamp;//FLOAT DepthBiasClamp; drd.SlopeScaledDepthBias = slopeScaledDepthBias;//FLOAT SlopeScaledDepthBias; drd.IsDepthClipEnabled = depthClipEnable;//BOOL DepthClipEnable; drd.IsScissorEnabled = scissorEnable;//BOOL ScissorEnable; drd.IsMultisampleEnabled = multisampleEnable;//BOOL MultisampleEnable; drd.IsAntialiasedLineEnabled = false;//BOOL AntialiasedLineEnable; RasterizerState rs = new RasterizerState(device, drd); return rs; } public static RasterizerState CreateRasterizerState(Device device, FillMode fillMode, CullMode cullMode, bool depthClipEnable, bool scissorEnable, bool multisampleEnable) { return CreateRasterizerState(device, fillMode, cullMode, depthClipEnable, scissorEnable, multisampleEnable, 0, 0.0f, 0.0f); } public static RasterizerState CreateRasterizerState(Device device, FillMode fillMode, CullMode cullMode, bool depthClipEnable, bool multisampleEnable) { return CreateRasterizerState(device, fillMode, cullMode, depthClipEnable, false, multisampleEnable); } public static RasterizerState CreateRasterizerState(Device device, bool depthClipEnable, bool multisampleEnable) { return CreateRasterizerState(device, FillMode.Solid, CullMode.Back, depthClipEnable, false, multisampleEnable); } public static BlendState CreateBlendState(Device device, bool blendEnable, BlendOperation op, BlendOption src, BlendOption dst, BlendOperation opAlpha, BlendOption srcAlpha, BlendOption dstAlpha, ColorWriteMaskFlags writeMask) { BlendStateDescription bsd = new BlendStateDescription(); //ZeroMemory(&bsd, sizeof(bsd)); bsd.RenderTarget[0].IsBlendEnabled = blendEnable; bsd.RenderTarget[0].BlendOperation = op; bsd.RenderTarget[0].SourceBlend = src; bsd.RenderTarget[0].DestinationBlend = dst; bsd.RenderTarget[0].AlphaBlendOperation = opAlpha; bsd.RenderTarget[0].SourceAlphaBlend = srcAlpha; bsd.RenderTarget[0].DestinationAlphaBlend = dstAlpha; bsd.RenderTarget[0].RenderTargetWriteMask = writeMask; BlendState bs = new BlendState(device, bsd); return bs; } public static int ElementSize(Format format) { //FormatHelper.SizeOfInBytes? switch (format) { case Format.R32G32B32A32_Typeless: case Format.R32G32B32A32_Float: case Format.R32G32B32A32_UInt: case Format.R32G32B32A32_SInt: return 16; case Format.R32G32B32_Typeless: case Format.R32G32B32_Float: case Format.R32G32B32_UInt: case Format.R32G32B32_SInt: return 12; case Format.R16G16B16A16_Typeless: case Format.R16G16B16A16_Float: case Format.R16G16B16A16_UNorm: case Format.R16G16B16A16_UInt: case Format.R16G16B16A16_SNorm: case Format.R16G16B16A16_SInt: case Format.R32G32_Typeless: case Format.R32G32_Float: case Format.R32G32_UInt: case Format.R32G32_SInt: case Format.R32G8X24_Typeless: case Format.D32_Float_S8X24_UInt: case Format.R32_Float_X8X24_Typeless: case Format.X32_Typeless_G8X24_UInt: return 8; case Format.R10G10B10A2_Typeless: case Format.R10G10B10A2_UNorm: case Format.R10G10B10A2_UInt: case Format.R11G11B10_Float: case Format.R8G8B8A8_Typeless: case Format.R8G8B8A8_UNorm: case Format.R8G8B8A8_UNorm_SRgb: case Format.R8G8B8A8_UInt: case Format.R8G8B8A8_SNorm: case Format.R8G8B8A8_SInt: case Format.R16G16_Typeless: case Format.R16G16_Float: case Format.R16G16_UNorm: case Format.R16G16_UInt: case Format.R16G16_SNorm: case Format.R16G16_SInt: case Format.R32_Typeless: case Format.D32_Float: case Format.R32_Float: case Format.R32_UInt: case Format.R32_SInt: case Format.R24G8_Typeless: case Format.D24_UNorm_S8_UInt: case Format.R24_UNorm_X8_Typeless: case Format.X24_Typeless_G8_UInt: case Format.B8G8R8A8_UNorm: case Format.B8G8R8X8_UNorm: return 4; case Format.R8G8_Typeless: case Format.R8G8_UNorm: case Format.R8G8_UInt: case Format.R8G8_SNorm: case Format.R8G8_SInt: case Format.R16_Typeless: case Format.R16_Float: case Format.D16_UNorm: case Format.R16_UNorm: case Format.R16_UInt: case Format.R16_SNorm: case Format.R16_SInt: case Format.B5G6R5_UNorm: case Format.B5G5R5A1_UNorm: return 2; case Format.R8_Typeless: case Format.R8_UNorm: case Format.R8_UInt: case Format.R8_SNorm: case Format.R8_SInt: case Format.A8_UNorm: return 1; // Compressed format; http://msdn2.microsoft.com/en-us/library/bb694531(VS.85).aspx case Format.BC2_Typeless: case Format.BC2_UNorm: case Format.BC2_UNorm_SRgb: case Format.BC3_Typeless: case Format.BC3_UNorm: case Format.BC3_UNorm_SRgb: case Format.BC5_Typeless: case Format.BC5_UNorm: case Format.BC5_SNorm: return 16; // Compressed format; http://msdn2.microsoft.com/en-us/library/bb694531(VS.85).aspx case Format.R1_UNorm: case Format.BC1_Typeless: case Format.BC1_UNorm: case Format.BC1_UNorm_SRgb: case Format.BC4_Typeless: case Format.BC4_UNorm: case Format.BC4_SNorm: return 8; // Compressed format; http://msdn2.microsoft.com/en-us/library/bb694531(VS.85).aspx case Format.R9G9B9E5_Sharedexp: return 4; // These are compressed, but bit-size information is unclear. case Format.R8G8_B8G8_UNorm: case Format.G8R8_G8B8_UNorm: return 4; case Format.Unknown: default: return 0; } } } }