using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeWalker.GameFiles { public class ResourceBuilder { protected const int RESOURCE_IDENT = 0x37435352; protected const int BASE_SIZE = 0x2000; private const int SKIP_SIZE = 512;//256;//64; private const int ALIGN_SIZE = 512;//64; public static void GetBlocks(IResourceBlock rootBlock, out IList sys, out IList gfx) { var systemBlocks = new HashSet(); var graphicBlocks = new HashSet(); var protectedBlocks = new List(); var stack = new Stack(); stack.Push(rootBlock); var processed = new HashSet(); processed.Add(rootBlock); while (stack.Count > 0) { var block = stack.Pop(); if (block == null) continue; if (block is IResourceSystemBlock) { if (!systemBlocks.Contains(block)) systemBlocks.Add(block); // for system blocks, also process references... var references = ((IResourceSystemBlock)block).GetReferences(); //Array.Reverse(references); foreach (var reference in references) if (!processed.Contains(reference)) { stack.Push(reference); processed.Add(reference); } var subs = new Stack(); foreach (var part in ((IResourceSystemBlock)block).GetParts()) subs.Push((IResourceSystemBlock)part.Item2); while (subs.Count > 0) { var sub = subs.Pop(); foreach (var x in sub.GetReferences()) if (!processed.Contains(x)) { stack.Push(x); processed.Add(x); } foreach (var x in sub.GetParts()) subs.Push((IResourceSystemBlock)x.Item2); protectedBlocks.Add(sub); } } else { if (!graphicBlocks.Contains(block)) graphicBlocks.Add(block); } } //var result = new List(); //result.AddRange(systemBlocks); //result.AddRange(graphicBlocks); //return result; // there are now sys-blocks in the list that actually // only substructures and therefore must not get // a new position! // -> remove them from the list foreach (var q in protectedBlocks) if (systemBlocks.Contains(q)) systemBlocks.Remove(q); sys = new List(); foreach (var s in systemBlocks) sys.Add(s); gfx = new List(); foreach (var s in graphicBlocks) gfx.Add(s); } public static void AssignPositions(IList blocks, uint basePosition, ref int pageSize, out int pageCount) { // find largest structure long largestBlockSize = 0; foreach (var block in blocks) { if (largestBlockSize < block.BlockLength) largestBlockSize = block.BlockLength; } // find minimum page size long currentPageSize = pageSize;// 0x2000; while (currentPageSize < largestBlockSize) currentPageSize *= 2; long currentPageCount; long currentPosition; while (true) { currentPageCount = 0; currentPosition = 0; // reset all positions foreach (var block in blocks) block.FilePosition = -1; foreach (var block in blocks) { if (block.FilePosition != -1) throw new Exception("Block was already assigned a position!"); //if (block.Length == 0) // throw new Exception("A length of 0 is not allowed!"); // check if new page is necessary... // if yes, add a new page and align to it long maxSpace = currentPageCount * currentPageSize - currentPosition; if (maxSpace < (block.BlockLength + SKIP_SIZE)) { currentPageCount++; currentPosition = currentPageSize * (currentPageCount - 1); } // set position block.FilePosition = basePosition + currentPosition; currentPosition += block.BlockLength + SKIP_SIZE; // align... if ((currentPosition % ALIGN_SIZE) != 0) currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE)); } // break if everything fits... if (currentPageCount < 128) break; currentPageSize *= 2; } pageSize = (int)currentPageSize; pageCount = (int)currentPageCount; } public static byte[] Build(ResourceFileBase fileBase, int version) { fileBase.FilePagesInfo = new ResourcePagesInfo(); IList systemBlocks; IList graphicBlocks; GetBlocks(fileBase, out systemBlocks, out graphicBlocks); int systemPageSize = BASE_SIZE;// *4; int systemPageCount; AssignPositions(systemBlocks, 0x50000000, ref systemPageSize, out systemPageCount); int graphicsPageSize = BASE_SIZE; int graphicsPageCount; AssignPositions(graphicBlocks, 0x60000000, ref graphicsPageSize, out graphicsPageCount); fileBase.FilePagesInfo.SystemPagesCount = 0; if (systemPageCount > 0) fileBase.FilePagesInfo.SystemPagesCount = 1; // (byte)systemPageCount; //1 fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageCount; var systemStream = new MemoryStream(); var graphicsStream = new MemoryStream(); var resourceWriter = new ResourceDataWriter(systemStream, graphicsStream); resourceWriter.Position = 0x50000000; foreach (var block in systemBlocks) { resourceWriter.Position = block.FilePosition; var pos_before = resourceWriter.Position; block.Write(resourceWriter); var pos_after = resourceWriter.Position; if ((pos_after - pos_before) != block.BlockLength) { throw new Exception("error in system length"); } } resourceWriter.Position = 0x60000000; foreach (var block in graphicBlocks) { resourceWriter.Position = block.FilePosition; var pos_before = resourceWriter.Position; block.Write(resourceWriter); var pos_after = resourceWriter.Position; if ((pos_after - pos_before) != block.BlockLength) { throw new Exception("error in graphics length"); } } var sysDataSize = systemPageCount * systemPageSize; var sysData = new byte[sysDataSize]; systemStream.Flush(); systemStream.Position = 0; systemStream.Read(sysData, 0, (int)systemStream.Length); var gfxDataSize = graphicsPageCount * graphicsPageSize; var gfxData = new byte[gfxDataSize]; graphicsStream.Flush(); graphicsStream.Position = 0; graphicsStream.Read(gfxData, 0, (int)graphicsStream.Length); uint uv = (uint)version; uint sv = (uv >> 4) & 0xF; uint gv = (uv >> 0) & 0xF; //uint sf = RpfResourceFileEntry.GetFlagsFromSize(sysDataSize, sv); //uint gf = RpfResourceFileEntry.GetFlagsFromSize(gfxDataSize, gv); //TODO: might be broken... uint sf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)systemPageCount, (uint)systemPageSize, sv); uint gf = RpfResourceFileEntry.GetFlagsFromBlocks((uint)graphicsPageCount, (uint)graphicsPageSize, gv); var tdatasize = sysDataSize + gfxDataSize; var tdata = new byte[tdatasize]; Buffer.BlockCopy(sysData, 0, tdata, 0, sysDataSize); Buffer.BlockCopy(gfxData, 0, tdata, sysDataSize, gfxDataSize); var cdata = Compress(tdata); var dataSize = 16 + cdata.Length;// sysDataSize + gfxDataSize; var data = new byte[dataSize]; byte[] h1 = BitConverter.GetBytes((uint)0x37435352); byte[] h2 = BitConverter.GetBytes((int)version); byte[] h3 = BitConverter.GetBytes(sf); byte[] h4 = BitConverter.GetBytes(gf); Buffer.BlockCopy(h1, 0, data, 0, 4); Buffer.BlockCopy(h2, 0, data, 4, 4); Buffer.BlockCopy(h3, 0, data, 8, 4); Buffer.BlockCopy(h4, 0, data, 12, 4); Buffer.BlockCopy(cdata, 0, data, 16, cdata.Length); //Buffer.BlockCopy(sysData, 0, data, 16, sysDataSize); //Buffer.BlockCopy(gfxData, 0, data, 16 + sysDataSize, gfxDataSize); return data; } public static byte[] AddResourceHeader(RpfResourceFileEntry entry, byte[] data) { if (data == null) return null; byte[] newdata = new byte[data.Length + 16]; byte[] h1 = BitConverter.GetBytes((uint)0x37435352); byte[] h2 = BitConverter.GetBytes(entry.Version); byte[] h3 = BitConverter.GetBytes(entry.SystemFlags); byte[] h4 = BitConverter.GetBytes(entry.GraphicsFlags); Buffer.BlockCopy(h1, 0, newdata, 0, 4); Buffer.BlockCopy(h2, 0, newdata, 4, 4); Buffer.BlockCopy(h3, 0, newdata, 8, 4); Buffer.BlockCopy(h4, 0, newdata, 12, 4); Buffer.BlockCopy(data, 0, newdata, 16, data.Length); return newdata; } public static byte[] Compress(byte[] data) { using (MemoryStream ms = new MemoryStream()) { DeflateStream ds = new DeflateStream(ms, CompressionMode.Compress, true); ds.Write(data, 0, data.Length); ds.Close(); byte[] deflated = ms.GetBuffer(); byte[] outbuf = new byte[ms.Length]; //need to copy to the right size buffer... Array.Copy(deflated, outbuf, outbuf.Length); return outbuf; } } public static byte[] Decompress(byte[] data) { using (MemoryStream ms = new MemoryStream(data)) { DeflateStream ds = new DeflateStream(ms, CompressionMode.Decompress); MemoryStream outstr = new MemoryStream(); ds.CopyTo(outstr); byte[] deflated = outstr.GetBuffer(); byte[] outbuf = new byte[outstr.Length]; //need to copy to the right size buffer... Array.Copy(deflated, outbuf, outbuf.Length); return outbuf; } } } }