Commit Graph

  • 0018c9bf4a Added LOD manager, improved shadows performance dexy 2019-12-08 05:42:06 +1100
  • 2171749b75 Added SRV to GpuTexture dexy 2019-12-07 02:51:46 +1100
  • 7d7f590b28 Updating PSO/XML conversion dexy 2019-12-07 01:33:27 +1100
  • ef64cb1da4 Fixed rendering of helpers in deferred mode dexy 2019-12-07 00:02:24 +1100
  • a4580090e1 Replaced meta pointer values with ulongs dexy 2019-12-06 23:53:03 +1100
  • 3e95efdb0e Change entity culling to use boxes instead of spheres dexy 2019-12-06 22:36:11 +1100
  • 5b0c8ab10b Fixed some items not being loaded into world map data store dexy 2019-12-05 21:56:48 +1100
  • ca4175d1cb Replaced world grid with quadtrees, improved loading speed of cutscenes dexy 2019-12-05 21:05:31 +1100
  • 6127e29fcb Interior lights improvements dexy 2019-12-05 15:04:00 +1100
  • bee8f0842e HD lights rendering in interiors dexy 2019-12-05 03:40:52 +1100
  • 90f885f463 Hardware MSAA support for deferred render dexy 2019-12-04 20:14:11 +1100
  • 0ed25e6d5d Refactored deferred lights code, and skipping SSAA when sample count is 1 dexy 2019-12-04 17:54:48 +1100
  • 7263ee2986 Added MSAA pass to deferred render dexy 2019-12-04 04:33:27 +1100
  • 71620f53d7 Fixed light falloff exponents dexy 2019-12-04 02:47:20 +1100
  • 605a01df3c Fixed light cone angles dexy 2019-12-04 01:28:58 +1100
  • 9a32bbd5ff Deferred shading dexy 2019-12-04 00:52:22 +1100
  • c29298b06c Finxed rendering issues due to reversed depth dexy 2019-12-01 20:47:16 +1100
  • 6ff648d9dc Reversed depth buffer dexy 2019-12-01 20:17:14 +1100
  • 2740486da0 Opening ytyp in project window now updating world view archetypes dexy 2019-12-01 17:31:44 +1100
  • 942af06052 Ped cloth using bone weights/indices dexy 2019-11-30 17:38:15 +1100
  • a67e995416 Cutscene peds legs fix dexy 2019-11-29 21:36:20 +1100
  • c2a3c9ee74 Ped clothes not exploding dexy 2019-11-29 20:47:11 +1100
  • e47cfaaa25 Slight improvement to .yld structs dexy 2019-11-28 18:41:00 +1100
  • 3ef72e7cdd Cutscene viewer using znear/zfar when animating camera dexy 2019-11-28 16:36:32 +1100
  • a4d2651efa Cutscene viewer now puts camera in correct place when not playing dexy 2019-11-28 16:02:13 +1100
  • 3acb99b996 Cutscene viewer hide models partially working dexy 2019-11-27 20:24:02 +1100
  • 819c525f4a Peds and weapons rendering support for multiple skeleton instances dexy 2019-11-27 15:01:43 +1100
  • 903f8873b5 Cutscene viewer displaying weapons dexy 2019-11-27 13:32:07 +1100
  • db674b4d10 Weapon rendering improvements dexy 2019-11-27 12:56:34 +1100
  • 34ef9056ed Cutscene viewer enable/disable models dexy 2019-11-26 23:35:08 +1100
  • a014298b0a Cutscene viewer vehicles dexy 2019-11-26 20:47:47 +1100
  • b781e2cb2b Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution dexy 2019-11-26 17:00:41 +1100
  • 4b85d7f9b3 Cutscene viewer ped variations dexy 2019-11-26 13:14:46 +1100
  • c71c037266 Cutscene viewer props using bone animations dexy 2019-11-26 04:57:21 +1100
  • 4ac826b891 Cutscene viewer loading and animating props dexy 2019-11-26 03:10:48 +1100
  • 4de9fbf8ab Cutscene viewer playback improvements dexy 2019-11-26 02:50:30 +1100
  • 0667a76b92 Cutscene viewer rendering peds dexy 2019-11-26 01:26:28 +1100
  • a4a478957e Cutscene viewer looping playback dexy 2019-11-25 22:00:01 +1100
  • 28e4e4660e Cutscene viewer showing subtitles on WorldForm dexy 2019-11-25 21:35:15 +1100
  • 7d718b7432 Cutscene viewer progress, Hash updates dexy 2019-11-25 20:44:16 +1100
  • f7c2227cd1 Reorganised some files dexy 2019-11-23 14:34:39 +1100
  • 415b443114 Cutscenes classes loading from XML dexy 2019-11-23 03:57:00 +1100
  • a2b1d1133c Added classes for cutscenes dexy 2019-11-22 23:29:09 +1100
  • cfffeacd57 Updated MetaNames dexy 2019-11-22 15:50:53 +1100
  • 5fa9e152e3 Added RPF Explorer .yed, .yfd, .yld generic support dexy 2019-11-22 00:34:27 +1100
  • bc2302bca8 Updated MetaNames dexy 2019-11-21 21:29:55 +1100
  • db9fd79a5c Play convertible roof animations in VehicleForm dexy 2019-11-21 20:26:46 +1100
  • 414758b8e1 Added root motion option to ModelForm dexy 2019-11-21 19:05:31 +1100
  • 539efb5781 Added ability to manually select animations in ModelForm dexy 2019-11-21 19:01:43 +1100
  • 4a01f40cdb Animations XML conversion progress dexy 2019-11-20 22:51:37 +1100
  • eb5a0bf57f Moved Shaders src to CodeWalker.Shaders Carmine Giugliano 2019-11-18 16:25:40 +0100
  • 69292fdc17 Removed unnecessary anims updating during playback dexy 2019-11-19 01:53:24 +1100
  • 5113f04f68 Bug fix for RPF explorer not exporting XML for YCDs dexy 2019-11-19 00:33:23 +1100
  • c412d220f2 Animations XML conversion progress dexy 2019-11-18 23:52:58 +1100
  • 58689f7f59 Animations XML conversion progress dexy 2019-11-18 05:10:55 +1100
  • bffb8fdff9 Populating Models and Textures tabs on PedsForm dexy 2019-11-17 23:53:53 +1100
  • 29071d1e4b Animations XML conversion progress dexy 2019-11-17 22:14:00 +1100
  • 9494dd6bf6 Animations XML conversion progress dexy 2019-11-16 03:18:23 +1100
  • 571d34409f Animations XML conversion dexy 2019-11-14 18:58:20 +1100
  • 38eda35bca dynamic generation of vertex layouts for GTAV vertex types Carmine Giugliano 2019-11-11 12:28:37 +0100
  • a0395ea9e0 Fix for leg jankyness. Added PBBNCCTTX shader dexy 2019-11-10 02:01:52 +1100
  • 7b40ff5631 Fix for crash with modded scenario files dexy 2019-11-09 21:10:06 +1100
  • 09b6fdaf4b Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) dexy 2019-11-09 21:07:41 +1100
  • d84b1cd7d8 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm dexy 2019-11-09 18:05:41 +1100
  • cf32c35edd Animations now playing sequences correctly dexy 2019-11-08 22:55:39 +1100
  • ee52af2224 Animation evaluation improvements dexy 2019-11-08 19:53:29 +1100
  • 75a126d08d Reset ped model to T pose when no animatino selected dexy 2019-11-08 18:58:56 +1100
  • 40a72a6c48 Animations playback improvement? dexy 2019-11-08 17:54:46 +1100
  • 52a4305688 Fix for hair rendering, update peds meta types to be expandable objects dexy 2019-11-08 14:22:10 +1100
  • c763c1158e Added new MetaNames dexy 2019-11-08 12:25:25 +1100
  • 79abe6ecd4 Added new MetaNames dexy 2019-11-08 04:17:07 +1100
  • 1a44ace99f Animation playback improvements dexy 2019-11-08 02:00:16 +1100
  • 40bf69ab1f Peds form progress, playing peds animations and loading some textures dexy 2019-11-07 23:14:39 +1100
  • 2c09301e6b Peds form progress, new MetaNames, ped ymt metas parsing dexy 2019-11-07 03:51:35 +1100
  • 12c584aa6b Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags dexy 2019-11-06 04:53:20 +1100
  • 2e7c387091 Added CalculateBoneHash method to Bone dexy 2019-11-05 21:13:04 +1100
  • abff64c91a New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone dexy 2019-11-05 20:47:10 +1100
  • 1579da4816 Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view dexy 2019-11-04 00:04:02 +1100
  • 043a2e3e50 Skin mesh now using correct bone transforms dexy 2019-11-03 22:43:39 +1100
  • cf501258cd Added vertex shaders for skin mesh support dexy 2019-11-03 06:25:20 +1100
  • 29145c8e5f Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. dexy 2019-11-02 22:53:54 +1100
  • 5e0260d1c6 Minor improvement to UV anims dexy 2019-11-02 20:40:14 +1100
  • da2a06632c Tidying up some unused properties of Sequence, and commenting out original parsing experiment dexy 2019-11-02 18:54:43 +1100
  • 2f89ed568c Fix loading some YCDs dexy 2019-11-02 18:37:21 +1100
  • 4ac6ca65f6 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc dexy 2019-11-02 18:14:36 +1100
  • 613e945d8f Experimental UV animations playing from YCD. (some air cons broken!) dexy 2019-11-02 06:46:45 +1100
  • 3523f9f913 Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed dexy 2019-11-01 22:51:39 +1100
  • 328f2702bc View/edit YND files as XML dexy 2019-11-01 20:30:29 +1100
  • 569c41b62f Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ dexy 2019-10-31 22:11:17 +1100
  • 33384a412a Deleted ancient MapForm files dexy 2019-10-31 19:11:10 +1100
  • 7031b6ffc6 Fix for MLO Instance rotations dexy 2019-10-31 19:01:06 +1100
  • 247d5a3856 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. dexy 2019-10-31 17:11:12 +1100
  • f9282b0212 Hopefully fix for Folder Select dialog not showing the correct autodetected path dexy 2019-10-31 15:24:57 +1100
  • 9e0e804618 Merged changes to YcdForm - export .onim (experimental) dexy 2019-10-31 15:01:20 +1100
  • bc6d9ff05d Merged upgrades to Clip and YcdFile dexy 2019-10-31 14:56:40 +1100
  • f0bb9d6ec5 Changed to more reusable methods PNWParksFan 2019-10-27 23:39:25 -0700
  • 59d686eb2f Added detection of OIV path for increased conversion PNWParksFan 2019-10-27 23:28:15 -0700
  • af71aa3dac Added auto-detection of GTA V folder from registry PNWParksFan 2019-10-27 23:15:56 -0700
  • eab135f876 codewalkercore/archetype: portals objects deletion pichotm 2019-10-25 21:20:32 -0400
  • 26a51fb1ec added ped modelset fix PNWParksFan 2019-09-08 22:58:58 -0700