Commit Graph

  • 17b961aa26 Collisions editing beginnings dexy 2020-01-02 00:16:49 +1100
  • 5ec1f37877 YnvBuilder support for vehicles dexy 2020-01-01 14:40:38 +1100
  • 8fefe7ecf2 Collisions selection improvements dexy 2020-01-01 00:00:04 +1100
  • f26aca6e2d Improved mouse selection in collisions mode dexy 2019-12-30 18:05:02 +1100
  • 3d6f4099c1 XML/RBF conversion improvements dexy 2019-12-30 16:37:29 +1100
  • ad8f5c75e3 XML/RBF conversion dexy 2019-12-30 05:23:09 +1100
  • ec3258e8b8 MLO editing progress dexy 2019-12-30 00:56:29 +1100
  • 24a2b0b3dd Updated MetaNames dexy 2019-12-29 12:09:23 +1100
  • 379e0141d1 Fix for ymap XML not displaying dexy 2019-12-29 10:47:36 +1100
  • fc6613a214 MLO editing progress dexy 2019-12-28 23:24:36 +1100
  • 01392aea41 MLO editing progress dexy 2019-12-28 16:01:09 +1100
  • 48a6193465 MLO editing progress dexy 2019-12-28 04:08:45 +1100
  • 798b68c23f Fix for crash when changing entity archetypes dexy 2019-12-27 20:33:13 +1100
  • 6f248880ed Fix for add/remove entities not applying to world view dexy 2019-12-15 15:40:00 +1100
  • ef3590425f Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware dexy 2019-12-14 19:52:04 +1100
  • 0997c71fb8 Fixed capsule lights rendering dexy 2019-12-12 22:21:18 +1100
  • 11dff7e687 Using culling planes in entity lights dexy 2019-12-12 18:37:39 +1100
  • 6520bfb1c4 Fixed crash on AMD, unbinding lights buffers after use. dexy 2019-12-12 03:18:33 +1100
  • a200087385 Added DataSize calculation to RenderableLODLights dexy 2019-12-12 01:32:07 +1100
  • 7517deadb2 Changed Distant LOD Lights checkbox into LOD Lights checkbox dexy 2019-12-12 00:35:00 +1100
  • 49fac5c865 Fixed LODs culling issue dexy 2019-12-11 22:38:59 +1100
  • 011ec0d8f1 Support for normal_only and spec_only decals in deferred mode dexy 2019-12-11 21:38:40 +1100
  • 01b3b79a2e Improved XInput controls dexy 2019-12-11 18:46:36 +1100
  • 36cde66727 Prevent falling under the map in first person mode dexy 2019-12-11 17:53:34 +1100
  • 7280b2a39e Fix for LODs glitch dexy 2019-12-11 17:15:02 +1100
  • 074b896f04 Removed alpha batches from shadow casters dexy 2019-12-11 17:03:52 +1100
  • bf24f7b73f Improved GameFileCache memory usage dexy 2019-12-11 00:31:56 +1100
  • 2d41360b4c Collision detection refactoring and improvements dexy 2019-12-10 18:33:45 +1100
  • be649d5b93 Collision detection refactoring and improvements dexy 2019-12-09 22:33:36 +1100
  • 4c6458b4cb Collisions rendering improvements and bug fixes dexy 2019-12-09 17:06:59 +1100
  • 07aa3cf759 First person xbox control adjustment (left trigger boost) dexy 2019-12-09 11:24:43 +1100
  • 4df251ead0 LOD manager immersion improvement dexy 2019-12-09 00:41:35 +1100
  • 9df18a290a LOD manager performance improvements dexy 2019-12-08 18:40:09 +1100
  • 0018c9bf4a Added LOD manager, improved shadows performance dexy 2019-12-08 05:42:06 +1100
  • 2171749b75 Added SRV to GpuTexture dexy 2019-12-07 02:51:46 +1100
  • 7d7f590b28 Updating PSO/XML conversion dexy 2019-12-07 01:33:27 +1100
  • ef64cb1da4 Fixed rendering of helpers in deferred mode dexy 2019-12-07 00:02:24 +1100
  • a4580090e1 Replaced meta pointer values with ulongs dexy 2019-12-06 23:53:03 +1100
  • 3e95efdb0e Change entity culling to use boxes instead of spheres dexy 2019-12-06 22:36:11 +1100
  • 5b0c8ab10b Fixed some items not being loaded into world map data store dexy 2019-12-05 21:56:48 +1100
  • ca4175d1cb Replaced world grid with quadtrees, improved loading speed of cutscenes dexy 2019-12-05 21:05:31 +1100
  • 6127e29fcb Interior lights improvements dexy 2019-12-05 15:04:00 +1100
  • bee8f0842e HD lights rendering in interiors dexy 2019-12-05 03:40:52 +1100
  • 90f885f463 Hardware MSAA support for deferred render dexy 2019-12-04 20:14:11 +1100
  • 0ed25e6d5d Refactored deferred lights code, and skipping SSAA when sample count is 1 dexy 2019-12-04 17:54:48 +1100
  • 7263ee2986 Added MSAA pass to deferred render dexy 2019-12-04 04:33:27 +1100
  • 71620f53d7 Fixed light falloff exponents dexy 2019-12-04 02:47:20 +1100
  • 605a01df3c Fixed light cone angles dexy 2019-12-04 01:28:58 +1100
  • 9a32bbd5ff Deferred shading dexy 2019-12-04 00:52:22 +1100
  • c29298b06c Finxed rendering issues due to reversed depth dexy 2019-12-01 20:47:16 +1100
  • 6ff648d9dc Reversed depth buffer dexy 2019-12-01 20:17:14 +1100
  • 2740486da0 Opening ytyp in project window now updating world view archetypes dexy 2019-12-01 17:31:44 +1100
  • 942af06052 Ped cloth using bone weights/indices dexy 2019-11-30 17:38:15 +1100
  • a67e995416 Cutscene peds legs fix dexy 2019-11-29 21:36:20 +1100
  • c2a3c9ee74 Ped clothes not exploding dexy 2019-11-29 20:47:11 +1100
  • e47cfaaa25 Slight improvement to .yld structs dexy 2019-11-28 18:41:00 +1100
  • 3ef72e7cdd Cutscene viewer using znear/zfar when animating camera dexy 2019-11-28 16:36:32 +1100
  • a4d2651efa Cutscene viewer now puts camera in correct place when not playing dexy 2019-11-28 16:02:13 +1100
  • 3acb99b996 Cutscene viewer hide models partially working dexy 2019-11-27 20:24:02 +1100
  • 819c525f4a Peds and weapons rendering support for multiple skeleton instances dexy 2019-11-27 15:01:43 +1100
  • 903f8873b5 Cutscene viewer displaying weapons dexy 2019-11-27 13:32:07 +1100
  • db674b4d10 Weapon rendering improvements dexy 2019-11-27 12:56:34 +1100
  • 34ef9056ed Cutscene viewer enable/disable models dexy 2019-11-26 23:35:08 +1100
  • a014298b0a Cutscene viewer vehicles dexy 2019-11-26 20:47:47 +1100
  • b781e2cb2b Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution dexy 2019-11-26 17:00:41 +1100
  • 4b85d7f9b3 Cutscene viewer ped variations dexy 2019-11-26 13:14:46 +1100
  • c71c037266 Cutscene viewer props using bone animations dexy 2019-11-26 04:57:21 +1100
  • 4ac826b891 Cutscene viewer loading and animating props dexy 2019-11-26 03:10:48 +1100
  • 4de9fbf8ab Cutscene viewer playback improvements dexy 2019-11-26 02:50:30 +1100
  • 0667a76b92 Cutscene viewer rendering peds dexy 2019-11-26 01:26:28 +1100
  • a4a478957e Cutscene viewer looping playback dexy 2019-11-25 22:00:01 +1100
  • 28e4e4660e Cutscene viewer showing subtitles on WorldForm dexy 2019-11-25 21:35:15 +1100
  • 7d718b7432 Cutscene viewer progress, Hash updates dexy 2019-11-25 20:44:16 +1100
  • f7c2227cd1 Reorganised some files dexy 2019-11-23 14:34:39 +1100
  • 415b443114 Cutscenes classes loading from XML dexy 2019-11-23 03:57:00 +1100
  • a2b1d1133c Added classes for cutscenes dexy 2019-11-22 23:29:09 +1100
  • cfffeacd57 Updated MetaNames dexy 2019-11-22 15:50:53 +1100
  • 5fa9e152e3 Added RPF Explorer .yed, .yfd, .yld generic support dexy 2019-11-22 00:34:27 +1100
  • bc2302bca8 Updated MetaNames dexy 2019-11-21 21:29:55 +1100
  • db9fd79a5c Play convertible roof animations in VehicleForm dexy 2019-11-21 20:26:46 +1100
  • 414758b8e1 Added root motion option to ModelForm dexy 2019-11-21 19:05:31 +1100
  • 539efb5781 Added ability to manually select animations in ModelForm dexy 2019-11-21 19:01:43 +1100
  • 4a01f40cdb Animations XML conversion progress dexy 2019-11-20 22:51:37 +1100
  • eb5a0bf57f Moved Shaders src to CodeWalker.Shaders Carmine Giugliano 2019-11-18 16:25:40 +0100
  • 69292fdc17 Removed unnecessary anims updating during playback dexy 2019-11-19 01:53:24 +1100
  • 5113f04f68 Bug fix for RPF explorer not exporting XML for YCDs dexy 2019-11-19 00:33:23 +1100
  • c412d220f2 Animations XML conversion progress dexy 2019-11-18 23:52:58 +1100
  • 58689f7f59 Animations XML conversion progress dexy 2019-11-18 05:10:55 +1100
  • bffb8fdff9 Populating Models and Textures tabs on PedsForm dexy 2019-11-17 23:53:53 +1100
  • 29071d1e4b Animations XML conversion progress dexy 2019-11-17 22:14:00 +1100
  • 9494dd6bf6 Animations XML conversion progress dexy 2019-11-16 03:18:23 +1100
  • 571d34409f Animations XML conversion dexy 2019-11-14 18:58:20 +1100
  • 38eda35bca dynamic generation of vertex layouts for GTAV vertex types Carmine Giugliano 2019-11-11 12:28:37 +0100
  • a0395ea9e0 Fix for leg jankyness. Added PBBNCCTTX shader dexy 2019-11-10 02:01:52 +1100
  • 7b40ff5631 Fix for crash with modded scenario files dexy 2019-11-09 21:10:06 +1100
  • 09b6fdaf4b Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) dexy 2019-11-09 21:07:41 +1100
  • d84b1cd7d8 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm dexy 2019-11-09 18:05:41 +1100
  • cf32c35edd Animations now playing sequences correctly dexy 2019-11-08 22:55:39 +1100
  • ee52af2224 Animation evaluation improvements dexy 2019-11-08 19:53:29 +1100
  • 75a126d08d Reset ped model to T pose when no animatino selected dexy 2019-11-08 18:58:56 +1100