Commit Graph

  • 36cde66727 Prevent falling under the map in first person mode dexy 2019-12-11 17:53:34 +1100
  • 7280b2a39e Fix for LODs glitch dexy 2019-12-11 17:15:02 +1100
  • 074b896f04 Removed alpha batches from shadow casters dexy 2019-12-11 17:03:52 +1100
  • bf24f7b73f Improved GameFileCache memory usage dexy 2019-12-11 00:31:56 +1100
  • 2d41360b4c Collision detection refactoring and improvements dexy 2019-12-10 18:33:45 +1100
  • be649d5b93 Collision detection refactoring and improvements dexy 2019-12-09 22:33:36 +1100
  • 4c6458b4cb Collisions rendering improvements and bug fixes dexy 2019-12-09 17:06:59 +1100
  • 07aa3cf759 First person xbox control adjustment (left trigger boost) dexy 2019-12-09 11:24:43 +1100
  • 4df251ead0 LOD manager immersion improvement dexy 2019-12-09 00:41:35 +1100
  • 9df18a290a LOD manager performance improvements dexy 2019-12-08 18:40:09 +1100
  • 0018c9bf4a Added LOD manager, improved shadows performance dexy 2019-12-08 05:42:06 +1100
  • 2171749b75 Added SRV to GpuTexture dexy 2019-12-07 02:51:46 +1100
  • 7d7f590b28 Updating PSO/XML conversion dexy 2019-12-07 01:33:27 +1100
  • ef64cb1da4 Fixed rendering of helpers in deferred mode dexy 2019-12-07 00:02:24 +1100
  • a4580090e1 Replaced meta pointer values with ulongs dexy 2019-12-06 23:53:03 +1100
  • 3e95efdb0e Change entity culling to use boxes instead of spheres dexy 2019-12-06 22:36:11 +1100
  • 5b0c8ab10b Fixed some items not being loaded into world map data store dexy 2019-12-05 21:56:48 +1100
  • ca4175d1cb Replaced world grid with quadtrees, improved loading speed of cutscenes dexy 2019-12-05 21:05:31 +1100
  • 6127e29fcb Interior lights improvements dexy 2019-12-05 15:04:00 +1100
  • bee8f0842e HD lights rendering in interiors dexy 2019-12-05 03:40:52 +1100
  • 90f885f463 Hardware MSAA support for deferred render dexy 2019-12-04 20:14:11 +1100
  • 0ed25e6d5d Refactored deferred lights code, and skipping SSAA when sample count is 1 dexy 2019-12-04 17:54:48 +1100
  • 7263ee2986 Added MSAA pass to deferred render dexy 2019-12-04 04:33:27 +1100
  • 71620f53d7 Fixed light falloff exponents dexy 2019-12-04 02:47:20 +1100
  • 605a01df3c Fixed light cone angles dexy 2019-12-04 01:28:58 +1100
  • 9a32bbd5ff Deferred shading dexy 2019-12-04 00:52:22 +1100
  • c29298b06c Finxed rendering issues due to reversed depth dexy 2019-12-01 20:47:16 +1100
  • 6ff648d9dc Reversed depth buffer dexy 2019-12-01 20:17:14 +1100
  • 2740486da0 Opening ytyp in project window now updating world view archetypes dexy 2019-12-01 17:31:44 +1100
  • 942af06052 Ped cloth using bone weights/indices dexy 2019-11-30 17:38:15 +1100
  • a67e995416 Cutscene peds legs fix dexy 2019-11-29 21:36:20 +1100
  • c2a3c9ee74 Ped clothes not exploding dexy 2019-11-29 20:47:11 +1100
  • e47cfaaa25 Slight improvement to .yld structs dexy 2019-11-28 18:41:00 +1100
  • 3ef72e7cdd Cutscene viewer using znear/zfar when animating camera dexy 2019-11-28 16:36:32 +1100
  • a4d2651efa Cutscene viewer now puts camera in correct place when not playing dexy 2019-11-28 16:02:13 +1100
  • 3acb99b996 Cutscene viewer hide models partially working dexy 2019-11-27 20:24:02 +1100
  • 819c525f4a Peds and weapons rendering support for multiple skeleton instances dexy 2019-11-27 15:01:43 +1100
  • 903f8873b5 Cutscene viewer displaying weapons dexy 2019-11-27 13:32:07 +1100
  • db674b4d10 Weapon rendering improvements dexy 2019-11-27 12:56:34 +1100
  • 34ef9056ed Cutscene viewer enable/disable models dexy 2019-11-26 23:35:08 +1100
  • a014298b0a Cutscene viewer vehicles dexy 2019-11-26 20:47:47 +1100
  • b781e2cb2b Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution dexy 2019-11-26 17:00:41 +1100
  • 4b85d7f9b3 Cutscene viewer ped variations dexy 2019-11-26 13:14:46 +1100
  • c71c037266 Cutscene viewer props using bone animations dexy 2019-11-26 04:57:21 +1100
  • 4ac826b891 Cutscene viewer loading and animating props dexy 2019-11-26 03:10:48 +1100
  • 4de9fbf8ab Cutscene viewer playback improvements dexy 2019-11-26 02:50:30 +1100
  • 0667a76b92 Cutscene viewer rendering peds dexy 2019-11-26 01:26:28 +1100
  • a4a478957e Cutscene viewer looping playback dexy 2019-11-25 22:00:01 +1100
  • 28e4e4660e Cutscene viewer showing subtitles on WorldForm dexy 2019-11-25 21:35:15 +1100
  • 7d718b7432 Cutscene viewer progress, Hash updates dexy 2019-11-25 20:44:16 +1100
  • f7c2227cd1 Reorganised some files dexy 2019-11-23 14:34:39 +1100
  • 415b443114 Cutscenes classes loading from XML dexy 2019-11-23 03:57:00 +1100
  • a2b1d1133c Added classes for cutscenes dexy 2019-11-22 23:29:09 +1100
  • cfffeacd57 Updated MetaNames dexy 2019-11-22 15:50:53 +1100
  • 5fa9e152e3 Added RPF Explorer .yed, .yfd, .yld generic support dexy 2019-11-22 00:34:27 +1100
  • bc2302bca8 Updated MetaNames dexy 2019-11-21 21:29:55 +1100
  • db9fd79a5c Play convertible roof animations in VehicleForm dexy 2019-11-21 20:26:46 +1100
  • 414758b8e1 Added root motion option to ModelForm dexy 2019-11-21 19:05:31 +1100
  • 539efb5781 Added ability to manually select animations in ModelForm dexy 2019-11-21 19:01:43 +1100
  • 4a01f40cdb Animations XML conversion progress dexy 2019-11-20 22:51:37 +1100
  • eb5a0bf57f Moved Shaders src to CodeWalker.Shaders Carmine Giugliano 2019-11-18 16:25:40 +0100
  • 69292fdc17 Removed unnecessary anims updating during playback dexy 2019-11-19 01:53:24 +1100
  • 5113f04f68 Bug fix for RPF explorer not exporting XML for YCDs dexy 2019-11-19 00:33:23 +1100
  • c412d220f2 Animations XML conversion progress dexy 2019-11-18 23:52:58 +1100
  • 58689f7f59 Animations XML conversion progress dexy 2019-11-18 05:10:55 +1100
  • bffb8fdff9 Populating Models and Textures tabs on PedsForm dexy 2019-11-17 23:53:53 +1100
  • 29071d1e4b Animations XML conversion progress dexy 2019-11-17 22:14:00 +1100
  • 9494dd6bf6 Animations XML conversion progress dexy 2019-11-16 03:18:23 +1100
  • 571d34409f Animations XML conversion dexy 2019-11-14 18:58:20 +1100
  • 38eda35bca dynamic generation of vertex layouts for GTAV vertex types Carmine Giugliano 2019-11-11 12:28:37 +0100
  • a0395ea9e0 Fix for leg jankyness. Added PBBNCCTTX shader dexy 2019-11-10 02:01:52 +1100
  • 7b40ff5631 Fix for crash with modded scenario files dexy 2019-11-09 21:10:06 +1100
  • 09b6fdaf4b Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) dexy 2019-11-09 21:07:41 +1100
  • d84b1cd7d8 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm dexy 2019-11-09 18:05:41 +1100
  • cf32c35edd Animations now playing sequences correctly dexy 2019-11-08 22:55:39 +1100
  • ee52af2224 Animation evaluation improvements dexy 2019-11-08 19:53:29 +1100
  • 75a126d08d Reset ped model to T pose when no animatino selected dexy 2019-11-08 18:58:56 +1100
  • 40a72a6c48 Animations playback improvement? dexy 2019-11-08 17:54:46 +1100
  • 52a4305688 Fix for hair rendering, update peds meta types to be expandable objects dexy 2019-11-08 14:22:10 +1100
  • c763c1158e Added new MetaNames dexy 2019-11-08 12:25:25 +1100
  • 79abe6ecd4 Added new MetaNames dexy 2019-11-08 04:17:07 +1100
  • 1a44ace99f Animation playback improvements dexy 2019-11-08 02:00:16 +1100
  • 40bf69ab1f Peds form progress, playing peds animations and loading some textures dexy 2019-11-07 23:14:39 +1100
  • 2c09301e6b Peds form progress, new MetaNames, ped ymt metas parsing dexy 2019-11-07 03:51:35 +1100
  • 12c584aa6b Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags dexy 2019-11-06 04:53:20 +1100
  • 2e7c387091 Added CalculateBoneHash method to Bone dexy 2019-11-05 21:13:04 +1100
  • abff64c91a New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone dexy 2019-11-05 20:47:10 +1100
  • 1579da4816 Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view dexy 2019-11-04 00:04:02 +1100
  • 043a2e3e50 Skin mesh now using correct bone transforms dexy 2019-11-03 22:43:39 +1100
  • cf501258cd Added vertex shaders for skin mesh support dexy 2019-11-03 06:25:20 +1100
  • 29145c8e5f Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. dexy 2019-11-02 22:53:54 +1100
  • 5e0260d1c6 Minor improvement to UV anims dexy 2019-11-02 20:40:14 +1100
  • da2a06632c Tidying up some unused properties of Sequence, and commenting out original parsing experiment dexy 2019-11-02 18:54:43 +1100
  • 2f89ed568c Fix loading some YCDs dexy 2019-11-02 18:37:21 +1100
  • 4ac6ca65f6 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc dexy 2019-11-02 18:14:36 +1100
  • 613e945d8f Experimental UV animations playing from YCD. (some air cons broken!) dexy 2019-11-02 06:46:45 +1100
  • 3523f9f913 Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed dexy 2019-11-01 22:51:39 +1100
  • 328f2702bc View/edit YND files as XML dexy 2019-11-01 20:30:29 +1100
  • 569c41b62f Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ dexy 2019-10-31 22:11:17 +1100
  • 33384a412a Deleted ancient MapForm files dexy 2019-10-31 19:11:10 +1100