Commit Graph

13 Commits

Author SHA1 Message Date
dexy
bec16ea42d YDR/YDD/XML conversion 2020-01-20 02:08:04 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
dead879d99 Weapon rendering improvements 2019-11-27 12:56:34 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67 Animations XML conversion 2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3 dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
dexy
03fa5575bf Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) 2019-11-09 21:07:41 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
dexy
7660a228eb Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00
dexyfex
a85eb257be Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00
dexyfex
a8243c3e0e R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00