dexy
|
bec16ea42d
|
YDR/YDD/XML conversion
|
2020-01-20 02:08:04 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
dead879d99
|
Weapon rendering improvements
|
2019-11-27 12:56:34 +11:00 |
|
dexy
|
91873ea87a
|
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
|
2019-11-26 17:00:41 +11:00 |
|
dexyfex
|
7be446cf04
|
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
|
2019-11-14 19:30:13 +11:00 |
|
dexy
|
7e43271a67
|
Animations XML conversion
|
2019-11-14 18:58:20 +11:00 |
|
Carmine Giugliano
|
68bba817d3
|
dynamic generation of vertex layouts for GTAV vertex types
|
2019-11-11 12:28:37 +01:00 |
|
dexy
|
03fa5575bf
|
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
|
2019-11-09 21:07:41 +11:00 |
|
dexy
|
6be0d5cb30
|
Skin mesh now using correct bone transforms
|
2019-11-03 22:43:39 +11:00 |
|
dexy
|
4834b8c520
|
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
|
2019-10-31 17:11:12 +11:00 |
|
dexy
|
7660a228eb
|
Renamed skin vertex types and adjusted vertex layouts
|
2018-12-21 20:11:28 +11:00 |
|
dexyfex
|
a85eb257be
|
Rendering support for missing/new vertex type used by some vehicles
|
2018-03-17 01:03:37 +11:00 |
|
dexyfex
|
a8243c3e0e
|
R26_dev8 - First public commit
|
2017-09-21 20:33:05 +10:00 |
|