Niek Schoemaker
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aed7a1e051
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Performance optimalizations and refactoring
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2023-10-27 21:31:09 +02:00 |
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dexy
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5426ceada8
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Fix for lodlights intensity
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2021-05-04 18:42:41 +10:00 |
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dexy
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5ebda6f0bb
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HD lights rendering in exterior and lodlights switching, lights falloff fix
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2021-05-03 22:59:31 +10:00 |
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dexy
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77e036e750
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Spot lights geometry improvement, LodLights cone angles and game crash fixes
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2021-05-01 21:17:43 +10:00 |
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dexy
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5ab2a3b5de
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Update CodeWalker.Shaders to VS2019 - Platform Toolset and Windows Platform update
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2020-02-24 18:21:29 +11:00 |
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dexy
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6becfaea95
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Fixed capsule lights rendering
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2019-12-12 22:21:18 +11:00 |
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dexy
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66b512e8b6
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Using culling planes in entity lights
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2019-12-12 18:37:39 +11:00 |
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dexy
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968a611aa9
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Support for normal_only and spec_only decals in deferred mode
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2019-12-11 21:38:40 +11:00 |
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dexy
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6c76726131
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Added LOD manager, improved shadows performance
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2019-12-08 05:42:06 +11:00 |
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dexy
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d59663d87e
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Interior lights improvements
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2019-12-05 15:04:00 +11:00 |
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dexy
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c6aa4c7baf
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HD lights rendering in interiors
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2019-12-05 03:40:52 +11:00 |
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dexy
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f333e64812
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Hardware MSAA support for deferred render
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2019-12-04 20:14:11 +11:00 |
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dexy
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152d439f89
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Refactored deferred lights code, and skipping SSAA when sample count is 1
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2019-12-04 17:54:48 +11:00 |
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dexy
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1843d70652
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Added MSAA pass to deferred render
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2019-12-04 04:33:27 +11:00 |
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dexy
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21ed53e00f
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Fixed light falloff exponents
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2019-12-04 02:47:20 +11:00 |
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dexy
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f22826ea94
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Fixed light cone angles
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2019-12-04 01:28:58 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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755477590d
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Finxed rendering issues due to reversed depth
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2019-12-01 20:47:16 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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dead879d99
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Weapon rendering improvements
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2019-11-27 12:56:34 +11:00 |
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Carmine Giugliano
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2013535aec
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Moved Shaders src to CodeWalker.Shaders
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2019-11-18 16:25:40 +01:00 |
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