dexy
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93e5084ab9
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Removed alpha batches from shadow casters
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2019-12-11 17:03:52 +11:00 |
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dexy
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b187ad919b
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LOD manager performance improvements
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2019-12-08 18:40:09 +11:00 |
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dexy
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6c76726131
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Added LOD manager, improved shadows performance
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2019-12-08 05:42:06 +11:00 |
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dexy
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5fb8d25770
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Fixed rendering of helpers in deferred mode
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2019-12-07 00:02:24 +11:00 |
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dexy
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c6aa4c7baf
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HD lights rendering in interiors
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2019-12-05 03:40:52 +11:00 |
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dexy
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152d439f89
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Refactored deferred lights code, and skipping SSAA when sample count is 1
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2019-12-04 17:54:48 +11:00 |
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dexy
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1843d70652
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Added MSAA pass to deferred render
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2019-12-04 04:33:27 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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442d623302
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Reversed depth buffer
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2019-12-01 20:17:14 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexy
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801d530d78
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Slightly improved newer vehicles rendering
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2018-12-21 22:37:55 +11:00 |
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dexyfex
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a85eb257be
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Rendering support for missing/new vertex type used by some vehicles
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2018-03-17 01:03:37 +11:00 |
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dexyfex
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52e4b2f20b
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R29 - Added AwcForm WIP warning, tweaked paths depth clipping, updated todo
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2018-03-14 22:54:18 +11:00 |
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dexyfex
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761278fd0b
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Navmesh/paths rendering depth bias, navmesh points and portals now selectable
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2018-03-12 04:42:20 +11:00 |
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dexyfex
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de582fee02
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RenderWorld cleanup, Shadowmap cleanup + improvements
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2018-01-03 15:25:20 +11:00 |
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dexyfex
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77e9c0566f
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Refactored rendering and input code, added show skeletons option to WorldForm
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2018-01-02 07:52:54 +11:00 |
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dexyfex
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a8243c3e0e
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
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