dexy
|
6becfaea95
|
Fixed capsule lights rendering
|
2019-12-12 22:21:18 +11:00 |
|
dexy
|
66b512e8b6
|
Using culling planes in entity lights
|
2019-12-12 18:37:39 +11:00 |
|
dexy
|
968a611aa9
|
Support for normal_only and spec_only decals in deferred mode
|
2019-12-11 21:38:40 +11:00 |
|
dexy
|
6c76726131
|
Added LOD manager, improved shadows performance
|
2019-12-08 05:42:06 +11:00 |
|
dexy
|
d59663d87e
|
Interior lights improvements
|
2019-12-05 15:04:00 +11:00 |
|
dexy
|
c6aa4c7baf
|
HD lights rendering in interiors
|
2019-12-05 03:40:52 +11:00 |
|
dexy
|
f333e64812
|
Hardware MSAA support for deferred render
|
2019-12-04 20:14:11 +11:00 |
|
dexy
|
152d439f89
|
Refactored deferred lights code, and skipping SSAA when sample count is 1
|
2019-12-04 17:54:48 +11:00 |
|
dexy
|
1843d70652
|
Added MSAA pass to deferred render
|
2019-12-04 04:33:27 +11:00 |
|
dexy
|
21ed53e00f
|
Fixed light falloff exponents
|
2019-12-04 02:47:20 +11:00 |
|
dexy
|
f22826ea94
|
Fixed light cone angles
|
2019-12-04 01:28:58 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
755477590d
|
Finxed rendering issues due to reversed depth
|
2019-12-01 20:47:16 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
dead879d99
|
Weapon rendering improvements
|
2019-11-27 12:56:34 +11:00 |
|
Carmine Giugliano
|
2013535aec
|
Moved Shaders src to CodeWalker.Shaders
|
2019-11-18 16:25:40 +01:00 |
|