This website requires JavaScript.
Explore
Help
Sign In
ZeroDream
/
CodeWalker
Watch
2
Star
0
Fork
0
You've already forked CodeWalker
mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced
2026-05-14 06:54:44 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
541
Commits
1
Branch
0
Tags
5f481bfd6f4e63610e86c4d7ff3602972590350e
Commit Graph
16 Commits
Fixed capsule lights rendering
dexy
·
2019-12-12 22:21:18 +11:00
6becfaea95
Using culling planes in entity lights
dexy
·
2019-12-12 18:37:39 +11:00
66b512e8b6
Support for normal_only and spec_only decals in deferred mode
dexy
·
2019-12-11 21:38:40 +11:00
968a611aa9
Added LOD manager, improved shadows performance
dexy
·
2019-12-08 05:42:06 +11:00
6c76726131
Interior lights improvements
dexy
·
2019-12-05 15:04:00 +11:00
d59663d87e
HD lights rendering in interiors
dexy
·
2019-12-05 03:40:52 +11:00
c6aa4c7baf
Hardware MSAA support for deferred render
dexy
·
2019-12-04 20:14:11 +11:00
f333e64812
Refactored deferred lights code, and skipping SSAA when sample count is 1
dexy
·
2019-12-04 17:54:48 +11:00
152d439f89
Added MSAA pass to deferred render
dexy
·
2019-12-04 04:33:27 +11:00
1843d70652
Fixed light falloff exponents
dexy
·
2019-12-04 02:47:20 +11:00
21ed53e00f
Fixed light cone angles
dexy
·
2019-12-04 01:28:58 +11:00
f22826ea94
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Finxed rendering issues due to reversed depth
dexy
·
2019-12-01 20:47:16 +11:00
755477590d
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Weapon rendering improvements
dexy
·
2019-11-27 12:56:34 +11:00
dead879d99
Moved Shaders src to CodeWalker.Shaders
Carmine Giugliano
·
2019-11-18 16:25:40 +01:00
2013535aec