mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-29 18:32:55 +08:00
YTD/XML conversion
This commit is contained in:
parent
21a7c3e6e3
commit
f81958679a
@ -5,6 +5,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
|
||||
namespace CodeWalker.GameFiles
|
||||
{
|
||||
@ -56,4 +57,68 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public class YtdXml : MetaXmlBase
|
||||
{
|
||||
|
||||
public static string GetXml(YtdFile ytd, string outputFolder = "")
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine(XmlHeader);
|
||||
|
||||
var ddsfolder = outputFolder;
|
||||
if (!string.IsNullOrEmpty(ddsfolder))
|
||||
{
|
||||
ddsfolder = Path.Combine(outputFolder, ytd.Name);
|
||||
|
||||
if (!Directory.Exists(ddsfolder))
|
||||
{
|
||||
Directory.CreateDirectory(ddsfolder);
|
||||
}
|
||||
}
|
||||
|
||||
if (ytd?.TextureDict != null)
|
||||
{
|
||||
TextureDictionary.WriteXmlNode(ytd.TextureDict, sb, 0, ddsfolder);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class XmlYtd
|
||||
{
|
||||
|
||||
public static YtdFile GetYtd(string xml, string inputFolder = "")
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.LoadXml(xml);
|
||||
return GetYtd(doc, inputFolder);
|
||||
}
|
||||
|
||||
public static YtdFile GetYtd(XmlDocument doc, string inputFolder = "")
|
||||
{
|
||||
YtdFile r = new YtdFile();
|
||||
|
||||
var ddsfolder = inputFolder;
|
||||
|
||||
var node = doc.DocumentElement;
|
||||
if (node != null)
|
||||
{
|
||||
r.TextureDict = TextureDictionary.ReadXmlNode(node, ddsfolder);
|
||||
}
|
||||
|
||||
r.Name = Path.GetFileName(inputFolder);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -3440,7 +3440,7 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
public void TestYtds()
|
||||
{
|
||||
bool ddstest = true;
|
||||
bool ddstest = false;
|
||||
bool savetest = false;
|
||||
var errorfiles = new List<RpfEntry>();
|
||||
foreach (RpfFile file in AllRpfs)
|
||||
|
@ -12,7 +12,7 @@ namespace CodeWalker.GameFiles
|
||||
public class MetaXml : MetaXmlBase
|
||||
{
|
||||
|
||||
public static string GetXml(RpfFileEntry e, byte[] data, out string filename)
|
||||
public static string GetXml(RpfFileEntry e, byte[] data, out string filename, string outputfolder = "")
|
||||
{
|
||||
var fn = e.Name;
|
||||
var fnl = fn.ToLowerInvariant();
|
||||
@ -66,6 +66,11 @@ namespace CodeWalker.GameFiles
|
||||
YbnFile ybn = RpfFile.GetFile<YbnFile>(e, data);
|
||||
return GetXml(ybn, out filename);
|
||||
}
|
||||
else if (fnl.EndsWith(".ytd"))
|
||||
{
|
||||
YtdFile ytd = RpfFile.GetFile<YtdFile>(e, data);
|
||||
return GetXml(ytd, out filename, outputfolder);
|
||||
}
|
||||
filename = fn;
|
||||
return string.Empty;
|
||||
}
|
||||
@ -143,6 +148,12 @@ namespace CodeWalker.GameFiles
|
||||
filename = fn + ".xml";
|
||||
return YbnXml.GetXml(ybn);
|
||||
}
|
||||
public static string GetXml(YtdFile ytd, out string filename, string outputfolder)
|
||||
{
|
||||
var fn = (ytd?.Name) ?? "";
|
||||
filename = fn + ".xml";
|
||||
return YtdXml.GetXml(ytd, outputfolder);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -2029,6 +2040,7 @@ namespace CodeWalker.GameFiles
|
||||
Ynd = 6,
|
||||
Ycd = 7,
|
||||
Ybn = 8,
|
||||
Ytd = 9,
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1062,7 +1062,7 @@ namespace CodeWalker.GameFiles
|
||||
public ushort EntriesCapacity { get; private set; }
|
||||
|
||||
// reference data
|
||||
public uint[] data_items { get; private set; }
|
||||
public uint[] data_items { get; set; }
|
||||
|
||||
private ResourceSystemStructBlock<uint> data_block;//used for saving.
|
||||
|
||||
|
@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using CodeWalker.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
|
||||
namespace CodeWalker.GameFiles
|
||||
{
|
||||
@ -29,7 +31,6 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
public Dictionary<uint, Texture> Dict { get; set; }
|
||||
|
||||
|
||||
public long MemoryUsage
|
||||
{
|
||||
get
|
||||
@ -49,15 +50,10 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
}
|
||||
|
||||
public TextureDictionary()
|
||||
{
|
||||
//this.TextureNameHashes = new ResourceSimpleList64_uint();
|
||||
//this.Textures = new ResourcePointerList64<Texture>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
/// </summary>
|
||||
public TextureDictionary()
|
||||
{ }
|
||||
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
base.Read(reader, parameters);
|
||||
@ -70,22 +66,8 @@ namespace CodeWalker.GameFiles
|
||||
this.TextureNameHashes = reader.ReadBlock<ResourceSimpleList64_uint>();
|
||||
this.Textures = reader.ReadBlock<ResourcePointerList64<Texture>>();
|
||||
|
||||
var dict = new Dictionary<uint, Texture>();
|
||||
if ((Textures?.data_items != null) && (TextureNameHashes?.data_items != null))
|
||||
{
|
||||
for (int i = 0; (i < Textures.data_items.Length) && (i < TextureNameHashes.data_items.Length); i++)
|
||||
{
|
||||
var tex = Textures.data_items[i];
|
||||
var hash = TextureNameHashes.data_items[i];
|
||||
dict[hash] = tex;
|
||||
}
|
||||
}
|
||||
Dict = dict;// new Dictionary<uint, Texture>(dict);
|
||||
BuildDict();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the data-block to a stream.
|
||||
/// </summary>
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
base.Write(writer, parameters);
|
||||
@ -99,6 +81,65 @@ namespace CodeWalker.GameFiles
|
||||
writer.WriteBlock(this.TextureNameHashes);
|
||||
writer.WriteBlock(this.Textures);
|
||||
}
|
||||
public void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
||||
{
|
||||
|
||||
if (Textures?.data_items != null)
|
||||
{
|
||||
foreach (var tex in Textures.data_items)
|
||||
{
|
||||
YtdXml.OpenTag(sb, indent, "Item");
|
||||
tex.WriteXml(sb, indent + 1, ddsfolder);
|
||||
YtdXml.CloseTag(sb, indent, "Item");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public void ReadXml(XmlNode node, string ddsfolder)
|
||||
{
|
||||
var textures = new List<Texture>();
|
||||
var texturehashes = new List<uint>();
|
||||
|
||||
var inodes = node.SelectNodes("Item");
|
||||
if (inodes != null)
|
||||
{
|
||||
foreach (XmlNode inode in inodes)
|
||||
{
|
||||
var tex = new Texture();
|
||||
tex.ReadXml(inode, ddsfolder);
|
||||
textures.Add(tex);
|
||||
texturehashes.Add(tex.NameHash);
|
||||
}
|
||||
}
|
||||
|
||||
TextureNameHashes = new ResourceSimpleList64_uint();
|
||||
TextureNameHashes.data_items = texturehashes.ToArray();
|
||||
Textures = new ResourcePointerList64<Texture>();
|
||||
Textures.data_items = textures.ToArray();
|
||||
BuildDict();
|
||||
}
|
||||
public static void WriteXmlNode(TextureDictionary d, StringBuilder sb, int indent, string ddsfolder, string name = "TextureDictionary")
|
||||
{
|
||||
if (d == null) return;
|
||||
if ((d.Textures?.data_items == null) || (d.Textures.data_items.Length == 0))
|
||||
{
|
||||
YtdXml.SelfClosingTag(sb, indent, name);
|
||||
}
|
||||
else
|
||||
{
|
||||
YtdXml.OpenTag(sb, indent, name);
|
||||
d.WriteXml(sb, indent + 1, ddsfolder);
|
||||
YtdXml.CloseTag(sb, indent, name);
|
||||
}
|
||||
}
|
||||
public static TextureDictionary ReadXmlNode(XmlNode node, string ddsfolder)
|
||||
{
|
||||
if (node == null) return null;
|
||||
var td = new TextureDictionary();
|
||||
td.ReadXml(node, ddsfolder);
|
||||
return td;
|
||||
}
|
||||
|
||||
|
||||
public override Tuple<long, IResourceBlock>[] GetParts()
|
||||
{
|
||||
@ -118,20 +159,21 @@ namespace CodeWalker.GameFiles
|
||||
return tex;
|
||||
}
|
||||
|
||||
//public Dictionary<uint, Texture> GetDictionary()
|
||||
//{
|
||||
// Dictionary<uint, Texture> td = new Dictionary<uint, Texture>();
|
||||
// if ((Textures != null) && (Textures.data_items != null))
|
||||
// {
|
||||
// var texs = Textures.data_items;
|
||||
// var hashes = TextureNameHashes;
|
||||
// for (int i = 0; (i < texs.Length) && (i < hashes.Length); i++)
|
||||
// {
|
||||
// td.Add(hashes[i], texs[i]);
|
||||
// }
|
||||
// }
|
||||
// return td;
|
||||
//}
|
||||
private void BuildDict()
|
||||
{
|
||||
var dict = new Dictionary<uint, Texture>();
|
||||
if ((Textures?.data_items != null) && (TextureNameHashes?.data_items != null))
|
||||
{
|
||||
for (int i = 0; (i < Textures.data_items.Length) && (i < TextureNameHashes.data_items.Length); i++)
|
||||
{
|
||||
var tex = Textures.data_items[i];
|
||||
var hash = TextureNameHashes.data_items[i];
|
||||
dict[hash] = tex;
|
||||
}
|
||||
}
|
||||
Dict = dict;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureBase : ResourceSystemBlock
|
||||
@ -165,9 +207,6 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
private string_r NameBlock = null;
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
/// </summary>
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
@ -214,10 +253,6 @@ namespace CodeWalker.GameFiles
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the data-block to a stream.
|
||||
/// </summary>
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
// update structure data
|
||||
@ -241,10 +276,19 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_38h);
|
||||
writer.Write(this.Unknown_3Ch);
|
||||
}
|
||||
public virtual void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
||||
{
|
||||
YtdXml.StringTag(sb, indent, "Name", Name);
|
||||
YtdXml.ValueTag(sb, indent, "Unk32", Unknown_32h.ToString());
|
||||
}
|
||||
public virtual void ReadXml(XmlNode node, string ddsfolder)
|
||||
{
|
||||
Name = Xml.GetChildInnerText(node, "Name");
|
||||
NameHash = JenkHash.GenHash(Name?.ToLowerInvariant());
|
||||
Unknown_32h = (ushort)Xml.GetChildUIntAttribute(node, "Unk32", "value");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of data blocks which are referenced by this block.
|
||||
/// </summary>
|
||||
public override IResourceBlock[] GetReferences()
|
||||
{
|
||||
var list = new List<IResourceBlock>();
|
||||
@ -317,35 +361,6 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
}
|
||||
|
||||
public byte Unknown_40h
|
||||
{
|
||||
get
|
||||
{
|
||||
return (byte)(UsageData & 0xFF);
|
||||
}
|
||||
}
|
||||
public byte Unknown_41h
|
||||
{
|
||||
get
|
||||
{
|
||||
return (byte)((UsageData >> 8) & 0xFF);
|
||||
}
|
||||
}
|
||||
public byte Unknown_42h
|
||||
{
|
||||
get
|
||||
{
|
||||
return (byte)((UsageData >> 16) & 0xFF);
|
||||
}
|
||||
}
|
||||
public byte Unknown_43h
|
||||
{
|
||||
get
|
||||
{
|
||||
return (byte)((UsageData >> 24) & 0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// reference data
|
||||
public TextureData Data { get; set; }
|
||||
@ -363,9 +378,6 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
/// </summary>
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
base.Read(reader, parameters);
|
||||
@ -396,177 +408,59 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_8Ch = reader.ReadUInt32();
|
||||
|
||||
// read reference data
|
||||
this.Data = reader.ReadBlockAt<TextureData>(
|
||||
this.DataPointer, // offset
|
||||
this.Format,
|
||||
this.Width,
|
||||
this.Height,
|
||||
this.Levels,
|
||||
this.Stride
|
||||
);
|
||||
this.Data = reader.ReadBlockAt<TextureData>(this.DataPointer, this.Format, this.Width, this.Height, this.Levels, this.Stride);
|
||||
|
||||
|
||||
switch (Unknown_40h)
|
||||
switch (Usage)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
case 14:
|
||||
case 16:
|
||||
case 18:
|
||||
case 19:
|
||||
case 20:
|
||||
case 21:
|
||||
case 22:
|
||||
case 23:
|
||||
case 24:
|
||||
case 25:
|
||||
case 26:
|
||||
case 38:
|
||||
case 52:
|
||||
case 54:
|
||||
case 55:
|
||||
case 66:
|
||||
case 84:
|
||||
case 86:
|
||||
case 87:
|
||||
case 116:
|
||||
case 118:
|
||||
case 119:
|
||||
case TextureUsage.UNKNOWN:// = 0,
|
||||
case TextureUsage.DEFAULT:// = 1,
|
||||
case TextureUsage.TERRAIN:// = 2,
|
||||
case TextureUsage.CLOUDDENSITY:// = 3,
|
||||
case TextureUsage.CLOUDNORMAL:// = 4,
|
||||
case TextureUsage.CABLE:// = 5,
|
||||
case TextureUsage.FENCE:// = 6,
|
||||
case TextureUsage.SCRIPT:// = 8,
|
||||
case TextureUsage.WATERFLOW:// = 9,
|
||||
case TextureUsage.WATERFOAM:// = 10,
|
||||
case TextureUsage.WATERFOG:// = 11,
|
||||
case TextureUsage.WATEROCEAN:// = 12,
|
||||
case TextureUsage.FOAMOPACITY:// = 14,
|
||||
case TextureUsage.DIFFUSEMIPSHARPEN:// = 16,
|
||||
case TextureUsage.DIFFUSEDARK:// = 18,
|
||||
case TextureUsage.DIFFUSEALPHAOPAQUE:// = 19,
|
||||
case TextureUsage.DIFFUSE:// = 20,
|
||||
case TextureUsage.DETAIL:// = 21,
|
||||
case TextureUsage.NORMAL:// = 22,
|
||||
case TextureUsage.SPECULAR:// = 23,
|
||||
case TextureUsage.EMISSIVE:// = 24,
|
||||
case TextureUsage.TINTPALETTE:// = 25,
|
||||
case TextureUsage.SKIPPROCESSING:// = 26,
|
||||
break;
|
||||
case 32://embedded only
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unknown_41h)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
case 0xA:
|
||||
case 0xC:
|
||||
case 0xE:
|
||||
case 0x10:
|
||||
case 0x11:
|
||||
case 0x12:
|
||||
case 0x13:
|
||||
case 0x14:
|
||||
case 0x16:
|
||||
case 0x17:
|
||||
case 0x18:
|
||||
case 0x1C:
|
||||
case 0x1E:
|
||||
case 0x20:
|
||||
case 0x22:
|
||||
case 0x28:
|
||||
case 0x2B:
|
||||
case 0x2C:
|
||||
case 0x30:
|
||||
case 0x38:
|
||||
case 0x39:
|
||||
case 0x3C:
|
||||
case 0x40:
|
||||
case 0x4C:
|
||||
case 0x4E:
|
||||
case 0x50:
|
||||
case 0x54:
|
||||
case 0x56:
|
||||
case 0x57:
|
||||
case 0x58:
|
||||
case 0x5A:
|
||||
case 0x5C:
|
||||
case 0x5E:
|
||||
case 0x60:
|
||||
case 0x64:
|
||||
case 0x68:
|
||||
case 0x70:
|
||||
case 0x78:
|
||||
case 0x80:
|
||||
case 0x90:
|
||||
case 0x9C:
|
||||
case 0x9E:
|
||||
case 0xA0:
|
||||
case 0xA8:
|
||||
case 0xAA:
|
||||
case 0xAC:
|
||||
case 0xAE:
|
||||
case 0xB0:
|
||||
case 0xB2:
|
||||
case 0xB4:
|
||||
case 0xB8:
|
||||
case 0xBC:
|
||||
case 0xC0:
|
||||
case 0xD0:
|
||||
case 7://embedded only
|
||||
case 0xA4://embedded only
|
||||
case 0xAB://embedded only
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unknown_42h)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 0xA:
|
||||
case 0xB:
|
||||
case 0xC:
|
||||
case 0xE:
|
||||
case 0x10:
|
||||
case 0x12:
|
||||
case 0x14:
|
||||
case 0x15:
|
||||
case 0x18:
|
||||
case 0x19:
|
||||
case 0x20:
|
||||
case 0x21:
|
||||
case 0x24:
|
||||
case 0x2A:
|
||||
case 0x40:
|
||||
case 0x55:
|
||||
case 0x80://embedded only
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unknown_43h)
|
||||
{
|
||||
case 0x20://32
|
||||
case 0x28://40
|
||||
case 0x30://48
|
||||
case 0:
|
||||
case TextureUsage.ENVEFF:// = 7, //unused by V
|
||||
case TextureUsage.WATER:// = 13, //unused by V
|
||||
case TextureUsage.FOAM:// = 15, //unused by V
|
||||
case TextureUsage.DIFFUSEDETAIL:// = 17, //unused by V
|
||||
case TextureUsage.DONOTOPTIMIZE:// = 27, //unused by V
|
||||
case TextureUsage.TEST:// = 28, //unused by V
|
||||
case TextureUsage.COUNT:// = 29, //unused by V
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
var uf = UsageFlags;
|
||||
if ((uf & TextureUsageFlags.EMBEDDEDSCRIPTRT) > 0) // .ydr embedded script_rt textures, only 3 uses
|
||||
{ }
|
||||
if ((uf & TextureUsageFlags.UNK19) > 0)
|
||||
{ }
|
||||
if ((uf & TextureUsageFlags.UNK20) > 0)
|
||||
{ }
|
||||
if ((uf & TextureUsageFlags.UNK21) > 0)
|
||||
{ }
|
||||
if ((uf & TextureUsageFlags.UNK24) == 0)//wtf isthis? only 0 on special resident(?) textures and some reused ones
|
||||
{ }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the data-block to a stream.
|
||||
/// </summary>
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
base.Write(writer, parameters);
|
||||
@ -598,10 +492,62 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_88h);
|
||||
writer.Write(this.Unknown_8Ch);
|
||||
}
|
||||
public override void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
||||
{
|
||||
base.WriteXml(sb, indent, ddsfolder);
|
||||
YtdXml.ValueTag(sb, indent, "Width", Width.ToString());
|
||||
YtdXml.ValueTag(sb, indent, "Height", Height.ToString());
|
||||
YtdXml.ValueTag(sb, indent, "MipLevels", Levels.ToString());
|
||||
YtdXml.StringTag(sb, indent, "Format", Format.ToString());
|
||||
YtdXml.StringTag(sb, indent, "Usage", Usage.ToString());
|
||||
YtdXml.StringTag(sb, indent, "UsageFlags", UsageFlags.ToString());
|
||||
YtdXml.ValueTag(sb, indent, "ExtraFlags", ExtraFlags.ToString());
|
||||
YtdXml.StringTag(sb, indent, "FileName", (Name ?? "null") + ".dds");
|
||||
|
||||
try
|
||||
{
|
||||
var filepath = System.IO.Path.Combine(ddsfolder, (Name ?? "null") + ".dds");
|
||||
var dds = DDSIO.GetDDSFile(this);
|
||||
System.IO.File.WriteAllBytes(filepath, dds);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
public override void ReadXml(XmlNode node, string ddsfolder)
|
||||
{
|
||||
base.ReadXml(node, ddsfolder);
|
||||
Width = (ushort)Xml.GetChildUIntAttribute(node, "Width", "value");
|
||||
Height = (ushort)Xml.GetChildUIntAttribute(node, "Height", "value");
|
||||
Levels = (byte)Xml.GetChildUIntAttribute(node, "MipLevels", "value");
|
||||
Format = Xml.GetChildEnumInnerText<TextureFormat>(node, "Format");
|
||||
Usage = Xml.GetChildEnumInnerText<TextureUsage>(node, "Usage");
|
||||
UsageFlags = Xml.GetChildEnumInnerText<TextureUsageFlags>(node, "UsageFlags");
|
||||
ExtraFlags = Xml.GetChildUIntAttribute(node, "ExtraFlags", "value");
|
||||
var filename = Xml.GetChildInnerText(node, "FileName");
|
||||
|
||||
try
|
||||
{
|
||||
var filepath = System.IO.Path.Combine(ddsfolder, filename);
|
||||
if (System.IO.File.Exists(filepath))
|
||||
{
|
||||
var dds = System.IO.File.ReadAllBytes(filepath);
|
||||
var tex = DDSIO.GetTexture(dds);
|
||||
if (tex != null)
|
||||
{
|
||||
Data = tex.Data;
|
||||
Width = tex.Width;
|
||||
Height = tex.Height;
|
||||
Depth = tex.Depth;
|
||||
Levels = tex.Levels;
|
||||
Format = tex.Format;
|
||||
Stride = tex.Stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of data blocks which are referenced by this block.
|
||||
/// </summary>
|
||||
public override IResourceBlock[] GetReferences()
|
||||
{
|
||||
var list = new List<IResourceBlock>(base.GetReferences());
|
||||
@ -678,7 +624,6 @@ namespace CodeWalker.GameFiles
|
||||
//UNKNOWN
|
||||
}
|
||||
|
||||
|
||||
public enum TextureUsage : byte
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
@ -717,29 +662,29 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
NOT_HALF = 1,
|
||||
HD_SPLIT = (1 << 1),
|
||||
UNK2 = (1 << 2),
|
||||
UNK3 = (1 << 3),
|
||||
UNK4 = (1 << 4),
|
||||
UNK5 = (1 << 5),
|
||||
UNK6 = (1 << 6),
|
||||
UNK7 = (1 << 7),
|
||||
UNK8 = (1 << 8),
|
||||
UNK9 = (1 << 9),
|
||||
UNK10 = (1 << 10),
|
||||
UNK11 = (1 << 11),
|
||||
UNK12 = (1 << 12),
|
||||
UNK13 = (1 << 13),
|
||||
UNK14 = (1 << 14),
|
||||
UNK15 = (1 << 15),
|
||||
UNK16 = (1 << 16),
|
||||
UNK17 = (1 << 17),
|
||||
UNK18 = (1 << 18),
|
||||
UNK19 = (1 << 19),
|
||||
UNK20 = (1 << 20),
|
||||
UNK21 = (1 << 21),
|
||||
X2 = (1 << 2),
|
||||
X4 = (1 << 3),
|
||||
Y4 = (1 << 4),
|
||||
X8 = (1 << 5),
|
||||
X16 = (1 << 6),
|
||||
X32 = (1 << 7),
|
||||
X64 = (1 << 8),
|
||||
Y64 = (1 << 9),
|
||||
X128 = (1 << 10),
|
||||
X256 = (1 << 11),
|
||||
X512 = (1 << 12),
|
||||
Y512 = (1 << 13),
|
||||
X1024 = (1 << 14),//wtf is all this?
|
||||
Y1024 = (1 << 15),
|
||||
X2048 = (1 << 16),
|
||||
Y2048 = (1 << 17),
|
||||
EMBEDDEDSCRIPTRT = (1 << 18),
|
||||
UNK19 = (1 << 19), //unused by V
|
||||
UNK20 = (1 << 20), //unused by V
|
||||
UNK21 = (1 << 21), //unused by V
|
||||
FLAG_FULL = (1 << 22),
|
||||
MAPS_HALF = (1 << 23),
|
||||
UNK24 = (1 << 24),
|
||||
UNK24 = (1 << 24),//used by almost everything...
|
||||
}
|
||||
|
||||
|
||||
|
@ -256,7 +256,7 @@ namespace CodeWalker
|
||||
InitFileType(".gif", "GIF Image", 16);
|
||||
InitFileType(".png", "Portable Network Graphics", 16);
|
||||
InitFileType(".dds", "DirectDraw Surface", 16);
|
||||
InitFileType(".ytd", "Texture Dictionary", 16, FileTypeAction.ViewYtd);
|
||||
InitFileType(".ytd", "Texture Dictionary", 16, FileTypeAction.ViewYtd, true);
|
||||
InitFileType(".mrf", "MRF File", 18);
|
||||
InitFileType(".ycd", "Clip Dictionary", 18, FileTypeAction.ViewYcd, true);
|
||||
InitFileType(".ypt", "Particle Effect", 18, FileTypeAction.ViewModel);
|
||||
@ -1910,7 +1910,16 @@ namespace CodeWalker
|
||||
}
|
||||
private void ExportXml()
|
||||
{
|
||||
bool isytd = false;//need a folder to output ytd XML to, for the texture .dds files
|
||||
if (MainListView.SelectedIndices.Count == 1)
|
||||
{
|
||||
var idx = MainListView.SelectedIndices[0];
|
||||
if ((idx < 0) || (idx >= CurrentFiles.Count)) return;
|
||||
var file = CurrentFiles[idx];
|
||||
isytd = file?.File?.NameLower?.EndsWith(".ytd") == true;
|
||||
}
|
||||
|
||||
if ((MainListView.SelectedIndices.Count == 1) && (!isytd))
|
||||
{
|
||||
var idx = MainListView.SelectedIndices[0];
|
||||
if ((idx < 0) || (idx >= CurrentFiles.Count)) return;
|
||||
@ -1975,7 +1984,7 @@ namespace CodeWalker
|
||||
}
|
||||
|
||||
string newfn;
|
||||
string xml = MetaXml.GetXml(file.File, data, out newfn);
|
||||
string xml = MetaXml.GetXml(file.File, data, out newfn, folderpath);
|
||||
if (string.IsNullOrEmpty(xml))
|
||||
{
|
||||
errors.AppendLine("Unable to convert file to XML: " + file.Path);
|
||||
@ -2422,6 +2431,7 @@ namespace CodeWalker
|
||||
var fi = new FileInfo(fpath);
|
||||
var fname = fi.Name;
|
||||
var fnamel = fname.ToLowerInvariant();
|
||||
var fpathin = fpath;
|
||||
var mformat = MetaFormat.RSC;
|
||||
var trimlength = 4;
|
||||
|
||||
@ -2456,9 +2466,14 @@ namespace CodeWalker
|
||||
{
|
||||
mformat = MetaFormat.Ybn;
|
||||
}
|
||||
if (fnamel.EndsWith(".ytd.xml"))
|
||||
{
|
||||
mformat = MetaFormat.Ytd;
|
||||
}
|
||||
|
||||
fname = fname.Substring(0, fname.Length - trimlength);
|
||||
fnamel = fnamel.Substring(0, fnamel.Length - trimlength);
|
||||
fpathin = fpathin.Substring(0, fpathin.Length - trimlength);
|
||||
|
||||
var doc = new XmlDocument();
|
||||
string text = File.ReadAllText(fpath);
|
||||
@ -2548,6 +2563,17 @@ namespace CodeWalker
|
||||
data = ybn.Save();
|
||||
break;
|
||||
}
|
||||
case MetaFormat.Ytd:
|
||||
{
|
||||
var ytd = XmlYtd.GetYtd(doc, fpathin);
|
||||
if (ytd.TextureDict == null)
|
||||
{
|
||||
MessageBox.Show(fname + ": Schema not supported.", "Cannot import YTD XML");
|
||||
continue;
|
||||
}
|
||||
data = ytd.Save();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user