Projects code to support audio placements editing

This commit is contained in:
dexyfex
2018-03-17 00:16:57 +11:00
Unverified
parent 52e4b2f20b
commit f5d384601e
8 changed files with 935 additions and 79 deletions
+6 -6
View File
@@ -2709,10 +2709,10 @@ namespace CodeWalker.GameFiles
}
sbh.AppendLine();
}
if (rel.Unk05Hashes != null)
if (rel.WaveTracksHashes != null)
{
sbh.AppendLine(rfe.Path + ": " + rel.Unk05Hashes.Length.ToString() + " Hashes1:");
foreach (var unk in rel.Unk05Hashes)
sbh.AppendLine(rfe.Path + ": " + rel.WaveTracksHashes.Length.ToString() + " Hashes1:");
foreach (var unk in rel.WaveTracksHashes)
{
sbh.Append(unk.Hash.ToString("X8"));
string strval;
@@ -2725,10 +2725,10 @@ namespace CodeWalker.GameFiles
}
sbh.AppendLine();
}
if (rel.ContainerHashes != null)
if (rel.WaveContainersHashes != null)
{
sbh.AppendLine(rfe.Path + ": " + rel.ContainerHashes.Length.ToString() + " Hashes2:");
foreach (var unk in rel.ContainerHashes)
sbh.AppendLine(rfe.Path + ": " + rel.WaveContainersHashes.Length.ToString() + " Hashes2:");
foreach (var unk in rel.WaveContainersHashes)
{
sbh.Append(unk.Hash.ToString("X8"));
string strval;