Hardware MSAA support for deferred render

This commit is contained in:
dexy
2019-12-04 20:14:11 +11:00
Unverified
parent 152d439f89
commit f333e64812
14 changed files with 231 additions and 48 deletions
+4
View File
@@ -132,6 +132,10 @@ namespace CodeWalker.Rendering
srvd.Texture3D.MipLevels = mipLevels;
srvd.Texture3D.MostDetailedMip = mostDetailedMip;
break;
case ShaderResourceViewDimension.Texture2DMultisampled:
case ShaderResourceViewDimension.Texture2DMultisampledArray:
//nothing to do here
break;
default:
throw new Exception(); //not implemented....
}