Hardware MSAA support for deferred render

This commit is contained in:
dexy
2019-12-04 20:14:11 +11:00
Unverified
parent 152d439f89
commit f333e64812
14 changed files with 231 additions and 48 deletions
+2 -2
View File
@@ -18,8 +18,8 @@ cbuffer PSLightVars : register(b0)
uint RenderSamplerCoord;
uint LightType; //0=directional, 1=Point, 2=Spot, 4=Capsule
uint IsLOD; //useful or not?
uint Pad0;
uint Pad1;
uint SampleCount;//for MSAA
float SampleMult;//for MSAA
}