From 2013535aec568f605d4bcd022e424734bd8b935c Mon Sep 17 00:00:00 2001 From: Carmine Giugliano Date: Mon, 18 Nov 2019 16:25:40 +0100 Subject: [PATCH] Moved Shaders src to CodeWalker.Shaders --- {Shaders => CodeWalker.Shaders}/BasicPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS.hlsli | 0 {Shaders => CodeWalker.Shaders}/BasicVS_Box.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_Capsule.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_Cylinder.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCCTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCCTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTTT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTTT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCTT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCTTT.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCTTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_PNCTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/BasicVS_Sphere.hlsl | 0 {Shaders => CodeWalker.Shaders}/BoundingBoxVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/BoundingSphereVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/BoundsPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/CablePS.hlsl | 0 {Shaders => CodeWalker.Shaders}/CableVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/Clouds.hlsli | 0 {Shaders => CodeWalker.Shaders}/CloudsPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/CloudsVS.hlsl | 0 .../CodeWalker.Shaders.vcxproj | 10 +++++----- .../CodeWalker.Shaders.vcxproj.filters | 0 {Shaders => CodeWalker.Shaders}/Common.hlsli | 0 {Shaders => CodeWalker.Shaders}/DistantLightsPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/DistantLightsVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/MarkerPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/MarkerVS.hlsl | 0 .../PPBloomFilterBPHCS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPBloomFilterVCS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPCopyPixelsPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPFinalPassPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPFinalPassVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPLumBlendCS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPReduceTo0DCS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PPReduceTo1DCS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PathBoxPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PathBoxVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PathDynVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PathPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/PathVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/Quaternion.hlsli | 0 {Shaders => CodeWalker.Shaders}/ShadowPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/ShadowVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/ShadowVS_Skin.hlsl | 0 {Shaders => CodeWalker.Shaders}/Shadowmap.hlsli | 0 {Shaders => CodeWalker.Shaders}/SkyMoonPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/SkyMoonVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/SkySunPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/SkySunVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/Skydome.hlsli | 0 {Shaders => CodeWalker.Shaders}/SkydomePS.hlsl | 0 {Shaders => CodeWalker.Shaders}/SkydomeVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainVS.hlsli | 0 {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTT.hlsl | 0 .../TerrainVS_PNCCTTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainVS_PNCTTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/TerrainVS_PNCTTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/TreesLodPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/TreesLodVS.hlsl | 0 {Shaders => CodeWalker.Shaders}/WaterPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/WaterVS.hlsli | 0 {Shaders => CodeWalker.Shaders}/WaterVS_PCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/WaterVS_PNCT.hlsl | 0 {Shaders => CodeWalker.Shaders}/WaterVS_PNCTX.hlsl | 0 {Shaders => CodeWalker.Shaders}/WaterVS_PT.hlsl | 0 {Shaders => CodeWalker.Shaders}/WidgetPS.hlsl | 0 {Shaders => CodeWalker.Shaders}/WidgetVS.hlsl | 0 CodeWalker.sln | 2 +- 86 files changed, 6 insertions(+), 6 deletions(-) rename {Shaders => CodeWalker.Shaders}/BasicPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_Box.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_Capsule.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_Cylinder.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCCTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCCTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PBBNCTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCCTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCTTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCTTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_PNCTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BasicVS_Sphere.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BoundingBoxVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BoundingSphereVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/BoundsPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/CablePS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/CableVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/Clouds.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/CloudsPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/CloudsVS.hlsl (100%) rename Shaders/CodeWalkerShaders.vcxproj => CodeWalker.Shaders/CodeWalker.Shaders.vcxproj (99%) rename Shaders/CodeWalkerShaders.vcxproj.filters => CodeWalker.Shaders/CodeWalker.Shaders.vcxproj.filters (100%) rename {Shaders => CodeWalker.Shaders}/Common.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/DistantLightsPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/DistantLightsVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/MarkerPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/MarkerVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPBloomFilterBPHCS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPBloomFilterVCS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPCopyPixelsPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPFinalPassPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPFinalPassVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPLumBlendCS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPReduceTo0DCS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PPReduceTo1DCS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PathBoxPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PathBoxVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PathDynVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PathPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/PathVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/Quaternion.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/ShadowPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/ShadowVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/ShadowVS_Skin.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/Shadowmap.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/SkyMoonPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/SkyMoonVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/SkySunPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/SkySunVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/Skydome.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/SkydomePS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/SkydomeVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCCTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCTTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TerrainVS_PNCTTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TreesLodPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/TreesLodVS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WaterPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WaterVS.hlsli (100%) rename {Shaders => CodeWalker.Shaders}/WaterVS_PCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WaterVS_PNCT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WaterVS_PNCTX.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WaterVS_PT.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WidgetPS.hlsl (100%) rename {Shaders => CodeWalker.Shaders}/WidgetVS.hlsl (100%) diff --git a/Shaders/BasicPS.hlsl b/CodeWalker.Shaders/BasicPS.hlsl similarity index 100% rename from Shaders/BasicPS.hlsl rename to CodeWalker.Shaders/BasicPS.hlsl diff --git a/Shaders/BasicVS.hlsli b/CodeWalker.Shaders/BasicVS.hlsli similarity index 100% rename from Shaders/BasicVS.hlsli rename to CodeWalker.Shaders/BasicVS.hlsli diff --git a/Shaders/BasicVS_Box.hlsl b/CodeWalker.Shaders/BasicVS_Box.hlsl similarity index 100% rename from Shaders/BasicVS_Box.hlsl rename to CodeWalker.Shaders/BasicVS_Box.hlsl diff --git a/Shaders/BasicVS_Capsule.hlsl b/CodeWalker.Shaders/BasicVS_Capsule.hlsl similarity index 100% rename from Shaders/BasicVS_Capsule.hlsl rename to CodeWalker.Shaders/BasicVS_Capsule.hlsl diff --git a/Shaders/BasicVS_Cylinder.hlsl b/CodeWalker.Shaders/BasicVS_Cylinder.hlsl similarity index 100% rename from Shaders/BasicVS_Cylinder.hlsl rename to CodeWalker.Shaders/BasicVS_Cylinder.hlsl diff --git a/Shaders/BasicVS_PBBNCCT.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCCT.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCCT.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCCT.hlsl diff --git a/Shaders/BasicVS_PBBNCCTTX.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCCTTX.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCCTTX.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCCTTX.hlsl diff --git a/Shaders/BasicVS_PBBNCCTX.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCCTX.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCCTX.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCCTX.hlsl diff --git a/Shaders/BasicVS_PBBNCT.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCT.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCT.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCT.hlsl diff --git a/Shaders/BasicVS_PBBNCTT.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCTT.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCTT.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCTT.hlsl diff --git a/Shaders/BasicVS_PBBNCTTT.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCTTT.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCTTT.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCTTT.hlsl diff --git a/Shaders/BasicVS_PBBNCTTX.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCTTX.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCTTX.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCTTX.hlsl diff --git a/Shaders/BasicVS_PBBNCTX.hlsl b/CodeWalker.Shaders/BasicVS_PBBNCTX.hlsl similarity index 100% rename from Shaders/BasicVS_PBBNCTX.hlsl rename to CodeWalker.Shaders/BasicVS_PBBNCTX.hlsl diff --git a/Shaders/BasicVS_PNCCT.hlsl b/CodeWalker.Shaders/BasicVS_PNCCT.hlsl similarity index 100% rename from Shaders/BasicVS_PNCCT.hlsl rename to CodeWalker.Shaders/BasicVS_PNCCT.hlsl diff --git a/Shaders/BasicVS_PNCCTT.hlsl b/CodeWalker.Shaders/BasicVS_PNCCTT.hlsl similarity index 100% rename from Shaders/BasicVS_PNCCTT.hlsl rename to CodeWalker.Shaders/BasicVS_PNCCTT.hlsl diff --git a/Shaders/BasicVS_PNCCTTT.hlsl b/CodeWalker.Shaders/BasicVS_PNCCTTT.hlsl similarity index 100% rename from Shaders/BasicVS_PNCCTTT.hlsl rename to CodeWalker.Shaders/BasicVS_PNCCTTT.hlsl diff --git a/Shaders/BasicVS_PNCCTTTX.hlsl b/CodeWalker.Shaders/BasicVS_PNCCTTTX.hlsl similarity index 100% rename from Shaders/BasicVS_PNCCTTTX.hlsl rename to CodeWalker.Shaders/BasicVS_PNCCTTTX.hlsl diff --git a/Shaders/BasicVS_PNCCTTX.hlsl b/CodeWalker.Shaders/BasicVS_PNCCTTX.hlsl similarity index 100% rename from Shaders/BasicVS_PNCCTTX.hlsl rename to CodeWalker.Shaders/BasicVS_PNCCTTX.hlsl diff --git a/Shaders/BasicVS_PNCCTX.hlsl b/CodeWalker.Shaders/BasicVS_PNCCTX.hlsl similarity index 100% rename from Shaders/BasicVS_PNCCTX.hlsl rename to CodeWalker.Shaders/BasicVS_PNCCTX.hlsl diff --git a/Shaders/BasicVS_PNCT.hlsl b/CodeWalker.Shaders/BasicVS_PNCT.hlsl similarity index 100% rename from Shaders/BasicVS_PNCT.hlsl rename to CodeWalker.Shaders/BasicVS_PNCT.hlsl diff --git a/Shaders/BasicVS_PNCTT.hlsl b/CodeWalker.Shaders/BasicVS_PNCTT.hlsl similarity index 100% rename from Shaders/BasicVS_PNCTT.hlsl rename to CodeWalker.Shaders/BasicVS_PNCTT.hlsl diff --git a/Shaders/BasicVS_PNCTTT.hlsl b/CodeWalker.Shaders/BasicVS_PNCTTT.hlsl similarity index 100% rename from Shaders/BasicVS_PNCTTT.hlsl rename to CodeWalker.Shaders/BasicVS_PNCTTT.hlsl diff --git a/Shaders/BasicVS_PNCTTTX.hlsl b/CodeWalker.Shaders/BasicVS_PNCTTTX.hlsl similarity index 100% rename from Shaders/BasicVS_PNCTTTX.hlsl rename to CodeWalker.Shaders/BasicVS_PNCTTTX.hlsl diff --git a/Shaders/BasicVS_PNCTTX.hlsl b/CodeWalker.Shaders/BasicVS_PNCTTX.hlsl similarity index 100% rename from Shaders/BasicVS_PNCTTX.hlsl rename to CodeWalker.Shaders/BasicVS_PNCTTX.hlsl diff --git a/Shaders/BasicVS_PNCTX.hlsl b/CodeWalker.Shaders/BasicVS_PNCTX.hlsl similarity index 100% rename from Shaders/BasicVS_PNCTX.hlsl rename to CodeWalker.Shaders/BasicVS_PNCTX.hlsl diff --git a/Shaders/BasicVS_Sphere.hlsl b/CodeWalker.Shaders/BasicVS_Sphere.hlsl similarity index 100% rename from Shaders/BasicVS_Sphere.hlsl rename to CodeWalker.Shaders/BasicVS_Sphere.hlsl diff --git a/Shaders/BoundingBoxVS.hlsl b/CodeWalker.Shaders/BoundingBoxVS.hlsl similarity index 100% rename from Shaders/BoundingBoxVS.hlsl rename to CodeWalker.Shaders/BoundingBoxVS.hlsl diff --git a/Shaders/BoundingSphereVS.hlsl b/CodeWalker.Shaders/BoundingSphereVS.hlsl similarity index 100% rename from Shaders/BoundingSphereVS.hlsl rename to CodeWalker.Shaders/BoundingSphereVS.hlsl diff --git a/Shaders/BoundsPS.hlsl b/CodeWalker.Shaders/BoundsPS.hlsl similarity index 100% rename from Shaders/BoundsPS.hlsl rename to CodeWalker.Shaders/BoundsPS.hlsl diff --git a/Shaders/CablePS.hlsl b/CodeWalker.Shaders/CablePS.hlsl similarity index 100% rename from Shaders/CablePS.hlsl rename to CodeWalker.Shaders/CablePS.hlsl diff --git a/Shaders/CableVS.hlsl b/CodeWalker.Shaders/CableVS.hlsl similarity index 100% rename from Shaders/CableVS.hlsl rename to CodeWalker.Shaders/CableVS.hlsl diff --git a/Shaders/Clouds.hlsli b/CodeWalker.Shaders/Clouds.hlsli similarity index 100% rename from Shaders/Clouds.hlsli rename to CodeWalker.Shaders/Clouds.hlsli diff --git a/Shaders/CloudsPS.hlsl b/CodeWalker.Shaders/CloudsPS.hlsl similarity index 100% rename from Shaders/CloudsPS.hlsl rename to CodeWalker.Shaders/CloudsPS.hlsl diff --git a/Shaders/CloudsVS.hlsl b/CodeWalker.Shaders/CloudsVS.hlsl similarity index 100% rename from Shaders/CloudsVS.hlsl rename to CodeWalker.Shaders/CloudsVS.hlsl diff --git a/Shaders/CodeWalkerShaders.vcxproj b/CodeWalker.Shaders/CodeWalker.Shaders.vcxproj similarity index 99% rename from Shaders/CodeWalkerShaders.vcxproj rename to CodeWalker.Shaders/CodeWalker.Shaders.vcxproj index 7fd766b..64cf840 100644 --- a/Shaders/CodeWalkerShaders.vcxproj +++ b/CodeWalker.Shaders/CodeWalker.Shaders.vcxproj @@ -20,7 +20,7 @@ {0D14B076-0ABF-434E-AB9F-36E7800D8887} - CodeWalkerShaders + CodeWalker.Shaders 8.1 @@ -76,7 +76,7 @@ true - $(ProjectDir)%(Filename).cso + $(ProjectDir)..\Shaders\%(Filename).cso 4.0 @@ -87,7 +87,7 @@ true - $(ProjectDir)%(Filename).cso + $(ProjectDir)..\Shaders\%(Filename).cso 4.0 @@ -104,7 +104,7 @@ true - $(ProjectDir)%(Filename).cso + $(ProjectDir)..\Shaders\%(Filename).cso 4.0 @@ -121,7 +121,7 @@ true - $(ProjectDir)%(Filename).cso + $(ProjectDir)..\Shaders\%(Filename).cso 4.0 diff --git a/Shaders/CodeWalkerShaders.vcxproj.filters b/CodeWalker.Shaders/CodeWalker.Shaders.vcxproj.filters similarity index 100% rename from Shaders/CodeWalkerShaders.vcxproj.filters rename to CodeWalker.Shaders/CodeWalker.Shaders.vcxproj.filters diff --git a/Shaders/Common.hlsli b/CodeWalker.Shaders/Common.hlsli similarity index 100% rename from Shaders/Common.hlsli rename to CodeWalker.Shaders/Common.hlsli diff --git a/Shaders/DistantLightsPS.hlsl b/CodeWalker.Shaders/DistantLightsPS.hlsl similarity index 100% rename from Shaders/DistantLightsPS.hlsl rename to CodeWalker.Shaders/DistantLightsPS.hlsl diff --git a/Shaders/DistantLightsVS.hlsl b/CodeWalker.Shaders/DistantLightsVS.hlsl similarity index 100% rename from Shaders/DistantLightsVS.hlsl rename to CodeWalker.Shaders/DistantLightsVS.hlsl diff --git a/Shaders/MarkerPS.hlsl b/CodeWalker.Shaders/MarkerPS.hlsl similarity index 100% rename from Shaders/MarkerPS.hlsl rename to CodeWalker.Shaders/MarkerPS.hlsl diff --git a/Shaders/MarkerVS.hlsl b/CodeWalker.Shaders/MarkerVS.hlsl similarity index 100% rename from Shaders/MarkerVS.hlsl rename to CodeWalker.Shaders/MarkerVS.hlsl diff --git a/Shaders/PPBloomFilterBPHCS.hlsl b/CodeWalker.Shaders/PPBloomFilterBPHCS.hlsl similarity index 100% rename from Shaders/PPBloomFilterBPHCS.hlsl rename to CodeWalker.Shaders/PPBloomFilterBPHCS.hlsl diff --git a/Shaders/PPBloomFilterVCS.hlsl b/CodeWalker.Shaders/PPBloomFilterVCS.hlsl similarity index 100% rename from Shaders/PPBloomFilterVCS.hlsl rename to CodeWalker.Shaders/PPBloomFilterVCS.hlsl diff --git a/Shaders/PPCopyPixelsPS.hlsl b/CodeWalker.Shaders/PPCopyPixelsPS.hlsl similarity index 100% rename from Shaders/PPCopyPixelsPS.hlsl rename to CodeWalker.Shaders/PPCopyPixelsPS.hlsl diff --git a/Shaders/PPFinalPassPS.hlsl b/CodeWalker.Shaders/PPFinalPassPS.hlsl similarity index 100% rename from Shaders/PPFinalPassPS.hlsl rename to CodeWalker.Shaders/PPFinalPassPS.hlsl diff --git a/Shaders/PPFinalPassVS.hlsl b/CodeWalker.Shaders/PPFinalPassVS.hlsl similarity index 100% rename from Shaders/PPFinalPassVS.hlsl rename to CodeWalker.Shaders/PPFinalPassVS.hlsl diff --git a/Shaders/PPLumBlendCS.hlsl b/CodeWalker.Shaders/PPLumBlendCS.hlsl similarity index 100% rename from Shaders/PPLumBlendCS.hlsl rename to CodeWalker.Shaders/PPLumBlendCS.hlsl diff --git a/Shaders/PPReduceTo0DCS.hlsl b/CodeWalker.Shaders/PPReduceTo0DCS.hlsl similarity index 100% rename from Shaders/PPReduceTo0DCS.hlsl rename to CodeWalker.Shaders/PPReduceTo0DCS.hlsl diff --git a/Shaders/PPReduceTo1DCS.hlsl b/CodeWalker.Shaders/PPReduceTo1DCS.hlsl similarity index 100% rename from Shaders/PPReduceTo1DCS.hlsl rename to CodeWalker.Shaders/PPReduceTo1DCS.hlsl diff --git a/Shaders/PathBoxPS.hlsl b/CodeWalker.Shaders/PathBoxPS.hlsl similarity index 100% rename from Shaders/PathBoxPS.hlsl rename to CodeWalker.Shaders/PathBoxPS.hlsl diff --git a/Shaders/PathBoxVS.hlsl b/CodeWalker.Shaders/PathBoxVS.hlsl similarity index 100% rename from Shaders/PathBoxVS.hlsl rename to CodeWalker.Shaders/PathBoxVS.hlsl diff --git a/Shaders/PathDynVS.hlsl b/CodeWalker.Shaders/PathDynVS.hlsl similarity index 100% rename from Shaders/PathDynVS.hlsl rename to CodeWalker.Shaders/PathDynVS.hlsl diff --git a/Shaders/PathPS.hlsl b/CodeWalker.Shaders/PathPS.hlsl similarity index 100% rename from Shaders/PathPS.hlsl rename to CodeWalker.Shaders/PathPS.hlsl diff --git a/Shaders/PathVS.hlsl b/CodeWalker.Shaders/PathVS.hlsl similarity index 100% rename from Shaders/PathVS.hlsl rename to CodeWalker.Shaders/PathVS.hlsl diff --git a/Shaders/Quaternion.hlsli b/CodeWalker.Shaders/Quaternion.hlsli similarity index 100% rename from Shaders/Quaternion.hlsli rename to CodeWalker.Shaders/Quaternion.hlsli diff --git a/Shaders/ShadowPS.hlsl b/CodeWalker.Shaders/ShadowPS.hlsl similarity index 100% rename from Shaders/ShadowPS.hlsl rename to CodeWalker.Shaders/ShadowPS.hlsl diff --git a/Shaders/ShadowVS.hlsl b/CodeWalker.Shaders/ShadowVS.hlsl similarity index 100% rename from Shaders/ShadowVS.hlsl rename to CodeWalker.Shaders/ShadowVS.hlsl diff --git a/Shaders/ShadowVS_Skin.hlsl b/CodeWalker.Shaders/ShadowVS_Skin.hlsl similarity index 100% rename from Shaders/ShadowVS_Skin.hlsl rename to CodeWalker.Shaders/ShadowVS_Skin.hlsl diff --git a/Shaders/Shadowmap.hlsli b/CodeWalker.Shaders/Shadowmap.hlsli similarity index 100% rename from Shaders/Shadowmap.hlsli rename to CodeWalker.Shaders/Shadowmap.hlsli diff --git a/Shaders/SkyMoonPS.hlsl b/CodeWalker.Shaders/SkyMoonPS.hlsl similarity index 100% rename from Shaders/SkyMoonPS.hlsl rename to CodeWalker.Shaders/SkyMoonPS.hlsl diff --git a/Shaders/SkyMoonVS.hlsl b/CodeWalker.Shaders/SkyMoonVS.hlsl similarity index 100% rename from Shaders/SkyMoonVS.hlsl rename to CodeWalker.Shaders/SkyMoonVS.hlsl diff --git a/Shaders/SkySunPS.hlsl b/CodeWalker.Shaders/SkySunPS.hlsl similarity index 100% rename from Shaders/SkySunPS.hlsl rename to CodeWalker.Shaders/SkySunPS.hlsl diff --git a/Shaders/SkySunVS.hlsl b/CodeWalker.Shaders/SkySunVS.hlsl similarity index 100% rename from Shaders/SkySunVS.hlsl rename to CodeWalker.Shaders/SkySunVS.hlsl diff --git a/Shaders/Skydome.hlsli b/CodeWalker.Shaders/Skydome.hlsli similarity index 100% rename from Shaders/Skydome.hlsli rename to CodeWalker.Shaders/Skydome.hlsli diff --git a/Shaders/SkydomePS.hlsl b/CodeWalker.Shaders/SkydomePS.hlsl similarity index 100% rename from Shaders/SkydomePS.hlsl rename to CodeWalker.Shaders/SkydomePS.hlsl diff --git a/Shaders/SkydomeVS.hlsl b/CodeWalker.Shaders/SkydomeVS.hlsl similarity index 100% rename from Shaders/SkydomeVS.hlsl rename to CodeWalker.Shaders/SkydomeVS.hlsl diff --git a/Shaders/TerrainPS.hlsl b/CodeWalker.Shaders/TerrainPS.hlsl similarity index 100% rename from Shaders/TerrainPS.hlsl rename to CodeWalker.Shaders/TerrainPS.hlsl diff --git a/Shaders/TerrainVS.hlsli b/CodeWalker.Shaders/TerrainVS.hlsli similarity index 100% rename from Shaders/TerrainVS.hlsli rename to CodeWalker.Shaders/TerrainVS.hlsli diff --git a/Shaders/TerrainVS_PNCCT.hlsl b/CodeWalker.Shaders/TerrainVS_PNCCT.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCCT.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCCT.hlsl diff --git a/Shaders/TerrainVS_PNCCTT.hlsl b/CodeWalker.Shaders/TerrainVS_PNCCTT.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCCTT.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCCTT.hlsl diff --git a/Shaders/TerrainVS_PNCCTTTX.hlsl b/CodeWalker.Shaders/TerrainVS_PNCCTTTX.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCCTTTX.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCCTTTX.hlsl diff --git a/Shaders/TerrainVS_PNCCTTX.hlsl b/CodeWalker.Shaders/TerrainVS_PNCCTTX.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCCTTX.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCCTTX.hlsl diff --git a/Shaders/TerrainVS_PNCCTX.hlsl b/CodeWalker.Shaders/TerrainVS_PNCCTX.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCCTX.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCCTX.hlsl diff --git a/Shaders/TerrainVS_PNCTTTX.hlsl b/CodeWalker.Shaders/TerrainVS_PNCTTTX.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCTTTX.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCTTTX.hlsl diff --git a/Shaders/TerrainVS_PNCTTX.hlsl b/CodeWalker.Shaders/TerrainVS_PNCTTX.hlsl similarity index 100% rename from Shaders/TerrainVS_PNCTTX.hlsl rename to CodeWalker.Shaders/TerrainVS_PNCTTX.hlsl diff --git a/Shaders/TreesLodPS.hlsl b/CodeWalker.Shaders/TreesLodPS.hlsl similarity index 100% rename from Shaders/TreesLodPS.hlsl rename to CodeWalker.Shaders/TreesLodPS.hlsl diff --git a/Shaders/TreesLodVS.hlsl b/CodeWalker.Shaders/TreesLodVS.hlsl similarity index 100% rename from Shaders/TreesLodVS.hlsl rename to CodeWalker.Shaders/TreesLodVS.hlsl diff --git a/Shaders/WaterPS.hlsl b/CodeWalker.Shaders/WaterPS.hlsl similarity index 100% rename from Shaders/WaterPS.hlsl rename to CodeWalker.Shaders/WaterPS.hlsl diff --git a/Shaders/WaterVS.hlsli b/CodeWalker.Shaders/WaterVS.hlsli similarity index 100% rename from Shaders/WaterVS.hlsli rename to CodeWalker.Shaders/WaterVS.hlsli diff --git a/Shaders/WaterVS_PCT.hlsl b/CodeWalker.Shaders/WaterVS_PCT.hlsl similarity index 100% rename from Shaders/WaterVS_PCT.hlsl rename to CodeWalker.Shaders/WaterVS_PCT.hlsl diff --git a/Shaders/WaterVS_PNCT.hlsl b/CodeWalker.Shaders/WaterVS_PNCT.hlsl similarity index 100% rename from Shaders/WaterVS_PNCT.hlsl rename to CodeWalker.Shaders/WaterVS_PNCT.hlsl diff --git a/Shaders/WaterVS_PNCTX.hlsl b/CodeWalker.Shaders/WaterVS_PNCTX.hlsl similarity index 100% rename from Shaders/WaterVS_PNCTX.hlsl rename to CodeWalker.Shaders/WaterVS_PNCTX.hlsl diff --git a/Shaders/WaterVS_PT.hlsl b/CodeWalker.Shaders/WaterVS_PT.hlsl similarity index 100% rename from Shaders/WaterVS_PT.hlsl rename to CodeWalker.Shaders/WaterVS_PT.hlsl diff --git a/Shaders/WidgetPS.hlsl b/CodeWalker.Shaders/WidgetPS.hlsl similarity index 100% rename from Shaders/WidgetPS.hlsl rename to CodeWalker.Shaders/WidgetPS.hlsl diff --git a/Shaders/WidgetVS.hlsl b/CodeWalker.Shaders/WidgetVS.hlsl similarity index 100% rename from Shaders/WidgetVS.hlsl rename to CodeWalker.Shaders/WidgetVS.hlsl diff --git a/CodeWalker.sln b/CodeWalker.sln index c22e80d..1cb11ca 100644 --- a/CodeWalker.sln +++ b/CodeWalker.sln @@ -9,7 +9,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeWalker", "CodeWalker.cs {DE50D3A6-B49E-47A0-ABE6-101473A00759} = {DE50D3A6-B49E-47A0-ABE6-101473A00759} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CodeWalkerShaders", "Shaders\CodeWalkerShaders.vcxproj", "{0D14B076-0ABF-434E-AB9F-36E7800D8887}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CodeWalker.Shaders", "CodeWalker.Shaders\CodeWalker.Shaders.vcxproj", "{0D14B076-0ABF-434E-AB9F-36E7800D8887}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeWalker.WinForms", "CodeWalker.WinForms\CodeWalker.WinForms.csproj", "{9702C58D-F52F-45CF-9456-9CE5AF40F5C3}" EndProject