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Fix importing occlusions from .ymap files
Occlude Models from imported .ymap files was not being recognized properly. The triangles count being shown on Project window was always being 0.
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@ -3309,6 +3309,7 @@ namespace CodeWalker.GameFiles
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Vertices = MetaTypes.ConvertDataArray<Vector3>(Data, 0, vertexCount);
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Indices = new byte[indexCount];
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Buffer.BlockCopy(Data, indicesOffset, Indices, 0, indexCount);
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BuildTriangles();
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}
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