mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-23 07:22:52 +08:00
Added Save methods to YdrFile and YddFile
This commit is contained in:
parent
4d717e41dc
commit
f0128223ef
@ -85,5 +85,12 @@ namespace CodeWalker.GameFiles
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}
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}
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public byte[] Save()
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{
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byte[] data = ResourceBuilder.Build(DrawableDict, 165); //ydd is type/version 165...
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return data;
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}
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}
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}
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}
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}
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@ -49,6 +49,13 @@ namespace CodeWalker.GameFiles
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}
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}
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public byte[] Save()
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{
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byte[] data = ResourceBuilder.Build(Drawable, 165); //ydr is type/version 165...
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return data;
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}
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}
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}
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@ -179,6 +179,8 @@ namespace CodeWalker.GameFiles
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//TestYcds();
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//TestYcds();
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//TestYtds();
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//TestYtds();
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//TestYbns();
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//TestYbns();
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//TestYdrs();
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//TestYdds();
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//TestYmaps();
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//TestYmaps();
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//TestPlacements();
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//TestPlacements();
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//TestDrawables();
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//TestDrawables();
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@ -3062,6 +3064,113 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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//catch (Exception ex)
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//{
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// UpdateStatus("Error! " + ex.ToString());
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//}
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}
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}
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if (errorfiles.Count > 0)
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{ }
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}
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public void TestYdrs()
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{
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var errorfiles = new List<RpfEntry>();
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foreach (RpfFile file in AllRpfs)
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{
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foreach (RpfEntry entry in file.AllEntries)
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{
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//try
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{
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if (entry.NameLower.EndsWith(".ydr"))
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{
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UpdateStatus(string.Format(entry.Path));
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YdrFile ydr = null;
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try
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{
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ydr = RpfMan.GetFile<YdrFile>(entry);
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}
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catch (Exception ex)
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{
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UpdateStatus("Error! " + ex.ToString());
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errorfiles.Add(entry);
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}
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if ((ydr != null) && (ydr.Drawable != null))
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{
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var fentry = entry as RpfFileEntry;
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if (fentry == null)
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{ continue; } //shouldn't happen
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var bytes = ydr.Save();
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string origlen = TextUtil.GetBytesReadable(fentry.FileSize);
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string bytelen = TextUtil.GetBytesReadable(bytes.Length);
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var ydr2 = new YdrFile();
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RpfFile.LoadResourceFile(ydr2, bytes, 165);
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if (ydr2.Drawable == null)
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{ continue; }
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if (ydr2.Drawable.AllModels?.Length != ydr.Drawable.AllModels?.Length)
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{ continue; }
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}
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}
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}
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//catch (Exception ex)
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//{
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// UpdateStatus("Error! " + ex.ToString());
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//}
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}
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}
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if (errorfiles.Count > 0)
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{ }
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}
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public void TestYdds()
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{
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var errorfiles = new List<RpfEntry>();
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foreach (RpfFile file in AllRpfs)
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{
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foreach (RpfEntry entry in file.AllEntries)
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{
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//try
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{
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if (entry.NameLower.EndsWith(".ydd"))
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{
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UpdateStatus(string.Format(entry.Path));
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YddFile ydd = null;
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try
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{
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ydd = RpfMan.GetFile<YddFile>(entry);
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}
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catch (Exception ex)
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{
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UpdateStatus("Error! " + ex.ToString());
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errorfiles.Add(entry);
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}
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if ((ydd != null) && (ydd.DrawableDict != null))
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{
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var fentry = entry as RpfFileEntry;
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if (fentry == null)
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{ continue; } //shouldn't happen
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var bytes = ydd.Save();
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string origlen = TextUtil.GetBytesReadable(fentry.FileSize);
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string bytelen = TextUtil.GetBytesReadable(bytes.Length);
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var ydd2 = new YddFile();
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RpfFile.LoadResourceFile(ydd2, bytes, 165);
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if (ydd2.DrawableDict == null)
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{ continue; }
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if (ydd2.DrawableDict.Drawables?.Count != ydd.DrawableDict.Drawables?.Count)
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{ continue; }
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}
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}
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}
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}
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}
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}
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@ -77,7 +77,8 @@ namespace CodeWalker.GameFiles
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// update structure data
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// update structure data
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this.TextureDictionaryPointer = (ulong)(this.TextureDictionary != null ? this.TextureDictionary.FilePosition : 0);
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this.TextureDictionaryPointer = (ulong)(this.TextureDictionary != null ? this.TextureDictionary.FilePosition : 0);
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this.ShadersPointer = (ulong)(this.Shaders != null ? this.Shaders.FilePosition : 0);
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this.ShadersPointer = (ulong)(this.Shaders != null ? this.Shaders.FilePosition : 0);
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// this.ShadersCount1 = (ushort)(this.Shaders != null ? this.Shaders.Count : 0);
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this.ShadersCount1 = (ushort)(this.Shaders != null ? this.Shaders.Count : 0);
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this.ShadersCount2 = this.ShadersCount1;
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// write structure data
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// write structure data
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writer.Write(this.VFT);
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writer.Write(this.VFT);
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@ -161,17 +162,6 @@ namespace CodeWalker.GameFiles
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this.Unknown_2Ch = reader.ReadUInt32();
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this.Unknown_2Ch = reader.ReadUInt32();
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// read reference data
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// read reference data
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//this.Parameters = reader.ReadBlockAt<ResourceSimpleArray<ShaderParameter_GTA5_pc>>(
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// this.ParametersPointer, // offset
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// this.ParameterCount
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//);
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//this.ParameterHashes = reader.ReadBlockAt<SimpleArrayOFFSET<uint_r>>(
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// this.ParametersPointer, // offset
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// this.ParameterCount,
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// this.TextureParametersCount
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//);
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this.ParametersList = reader.ReadBlockAt<ShaderParametersBlock>(
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this.ParametersList = reader.ReadBlockAt<ShaderParametersBlock>(
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this.ParametersPointer, // offset
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this.ParametersPointer, // offset
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this.ParameterCount
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this.ParameterCount
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@ -185,8 +175,7 @@ namespace CodeWalker.GameFiles
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{
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{
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// update structure data
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// update structure data
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this.ParametersPointer = (ulong)(this.ParametersList != null ? this.ParametersList.FilePosition : 0);
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this.ParametersPointer = (ulong)(this.ParametersList != null ? this.ParametersList.FilePosition : 0);
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//this.ParametersPointer = (ulong)(this.Parameters != null ? this.Parameters.Position : 0);
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this.ParameterCount = (byte)(this.ParametersList != null ? this.ParametersList.Count : 0);
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//this.ParameterCount = (byte)(this.Parameters != null ? this.Parameters.Count : 0);
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// write structure data
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// write structure data
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writer.Write(this.ParametersPointer);
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writer.Write(this.ParametersPointer);
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@ -213,7 +202,6 @@ namespace CodeWalker.GameFiles
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{
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{
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var list = new List<IResourceBlock>();
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var list = new List<IResourceBlock>();
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if (ParametersList != null) list.Add(ParametersList);
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if (ParametersList != null) list.Add(ParametersList);
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// if (ParameterHashes != null) list.Add(ParameterHashes);
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return list.ToArray();
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return list.ToArray();
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}
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}
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@ -313,19 +301,22 @@ namespace CodeWalker.GameFiles
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public ShaderParameter[] Parameters { get; set; }
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public ShaderParameter[] Parameters { get; set; }
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public MetaName[] Hashes { get; set; }
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public MetaName[] Hashes { get; set; }
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public int Count { get; set; }
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private ResourceSystemStructBlock<Vector4>[] ParameterDataBlocks = null;
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public override void Read(ResourceDataReader reader, params object[] parameters)
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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{
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int cnt = Convert.ToInt32(parameters[0]);
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Count = Convert.ToInt32(parameters[0]);
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var paras = new List<ShaderParameter>();
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var paras = new List<ShaderParameter>();
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for (int i = 0; i < cnt; i++)
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for (int i = 0; i < Count; i++)
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{
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{
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paras.Add(reader.ReadBlock<ShaderParameter>());
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paras.Add(reader.ReadBlock<ShaderParameter>());
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}
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}
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int offset = 0;
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int offset = 0;
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for (int i = 0; i < cnt; i++)
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for (int i = 0; i < Count; i++)
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{
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{
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var p = paras[i];
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var p = paras[i];
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@ -334,50 +325,24 @@ namespace CodeWalker.GameFiles
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{
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{
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case 0:
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case 0:
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offset += 0;
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offset += 0;
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p.Data = reader.ReadBlockAt<TextureBase>(
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p.Data = reader.ReadBlockAt<TextureBase>(p.DataPointer);
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p.DataPointer // offset
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);
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break;
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break;
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case 1:
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case 1:
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offset += 16;
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offset += 16;
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//p.Data = reader.ReadBlockAt<Vector4_r>(
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p.Data = reader.ReadStructAt<Vector4>((long)p.DataPointer);
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// p.DataPointer // offset
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//);
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p.Data = reader.ReadStructAt<Vector4>(
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(long)p.DataPointer // offset
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);
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break;
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break;
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//case 2:
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// offset += 32;
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// p.Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
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// p.DataPointer, // offset
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// 2
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// );
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// break;
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//case 4:
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// offset += 64;
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// p.Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
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// p.DataPointer, // offset
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// 4
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// );
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// break;
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default:
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default:
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offset += 16 * p.DataType;
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offset += 16 * p.DataType;
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//p.Data = reader.ReadBlockAt<ResourceSimpleArray<Vector4_r>>(
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// p.DataPointer, // offset
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// p.DataType
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// );
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p.Data = reader.ReadStructsAt<Vector4>(p.DataPointer, p.DataType);
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p.Data = reader.ReadStructsAt<Vector4>(p.DataPointer, p.DataType);
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break;
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break;
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}
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}
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}
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}
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reader.Position += offset;
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reader.Position += offset; //Vector4 data gets embedded here... but why pointers in params also???
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var hashes = new List<MetaName>();
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var hashes = new List<MetaName>();
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for (int i = 0; i < cnt; i++)
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for (int i = 0; i < Count; i++)
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{
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{
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hashes.Add((MetaName)reader.ReadUInt32());
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hashes.Add((MetaName)reader.ReadUInt32());
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}
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}
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@ -389,7 +354,6 @@ namespace CodeWalker.GameFiles
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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{
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//TODO: fix all this
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// update pointers...
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// update pointers...
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//foreach (var f in Parameters)
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//foreach (var f in Parameters)
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@ -397,6 +361,27 @@ namespace CodeWalker.GameFiles
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// f.DataPointer = (ulong)f.Data.Position;
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// f.DataPointer = (ulong)f.Data.Position;
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// else
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// else
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// f.DataPointer = 0;
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// f.DataPointer = 0;
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for (int i = 0; i < Parameters.Length; i++)
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{
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var param = Parameters[i];
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if (param.DataType == 0)
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{
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param.DataPointer = (ulong)((param.Data as TextureBase)?.FilePosition ?? 0);
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}
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else
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{
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var block = (i < ParameterDataBlocks?.Length) ? ParameterDataBlocks[i] : null;
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if (block != null)
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{
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param.DataPointer = (ulong)block.FilePosition;
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}
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else
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{
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param.DataPointer = 0;//shouldn't happen!
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}
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}
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}
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// write parameter infos
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// write parameter infos
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@ -409,6 +394,20 @@ namespace CodeWalker.GameFiles
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// if (f.DataType != 0)
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// if (f.DataType != 0)
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// writer.WriteBlock(f.Data);
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// writer.WriteBlock(f.Data);
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//}
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//}
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for (int i = 0; i < Parameters.Length; i++)
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{
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var param = Parameters[i];
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if (param.DataType != 0)
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{
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var block = (i < ParameterDataBlocks?.Length) ? ParameterDataBlocks[i] : null;
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if (block != null)
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{
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writer.WriteBlock(block);
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}
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else
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{ } //shouldn't happen!
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}
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}
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// write hashes
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// write hashes
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foreach (var h in Hashes)
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foreach (var h in Hashes)
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@ -423,10 +422,9 @@ namespace CodeWalker.GameFiles
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var list = new List<IResourceBlock>();
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var list = new List<IResourceBlock>();
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list.AddRange(base.GetReferences());
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list.AddRange(base.GetReferences());
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//TODO: fix this
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foreach (var x in Parameters)
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//foreach (var x in Parameters)
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if (x.DataType == 0)
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// if (x.DataType == 0)
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list.Add(x.Data as TextureBase);
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// list.Add(x.Data);
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return list.ToArray();
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return list.ToArray();
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}
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}
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@ -443,13 +441,30 @@ namespace CodeWalker.GameFiles
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offset += 16;
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offset += 16;
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}
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}
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//TODO: fix this
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//foreach (var x in Parameters)
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var blist = new List<ResourceSystemStructBlock<Vector4>>();
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//{
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foreach (var x in Parameters)
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// if (x.DataType != 0)
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{
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// list.Add(new Tuple<long, IResourceBlock>(offset, x.Data));
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if (x.DataType != 0)
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// offset += 16 * x.DataType;
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{
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//}
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var vecs = x.Data as Vector4[];
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if (vecs == null)
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{
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vecs = new[] { (Vector4)x.Data };
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}
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if (vecs == null)
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{ }
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var block = new ResourceSystemStructBlock<Vector4>(vecs);
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list.Add(new Tuple<long, IResourceBlock>(offset, block));
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blist.Add(block);
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}
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else
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{
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blist.Add(null);
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}
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offset += 16 * x.DataType;
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}
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ParameterDataBlocks = blist.ToArray();
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return list.ToArray();
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return list.ToArray();
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}
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}
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@ -494,16 +509,17 @@ namespace CodeWalker.GameFiles
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// reference data
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// reference data
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public ResourcePointerArray64<Skeleton_Unknown_D_001> Unknown_10h_Data { get; set; }
|
public ResourcePointerArray64<Skeleton_Unknown_D_001> Unknown_10h_Data { get; set; }
|
||||||
public ResourceSimpleArray<Bone> Bones { get; set; }
|
public ResourceSimpleArray<Bone> Bones { get; set; }
|
||||||
//public ResourceSimpleArray<Matrix4_r> TransformationsInverted { get; set; }
|
|
||||||
//public ResourceSimpleArray<Matrix4_r> Transformations { get; set; }
|
|
||||||
//public ResourceSimpleArray<ushort_r> ParentIndices { get; set; }
|
|
||||||
//public ResourceSimpleArray<ushort_r> Unknown_40h_Data { get; set; }
|
|
||||||
|
|
||||||
public Matrix[] TransformationsInverted { get; set; }
|
public Matrix[] TransformationsInverted { get; set; }
|
||||||
public Matrix[] Transformations { get; set; }
|
public Matrix[] Transformations { get; set; }
|
||||||
public ushort[] ParentIndices { get; set; }
|
public ushort[] ParentIndices { get; set; }
|
||||||
public ushort[] Unknown_40h_Data { get; set; }
|
public ushort[] Unknown_40h_Data { get; set; }
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<Matrix> TransformationsInvertedBlock = null;//for saving only
|
||||||
|
private ResourceSystemStructBlock<Matrix> TransformationsBlock = null;
|
||||||
|
private ResourceSystemStructBlock<ushort> ParentIndicesBlock = null;
|
||||||
|
private ResourceSystemStructBlock<ushort> Unknown_40h_DataBlock = null;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
@ -546,22 +562,6 @@ namespace CodeWalker.GameFiles
|
|||||||
this.BonesPointer, // offset
|
this.BonesPointer, // offset
|
||||||
this.BonesCount
|
this.BonesCount
|
||||||
);
|
);
|
||||||
//this.TransformationsInverted = reader.ReadBlockAt<ResourceSimpleArray<Matrix4_r>>(
|
|
||||||
// this.TransformationsInvertedPointer, // offset
|
|
||||||
// this.BonesCount
|
|
||||||
//);
|
|
||||||
//this.Transformations = reader.ReadBlockAt<ResourceSimpleArray<Matrix4_r>>(
|
|
||||||
// this.TransformationsPointer, // offset
|
|
||||||
// this.BonesCount
|
|
||||||
//);
|
|
||||||
//this.ParentIndices = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
|
|
||||||
// this.ParentIndicesPointer, // offset
|
|
||||||
// this.BonesCount
|
|
||||||
//);
|
|
||||||
//this.Unknown_40h_Data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
|
|
||||||
// this.Unknown_40h_Pointer, // offset
|
|
||||||
// this.Count4
|
|
||||||
//);
|
|
||||||
this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
|
this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
|
||||||
this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
|
this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
|
||||||
this.ParentIndices = reader.ReadUshortsAt(this.ParentIndicesPointer, this.BonesCount);
|
this.ParentIndices = reader.ReadUshortsAt(this.ParentIndicesPointer, this.BonesCount);
|
||||||
@ -591,15 +591,16 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
// update structure data
|
// update structure data
|
||||||
this.Unknown_10h_Pointer = (ulong)(this.Unknown_10h_Data != null ? this.Unknown_10h_Data.FilePosition : 0);
|
this.Unknown_10h_Pointer = (ulong)(this.Unknown_10h_Data != null ? this.Unknown_10h_Data.FilePosition : 0);
|
||||||
// this.c1 = (ushort)(this.arr1 != null ? this.arr1.Count : 0);
|
this.Count1 = (ushort)(this.Unknown_10h_Data != null ? this.Unknown_10h_Data.Count : 0);
|
||||||
this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition : 0);
|
this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition : 0);
|
||||||
//this.TransformationsInvertedPointer = (ulong)(this.TransformationsInverted != null ? this.TransformationsInverted.Position : 0);
|
this.TransformationsInvertedPointer = (ulong)(this.TransformationsInvertedBlock != null ? this.TransformationsInvertedBlock.FilePosition : 0);
|
||||||
//this.TransformationsPointer = (ulong)(this.Transformations != null ? this.Transformations.Position : 0);
|
this.TransformationsPointer = (ulong)(this.TransformationsBlock != null ? this.TransformationsBlock.FilePosition : 0);
|
||||||
//this.ParentIndicesPointer = (ulong)(this.ParentIndices != null ? this.ParentIndices.Position : 0);
|
this.ParentIndicesPointer = (ulong)(this.ParentIndicesBlock != null ? this.ParentIndicesBlock.FilePosition : 0);
|
||||||
//this.Unknown_40h_Pointer = (ulong)(this.Unknown_40h_Data != null ? this.Unknown_40h_Data.Position : 0);
|
this.Unknown_40h_Pointer = (ulong)(this.Unknown_40h_DataBlock != null ? this.Unknown_40h_DataBlock.FilePosition : 0);
|
||||||
///// this.c3 = (ushort)(this.Bones != null ? this.Bones.Count : 0);
|
this.BonesCount = (ushort)(this.Bones != null ? this.Bones.Count : 0);
|
||||||
//this.Count4 = (ushort)(this.Unknown_40h_Data != null ? this.Unknown_40h_Data.Count : 0);
|
this.Count4 = (ushort)(this.Unknown_40h_DataBlock != null ? this.Unknown_40h_DataBlock.ItemCount : 0);
|
||||||
//TODO: fix/update
|
//this.Count2 = BonesCount;//?
|
||||||
|
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.VFT);
|
writer.Write(this.VFT);
|
||||||
@ -637,10 +638,26 @@ namespace CodeWalker.GameFiles
|
|||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
if (Unknown_10h_Data != null) list.Add(Unknown_10h_Data);
|
if (Unknown_10h_Data != null) list.Add(Unknown_10h_Data);
|
||||||
if (Bones != null) list.Add(Bones);
|
if (Bones != null) list.Add(Bones);
|
||||||
//if (TransformationsInverted != null) list.Add(TransformationsInverted);
|
if (TransformationsInverted != null)
|
||||||
//if (Transformations != null) list.Add(Transformations);
|
{
|
||||||
//if (ParentIndices != null) list.Add(ParentIndices);
|
TransformationsInvertedBlock = new ResourceSystemStructBlock<Matrix>(TransformationsInverted);
|
||||||
//if (Unknown_40h_Data != null) list.Add(Unknown_40h_Data); //TODO: fix
|
list.Add(TransformationsInvertedBlock);
|
||||||
|
}
|
||||||
|
if (Transformations != null)
|
||||||
|
{
|
||||||
|
TransformationsBlock = new ResourceSystemStructBlock<Matrix>(Transformations);
|
||||||
|
list.Add(TransformationsBlock);
|
||||||
|
}
|
||||||
|
if (ParentIndices != null)
|
||||||
|
{
|
||||||
|
ParentIndicesBlock = new ResourceSystemStructBlock<ushort>(ParentIndices);
|
||||||
|
list.Add(ParentIndicesBlock);
|
||||||
|
}
|
||||||
|
if (Unknown_40h_Data != null)
|
||||||
|
{
|
||||||
|
Unknown_40h_DataBlock = new ResourceSystemStructBlock<ushort>(Unknown_40h_Data);
|
||||||
|
list.Add(Unknown_40h_DataBlock);
|
||||||
|
}
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -715,9 +732,6 @@ namespace CodeWalker.GameFiles
|
|||||||
//public float RotationW { get; set; }
|
//public float RotationW { get; set; }
|
||||||
public Quaternion Rotation { get; set; }
|
public Quaternion Rotation { get; set; }
|
||||||
public Vector3 Translation { get; set; }
|
public Vector3 Translation { get; set; }
|
||||||
//public float TranslationX { get; set; }
|
|
||||||
//public float TranslationY { get; set; }
|
|
||||||
//public float TranslationZ { get; set; }
|
|
||||||
public uint Unknown_1Ch { get; set; } // 0x00000000 RHW?
|
public uint Unknown_1Ch { get; set; } // 0x00000000 RHW?
|
||||||
public float ScaleX { get; set; } // 1.0
|
public float ScaleX { get; set; } // 1.0
|
||||||
public float ScaleY { get; set; } // 1.0
|
public float ScaleY { get; set; } // 1.0
|
||||||
@ -739,6 +753,7 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
public Bone Parent { get; set; }
|
public Bone Parent { get; set; }
|
||||||
|
|
||||||
|
private string_r NameBlock = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
@ -783,18 +798,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.NamePointer = (ulong)(this.Name != null ? this.Name.Position : 0); //TODO: fix
|
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
//writer.Write(this.RotationX);
|
|
||||||
//writer.Write(this.RotationY);
|
|
||||||
//writer.Write(this.RotationZ);
|
|
||||||
//writer.Write(this.RotationW);
|
|
||||||
writer.Write(this.Rotation.ToVector4());
|
writer.Write(this.Rotation.ToVector4());
|
||||||
writer.Write(this.Translation);
|
writer.Write(this.Translation);
|
||||||
//writer.Write(this.TranslationX);
|
|
||||||
//writer.Write(this.TranslationY);
|
|
||||||
//writer.Write(this.TranslationZ);
|
|
||||||
writer.Write(this.Unknown_1Ch);
|
writer.Write(this.Unknown_1Ch);
|
||||||
writer.Write(this.ScaleX);
|
writer.Write(this.ScaleX);
|
||||||
writer.Write(this.ScaleY);
|
writer.Write(this.ScaleY);
|
||||||
@ -818,7 +826,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
//if (Name != null) list.Add(Name); //TODO: fix
|
if (Name != null)
|
||||||
|
{
|
||||||
|
NameBlock = (string_r)Name;
|
||||||
|
list.Add(NameBlock);
|
||||||
|
}
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -854,11 +866,12 @@ namespace CodeWalker.GameFiles
|
|||||||
public uint Unknown_3Ch { get; set; } // 0x00000000
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
||||||
|
|
||||||
// reference data
|
// reference data
|
||||||
//public ResourceSimpleArray<JointRotationLimit> RotationLimits { get; set; }
|
|
||||||
//public ResourceSimpleArray<JointTranslationLimit> TranslationLimits { get; set; }
|
|
||||||
public JointRotationLimit_s[] RotationLimits { get; set; }
|
public JointRotationLimit_s[] RotationLimits { get; set; }
|
||||||
public JointTranslationLimit_s[] TranslationLimits { get; set; }
|
public JointTranslationLimit_s[] TranslationLimits { get; set; }
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<JointRotationLimit_s> RotationLimitsBlock = null; //for saving only
|
||||||
|
private ResourceSystemStructBlock<JointTranslationLimit_s> TranslationLimitsBlock = null;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
@ -903,11 +916,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.RotationLimitsPointer = (ulong)(this.RotationLimits != null ? this.RotationLimits.Position : 0);
|
this.RotationLimitsPointer = (ulong)(this.RotationLimitsBlock != null ? this.RotationLimitsBlock.FilePosition : 0);
|
||||||
//this.TranslationLimitsPointer = (ulong)(this.TranslationLimits != null ? this.TranslationLimits.Position : 0);
|
this.TranslationLimitsPointer = (ulong)(this.TranslationLimitsBlock != null ? this.TranslationLimitsBlock.FilePosition : 0);
|
||||||
//this.RotationLimitsCount = (ushort)(this.RotationLimits != null ? this.RotationLimits.Count : 0);
|
this.RotationLimitsCount = (ushort)(this.RotationLimitsBlock != null ? this.RotationLimitsBlock.ItemCount : 0);
|
||||||
//this.TranslationLimitsCount = (ushort)(this.TranslationLimits != null ? this.TranslationLimits.Count : 0);
|
this.TranslationLimitsCount = (ushort)(this.TranslationLimitsBlock != null ? this.TranslationLimitsBlock.ItemCount : 0);
|
||||||
//TODO: fix this
|
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.VFT);
|
writer.Write(this.VFT);
|
||||||
@ -934,9 +947,16 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
//if (RotationLimits != null) list.Add(RotationLimits);
|
if (RotationLimits != null)
|
||||||
//if (TranslationLimits != null) list.Add(TranslationLimits);
|
{
|
||||||
//TODO: fix this
|
RotationLimitsBlock = new ResourceSystemStructBlock<JointRotationLimit_s>(RotationLimits);
|
||||||
|
list.Add(RotationLimitsBlock);
|
||||||
|
}
|
||||||
|
if (TranslationLimits != null)
|
||||||
|
{
|
||||||
|
TranslationLimitsBlock = new ResourceSystemStructBlock<JointTranslationLimit_s>(TranslationLimits);
|
||||||
|
list.Add(TranslationLimitsBlock);
|
||||||
|
}
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1034,11 +1054,15 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
// reference data
|
// reference data
|
||||||
public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
|
public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
|
||||||
//public ResourceSimpleArray<AABB_r> Unknown_18h_Data;
|
|
||||||
//public ResourceSimpleArray<ushort_r> ShaderMapping;
|
|
||||||
public AABB_s[] BoundsData { get; set; }
|
public AABB_s[] BoundsData { get; set; }
|
||||||
public ushort[] ShaderMapping { get; set; }
|
public ushort[] ShaderMapping { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<AABB_s> BoundsDataBlock = null; //for saving only
|
||||||
|
private ResourceSystemStructBlock<ushort> ShaderMappingBlock = null;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public long MemoryUsage
|
public long MemoryUsage
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@ -1100,14 +1124,6 @@ namespace CodeWalker.GameFiles
|
|||||||
this.GeometriesPointer, // offset
|
this.GeometriesPointer, // offset
|
||||||
this.GeometriesCount1
|
this.GeometriesCount1
|
||||||
);
|
);
|
||||||
//this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<AABB_r>>(
|
|
||||||
// this.Unknown_18h_Pointer, // offset
|
|
||||||
// this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1
|
|
||||||
//);
|
|
||||||
//this.ShaderMapping = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
|
|
||||||
// this.ShaderMappingPointer, // offset
|
|
||||||
// this.GeometriesCount1
|
|
||||||
//);
|
|
||||||
this.BoundsData = reader.ReadStructsAt<AABB_s>(this.BoundsPointer, (uint)(this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1));
|
this.BoundsData = reader.ReadStructsAt<AABB_s>(this.BoundsPointer, (uint)(this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1));
|
||||||
this.ShaderMapping = reader.ReadUshortsAt(this.ShaderMappingPointer, this.GeometriesCount1);
|
this.ShaderMapping = reader.ReadUshortsAt(this.ShaderMappingPointer, this.GeometriesCount1);
|
||||||
|
|
||||||
@ -1120,10 +1136,11 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
// update structure data
|
// update structure data
|
||||||
this.GeometriesPointer = (ulong)(this.Geometries != null ? this.Geometries.FilePosition : 0);
|
this.GeometriesPointer = (ulong)(this.Geometries != null ? this.Geometries.FilePosition : 0);
|
||||||
// this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Count : 0);
|
this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Count : 0);
|
||||||
//this.Unknown_18h_Pointer = (ulong)(this.Unknown_18h_Data != null ? this.Unknown_18h_Data.Position : 0);
|
this.GeometriesCount2 = this.GeometriesCount1;//is this correct?
|
||||||
//this.ShaderMappingPointer = (ulong)(this.ShaderMapping != null ? this.ShaderMapping.Position : 0);
|
this.BoundsPointer = (ulong)(this.BoundsDataBlock != null ? this.BoundsDataBlock.FilePosition : 0);
|
||||||
//TODO: fix
|
this.ShaderMappingPointer = (ulong)(this.ShaderMappingBlock != null ? this.ShaderMappingBlock.FilePosition : 0);
|
||||||
|
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.VFT);
|
writer.Write(this.VFT);
|
||||||
@ -1145,8 +1162,16 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
if (Geometries != null) list.Add(Geometries);
|
if (Geometries != null) list.Add(Geometries);
|
||||||
//if (Unknown_18h_Data != null) list.Add(Unknown_18h_Data);
|
if (BoundsData != null)
|
||||||
//if (ShaderMapping != null) list.Add(ShaderMapping); //TODO: fix
|
{
|
||||||
|
BoundsDataBlock = new ResourceSystemStructBlock<AABB_s>(BoundsData);
|
||||||
|
list.Add(BoundsDataBlock);
|
||||||
|
}
|
||||||
|
if (ShaderMapping != null)
|
||||||
|
{
|
||||||
|
ShaderMappingBlock = new ResourceSystemStructBlock<ushort>(ShaderMapping);
|
||||||
|
list.Add(ShaderMappingBlock);
|
||||||
|
}
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1191,7 +1216,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public uint Unknown_64h { get; set; } // 0x00000000
|
public uint Unknown_64h { get; set; } // 0x00000000
|
||||||
public ulong BoneIdsPointer { get; set; }
|
public ulong BoneIdsPointer { get; set; }
|
||||||
public ushort VertexStride { get; set; }
|
public ushort VertexStride { get; set; }
|
||||||
public ushort Count1 { get; set; }
|
public ushort BoneIdsCount { get; set; }
|
||||||
public uint Unknown_74h { get; set; } // 0x00000000
|
public uint Unknown_74h { get; set; } // 0x00000000
|
||||||
public ulong VertexDataPointer { get; set; }
|
public ulong VertexDataPointer { get; set; }
|
||||||
public uint Unknown_80h { get; set; } // 0x00000000
|
public uint Unknown_80h { get; set; } // 0x00000000
|
||||||
@ -1208,6 +1233,9 @@ namespace CodeWalker.GameFiles
|
|||||||
public VertexData VertexData { get; set; }
|
public VertexData VertexData { get; set; }
|
||||||
public ShaderFX Shader { get; set; }
|
public ShaderFX Shader { get; set; }
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<ushort> BoneIdsBlock = null;//for saving only
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -1241,7 +1269,7 @@ namespace CodeWalker.GameFiles
|
|||||||
this.Unknown_64h = reader.ReadUInt32();
|
this.Unknown_64h = reader.ReadUInt32();
|
||||||
this.BoneIdsPointer = reader.ReadUInt64();
|
this.BoneIdsPointer = reader.ReadUInt64();
|
||||||
this.VertexStride = reader.ReadUInt16();
|
this.VertexStride = reader.ReadUInt16();
|
||||||
this.Count1 = reader.ReadUInt16();
|
this.BoneIdsCount = reader.ReadUInt16();
|
||||||
this.Unknown_74h = reader.ReadUInt32();
|
this.Unknown_74h = reader.ReadUInt32();
|
||||||
this.VertexDataPointer = reader.ReadUInt64();
|
this.VertexDataPointer = reader.ReadUInt64();
|
||||||
this.Unknown_80h = reader.ReadUInt32();
|
this.Unknown_80h = reader.ReadUInt32();
|
||||||
@ -1258,11 +1286,7 @@ namespace CodeWalker.GameFiles
|
|||||||
this.IndexBuffer = reader.ReadBlockAt<IndexBuffer>(
|
this.IndexBuffer = reader.ReadBlockAt<IndexBuffer>(
|
||||||
this.IndexBufferPointer // offset
|
this.IndexBufferPointer // offset
|
||||||
);
|
);
|
||||||
//this.Unknown_68h_Data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
|
this.BoneIds = reader.ReadUshortsAt(this.BoneIdsPointer, this.BoneIdsCount);
|
||||||
// this.Unknown_68h_Pointer, // offset
|
|
||||||
// this.Count1
|
|
||||||
//);
|
|
||||||
this.BoneIds = reader.ReadUshortsAt(this.BoneIdsPointer, this.Count1);
|
|
||||||
if (this.BoneIds != null) //skinned mesh bones to use? peds, also yft props...
|
if (this.BoneIds != null) //skinned mesh bones to use? peds, also yft props...
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -1302,9 +1326,9 @@ namespace CodeWalker.GameFiles
|
|||||||
// update structure data
|
// update structure data
|
||||||
this.VertexBufferPointer = (ulong)(this.VertexBuffer != null ? this.VertexBuffer.FilePosition : 0);
|
this.VertexBufferPointer = (ulong)(this.VertexBuffer != null ? this.VertexBuffer.FilePosition : 0);
|
||||||
this.IndexBufferPointer = (ulong)(this.IndexBuffer != null ? this.IndexBuffer.FilePosition : 0);
|
this.IndexBufferPointer = (ulong)(this.IndexBuffer != null ? this.IndexBuffer.FilePosition : 0);
|
||||||
//this.Unknown_68h_Pointer = (ulong)(this.Unknown_68h_Data != null ? this.Unknown_68h_Data.Position : 0);
|
this.BoneIdsPointer = (ulong)(this.BoneIdsBlock != null ? this.BoneIdsBlock.FilePosition : 0);
|
||||||
//this.VertexStride = (ushort)(this.VertexData != null ? this.VertexData.Count : 0); //TODO: fix
|
this.VerticesCount = (ushort)(this.VertexData != null ? this.VertexData.VertexCount : 0); //TODO: fix?
|
||||||
//this.c1 = (ushort)(this.p1data != null ? this.p1data.Count : 0);
|
this.BoneIdsCount = (ushort)(this.BoneIdsBlock != null ? this.BoneIdsBlock.ItemCount : 0);
|
||||||
this.VertexDataPointer = (ulong)(this.VertexData != null ? this.VertexData.FilePosition : 0);
|
this.VertexDataPointer = (ulong)(this.VertexData != null ? this.VertexData.FilePosition : 0);
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
@ -1335,7 +1359,7 @@ namespace CodeWalker.GameFiles
|
|||||||
writer.Write(this.Unknown_64h);
|
writer.Write(this.Unknown_64h);
|
||||||
writer.Write(this.BoneIdsPointer);
|
writer.Write(this.BoneIdsPointer);
|
||||||
writer.Write(this.VertexStride);
|
writer.Write(this.VertexStride);
|
||||||
writer.Write(this.Count1);
|
writer.Write(this.BoneIdsCount);
|
||||||
writer.Write(this.Unknown_74h);
|
writer.Write(this.Unknown_74h);
|
||||||
writer.Write(this.VertexDataPointer);
|
writer.Write(this.VertexDataPointer);
|
||||||
writer.Write(this.Unknown_80h);
|
writer.Write(this.Unknown_80h);
|
||||||
@ -1354,7 +1378,11 @@ namespace CodeWalker.GameFiles
|
|||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
if (VertexBuffer != null) list.Add(VertexBuffer);
|
if (VertexBuffer != null) list.Add(VertexBuffer);
|
||||||
if (IndexBuffer != null) list.Add(IndexBuffer);
|
if (IndexBuffer != null) list.Add(IndexBuffer);
|
||||||
//if (Unknown_68h_Data != null) list.Add(Unknown_68h_Data); //TODO: fix
|
if (BoneIds != null)
|
||||||
|
{
|
||||||
|
BoneIdsBlock = new ResourceSystemStructBlock<ushort>(BoneIds);
|
||||||
|
list.Add(BoneIdsBlock);
|
||||||
|
}
|
||||||
if (VertexData != null) list.Add(VertexData);
|
if (VertexData != null) list.Add(VertexData);
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
@ -1470,7 +1498,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.VertexStride = (uint)(this.Data1 != null ? this.Data1.Count : 0);
|
this.VertexCount = (uint)(this.Data1 != null ? this.Data1.VertexCount : 0);
|
||||||
this.DataPointer1 = (ulong)(this.Data1 != null ? this.Data1.FilePosition : 0);
|
this.DataPointer1 = (ulong)(this.Data1 != null ? this.Data1.FilePosition : 0);
|
||||||
this.DataPointer2 = (ulong)(this.Data2 != null ? this.Data2.FilePosition : 0);
|
this.DataPointer2 = (ulong)(this.Data2 != null ? this.Data2.FilePosition : 0);
|
||||||
this.InfoPointer = (ulong)(this.Info != null ? this.Info.FilePosition : 0);
|
this.InfoPointer = (ulong)(this.Info != null ? this.Info.FilePosition : 0);
|
||||||
@ -1525,18 +1553,17 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
private int length = 0;
|
//private int length = 0;
|
||||||
public override long BlockLength
|
public override long BlockLength
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return this.length;
|
return VertexBytes?.Length ?? 0; //this.length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public int cnt { get; set; }
|
|
||||||
public VertexDeclaration info { get; set; }
|
public VertexDeclaration info { get; set; }
|
||||||
public object[] Data { get; set; }
|
public object[] Data { get; set; }
|
||||||
public uint[] Types { get; set; }
|
public uint[] Types { get; set; }
|
||||||
@ -1560,9 +1587,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
VertexStride = Convert.ToInt32(parameters[0]);
|
VertexStride = Convert.ToInt32(parameters[0]);
|
||||||
VertexCount = Convert.ToInt32(parameters[1]);
|
VertexCount = Convert.ToInt32(parameters[1]);
|
||||||
var info = (VertexDeclaration)parameters[2];
|
info = (VertexDeclaration)parameters[2];
|
||||||
this.cnt = VertexCount;
|
|
||||||
this.info = info;
|
|
||||||
|
|
||||||
VertexType = (VertexType)info.Flags;
|
VertexType = (VertexType)info.Flags;
|
||||||
|
|
||||||
@ -1598,7 +1623,7 @@ namespace CodeWalker.GameFiles
|
|||||||
int stride = Convert.ToInt32(parameters[0]);
|
int stride = Convert.ToInt32(parameters[0]);
|
||||||
int count = Convert.ToInt32(parameters[1]);
|
int count = Convert.ToInt32(parameters[1]);
|
||||||
var info = (VertexDeclaration)parameters[2];
|
var info = (VertexDeclaration)parameters[2];
|
||||||
this.cnt = count;
|
this.VertexCount = count;
|
||||||
this.info = info;
|
this.info = info;
|
||||||
|
|
||||||
|
|
||||||
@ -1731,14 +1756,14 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.length = stride * count;
|
//this.length = stride * count;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public /*override*/ void WriteOrig(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
|
|
||||||
// write...
|
// write...
|
||||||
for (int i = 0; i < cnt; i++)
|
for (int i = 0; i < VertexCount; i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
for (int k = 0; k < 16; k++)
|
for (int k = 0; k < 16; k++)
|
||||||
@ -1830,9 +1855,17 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
|
{
|
||||||
|
if (VertexBytes != null)
|
||||||
|
{
|
||||||
|
writer.Write(VertexBytes); //not dealing with individual vertex data here any more!
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return "Type: " + VertexType.ToString() + ", Count: " + cnt.ToString();
|
return "Type: " + VertexType.ToString() + ", Count: " + VertexCount.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1931,6 +1964,10 @@ namespace CodeWalker.GameFiles
|
|||||||
//public ResourceSimpleArray<ushort_r> Indices;
|
//public ResourceSimpleArray<ushort_r> Indices;
|
||||||
public ushort[] Indices { get; set; }
|
public ushort[] Indices { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<ushort> IndicesBlock = null; //only used when saving
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -1975,8 +2012,8 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.IndicesCount = (uint)(this.Indices != null ? this.Indices.Count : 0);
|
this.IndicesCount = (uint)(this.IndicesBlock != null ? this.IndicesBlock.ItemCount : 0);
|
||||||
//this.IndicesPointer = (ulong)(this.Indices != null ? this.Indices.Position : 0);
|
this.IndicesPointer = (ulong)(this.IndicesBlock != null ? this.IndicesBlock.FilePosition : 0);
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.VFT);
|
writer.Write(this.VFT);
|
||||||
@ -2010,7 +2047,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>();
|
var list = new List<IResourceBlock>();
|
||||||
//if (Indices != null) list.Add(Indices); //TODO: fix..
|
if (Indices != null)
|
||||||
|
{
|
||||||
|
IndicesBlock = new ResourceSystemStructBlock<ushort>(Indices);
|
||||||
|
list.Add(IndicesBlock);
|
||||||
|
}
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2296,10 +2337,10 @@ namespace CodeWalker.GameFiles
|
|||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.ShaderGroupPointer);
|
writer.Write(this.ShaderGroupPointer);
|
||||||
writer.Write(this.SkeletonPointer);
|
writer.Write(this.SkeletonPointer);
|
||||||
//writer.WriteBlock(this.BoundingCenter); //TODO: fix!
|
writer.Write(this.BoundingCenter);
|
||||||
writer.Write(this.BoundingSphereRadius);
|
writer.Write(this.BoundingSphereRadius);
|
||||||
//writer.WriteBlock(this.BoundingBoxMin); //TODO: fix!
|
writer.Write(this.BoundingBoxMin);
|
||||||
//writer.WriteBlock(this.BoundingBoxMax);
|
writer.Write(this.BoundingBoxMax);
|
||||||
writer.Write(this.DrawableModelsHighPointer);
|
writer.Write(this.DrawableModelsHighPointer);
|
||||||
writer.Write(this.DrawableModelsMediumPointer);
|
writer.Write(this.DrawableModelsMediumPointer);
|
||||||
writer.Write(this.DrawableModelsLowPointer);
|
writer.Write(this.DrawableModelsLowPointer);
|
||||||
@ -2356,6 +2397,10 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
public string ErrorMessage { get; set; }
|
public string ErrorMessage { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private string_r NameBlock = null;//only used when saving..
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -2396,7 +2441,7 @@ namespace CodeWalker.GameFiles
|
|||||||
base.Write(writer, parameters);
|
base.Write(writer, parameters);
|
||||||
|
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.NamePointer = (ulong)(this.Name != null ? this.Name.Position : 0); //TODO: fix
|
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
||||||
this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
|
this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
@ -2413,7 +2458,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>(base.GetReferences());
|
var list = new List<IResourceBlock>(base.GetReferences());
|
||||||
//if (Name != null) list.Add(Name); //TODO: fix
|
if (Name != null)
|
||||||
|
{
|
||||||
|
NameBlock = (string_r)Name;
|
||||||
|
list.Add(NameBlock);
|
||||||
|
}
|
||||||
if (Bound != null) list.Add(Bound);
|
if (Bound != null) list.Add(Bound);
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
@ -2457,6 +2506,10 @@ namespace CodeWalker.GameFiles
|
|||||||
public uint[] Hashes { get; set; }
|
public uint[] Hashes { get; set; }
|
||||||
public ResourcePointerArray64<DrawableBase> Drawables { get; set; }
|
public ResourcePointerArray64<DrawableBase> Drawables { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<uint> HashesBlock = null;//only used for saving
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the data-block from a stream.
|
/// Reads the data-block from a stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -2499,12 +2552,12 @@ namespace CodeWalker.GameFiles
|
|||||||
base.Write(writer, parameters);
|
base.Write(writer, parameters);
|
||||||
|
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.HashesPointer = (ulong)(this.Hashes != null ? this.Hashes.Position : 0); //TODO:: FIX THIS
|
this.HashesPointer = (ulong)(this.HashesBlock != null ? this.HashesBlock.FilePosition : 0);
|
||||||
// this.HashesCount1 = (ushort)(this.Hashes != null ? this.Hashes.Count : 0);
|
this.HashesCount1 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
||||||
// this.HashesCount2 = (ushort)(this.Hashes != null ? this.Hashes.Count : 0);
|
this.HashesCount2 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
||||||
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
||||||
// this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
||||||
// this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.Unknown_10h);
|
writer.Write(this.Unknown_10h);
|
||||||
@ -2527,7 +2580,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>(base.GetReferences());
|
var list = new List<IResourceBlock>(base.GetReferences());
|
||||||
//if (Hashes != null) list.Add(Hashes); //TODO: fix
|
if (Hashes != null)
|
||||||
|
{
|
||||||
|
HashesBlock = new ResourceSystemStructBlock<uint>(Hashes);
|
||||||
|
list.Add(HashesBlock);
|
||||||
|
}
|
||||||
if (Drawables != null) list.Add(Drawables);
|
if (Drawables != null) list.Add(Drawables);
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
@ -2559,6 +2616,10 @@ namespace CodeWalker.GameFiles
|
|||||||
public uint[] Hashes { get; set; }
|
public uint[] Hashes { get; set; }
|
||||||
public ResourcePointerArray64<Drawable> Drawables { get; set; }
|
public ResourcePointerArray64<Drawable> Drawables { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private ResourceSystemStructBlock<uint> HashesBlock = null;//only used for saving
|
||||||
|
|
||||||
|
|
||||||
public long MemoryUsage
|
public long MemoryUsage
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@ -2597,10 +2658,6 @@ namespace CodeWalker.GameFiles
|
|||||||
this.Unknown_3Ch = reader.ReadUInt32();
|
this.Unknown_3Ch = reader.ReadUInt32();
|
||||||
|
|
||||||
// read reference data
|
// read reference data
|
||||||
//this.Hashes = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
|
|
||||||
// this.HashesPointer, // offset
|
|
||||||
// this.HashesCount1
|
|
||||||
//);
|
|
||||||
this.Hashes = reader.ReadUintsAt(this.HashesPointer, this.HashesCount1);
|
this.Hashes = reader.ReadUintsAt(this.HashesPointer, this.HashesCount1);
|
||||||
|
|
||||||
this.Drawables = reader.ReadBlockAt<ResourcePointerArray64<Drawable>>(
|
this.Drawables = reader.ReadBlockAt<ResourcePointerArray64<Drawable>>(
|
||||||
@ -2617,12 +2674,12 @@ namespace CodeWalker.GameFiles
|
|||||||
base.Write(writer, parameters);
|
base.Write(writer, parameters);
|
||||||
|
|
||||||
// update structure data
|
// update structure data
|
||||||
//this.HashesPointer = (ulong)(this.Hashes != null ? this.Hashes.Position : 0); //TODO: fix update this
|
this.HashesPointer = (ulong)(this.HashesBlock != null ? this.HashesBlock.FilePosition : 0);
|
||||||
// this.HashesCount1 = (ushort)(this.Hashes != null ? this.Hashes.Count : 0);
|
this.HashesCount1 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
||||||
// this.HashesCount2 = (ushort)(this.Hashes != null ? this.Hashes.Count : 0);
|
this.HashesCount2 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
||||||
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
||||||
// this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
||||||
// this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.Unknown_10h);
|
writer.Write(this.Unknown_10h);
|
||||||
@ -2645,7 +2702,11 @@ namespace CodeWalker.GameFiles
|
|||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
{
|
{
|
||||||
var list = new List<IResourceBlock>(base.GetReferences());
|
var list = new List<IResourceBlock>(base.GetReferences());
|
||||||
//if (Hashes != null) list.Add(Hashes); //TODO: fix
|
if (Hashes != null)
|
||||||
|
{
|
||||||
|
HashesBlock = new ResourceSystemStructBlock<uint>(Hashes);
|
||||||
|
list.Add(HashesBlock);
|
||||||
|
}
|
||||||
if (Drawables != null) list.Add(Drawables);
|
if (Drawables != null) list.Add(Drawables);
|
||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user