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Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators
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@ -775,37 +775,81 @@ namespace CodeWalker.GameFiles
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}
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}
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[TC(typeof(EXP))] [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BoundMaterial_s
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[TC(typeof(EXP))]
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public struct BoundMaterial_s
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{
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public BoundsMaterialType Type { get; set; }
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public byte ProceduralId { get; set; }
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public byte RoomId_and_PedDensity { get; set; }
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public EBoundMaterialFlags Flags { get; set; }
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public byte MaterialColorIndex { get; set; }
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public ushort Unk4 { get; set; }
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/// <summary>
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/// Bits 0, 1, 2, 3, 4 of <see cref="RoomId_and_PedDensity"/>, values from 0 to 31
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/// </summary>
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public byte RoomId
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public uint Data1;
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public uint Data2;
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#region Public Properties
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public BoundsMaterialType Type
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{
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get => (byte)(RoomId_and_PedDensity & 0x1F);
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set => RoomId_and_PedDensity = (byte)((RoomId_and_PedDensity & 0xE0) | (value & 0x1F));
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get => (BoundsMaterialType)(Data1 & 0xFFu);
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set => Data1 = ((Data1 & 0xFFFFFF00u) | ((byte)value & 0xFFu));
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}
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public byte ProceduralId
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{
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get => (byte)((Data1 >> 8) & 0xFFu);
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set => Data1 = ((Data1 & 0xFFFF00FFu) | ((value & 0xFFu) << 8));
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}
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public byte RoomId
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{
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get => (byte)((Data1 >> 16) & 0x1Fu);
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set => Data1 = ((Data1 & 0xFFE0FFFFu) | ((value & 0x1Fu) << 16));
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}
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/// <summary>
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/// Bits 5, 6, 7 of <see cref="RoomId_and_PedDensity"/>, values from 0 to 7
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/// </summary>
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public byte PedDensity
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{
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get => (byte)((RoomId_and_PedDensity & 0xE0) >> 5);
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set => RoomId_and_PedDensity = (byte)((RoomId_and_PedDensity & 0x1F) | ((value << 5) & 0xE0));
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get => (byte)((Data1 >> 21) & 0x7u);
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set => Data1 = ((Data1 & 0xFF1FFFFFu) | ((value & 0x7u) << 21));
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}
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//public byte Flags1
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//{
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// get => (byte)((Data1 >> 24) & 0xFFu);
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// set => Data1 = ((Data1 & 0xFFFFFFu) | ((value & 0xFFu) << 24));
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//}
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//public byte Flags2
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//{
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// get => (byte)((Data2 >> 24) & 0xFFu);
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// set => Data2 = ((Data2 & 0xFFFFFFu) | ((value & 0xFFu) << 24));
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//}
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public EBoundMaterialFlags Flags
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{
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get => (EBoundMaterialFlags)(((Data1 >> 24) & 0xFFu) | ((Data2 & 0xFFu) << 8));
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set
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{
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Data1 = (Data1 & 0x00FFFFFFu) | (((ushort)value & 0x00FFu) << 24);
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Data2 = (Data2 & 0xFFFFFF00u) | (((ushort)value & 0xFF00u) >> 8);
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}
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}
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public byte MaterialColorIndex
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{
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get => (byte)((Data2 >> 8) & 0xFFu);
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set => Data2 = ((Data2 & 0xFFFF00FFu) | (value & 0xFFu));
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}
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public ushort Unk4
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{
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get => (ushort)((Data2 >> 16) & 0xFFFFu);
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set => Data2 = ((Data2 & 0x0000FFFFu) | ((value & 0xFFFFu) << 16));
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}
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public override string ToString()
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{
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return Type.ToString() + ", " + ProceduralId.ToString() + ", " + RoomId_and_PedDensity.ToString() + ", " + MaterialColorIndex.ToString() + ", " + Flags.ToString() + ", " + Unk4.ToString();
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return Data1.ToString() + ", " + Data2.ToString() + ", "
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+ Type.ToString() + ", " + ProceduralId.ToString() + ", " + RoomId.ToString() + ", " + PedDensity.ToString() + ", "
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+ Flags.ToString() + ", " + MaterialColorIndex.ToString() + ", " + Unk4.ToString();
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}
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#endregion
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}
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[Flags] public enum EBoundMaterialFlags : ushort
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@ -1472,6 +1516,16 @@ namespace CodeWalker.GameFiles
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{
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return BoundsMaterialTypes.GetMaterialName(this);
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}
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public static implicit operator byte(BoundsMaterialType matType)
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{
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return matType.Index; //implicit conversion
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}
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public static implicit operator BoundsMaterialType(byte b)
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{
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return new BoundsMaterialType() { Index = b };
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}
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}
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[TC(typeof(EXP))] public class BoundsMaterialData
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