mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-23 07:22:52 +08:00
Selected scenario vehicle nodes display car model
This commit is contained in:
parent
81e24ef86f
commit
eab1526df5
@ -4371,6 +4371,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
[TC(typeof(EXP))] public MUnk_4023740759 Parent { get; set; }
|
[TC(typeof(EXP))] public MUnk_4023740759 Parent { get; set; }
|
||||||
public MCScenarioPointRegion Region { get; set; }
|
public MCScenarioPointRegion Region { get; set; }
|
||||||
|
public ScenarioNode ScenarioNode { get; set; }
|
||||||
|
|
||||||
public CScenarioChainingNode _Data;
|
public CScenarioChainingNode _Data;
|
||||||
public CScenarioChainingNode Data { get { return _Data; } set { _Data = value; } }
|
public CScenarioChainingNode Data { get { return _Data; } set { _Data = value; } }
|
||||||
|
@ -4789,6 +4789,9 @@ namespace CodeWalker
|
|||||||
n1.ChainingNode.NotLast = true;
|
n1.ChainingNode.NotLast = true;
|
||||||
n2.ChainingNode.NotFirst = true;
|
n2.ChainingNode.NotFirst = true;
|
||||||
|
|
||||||
|
n1.ChainingNode.ScenarioNode = n1;
|
||||||
|
n2.ChainingNode.ScenarioNode = n2;
|
||||||
|
|
||||||
paths.AddNode(n1.ChainingNode);
|
paths.AddNode(n1.ChainingNode);
|
||||||
paths.AddNode(n2.ChainingNode);
|
paths.AddNode(n2.ChainingNode);
|
||||||
|
|
||||||
@ -5621,6 +5624,7 @@ namespace CodeWalker
|
|||||||
thisnode.MyPoint.Type = stype;
|
thisnode.MyPoint.Type = stype;
|
||||||
|
|
||||||
thisnode.ChainingNode = new MCScenarioChainingNode();
|
thisnode.ChainingNode = new MCScenarioChainingNode();
|
||||||
|
thisnode.ChainingNode.ScenarioNode = thisnode;
|
||||||
thisnode.ChainingNode.Chain = chain;
|
thisnode.ChainingNode.Chain = chain;
|
||||||
thisnode.ChainingNode.Type = stype;
|
thisnode.ChainingNode.Type = stype;
|
||||||
thisnode.ChainingNode.TypeHash = stype?.NameHash ?? 0;
|
thisnode.ChainingNode.TypeHash = stype?.NameHash ?? 0;
|
||||||
|
@ -576,6 +576,7 @@ namespace CodeWalker.World
|
|||||||
NodeDict[cnode.Position] = exnode;
|
NodeDict[cnode.Position] = exnode;
|
||||||
Nodes.Add(exnode);
|
Nodes.Add(exnode);
|
||||||
}
|
}
|
||||||
|
cnode.ScenarioNode = exnode;
|
||||||
return exnode;
|
return exnode;
|
||||||
}
|
}
|
||||||
private ScenarioNode EnsureNode(MCScenarioPoint point)
|
private ScenarioNode EnsureNode(MCScenarioPoint point)
|
||||||
@ -745,6 +746,7 @@ namespace CodeWalker.World
|
|||||||
if (copy.ChainingNode != null)
|
if (copy.ChainingNode != null)
|
||||||
{
|
{
|
||||||
n.ChainingNode = new MCScenarioChainingNode(rgn, copy.ChainingNode);
|
n.ChainingNode = new MCScenarioChainingNode(rgn, copy.ChainingNode);
|
||||||
|
n.ChainingNode.ScenarioNode = n;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1755,6 +1757,9 @@ namespace CodeWalker.World
|
|||||||
public string NameLower { get; set; }
|
public string NameLower { get; set; }
|
||||||
public MetaHash NameHash { get; set; }
|
public MetaHash NameHash { get; set; }
|
||||||
public bool IsVehicle { get; set; }
|
public bool IsVehicle { get; set; }
|
||||||
|
public string VehicleModelSet { get; set; }
|
||||||
|
public MetaHash VehicleModelSetHash { get; set; }
|
||||||
|
|
||||||
|
|
||||||
public virtual void Load(XmlNode node)
|
public virtual void Load(XmlNode node)
|
||||||
{
|
{
|
||||||
@ -1762,6 +1767,16 @@ namespace CodeWalker.World
|
|||||||
Name = Xml.GetChildInnerText(node, "Name");
|
Name = Xml.GetChildInnerText(node, "Name");
|
||||||
NameLower = Name.ToLowerInvariant();
|
NameLower = Name.ToLowerInvariant();
|
||||||
NameHash = JenkHash.GenHash(NameLower);
|
NameHash = JenkHash.GenHash(NameLower);
|
||||||
|
|
||||||
|
|
||||||
|
if (IsVehicle)
|
||||||
|
{
|
||||||
|
VehicleModelSet = Xml.GetChildStringAttribute(node, "VehicleModelSet", "ref");
|
||||||
|
if (!string.IsNullOrEmpty(VehicleModelSet) && (VehicleModelSet != "NULL"))
|
||||||
|
{
|
||||||
|
VehicleModelSetHash = JenkHash.GenHash(VehicleModelSet.ToLowerInvariant());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
|
@ -263,7 +263,7 @@ namespace CodeWalker.World
|
|||||||
MapDataStoreNode dsn = new MapDataStoreNode(ymap);
|
MapDataStoreNode dsn = new MapDataStoreNode(ymap);
|
||||||
if (dsn.Name != 0)
|
if (dsn.Name != 0)
|
||||||
{
|
{
|
||||||
nodedict[dsn.Name] = dsn;
|
nodedict[dsn.Name] = dsn;//perhaps should add as entry.ShortNameHash?
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ }
|
{ }
|
||||||
|
79
WorldForm.cs
79
WorldForm.cs
@ -2734,6 +2734,38 @@ namespace CodeWalker
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void RenderCar(Vector3 pos, Quaternion ori, MetaHash modelHash, MetaHash modelSetHash)
|
||||||
|
{
|
||||||
|
SelectedCarGenEntity.SetPosition(pos);
|
||||||
|
SelectedCarGenEntity.SetOrientation(ori);
|
||||||
|
|
||||||
|
uint carhash = modelHash;
|
||||||
|
if ((carhash == 0) && (modelSetHash != 0))
|
||||||
|
{
|
||||||
|
//find the pop group... and choose a vehicle..
|
||||||
|
var stypes = Scenarios.ScenarioTypes;
|
||||||
|
if (stypes != null)
|
||||||
|
{
|
||||||
|
var modelset = stypes.GetVehicleModelSet(modelSetHash);
|
||||||
|
if ((modelset != null) && (modelset.Models != null) && (modelset.Models.Length > 0))
|
||||||
|
{
|
||||||
|
carhash = JenkHash.GenHash(modelset.Models[0].NameLower);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (carhash == 0) carhash = 418536135; //"infernus"
|
||||||
|
|
||||||
|
YftFile caryft = gameFileCache.GetYft(carhash);
|
||||||
|
if ((caryft != null) && (caryft.Loaded) && (caryft.Fragment != null))
|
||||||
|
{
|
||||||
|
RenderFragment(null, SelectedCarGenEntity, caryft.Fragment, carhash);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void RenderWorldCollisionMeshes()
|
private void RenderWorldCollisionMeshes()
|
||||||
{
|
{
|
||||||
//enqueue collision meshes for rendering - from the world grid
|
//enqueue collision meshes for rendering - from the world grid
|
||||||
@ -3155,32 +3187,9 @@ namespace CodeWalker
|
|||||||
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
|
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
|
||||||
|
|
||||||
Quaternion cgtrn = Quaternion.RotationAxis(Vector3.UnitZ, (float)Math.PI * -0.5f); //car fragments currently need to be rotated 90 deg right...
|
Quaternion cgtrn = Quaternion.RotationAxis(Vector3.UnitZ, (float)Math.PI * -0.5f); //car fragments currently need to be rotated 90 deg right...
|
||||||
Quaternion cgori = Quaternion.Multiply(cg.Orientation, cgtrn);
|
Quaternion cgori = Quaternion.Multiply(ori, cgtrn);
|
||||||
|
|
||||||
SelectedCarGenEntity.SetPosition(cg.Position);
|
RenderCar(cg.Position, cgori, cg._CCarGen.carModel, cg._CCarGen.popGroup);
|
||||||
SelectedCarGenEntity.SetOrientation(cgori);
|
|
||||||
|
|
||||||
uint carhash = cg._CCarGen.carModel;
|
|
||||||
if ((carhash == 0) && (cg._CCarGen.popGroup != 0))
|
|
||||||
{
|
|
||||||
//find the pop group... and choose a vehicle..
|
|
||||||
var stypes = Scenarios.ScenarioTypes;
|
|
||||||
if (stypes != null)
|
|
||||||
{
|
|
||||||
var modelset = stypes.GetVehicleModelSet(cg._CCarGen.popGroup);
|
|
||||||
if ((modelset != null) && (modelset.Models != null) && (modelset.Models.Length > 0))
|
|
||||||
{
|
|
||||||
carhash = JenkHash.GenHash(modelset.Models[0].NameLower);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (carhash == 0) carhash = 418536135; //"infernus"
|
|
||||||
|
|
||||||
YftFile caryft = gameFileCache.GetYft(carhash);
|
|
||||||
if ((caryft != null) && (caryft.Loaded) && (caryft.Fragment != null))
|
|
||||||
{
|
|
||||||
RenderFragment(null, SelectedCarGenEntity, caryft.Fragment, carhash);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (selectionItem.PathNode != null)
|
if (selectionItem.PathNode != null)
|
||||||
{
|
{
|
||||||
@ -3202,6 +3211,24 @@ namespace CodeWalker
|
|||||||
float arrowrad = 0.25f;
|
float arrowrad = 0.25f;
|
||||||
RenderSelectionArrowOutline(sn.Position, Vector3.UnitY, Vector3.UnitZ, ori, arrowlen, arrowrad, cgrn);
|
RenderSelectionArrowOutline(sn.Position, Vector3.UnitY, Vector3.UnitZ, ori, arrowlen, arrowrad, cgrn);
|
||||||
|
|
||||||
|
MCScenarioPoint vpoint = sn.MyPoint ?? sn.ClusterMyPoint;
|
||||||
|
if ((vpoint != null) && (vpoint?.Type?.IsVehicle ?? false))
|
||||||
|
{
|
||||||
|
var vhash = vpoint.ModelSet?.NameHash ?? vpoint.Type?.VehicleModelSetHash ?? 0;
|
||||||
|
if ((vhash == 0) && (sn.ChainingNode?.Chain?.Edges != null) && (sn.ChainingNode.Chain.Edges.Length > 0))
|
||||||
|
{
|
||||||
|
var fedge = sn.ChainingNode.Chain.Edges[0]; //for chain nodes, show the first node's model...
|
||||||
|
var fnode = fedge?.NodeFrom?.ScenarioNode;
|
||||||
|
if (fnode != null)
|
||||||
|
{
|
||||||
|
vpoint = fnode.MyPoint ?? fnode.ClusterMyPoint;
|
||||||
|
vhash = vpoint.ModelSet?.NameHash ?? vpoint.Type?.VehicleModelSetHash ?? 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderCar(sn.Position, sn.Orientation, 0, vhash);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (selectionItem.ScenarioEdge != null)
|
if (selectionItem.ScenarioEdge != null)
|
||||||
{
|
{
|
||||||
@ -4230,7 +4257,7 @@ namespace CodeWalker
|
|||||||
{
|
{
|
||||||
bool nearer = (hitdist < CurMouseHit.HitDist); //closer than the last..
|
bool nearer = (hitdist < CurMouseHit.HitDist); //closer than the last..
|
||||||
bool radsm = true;
|
bool radsm = true;
|
||||||
if ((CurMouseHit.Archetype != null)) //compare hit archetype sizes...
|
if ((CurMouseHit.Archetype != null) && (arche != null)) //compare hit archetype sizes...
|
||||||
{
|
{
|
||||||
//var b1 = (arche.BBMax - arche.BBMin) * scale;
|
//var b1 = (arche.BBMax - arche.BBMin) * scale;
|
||||||
//var b2 = (mousehit.Archetype.BBMax - mousehit.Archetype.BBMin) * scale;
|
//var b2 = (mousehit.Archetype.BBMax - mousehit.Archetype.BBMin) * scale;
|
||||||
|
Loading…
Reference in New Issue
Block a user