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Updated MetaNames
This commit is contained in:
parent
9191a3da5e
commit
e4c2dddf10
@ -191,7 +191,7 @@ namespace CodeWalker.GameFiles
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// {
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// if ((unk5.verts.Ptr > 0) && (unk5.verts.Ptr <= (ulong)Meta.DataBlocks.Length))
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// {
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// var indicesoffset = unk5.Unk_853977995;
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// var indicesoffset = unk5.numVertsInBytes;
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// var datablock = Meta.DataBlocks[((int)unk5.verts.Ptr) - 1];
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// if (datablock != null)
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// { }//vertex data... occlusion mesh?
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@ -2248,7 +2248,7 @@ namespace CodeWalker.GameFiles
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{
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var vptr = _OccludeModel.verts;
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var dataSize = _OccludeModel.dataSize;
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var indicesOffset = _OccludeModel.Unk_853977995;
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var indicesOffset = _OccludeModel.numVertsInBytes;
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var vertexCount = indicesOffset / 12;
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var indexCount = (int)(dataSize - indicesOffset);// / 4;
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Data = MetaTypes.GetByteArray(meta, vptr, dataSize);
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@ -3611,6 +3611,37 @@ namespace CodeWalker.GameFiles
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IsDoor = 474556907,
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IsGlass = 1060358829,
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CellDimX = 2690909759,
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CellDimY = 3691675019,
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//METAL_SOLID_LADDER = 1101797524,
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MaxCellX = 3824598937,
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MaxCellY = 3374647798,
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MinCellX = 860552138,
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MinCellY = 496029782,
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//ZoomTransformInformations = 3304563391, //this one doesn't make sense
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aSelectionSets = 2131007641,
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creatureMetadataName = 2766477159,
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expressionDictionaryName = 1095612811,
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fadeDistanceEnd = 475013030,
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fadeDistanceStart = 40301253,
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fadeInTimeEnd = 120454521,
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fadeInTimeStart = 1616789093,
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fadeOutTimeEnd = 75548206,
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fadeOutTimeStart = 1297365553,
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initialiseOnCollision = 1562817888,
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maxScaleZ = 147400493,
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maxZOffset = 3889902555,
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minScaleZ = 3913056845,
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minZOffset = 2591582364,
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numTris = 2337695078,
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numVertsInBytes = 853977995,
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//rage__spdAABB = 4084721864,
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scaleBySunIntensity = 59101696,
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//from rubidium / dav90 PSO XML / zonebind
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mpName = 2031203854,
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@ -317,12 +317,12 @@ namespace CodeWalker.GameFiles
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);
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case MetaName.rage__spdGrid2D:
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return new MetaStructureInfo(MetaName.rage__spdGrid2D, 894636096, 768, 64,
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new MetaStructureEntryInfo_s((MetaName)860552138, 12, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)3824598937, 16, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)496029782, 20, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)3374647798, 24, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)2690909759, 44, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)3691675019, 48, MetaStructureEntryDataType.Float, 0, 0, 0)
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new MetaStructureEntryInfo_s(MetaName.MinCellX, 12, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.MaxCellX, 16, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.MinCellY, 20, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.MaxCellY, 24, MetaStructureEntryDataType.SignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.CellDimX, 44, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.CellDimY, 48, MetaStructureEntryDataType.Float, 0, 0, 0)
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);
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case MetaName.CScenarioPointLookUps:
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return new MetaStructureInfo(MetaName.CScenarioPointLookUps, 2669361587, 768, 96,
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@ -794,8 +794,8 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.dataSize, 32, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.ARRAYINFO, 0, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.verts, 40, MetaStructureEntryDataType.DataBlockPointer, 4, 3, (MetaName)2),
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new MetaStructureEntryInfo_s((MetaName)853977995, 48, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)2337695078, 50, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.numVertsInBytes, 48, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.numTris, 50, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.flags, 52, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0)
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);
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case MetaName.CMloArchetypeDef:
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@ -970,10 +970,10 @@ namespace CodeWalker.GameFiles
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return new MetaStructureInfo(MetaName.CExtensionDefExpression, 24441706, 1024, 48,
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new MetaStructureEntryInfo_s(MetaName.name, 8, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.offsetPosition, 16, MetaStructureEntryDataType.Float_XYZ, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)1095612811, 32, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.expressionDictionaryName, 32, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.expressionName, 36, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)2766477159, 40, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)1562817888, 44, MetaStructureEntryDataType.Boolean, 0, 0, 0)
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new MetaStructureEntryInfo_s(MetaName.creatureMetadataName, 40, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.initialiseOnCollision, 44, MetaStructureEntryDataType.Boolean, 0, 0, 0)
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);
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case MetaName.CExtensionDefLightShaft:
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return new MetaStructureInfo(MetaName.CExtensionDefLightShaft, 2526429398, 1024, 176,
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@ -986,12 +986,12 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.direction, 96, MetaStructureEntryDataType.Float_XYZ, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.directionAmount, 112, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.length, 116, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)1616789093, 120, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)120454521, 124, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)1297365553, 128, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)75548206, 132, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)40301253, 136, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)475013030, 140, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.fadeInTimeStart, 120, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.fadeInTimeEnd, 124, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.fadeOutTimeStart, 128, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.fadeOutTimeEnd, 132, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.fadeDistanceStart, 136, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.fadeDistanceEnd, 140, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.color, 144, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.intensity, 148, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.flashiness, 152, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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@ -999,7 +999,7 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.densityType, 160, MetaStructureEntryDataType.IntEnum, 0, 0, (MetaName)1931949281),
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new MetaStructureEntryInfo_s(MetaName.volumeType, 164, MetaStructureEntryDataType.IntEnum, 0, 0, (MetaName)2266515059),
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new MetaStructureEntryInfo_s(MetaName.softness, 168, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)59101696, 172, MetaStructureEntryDataType.Boolean, 0, 0, 0)
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new MetaStructureEntryInfo_s(MetaName.scaleBySunIntensity, 172, MetaStructureEntryDataType.Boolean, 0, 0, 0)
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);
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case MetaName.VECTOR3:
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return new MetaStructureInfo(MetaName.VECTOR3, 2751397072, 512, 12,
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@ -1026,7 +1026,7 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, (MetaName)3538495220),
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new MetaStructureEntryInfo_s((MetaName)3796409423, 16, MetaStructureEntryDataType.Array, 0, 6, 0),
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new MetaStructureEntryInfo_s(MetaName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, (MetaName)253191135),
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new MetaStructureEntryInfo_s((MetaName)2131007641, 32, MetaStructureEntryDataType.Array, 0, 8, 0),
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new MetaStructureEntryInfo_s(MetaName.aSelectionSets, 32, MetaStructureEntryDataType.Array, 0, 8, 0),
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new MetaStructureEntryInfo_s(MetaName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, MetaName.CComponentInfo),
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new MetaStructureEntryInfo_s(MetaName.compInfos, 48, MetaStructureEntryDataType.Array, 0, 10, 0),
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new MetaStructureEntryInfo_s(MetaName.propInfo, 64, MetaStructureEntryDataType.Structure, 0, 0, (MetaName)2858946626),
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@ -1210,10 +1210,10 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.spacing, 40, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.minScale, 44, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.maxScale, 48, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)3913056845, 52, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)147400493, 56, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)2591582364, 60, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)3889902555, 64, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.minScaleZ, 52, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.maxScaleZ, 56, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.minZOffset, 60, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.maxZOffset, 64, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.objectHash, 68, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.flags, 72, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0)
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);
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@ -2848,8 +2848,8 @@ namespace CodeWalker.GameFiles
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public uint dataSize { get; set; } //32 32: UnsignedInt: 0: dataSize//2442753371
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public uint Unused2 { get; set; }//36
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public DataBlockPointer verts { get; set; } //40 40: DataBlockPointer: 2: verts
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public ushort Unk_853977995 { get; set; } //48 48: UnsignedShort: 0: 853977995
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public ushort Unk_2337695078 { get; set; } //50 50: UnsignedShort: 0: 2337695078
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public ushort numVertsInBytes { get; set; } //48 48: UnsignedShort: 0: numVertsInBytes
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public ushort numTris { get; set; } //50 50: UnsignedShort: 0: numTris
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public uint flags { get; set; } //52 52: UnsignedInt: 0: flags
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public uint Unused3 { get; set; }//56
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public uint Unused4 { get; set; }//60
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@ -3429,10 +3429,10 @@ namespace CodeWalker.GameFiles
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public uint Unused2 { get; set; }//12
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public Vector3 offsetPosition { get; set; } //16 16: Float_XYZ: 0: offsetPosition
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public float Unused3 { get; set; }//28
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public MetaHash Unk_1095612811 { get; set; } //32 32: Hash: 0: 1095612811
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public MetaHash expressionDictionaryName { get; set; } //32 32: Hash: 0: expressionDictionaryName
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public MetaHash expressionName { get; set; } //36 36: Hash: 0: expressionName
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public MetaHash Unk_2766477159 { get; set; } //40 40: Hash: 0: 2766477159
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public byte Unk_1562817888 { get; set; } //44 44: Boolean: 0: 1562817888
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public MetaHash creatureMetadataName { get; set; } //40 40: Hash: 0: creatureMetadataName
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public byte initialiseOnCollision { get; set; } //44 44: Boolean: 0: initialiseOnCollision
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public byte Unused4 { get; set; }//45
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public ushort Unused5 { get; set; }//46
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@ -3491,12 +3491,12 @@ namespace CodeWalker.GameFiles
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public float Unused08 { get; set; }//108
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public float directionAmount { get; set; } //112 112: Float: 0: 1441249296
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public float length { get; set; } //116 116: Float: 0: length
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public float Unk_1616789093 { get; set; } //120 120: Float: 0: 1616789093
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public float Unk_120454521 { get; set; } //124 124: Float: 0: 120454521
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public float Unk_1297365553 { get; set; } //128 128: Float: 0: 1297365553
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public float Unk_75548206 { get; set; } //132 132: Float: 0: 75548206
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public float Unk_40301253 { get; set; } //136 136: Float: 0: 40301253
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public float Unk_475013030 { get; set; } //140 140: Float: 0: 475013030
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public float fadeInTimeStart { get; set; } //120 120: Float: 0: fadeInTimeStart
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public float fadeInTimeEnd { get; set; } //124 124: Float: 0: fadeInTimeEnd
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public float fadeOutTimeStart { get; set; } //128 128: Float: 0: fadeOutTimeStart
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public float fadeOutTimeEnd { get; set; } //132 132: Float: 0: fadeOutTimeEnd
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public float fadeDistanceStart { get; set; } //136 136: Float: 0: fadeDistanceStart
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public float fadeDistanceEnd { get; set; } //140 140: Float: 0: fadeDistanceEnd
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public uint color { get; set; } //144 144: UnsignedInt: 0: color
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public float intensity { get; set; } //148 148: Float: 0: intensity
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public byte flashiness { get; set; } //152 152: UnsignedByte: 0: 3829693202
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@ -3506,7 +3506,7 @@ namespace CodeWalker.GameFiles
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public Unk_1931949281 densityType { get; set; } //160 160: IntEnum: 1931949281: densityType//235100599
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public Unk_2266515059 volumeType { get; set; } //164 164: IntEnum: 2266515059: volumeType//4021175589
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public float softness { get; set; } //168 168: Float: 0: softness//187712958
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public byte Unk_59101696 { get; set; } //172 172: Boolean: 0: 59101696
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public byte scaleBySunIntensity { get; set; } //172 172: Boolean: 0: scaleBySunIntensity
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public byte Unused11 { get; set; }//173
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public ushort Unused12 { get; set; }//174
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@ -3824,16 +3824,16 @@ namespace CodeWalker.GameFiles
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public uint Unused2 { get; set; }//12
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public Vector3 offsetPosition { get; set; } //16 16: Float_XYZ: 0: offsetPosition
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public float Unused3 { get; set; }//28
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public float radiusInner { get; set; } //32 32: Float: 0: radiusInner//406390660
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public float radiusOuter { get; set; } //36 36: Float: 0: radiusOuter//1814053978
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public float radiusInner { get; set; } //32 32: Float: 0: radiusInner
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public float radiusOuter { get; set; } //36 36: Float: 0: radiusOuter
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public float spacing { get; set; } //40 40: Float: 0: spacing
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public float minScale { get; set; } //44 44: Float: 0: minScale//3662913353
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public float maxScale { get; set; } //48 48: Float: 0: maxScale//803384552
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public float Unk_3913056845 { get; set; } //52 52: Float: 0: 3913056845
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public float Unk_147400493 { get; set; } //56 56: Float: 0: 147400493
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public float Unk_2591582364 { get; set; } //60 60: Float: 0: 2591582364
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public float Unk_3889902555 { get; set; } //64 64: Float: 0: 3889902555
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public uint objectHash { get; set; } //68 68: UnsignedInt: 0: objectHash//1951307499
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public float minScale { get; set; } //44 44: Float: 0: minScale
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public float maxScale { get; set; } //48 48: Float: 0: maxScale
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public float minScaleZ { get; set; } //52 52: Float: 0: minScaleZ
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public float maxScaleZ { get; set; } //56 56: Float: 0: maxScaleZ
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public float minZOffset { get; set; } //60 60: Float: 0: minZOffset
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public float maxZOffset { get; set; } //64 64: Float: 0: maxZOffset
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public uint objectHash { get; set; } //68 68: UnsignedInt: 0: objectHash
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public uint flags { get; set; } //72 72: UnsignedInt: 0: flags
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public uint Unused4 { get; set; }//76
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@ -3987,16 +3987,16 @@ namespace CodeWalker.GameFiles
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public uint Unused0 { get; set; }//0
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public uint Unused1 { get; set; }//4
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public uint Unused2 { get; set; }//8
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public int Unk_MinX_860552138 { get; set; } //12 12: SignedInt: 0: 860552138 //MIN X
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public int Unk_MaxX_3824598937 { get; set; } //16 16: SignedInt: 0: 3824598937 //MAX X
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public int Unk_MinY_496029782 { get; set; } //20 20: SignedInt: 0: 496029782 //MIN Y
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public int Unk_MaxY_3374647798 { get; set; } //24 24: SignedInt: 0: 3374647798 //MAX Y
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public int MinCellX { get; set; } //12 12: SignedInt: 0: MinCellX //MIN X
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public int MaxCellX { get; set; } //16 16: SignedInt: 0: MaxCellX //MAX X
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public int MinCellY { get; set; } //20 20: SignedInt: 0: MinCellY //MIN Y
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public int MaxCellY { get; set; } //24 24: SignedInt: 0: MaxCellY //MAX Y
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public uint Unused3 { get; set; }//28
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public uint Unused4 { get; set; }//32
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public uint Unused5 { get; set; }//36
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public uint Unused6 { get; set; }//40
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public float Unk_X_2690909759 { get; set; } //44 44: Float: 0: 2690909759 //grid scale X (cell size)
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public float Unk_Y_3691675019 { get; set; } //48 48: Float: 0: 3691675019 //grid scale Y (cell size)
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public float CellDimX { get; set; } //44 44: Float: 0: CellDimX //grid scale X (cell size)
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public float CellDimY { get; set; } //48 48: Float: 0: CellDimY //grid scale Y (cell size)
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public uint Unused7 { get; set; }//52
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public uint Unused8 { get; set; }//56
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public uint Unused9 { get; set; }//60
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@ -4006,45 +4006,45 @@ namespace CodeWalker.GameFiles
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{
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get
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{
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return new Vector2I((Unk_MaxX_3824598937 - Unk_MinX_860552138)+1, (Unk_MaxY_3374647798 - Unk_MinY_496029782)+1);
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return new Vector2I((MaxCellX - MinCellX)+1, (MaxCellY - MinCellY)+1);
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}
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}
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public Vector2 Scale
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{
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get
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{
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return new Vector2(Unk_X_2690909759, Unk_Y_3691675019);
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return new Vector2(CellDimX, CellDimY);
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}
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set
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{
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Unk_X_2690909759 = value.X;
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Unk_Y_3691675019 = value.Y;
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||||
CellDimX = value.X;
|
||||
CellDimY = value.Y;
|
||||
}
|
||||
}
|
||||
public Vector2 Min
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Vector2(Unk_MinX_860552138, Unk_MinY_496029782) * Scale;
|
||||
return new Vector2(MinCellX, MinCellY) * Scale;
|
||||
}
|
||||
set
|
||||
{
|
||||
var gv = value / Scale;
|
||||
Unk_MinX_860552138 = (int)Math.Floor(gv.X);
|
||||
Unk_MinY_496029782 = (int)Math.Floor(gv.Y);
|
||||
MinCellX = (int)Math.Floor(gv.X);
|
||||
MinCellY = (int)Math.Floor(gv.Y);
|
||||
}
|
||||
}
|
||||
public Vector2 Max
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Vector2(Unk_MaxX_3824598937, Unk_MaxY_3374647798) * Scale;
|
||||
return new Vector2(MaxCellX, MaxCellY) * Scale;
|
||||
}
|
||||
set
|
||||
{
|
||||
var gv = value / Scale;
|
||||
Unk_MaxX_3824598937 = (int)Math.Floor(gv.X);
|
||||
Unk_MaxY_3374647798 = (int)Math.Floor(gv.Y);
|
||||
MaxCellX = (int)Math.Floor(gv.X);
|
||||
MaxCellY = (int)Math.Floor(gv.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4162,10 +4162,10 @@ namespace CodeWalker.GameFiles
|
||||
//if (Unk_3844724227 != null)
|
||||
//{
|
||||
// var grid = _Data.AccelGrid;
|
||||
// var minx = grid.Unk_MinX_860552138;
|
||||
// var maxx = grid.Unk_MaxX_3824598937;
|
||||
// var miny = grid.Unk_MinY_496029782;
|
||||
// var maxy = grid.Unk_MaxY_3374647798;
|
||||
// var minx = grid.MinCellX;
|
||||
// var maxx = grid.MaxCellX;
|
||||
// var miny = grid.MinCellY;
|
||||
// var maxy = grid.MaxCellY;
|
||||
// var len = Unk_3844724227.Length;
|
||||
// var calclen = ((maxx - minx) + 1) * ((maxy - miny) + 1);
|
||||
// if (len != calclen)
|
||||
@ -5976,7 +5976,7 @@ namespace CodeWalker.GameFiles
|
||||
public byte Unk_315291935 { get; set; } //3 3: Boolean: 0: 315291935
|
||||
public ArrayOfBytes12 Unk_2996560424 { get; set; } //4 4: ArrayOfBytes: 12: 2996560424
|
||||
public Array_Structure Unk_3796409423 { get; set; } //16 16: Array: 0: 3796409423 {0: Structure: 3538495220: 256}
|
||||
public Array_Structure Unk_2131007641 { get; set; } //32 32: Array: 0: 2131007641 {0: Structure: 253191135: 256}
|
||||
public Array_Structure aSelectionSets { get; set; } //32 32: Array: 0: aSelectionSets {0: Structure: 253191135: 256}
|
||||
public Array_Structure compInfos { get; set; } //48 48: Array: 0: compInfos//592652859 {0: Structure: CComponentInfo//1866571721: 256}
|
||||
public Unk_2858946626 propInfo { get; set; } //64 64: Structure: 2858946626: propInfo//2240851416
|
||||
public MetaHash dlcName { get; set; } //104 104: Hash: 0: dlcName
|
||||
|
@ -13213,7 +13213,7 @@ namespace CodeWalker.GameFiles
|
||||
new PsoStructureEntryInfo(MetaName.ARRAYINFO, PsoDataType.Structure, 0, 0, (MetaName)3538495220),
|
||||
new PsoStructureEntryInfo((MetaName)3796409423, PsoDataType.Array, 16, 0, (MetaName)6),
|
||||
new PsoStructureEntryInfo(MetaName.ARRAYINFO, PsoDataType.Structure, 0, 0, (MetaName)253191135),
|
||||
new PsoStructureEntryInfo((MetaName)2131007641, PsoDataType.Array, 32, 0, (MetaName)8),
|
||||
new PsoStructureEntryInfo(MetaName.aSelectionSets, PsoDataType.Array, 32, 0, (MetaName)8),
|
||||
new PsoStructureEntryInfo(MetaName.ARRAYINFO, PsoDataType.Structure, 0, 0, MetaName.CComponentInfo),
|
||||
new PsoStructureEntryInfo(MetaName.compInfos, PsoDataType.Array, 48, 0, (MetaName)10),
|
||||
new PsoStructureEntryInfo(MetaName.propInfo, PsoDataType.Structure, 64, 0, (MetaName)2858946626),
|
||||
@ -14063,8 +14063,8 @@ namespace CodeWalker.GameFiles
|
||||
new PsoStructureEntryInfo(MetaName.dataSize, PsoDataType.UInt, 32, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.ARRAYINFO, PsoDataType.UByte, 0, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.verts, PsoDataType.Array, 40, 6, (MetaName)2097155),
|
||||
new PsoStructureEntryInfo((MetaName)853977995, PsoDataType.UShort, 48, 0, 0),
|
||||
new PsoStructureEntryInfo((MetaName)2337695078, PsoDataType.UShort, 50, 0, 0)
|
||||
new PsoStructureEntryInfo(MetaName.numVertsInBytes, PsoDataType.UShort, 48, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.numTris, PsoDataType.UShort, 50, 0, 0)
|
||||
);
|
||||
case MetaName.CTimeCycleModifier:
|
||||
return new PsoStructureInfo(MetaName.CTimeCycleModifier, 0, 0, 64,
|
||||
|
@ -491,10 +491,10 @@ namespace CodeWalker.World
|
||||
//if (r.Unk_3844724227 != null) //visualise AccelGrid...
|
||||
//{
|
||||
// var grid = r._Data.AccelGrid;
|
||||
// var minx = grid.Unk_MinX_860552138;
|
||||
// var maxx = grid.Unk_MaxX_3824598937;
|
||||
// var miny = grid.Unk_MinY_496029782;
|
||||
// var maxy = grid.Unk_MaxY_3374647798;
|
||||
// var minx = grid.MinCellX;
|
||||
// var maxx = grid.MaxCellX;
|
||||
// var miny = grid.MinCellY;
|
||||
// var maxy = grid.MaxCellY;
|
||||
// var cntx = (maxx - minx) + 1;
|
||||
// var cnty = (maxy - miny) + 1;
|
||||
// var calclen = cntx * cnty; //==r.Unk_3844724227.Length;
|
||||
@ -1016,12 +1016,12 @@ namespace CodeWalker.World
|
||||
|
||||
|
||||
rage__spdGrid2D grid = new rage__spdGrid2D();
|
||||
grid.Unk_X_2690909759 = cellsize;
|
||||
grid.Unk_Y_3691675019 = cellsize;
|
||||
grid.Unk_MinX_860552138 = imin.X;
|
||||
grid.Unk_MinY_496029782 = imin.Y;
|
||||
grid.Unk_MaxX_3824598937 = imax.X;
|
||||
grid.Unk_MaxY_3374647798 = imax.Y;
|
||||
grid.CellDimX = cellsize;
|
||||
grid.CellDimY = cellsize;
|
||||
grid.MinCellX = imin.X;
|
||||
grid.MinCellY = imin.Y;
|
||||
grid.MaxCellX = imax.X;
|
||||
grid.MaxCellY = imax.Y;
|
||||
Region._Data.AccelGrid = grid;
|
||||
|
||||
//store the reordered points.
|
||||
|
Loading…
Reference in New Issue
Block a user