mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-26 17:02:53 +08:00
Changed DrawableModel.Geometries to array
This commit is contained in:
parent
4941f86193
commit
e48503e130
@ -2044,21 +2044,21 @@ namespace CodeWalker.GameFiles
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get
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{
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var off = (long)48;
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//off += (GeometriesCount1 * 2); //ShaderMapping
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//if (GeometriesCount1 == 1) off += 6;
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//else off += ((16 - (off % 16)) % 16);
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//off += (GeometriesCount1 * 8); //Geometries pointers
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//off += ((16 - (off % 16)) % 16);
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//off += (GeometriesCount1 + ((GeometriesCount1 > 1) ? 1 : 0)) * 32; //BoundsData
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//for (int i = 0; i < GeometriesCount1; i++)
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//{
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// var geom = Geometries?.data_items[i];
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// if (geom != null)
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// {
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// off += ((16 - (off % 16)) % 16);
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// off += geom.BlockLength; //Geometries
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// }
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//}
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off += (GeometriesCount1 * 2); //ShaderMapping
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if (GeometriesCount1 == 1) off += 6;
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else off += ((16 - (off % 16)) % 16);
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off += (GeometriesCount1 * 8); //Geometries pointers
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off += ((16 - (off % 16)) % 16);
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off += (GeometriesCount1 + ((GeometriesCount1 > 1) ? 1 : 0)) * 32; //BoundsData
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for (int i = 0; i < GeometriesCount1; i++)
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{
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var geom = (Geometries != null) ? Geometries[i] : null;
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if (geom != null)
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{
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off += ((16 - (off % 16)) % 16);
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off += geom.BlockLength; //Geometries
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}
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}
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return off;
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}
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}
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@ -2075,6 +2075,10 @@ namespace CodeWalker.GameFiles
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public uint SkeletonBinding { get; set; }//4th byte is bone index, 2nd byte for skin meshes
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public ushort RenderMaskFlags { get; set; } //First byte is called "Mask" in GIMS EVO
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public ushort GeometriesCount3 { get; set; } //always equal to GeometriesCount1, is it ShaderMappingCount?
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public ushort[] ShaderMapping { get; set; }
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public ulong[] GeometryPointers { get; set; }
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public AABB_s[] BoundsData { get; set; }
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public DrawableGeometry[] Geometries { get; set; }
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public byte BoneIndex
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{
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@ -2110,14 +2114,6 @@ namespace CodeWalker.GameFiles
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// reference data
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public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
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public AABB_s[] BoundsData { get; set; }
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public ushort[] ShaderMapping { get; set; }
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private ResourceSystemStructBlock<AABB_s> BoundsDataBlock = null; //for saving only
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private ResourceSystemStructBlock<ushort> ShaderMappingBlock = null;
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@ -2126,9 +2122,9 @@ namespace CodeWalker.GameFiles
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get
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{
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long val = 0;
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if ((Geometries != null) && (Geometries.data_items != null))
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if (Geometries != null)
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{
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foreach(var geom in Geometries.data_items)
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foreach(var geom in Geometries)
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{
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if (geom == null) continue;
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if (geom.VertexData != null)
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@ -2175,17 +2171,16 @@ namespace CodeWalker.GameFiles
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this.RenderMaskFlags = reader.ReadUInt16();
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this.GeometriesCount3 = reader.ReadUInt16();
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this.ShaderMapping = reader.ReadUshortsAt(this.ShaderMappingPointer, this.GeometriesCount1, false);
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this.GeometryPointers = reader.ReadUlongsAt(this.GeometriesPointer, this.GeometriesCount1, false);
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this.BoundsData = reader.ReadStructsAt<AABB_s>(this.BoundsPointer, (uint)(this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1), false);
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this.Geometries = reader.ReadBlocks<DrawableGeometry>(this.GeometryPointers);
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// read reference data
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this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry>>(this.GeometriesPointer, this.GeometriesCount1);
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this.BoundsData = reader.ReadStructsAt<AABB_s>(this.BoundsPointer, (uint)(this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1));
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this.ShaderMapping = reader.ReadUshortsAt(this.ShaderMappingPointer, this.GeometriesCount1);
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if (Geometries?.data_items != null)
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if (Geometries != null)
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{
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for (int i = 0; i < Geometries.data_items.Length; i++)
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for (int i = 0; i < Geometries.Length; i++)
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{
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var geom = Geometries.data_items[i];
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var geom = Geometries[i];
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if (geom != null)
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{
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geom.ShaderID = ((ShaderMapping != null) && (i < ShaderMapping.Length)) ? ShaderMapping[i] : (ushort)0;
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@ -2258,13 +2253,34 @@ namespace CodeWalker.GameFiles
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// update structure data
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this.GeometriesPointer = (ulong)(this.Geometries != null ? this.Geometries.FilePosition : 0);
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this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Count : 0);
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this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Length : 0);
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this.GeometriesCount2 = this.GeometriesCount1;//is this correct?
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this.GeometriesCount3 = this.GeometriesCount1;//is this correct?
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this.BoundsPointer = (ulong)(this.BoundsDataBlock != null ? this.BoundsDataBlock.FilePosition : 0);
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this.ShaderMappingPointer = (ulong)(this.ShaderMappingBlock != null ? this.ShaderMappingBlock.FilePosition : 0);
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long pad(long o) => ((16 - (o % 16)) % 16);
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var off = writer.Position + 48;
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this.ShaderMappingPointer = (ulong)off;
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off += (GeometriesCount1 * 2); //ShaderMapping
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if (GeometriesCount1 == 1) off += 6;
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else off += pad(off);
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this.GeometriesPointer = (ulong)off;
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off += (GeometriesCount1 * 8); //Geometries pointers
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off += pad(off);
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this.BoundsPointer = (ulong)off;
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off += (BoundsData.Length) * 32; //BoundsData
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this.GeometryPointers = new ulong[GeometriesCount1];
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for (int i = 0; i < GeometriesCount1; i++)
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{
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var geom = (Geometries != null) ? Geometries[i] : null;
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if (geom != null)
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{
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off += pad(off);
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this.GeometryPointers[i] = (ulong)off;
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off += geom.BlockLength; //Geometries
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}
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}
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// write structure data
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writer.Write(this.VFT);
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@ -2278,6 +2294,39 @@ namespace CodeWalker.GameFiles
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writer.Write(this.SkeletonBinding);
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writer.Write(this.RenderMaskFlags);
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writer.Write(this.GeometriesCount3);
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for (int i = 0; i < GeometriesCount1; i++)
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{
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writer.Write(ShaderMapping[i]);
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}
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if (GeometriesCount1 == 1)
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{
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writer.Write(new byte[6]);
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}
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else
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{
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writer.WritePadding(16);
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}
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for (int i = 0; i < GeometriesCount1; i++)
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{
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writer.Write(GeometryPointers[i]);
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}
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writer.WritePadding(16);
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for (int i = 0; i < BoundsData.Length; i++)
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{
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writer.WriteStruct(BoundsData[i]);
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}
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for (int i = 0; i < GeometriesCount1; i++)
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{
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var geom = (Geometries != null) ? Geometries[i] : null;
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if (geom != null)
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{
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writer.WritePadding(16);
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writer.WriteBlock(geom);
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}
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}
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}
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public void WriteXml(StringBuilder sb, int indent)
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{
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@ -2287,9 +2336,9 @@ namespace CodeWalker.GameFiles
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YdrXml.ValueTag(sb, indent, "BoneIndex", BoneIndex.ToString());
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YdrXml.ValueTag(sb, indent, "Unknown1", SkeletonBindUnk1.ToString());
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if (Geometries?.data_items != null)
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if (Geometries != null)
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{
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YdrXml.WriteItemArray(sb, Geometries.data_items, indent, "Geometries");
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YdrXml.WriteItemArray(sb, Geometries, indent, "Geometries");
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}
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}
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@ -2308,8 +2357,7 @@ namespace CodeWalker.GameFiles
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var geoms = XmlMeta.ReadItemArray<DrawableGeometry>(node, "Geometries");
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if (geoms != null)
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{
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Geometries = new ResourcePointerArray64<DrawableGeometry>();
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Geometries.data_items = geoms;
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Geometries = geoms;
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foreach (var geom in geoms)
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{
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aabbs.Add(geom.AABB);
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@ -2330,26 +2378,35 @@ namespace CodeWalker.GameFiles
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}
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public override IResourceBlock[] GetReferences()
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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var list = new List<IResourceBlock>();
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if (Geometries != null) list.Add(Geometries);
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if (BoundsData != null)
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var parts = new List<Tuple<long, IResourceBlock>>();
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parts.AddRange(base.GetParts());
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var off = (long)48;
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off += (GeometriesCount1 * 2); //ShaderMapping
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if (GeometriesCount1 == 1) off += 6;
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else off += ((16 - (off % 16)) % 16);
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off += (GeometriesCount1 * 8); //Geometries pointers
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off += ((16 - (off % 16)) % 16);
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off += (GeometriesCount1 + ((GeometriesCount1 > 1) ? 1 : 0)) * 32; //BoundsData
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for (int i = 0; i < GeometriesCount1; i++)
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{
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BoundsDataBlock = new ResourceSystemStructBlock<AABB_s>(BoundsData);
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list.Add(BoundsDataBlock);
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var geom = (Geometries != null) ? Geometries[i] : null;
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if (geom != null)
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{
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off += ((16 - (off % 16)) % 16);
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parts.Add(new Tuple<long, IResourceBlock>(off, geom));
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off += geom.BlockLength; //Geometries
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}
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}
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if (ShaderMapping != null)
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{
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ShaderMappingBlock = new ResourceSystemStructBlock<ushort>(ShaderMapping);
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list.Add(ShaderMappingBlock);
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}
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return list.ToArray();
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return parts.ToArray();
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}
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public override string ToString()
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{
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return "(" + Geometries.Count + " geometr" + (Geometries.Count != 1 ? "ies)" : "y)");
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return "(" + (Geometries?.Length ?? 0).ToString() + " geometr" + ((Geometries?.Length ?? 0) != 1 ? "ies)" : "y)");
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}
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}
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@ -4376,12 +4433,12 @@ namespace CodeWalker.GameFiles
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var shaders = shaderGrp.Shaders.data_items;
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foreach (DrawableModel model in AllModels)
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{
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if (model?.Geometries?.data_items == null) continue;
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if (model?.Geometries == null) continue;
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int geomcount = model.Geometries.data_items.Length;
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int geomcount = model.Geometries.Length;
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for (int i = 0; i < geomcount; i++)
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{
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var geom = model.Geometries.data_items[i];
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var geom = model.Geometries[i];
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var sid = geom.ShaderID;
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geom.Shader = (sid < shaders.Length) ? shaders[sid] : null;
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}
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@ -4414,7 +4471,8 @@ namespace CodeWalker.GameFiles
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var vds = new Dictionary<ulong, VertexDeclaration>();
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foreach (DrawableModel model in AllModels)
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{
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foreach (var geom in model.Geometries.data_items)
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries)
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{
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var info = geom.VertexBuffer.Info;
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var declid = info.GetDeclarationId();
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@ -234,6 +234,18 @@ namespace CodeWalker.GameFiles
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}
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}
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public T[] ReadBlocks<T>(ulong[] pointers) where T : IResourceBlock, new()
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{
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if (pointers == null) return null;
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var count = pointers.Length;
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var items = new T[count];
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for (int i = 0; i < count; i++)
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{
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items[i] = ReadBlockAt<T>(pointers[i]);
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}
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return items;
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}
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public byte[] ReadBytesAt(ulong position, uint count, bool cache = true)
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{
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@ -549,6 +561,17 @@ namespace CodeWalker.GameFiles
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}
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/// <summary>
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/// Write enough bytes to the stream to get to the specified alignment.
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/// </summary>
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/// <param name="alignment">value to align to</param>
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public void WritePadding(int alignment)
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{
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var pad = ((alignment - (Position % alignment)) % alignment);
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if (pad > 0) Write(new byte[pad]);
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}
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}
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@ -102,8 +102,8 @@ namespace CodeWalker
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var bsRad = 0.0f;
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foreach (var m in mlistall)
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{
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if (m?.Model?.Geometries?.data_items == null) continue;
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foreach (var g in m.Model.Geometries.data_items)
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if (m?.Model?.Geometries == null) continue;
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foreach (var g in m.Model.Geometries)
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{
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var vb = g.VertexData.VertexBytes;
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var vs = g.VertexData.VertexStride;
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@ -135,9 +135,9 @@ namespace CodeWalker
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var smapp = new List<ushort>();
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foreach (var m in mlAll)
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{
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if (m?.Geometries?.data_items == null) continue;
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if (m?.Geometries == null) continue;
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smapp.Clear();
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foreach (var g in m.Geometries.data_items)
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foreach (var g in m.Geometries)
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{
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smapp.Add((ushort)slist.Count);
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slist.Add(g.Shader);
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@ -498,8 +498,7 @@ namespace CodeWalker
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dModel.VFT = 1080101496;//is this needed?
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dModel.Unknown_4h = 1;
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dModel.RenderMaskFlags = 0x00FF; //GIMS "Mask"
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dModel.Geometries = new ResourcePointerArray64<DrawableGeometry>();
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dModel.Geometries.data_items = dGeoms.ToArray();
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dModel.Geometries = dGeoms.ToArray();
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dModel.GeometriesCount1 = (ushort)dGeoms.Count;
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dModel.GeometriesCount2 = (ushort)dGeoms.Count;
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dModel.GeometriesCount3 = (ushort)dGeoms.Count;
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@ -1100,9 +1100,9 @@ namespace CodeWalker.Forms
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Renderer.SelectionModelDrawFlags[model] = false;
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}
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if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries.data_items)
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foreach (var geom in model.Geometries)
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{
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var gname = geom.ToString();
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var gnode = mnode.Nodes.Add(gname);
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@ -106,9 +106,9 @@ namespace CodeWalker.Forms
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var mnode = tnc.Add(mprefix + " " + model.ToString());
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mnode.Tag = model;
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if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries.data_items)
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foreach (var geom in model.Geometries)
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{
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var gname = geom.ToString();
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var gnode = mnode.Nodes.Add(gname);
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@ -259,8 +259,8 @@ namespace CodeWalker.Forms
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{
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foreach (var model in dwbl.AllModels)
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{
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if (model?.Geometries?.data_items == null) continue;
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foreach (var geom in model.Geometries.data_items)
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if (model?.Geometries == null) continue;
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foreach (var geom in model.Geometries)
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{
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if (geom.Shader == shader)
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{
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@ -545,9 +545,9 @@ namespace CodeWalker
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Renderer.SelectionModelDrawFlags[model] = false;
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}
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if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries.data_items)
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foreach (var geom in model.Geometries)
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{
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var gname = geom.ToString();
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var gnode = mnode.Nodes.Add(gname);
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@ -763,14 +763,14 @@ namespace CodeWalker.Rendering
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BoneIndex = (int)((SkeletonBinding >> 24) & 0xFF);
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DrawableModel = dmodel;
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long geomcount = dmodel.Geometries.data_items.Length;
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long geomcount = dmodel.Geometries.Length;
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Geometries = new RenderableGeometry[geomcount];
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GeometryBounds = new AABB_s[geomcount];
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GeometrySize = 0;
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for (int i = 0; i < geomcount; i++)
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{
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var dgeom = dmodel.Geometries.data_items[i];
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var dgeom = dmodel.Geometries[i];
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var rgeom = new RenderableGeometry();
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rgeom.Init(dgeom);
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rgeom.Owner = this;
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@ -491,9 +491,9 @@ namespace CodeWalker
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Renderer.SelectionModelDrawFlags[model] = false;
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}
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if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries.data_items)
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foreach (var geom in model.Geometries)
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{
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var gname = geom.ToString();
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var gnode = mnode.Nodes.Add(gname);
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@ -217,9 +217,9 @@ namespace CodeWalker.World
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var tmnode = SelDrawableTexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
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tmnode.Tag = model;
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if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
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if (model.Geometries == null) continue;
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|
||||
foreach (var geom in model.Geometries.data_items)
|
||||
foreach (var geom in model.Geometries)
|
||||
{
|
||||
var gname = geom.ToString();
|
||||
var gnode = mnode.Nodes.Add(gname);
|
||||
|
@ -3786,9 +3786,9 @@ namespace CodeWalker
|
||||
Renderer.SelectionModelDrawFlags[model] = false;
|
||||
}
|
||||
|
||||
if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
|
||||
if (model.Geometries == null) continue;
|
||||
|
||||
foreach (var geom in model.Geometries.data_items)
|
||||
foreach (var geom in model.Geometries)
|
||||
{
|
||||
var gname = geom.ToString();
|
||||
var gnode = mnode.Nodes.Add(gname);
|
||||
|
Loading…
Reference in New Issue
Block a user