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Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
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@@ -1041,6 +1041,8 @@ namespace CodeWalker.GameFiles
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public override IResourceBlock[] GetReferences()
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{
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BuildTransformations();
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var list = new List<IResourceBlock>();
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if (BoneTags != null) list.Add(BoneTags);
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if (Bones != null) list.Add(Bones);
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