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Collisions rendering improvements and bug fixes
This commit is contained in:
parent
093ed36139
commit
dd03e24fb0
@ -1007,7 +1007,7 @@ namespace CodeWalker.World
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var pos = cam.Position;
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var min = pos - dist;
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var max = pos + dist;
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var items = BoundsStore.GetItems(ref min, ref max);
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var items = BoundsStore.GetItems(ref min, ref max, layers);
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boundslist.AddRange(items);
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}
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@ -1721,24 +1721,24 @@ namespace CodeWalker.World
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RootNode.TrySplit(SplitThreshold);
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}
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public List<BoundsStoreItem> GetItems(ref Vector3 min, ref Vector3 max)
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public List<BoundsStoreItem> GetItems(ref Vector3 min, ref Vector3 max, bool[] layers = null)
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{
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VisibleItems.Clear();
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if (RootNode != null)
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{
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RootNode.GetItems(ref min, ref max, VisibleItems);
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RootNode.GetItems(ref min, ref max, VisibleItems, layers);
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}
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return VisibleItems;
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}
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public List<BoundsStoreItem> GetItems(ref Ray ray)
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public List<BoundsStoreItem> GetItems(ref Ray ray, bool[] layers = null)
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{
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VisibleItems.Clear();
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if (RootNode != null)
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{
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RootNode.GetItems(ref ray, VisibleItems);
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RootNode.GetItems(ref ray, VisibleItems, layers);
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}
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return VisibleItems;
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@ -1817,7 +1817,7 @@ namespace CodeWalker.World
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Items = newItems;
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}
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public void GetItems(ref Vector3 min, ref Vector3 max, List<BoundsStoreItem> items)
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public void GetItems(ref Vector3 min, ref Vector3 max, List<BoundsStoreItem> items, bool[] layers = null)
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{
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if ((max.X >= BBMin.X) && (min.X <= BBMax.X) && (max.Y >= BBMin.Y) && (min.Y <= BBMax.Y))
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{
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@ -1826,6 +1826,10 @@ namespace CodeWalker.World
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for (int i = 0; i < Items.Count; i++)
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{
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var item = Items[i];
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if ((layers != null) && (item.Layer < 3) && (!layers[item.Layer]))
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{ continue; }
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if ((max.X >= item.Min.X) && (min.X <= item.Max.X) && (max.Y >= item.Min.Y) && (min.Y <= item.Max.Y))
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{
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items.Add(item);
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@ -1839,13 +1843,13 @@ namespace CodeWalker.World
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var c = Children[i];
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if (c != null)
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{
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c.GetItems(ref min, ref max, items);
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c.GetItems(ref min, ref max, items, layers);
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}
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}
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}
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}
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}
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public void GetItems(ref Ray ray, List<BoundsStoreItem> items)
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public void GetItems(ref Ray ray, List<BoundsStoreItem> items, bool[] layers = null)
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{
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var box = new BoundingBox(BBMin, BBMax);
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if (ray.Intersects(ref box))
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@ -1855,6 +1859,10 @@ namespace CodeWalker.World
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for (int i = 0; i < Items.Count; i++)
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{
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var item = Items[i];
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if ((layers != null) && (item.Layer < 3) && (!layers[item.Layer]))
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{ continue; }
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box = new BoundingBox(item.Min, item.Max);
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if (ray.Intersects(box))
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{
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@ -1869,7 +1877,7 @@ namespace CodeWalker.World
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var c = Children[i];
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if (c != null)
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{
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c.GetItems(ref ray, items);
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c.GetItems(ref ray, items, layers);
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}
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}
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}
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@ -1846,38 +1846,97 @@ namespace CodeWalker.Rendering
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}
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public class RenderableBoundComposite : RenderableCacheItem<BoundComposite>
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public class RenderableBoundComposite : RenderableCacheItem<Bounds>
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{
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public RenderableBoundGeometry[] Geometries;
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public override void Init(BoundComposite bound)
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public override void Init(Bounds bound)
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{
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Key = bound;
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if (bound is BoundComposite boundcomp)
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{
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InitBoundComp(boundcomp);
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}
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else
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{
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var rgeom = new RenderableBoundGeometry(this);
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var xform = Matrix.Identity;
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if (bound is BoundBox boundbox)
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{
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rgeom.Init(boundbox, ref xform);
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}
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else if (bound is BoundSphere boundsph)
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{
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rgeom.Init(boundsph, ref xform);
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}
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else if (bound is BoundCylinder boundcyl)
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{
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rgeom.Init(boundcyl, ref xform);
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}
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else if (bound is BoundCapsule boundcap)
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{
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rgeom.Init(boundcap, ref xform);
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}
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else if (bound is BoundDisc boundisc)
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{
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rgeom.Init(boundisc, ref xform);
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}
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else
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{ }
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Geometries = new[] { rgeom };
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DataSize = 64;//just a guesstimate
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}
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}
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private void InitBoundComp(BoundComposite bound)
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{
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if (bound.Children == null)
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{
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return;
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}
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RenderableBoundGeometry[] geoms = new RenderableBoundGeometry[bound.Children.data_items.Length];
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var childTransforms = bound.ChildrenTransformation1 ?? bound.ChildrenTransformation2;
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long dsize = 0;
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for (int i = 0; i < bound.Children.data_items.Length; i++)
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{
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var rgeom = new RenderableBoundGeometry(this);
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var child = bound.Children.data_items[i];
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if (child is BoundGeometry)
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var xform = ((childTransforms != null) && (i < childTransforms.Length)) ? childTransforms[i] : Matrix.Identity; xform.Column4 = new Vector4(0.0f, 0.0f, 0.0f, 1.0f);
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if (child is BoundGeometry bgeom)
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{
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rgeom.Init(bgeom);
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}
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else if (child is BoundCapsule bcap)
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{
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rgeom.Init(bcap, ref xform);
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}
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else if (child is BoundSphere bsph)
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{
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rgeom.Init(bsph, ref xform);
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}
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else if (child is BoundBox bbox)
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{
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rgeom.Init(bbox, ref xform);
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}
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else if (child is BoundCylinder bcyl)
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{
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rgeom.Init(bcyl, ref xform);
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}
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else if (child is BoundDisc bdisc)
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{
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rgeom.Init(bdisc, ref xform);
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}
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else if (child != null)
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{ }
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if (rgeom.Initialised)
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{
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var rgeom = new RenderableBoundGeometry();
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rgeom.Init(child as BoundGeometry);
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rgeom.Owner = this;
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geoms[i] = rgeom;
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dsize += rgeom.TotalDataSize;
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}
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else
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{
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//other types of bound might be here, eg BoundBox
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geoms[i] = null;//not really necessary
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}
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}
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Geometries = geoms;
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@ -1888,11 +1947,13 @@ namespace CodeWalker.Rendering
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public override void Load(Device device)
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{
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if (Geometries == null) return;
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foreach (var geom in Geometries)
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if (Geometries != null)
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{
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if (geom == null) continue;
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geom.Load(device);
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foreach (var geom in Geometries)
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{
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if (geom == null) continue;
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geom.Load(device);
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}
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}
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//LastUseTime = DateTime.Now; //reset usage timer
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IsLoaded = true;
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@ -1901,11 +1962,13 @@ namespace CodeWalker.Rendering
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public override void Unload()
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{
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IsLoaded = false;
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if (Geometries == null) return;
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foreach (var geom in Geometries)
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if (Geometries != null)
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{
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if (geom == null) continue;
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geom.Unload();
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foreach (var geom in Geometries)
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{
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if (geom == null) continue;
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geom.Unload();
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}
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}
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LoadQueued = false;
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}
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@ -1922,7 +1985,6 @@ namespace CodeWalker.Rendering
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public Buffer VertexBuffer { get; set; }
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//public Buffer IndexBuffer { get; set; }
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public VertexBufferBinding VBBinding;
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public BoundGeometry BoundGeom;
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public VertexType VertexType { get; set; } = VertexType.Default;
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public int VertexStride { get; set; } = 36;
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public int VertexCount { get; set; } = 0;
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@ -1939,9 +2001,30 @@ namespace CodeWalker.Rendering
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public GpuSBuffer<RenderableCapsule> CapsuleBuffer { get; set; }
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public GpuSBuffer<RenderableCylinder> CylinderBuffer { get; set; }
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public Bounds Bound;
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public BoundGeometry BoundGeom;
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public Vector3 CenterGeom;
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public Vector3 BBMin;
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public Vector3 BBMax;
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public Vector3 BBOffset = Vector3.Zero;
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public Quaternion BBOrientation = Quaternion.Identity;
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public bool Initialised = false;
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public RenderableBoundGeometry(RenderableBoundComposite owner)
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{
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Owner = owner;
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}
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public void Init(BoundGeometry bgeom)
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{
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Bound = bgeom;
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BoundGeom = bgeom;
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CenterGeom = bgeom.CenterGeom;
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BBMin = bgeom.BoundingBoxMin;
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BBMax = bgeom.BoundingBoxMax;
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if ((bgeom.Polygons == null) || (bgeom.Vertices == null))
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{
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@ -2077,7 +2160,141 @@ namespace CodeWalker.Rendering
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VertexDataSize = (uint)(VertexCount * VertexStride);
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TotalDataSize = VertexDataSize;
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Initialised = true;
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}
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public void Init(BoundCapsule bcap, ref Matrix xform)
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{
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Matrix rmat = xform;
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rmat.TranslationVector = Vector3.Zero;
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Bound = bcap;
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BBMin = bcap.BoundingBoxMin;
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BBMax = bcap.BoundingBoxMax;
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BBOffset = xform.TranslationVector;
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BBOrientation = Quaternion.RotationMatrix(rmat);
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var mat = (BoundsMaterialType)bcap.MaterialIndex;
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var colourf = BoundsMaterialTypes.GetMaterialColour(mat);
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var colour = (uint)colourf.ToRgba();
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float extent = bcap.BoundingSphereRadius - bcap.Margin;
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var rcap = new RenderableCapsule();
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rcap.Colour = colour;
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rcap.Point1 = Vector3.TransformCoordinate(bcap.Center - new Vector3(0, extent, 0), xform);
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rcap.Orientation = BBOrientation;
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rcap.Length = extent * 2.0f;
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rcap.Radius = bcap.Margin;
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Capsules = new[] { rcap };
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Initialised = true;
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}
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public void Init(BoundSphere bsph, ref Matrix xform)
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{
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Bound = bsph;
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BBMin = bsph.BoundingBoxMin;
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BBMax = bsph.BoundingBoxMax;
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BBOffset = xform.TranslationVector;
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var mat = (BoundsMaterialType)bsph.MaterialIndex;
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var colourf = BoundsMaterialTypes.GetMaterialColour(mat);
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var colour = (uint)colourf.ToRgba();
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var rsph = new RenderableSphere();
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rsph.Colour = colour;
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rsph.Center = Vector3.TransformCoordinate(bsph.Center, xform);
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rsph.Radius = bsph.BoundingSphereRadius;
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Spheres = new[] { rsph };
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Initialised = true;
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}
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public void Init(BoundBox bbox, ref Matrix xform)
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{
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Matrix rmat = xform;
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rmat.TranslationVector = Vector3.Zero;
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Bound = bbox;
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BBMin = bbox.BoundingBoxMin;
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BBMax = bbox.BoundingBoxMax;
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BBOffset = xform.TranslationVector;
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BBOrientation = Quaternion.RotationMatrix(rmat);
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var mat = (BoundsMaterialType)bbox.MaterialIndex;
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var colourf = BoundsMaterialTypes.GetMaterialColour(mat);
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var colour = (uint)colourf.ToRgba();
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var extent = (bbox.BoundingBoxMax - bbox.BoundingBoxMin).Abs();
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var rbox = new RenderableBox();
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rbox.Colour = colour;
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rbox.Corner = Vector3.TransformCoordinate(bbox.BoundingBoxMin, xform);
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rbox.Edge1 = Vector3.TransformNormal(new Vector3(extent.X, 0, 0), xform);
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rbox.Edge2 = Vector3.TransformNormal(new Vector3(0, extent.Y, 0), xform);
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rbox.Edge3 = Vector3.TransformNormal(new Vector3(0, 0, extent.Z), xform);
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Boxes = new[] { rbox };
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Initialised = true;
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}
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public void Init(BoundCylinder bcyl, ref Matrix xform)
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{
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Matrix rmat = xform;
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rmat.TranslationVector = Vector3.Zero;
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Bound = bcyl;
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BBMin = bcyl.BoundingBoxMin;
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BBMax = bcyl.BoundingBoxMax;
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BBOffset = xform.TranslationVector;
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BBOrientation = Quaternion.RotationMatrix(rmat);
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var mat = (BoundsMaterialType)bcyl.MaterialIndex;
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var colourf = BoundsMaterialTypes.GetMaterialColour(mat);
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var colour = (uint)colourf.ToRgba();
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var extent = (bcyl.BoundingBoxMax - bcyl.BoundingBoxMin).Abs();
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var length = extent.Y;
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var radius = extent.X * 0.5f;
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var rcyl = new RenderableCylinder();
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rcyl.Colour = colour;
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rcyl.Point1 = Vector3.TransformCoordinate(bcyl.Center - new Vector3(0, length * 0.5f, 0), xform);
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rcyl.Orientation = BBOrientation;
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rcyl.Length = length;
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rcyl.Radius = radius;
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Cylinders = new[] { rcyl };
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Initialised = true;
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}
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public void Init(BoundDisc bdisc, ref Matrix xform)
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{
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Matrix rmat = xform;
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rmat.TranslationVector = Vector3.Zero;
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Bound = bdisc;
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BBMin = bdisc.BoundingBoxMin;
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BBMax = bdisc.BoundingBoxMax;
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BBOffset = xform.TranslationVector;
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BBOrientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.UnitX, Vector3.UnitZ) * Quaternion.RotationMatrix(rmat);
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var mat = (BoundsMaterialType)bdisc.MaterialIndex;
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var colourf = BoundsMaterialTypes.GetMaterialColour(mat);
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var colour = (uint)colourf.ToRgba();
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var rcyl = new RenderableCylinder();
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rcyl.Colour = colour;
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rcyl.Point1 = Vector3.TransformCoordinate(bdisc.Center - new Vector3(bdisc.Margin, 0, 0), xform);
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rcyl.Orientation = BBOrientation;
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rcyl.Length = bdisc.Margin * 2.0f;
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rcyl.Radius = bdisc.BoundingSphereRadius;
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Cylinders = new[] { rcyl };
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Initialised = true;
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}
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private ushort AddVertex(Vector3 pos, Vector3 norm, uint colour, List<VertexTypeDefault> list)
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{
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@ -96,7 +96,7 @@ namespace CodeWalker.Rendering
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private RenderableCacheLookup<DrawableBase, Renderable> renderables = new RenderableCacheLookup<DrawableBase, Renderable>(Settings.Default.GPUGeometryCacheSize, Settings.Default.GPUCacheTime);
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private RenderableCacheLookup<Texture, RenderableTexture> textures = new RenderableCacheLookup<Texture, RenderableTexture>(Settings.Default.GPUTextureCacheSize, Settings.Default.GPUCacheTime);
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private RenderableCacheLookup<BoundComposite, RenderableBoundComposite> boundcomps = new RenderableCacheLookup<BoundComposite, RenderableBoundComposite>(Settings.Default.GPUBoundCompCacheSize, Settings.Default.GPUCacheTime);
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private RenderableCacheLookup<Bounds, RenderableBoundComposite> boundcomps = new RenderableCacheLookup<Bounds, RenderableBoundComposite>(Settings.Default.GPUBoundCompCacheSize, Settings.Default.GPUCacheTime);
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private RenderableCacheLookup<YmapGrassInstanceBatch, RenderableInstanceBatch> instbatches = new RenderableCacheLookup<YmapGrassInstanceBatch, RenderableInstanceBatch>(67108864, Settings.Default.GPUCacheTime); //64MB - todo: make this a setting
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private RenderableCacheLookup<YmapFile, RenderableLODLights> lodlights = new RenderableCacheLookup<YmapFile, RenderableLODLights>(33554432, Settings.Default.GPUCacheTime); //32MB - todo: make this a setting
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private RenderableCacheLookup<YmapDistantLODLights, RenderableDistantLODLights> distlodlights = new RenderableCacheLookup<YmapDistantLODLights, RenderableDistantLODLights>(33554432, Settings.Default.GPUCacheTime); //32MB - todo: make this a setting
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@ -204,9 +204,9 @@ namespace CodeWalker.Rendering
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{
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return textures.Get(texture);
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}
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public RenderableBoundComposite GetRenderableBoundComp(BoundComposite boundcomp)
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public RenderableBoundComposite GetRenderableBoundComp(Bounds bound)
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{
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return boundcomps.Get(boundcomp);
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return boundcomps.Get(bound);
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}
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public RenderableInstanceBatch GetRenderableInstanceBatch(YmapGrassInstanceBatch batch)
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{
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@ -1557,6 +1557,7 @@ namespace CodeWalker.Rendering
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{
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if (renderinteriors && (ent.MloInstance != null) && !MapViewEnabled) //render Mlo child entities...
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{
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renderworldentities.Add(ent);//collisions rendering needs this
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RenderWorldAddInteriorEntities(ent);
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}
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}
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@ -2808,19 +2809,19 @@ namespace CodeWalker.Rendering
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{
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RenderCollisionMesh(sdrawable.Bound, entity);
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}
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//FragDrawable fdrawable = rndbl.Key as FragDrawable;
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//if (fdrawable != null)
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//{
|
||||
// if (fdrawable.Bound != null)
|
||||
// {
|
||||
// RenderCollisionMesh(fdrawable.Bound, entity);
|
||||
// }
|
||||
// var fbound = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1?.Bound;
|
||||
// if (fbound != null)
|
||||
// {
|
||||
// RenderCollisionMesh(fbound, entity);
|
||||
// }
|
||||
//}
|
||||
FragDrawable fdrawable = rndbl.Key as FragDrawable;
|
||||
if (fdrawable != null)
|
||||
{
|
||||
if (fdrawable.Bound != null)
|
||||
{
|
||||
RenderCollisionMesh(fdrawable.Bound, entity);
|
||||
}
|
||||
var fbound = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1?.Bound;
|
||||
if (fbound != null)
|
||||
{
|
||||
RenderCollisionMesh(fbound, entity);//TODO: these probably have extra transforms..!
|
||||
}
|
||||
}
|
||||
}
|
||||
if (renderskeletons && rndbl.HasSkeleton)
|
||||
{
|
||||
@ -3111,53 +3112,31 @@ namespace CodeWalker.Rendering
|
||||
orientation = Quaternion.Identity;
|
||||
}
|
||||
|
||||
switch (bounds.Type)
|
||||
RenderableBoundComposite rndbc = renderableCache.GetRenderableBoundComp(bounds);
|
||||
if (rndbc.IsLoaded)
|
||||
{
|
||||
case 10: //BoundComposite
|
||||
BoundComposite boundcomp = bounds as BoundComposite;
|
||||
if (boundcomp != null)
|
||||
{
|
||||
RenderableBoundComposite rndbc = renderableCache.GetRenderableBoundComp(boundcomp);
|
||||
if (rndbc.IsLoaded)
|
||||
{
|
||||
RenderableBoundGeometryInst rbginst = new RenderableBoundGeometryInst();
|
||||
rbginst.Inst.Renderable = rndbc;
|
||||
rbginst.Inst.Orientation = orientation;
|
||||
rbginst.Inst.Scale = scale;
|
||||
foreach (var geom in rndbc.Geometries)
|
||||
{
|
||||
if (geom == null) continue;
|
||||
rbginst.Geom = geom;
|
||||
rbginst.Inst.Position = position + orientation.Multiply(geom.BoundGeom.CenterGeom * scale);
|
||||
rbginst.Inst.CamRel = rbginst.Inst.Position - camera.Position;
|
||||
shaders.Enqueue(ref rbginst);
|
||||
}
|
||||
RenderableBoundGeometryInst rbginst = new RenderableBoundGeometryInst();
|
||||
rbginst.Inst.Renderable = rndbc;
|
||||
rbginst.Inst.Orientation = orientation;
|
||||
rbginst.Inst.Scale = scale;
|
||||
foreach (var geom in rndbc.Geometries)
|
||||
{
|
||||
if (geom == null) continue;
|
||||
rbginst.Geom = geom;
|
||||
rbginst.Inst.Position = position + orientation.Multiply(geom.CenterGeom * scale);
|
||||
rbginst.Inst.CamRel = rbginst.Inst.Position - camera.Position;
|
||||
shaders.Enqueue(ref rbginst);
|
||||
}
|
||||
|
||||
if (RenderedBoundCompsListEnable) //for later hit tests
|
||||
{
|
||||
var rb = new RenderedBoundComposite();
|
||||
rb.BoundComp = rndbc;
|
||||
rb.Entity = entity;
|
||||
RenderedBoundComps.Add(rb);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{ }
|
||||
break;
|
||||
case 3: //BoundBox - found in drawables - TODO
|
||||
BoundBox boundbox = bounds as BoundBox;
|
||||
if (boundbox == null)
|
||||
{ }
|
||||
break;
|
||||
case 0: //BoundSphere - found in drawables - TODO
|
||||
BoundSphere boundsphere = bounds as BoundSphere;
|
||||
if (boundsphere == null)
|
||||
{ }
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if (RenderedBoundCompsListEnable) //for later hit tests
|
||||
{
|
||||
var rb = new RenderedBoundComposite();
|
||||
rb.BoundComp = rndbc;
|
||||
rb.Entity = entity;
|
||||
RenderedBoundComps.Add(rb);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -200,6 +200,8 @@ namespace CodeWalker
|
||||
public bool MultipleSelection { get; set; }
|
||||
public Vector3 MultipleSelectionCenter { get; set; }
|
||||
|
||||
public Vector3 BBOffset { get; set; }
|
||||
public Quaternion BBOrientation { get; set; }
|
||||
public BoundingBox AABB { get; set; }
|
||||
public BoundingSphere BSphere { get; set; }
|
||||
public int GeometryIndex { get; set; }
|
||||
|
31
WorldForm.cs
31
WorldForm.cs
@ -1248,6 +1248,10 @@ namespace CodeWalker
|
||||
mode = BoundsShaderMode.Sphere;
|
||||
}
|
||||
}
|
||||
if (CurMouseHit.CollisionBounds != null)
|
||||
{
|
||||
ori = ori * CurMouseHit.BBOrientation;
|
||||
}
|
||||
|
||||
|
||||
Renderer.RenderMouseHit(mode, clip, ref camrel, ref bbmin, ref bbmax, ref scale, ref ori, bsphrad);
|
||||
@ -1534,6 +1538,11 @@ namespace CodeWalker
|
||||
Renderer.WhiteBoxes.Add(wbox);
|
||||
}
|
||||
}
|
||||
if (selectionItem.CollisionBounds != null)
|
||||
{
|
||||
camrel += ori.Multiply(selectionItem.BBOffset);
|
||||
ori = ori * selectionItem.BBOrientation;
|
||||
}
|
||||
|
||||
if (mode == BoundsShaderMode.Box)
|
||||
{
|
||||
@ -2562,10 +2571,8 @@ namespace CodeWalker
|
||||
mray.Position = camera.MouseRay.Position + camera.Position;
|
||||
mray.Direction = camera.MouseRay.Direction;
|
||||
float hitdist = float.MaxValue;
|
||||
Quaternion orinv = Quaternion.Invert(orientation);
|
||||
|
||||
Ray mraytrn = new Ray();
|
||||
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - camrel);
|
||||
mraytrn.Direction = orinv.Multiply(mray.Direction);
|
||||
|
||||
MapBox mb = new MapBox();
|
||||
mb.CamRelPos = camrel;// rbginst.Inst.CamRel;
|
||||
@ -2576,23 +2583,31 @@ namespace CodeWalker
|
||||
{
|
||||
if (geom == null) continue;
|
||||
|
||||
mb.BBMin = geom.BoundGeom.BoundingBoxMin;
|
||||
mb.BBMax = geom.BoundGeom.BoundingBoxMax;
|
||||
mb.BBMin = geom.BBMin;
|
||||
mb.BBMax = geom.BBMax;
|
||||
mb.CamRelPos = camrel + orientation.Multiply(geom.BBOffset);
|
||||
mb.Orientation = orientation * geom.BBOrientation;
|
||||
|
||||
var cent = camrel + (mb.BBMin + mb.BBMax) * 0.5f;
|
||||
var cent = mb.CamRelPos + (mb.BBMin + mb.BBMax) * 0.5f;
|
||||
if (cent.Length() > Renderer.renderboundsmaxdist) continue;
|
||||
|
||||
Renderer.BoundingBoxes.Add(mb);
|
||||
|
||||
Quaternion orinv = Quaternion.Invert(mb.Orientation);
|
||||
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - mb.CamRelPos);
|
||||
mraytrn.Direction = orinv.Multiply(mray.Direction);
|
||||
|
||||
bbox.Minimum = mb.BBMin * scale;
|
||||
bbox.Maximum = mb.BBMax * scale;
|
||||
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
||||
{
|
||||
CurMouseHit.CollisionBounds = geom.BoundGeom;
|
||||
CurMouseHit.CollisionBounds = geom.Bound;
|
||||
CurMouseHit.EntityDef = entity;
|
||||
CurMouseHit.Archetype = entity?.Archetype;
|
||||
CurMouseHit.HitDist = hitdist;
|
||||
CurMouseHit.CamRel = camrel;
|
||||
CurMouseHit.CamRel = mb.CamRelPos;
|
||||
CurMouseHit.BBOffset = geom.BBOffset;
|
||||
CurMouseHit.BBOrientation = geom.BBOrientation;
|
||||
CurMouseHit.AABB = bbox;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user