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Show skeletons in model viewer, Clips progress update
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+199
-534
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,5 @@
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using System;
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using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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@@ -708,19 +709,22 @@ namespace CodeWalker.GameFiles
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}
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// structure data
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public float RotationW { get; set; }
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public float TranslationX { get; set; }
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public float TranslationY { get; set; }
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public float TranslationZ { get; set; }
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//public float RotationX { get; set; }
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//public float RotationY { get; set; }
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//public float RotationZ { get; set; }
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//public float RotationW { get; set; }
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public Quaternion Rotation { get; set; }
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public Vector3 Translation { get; set; }
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//public float TranslationX { get; set; }
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//public float TranslationY { get; set; }
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//public float TranslationZ { get; set; }
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public float Unknown_20h { get; set; } // 1.0
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public float Unknown_24h { get; set; } // 1.0
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public float Unknown_28h { get; set; } // 1.0
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public float Unknown_2Ch { get; set; } // 1.0
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public uint Unknown_30h { get; set; }
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public ushort Unknown_30h { get; set; } //limb end index? IK chain?
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public short ParentIndex { get; set; }
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public uint Unknown_34h { get; set; } // 0x00000000
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public ulong NamePointer { get; set; }
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public ushort Unknown_40h { get; set; }
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@@ -742,19 +746,22 @@ namespace CodeWalker.GameFiles
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.RotationX = reader.ReadSingle();
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this.RotationY = reader.ReadSingle();
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this.RotationZ = reader.ReadSingle();
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this.RotationW = reader.ReadSingle();
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this.TranslationX = reader.ReadSingle();
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this.TranslationY = reader.ReadSingle();
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this.TranslationZ = reader.ReadSingle();
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//this.RotationX = reader.ReadSingle();
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//this.RotationY = reader.ReadSingle();
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//this.RotationZ = reader.ReadSingle();
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//this.RotationW = reader.ReadSingle();
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this.Rotation = new Quaternion(reader.ReadVector4());
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this.Translation = reader.ReadVector3();
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//this.TranslationX = reader.ReadSingle();
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//this.TranslationY = reader.ReadSingle();
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//this.TranslationZ = reader.ReadSingle();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_20h = reader.ReadSingle();
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this.Unknown_24h = reader.ReadSingle();
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this.Unknown_28h = reader.ReadSingle();
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this.Unknown_2Ch = reader.ReadSingle();
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this.Unknown_30h = reader.ReadUInt32();
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this.Unknown_30h = reader.ReadUInt16();
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this.ParentIndex = reader.ReadInt16();
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this.Unknown_34h = reader.ReadUInt32();
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this.NamePointer = reader.ReadUInt64();
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this.Unknown_40h = reader.ReadUInt16();
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@@ -779,19 +786,22 @@ namespace CodeWalker.GameFiles
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//this.NamePointer = (ulong)(this.Name != null ? this.Name.Position : 0); //TODO: fix
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// write structure data
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writer.Write(this.RotationX);
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writer.Write(this.RotationY);
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writer.Write(this.RotationZ);
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writer.Write(this.RotationW);
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writer.Write(this.TranslationX);
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writer.Write(this.TranslationY);
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writer.Write(this.TranslationZ);
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//writer.Write(this.RotationX);
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//writer.Write(this.RotationY);
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//writer.Write(this.RotationZ);
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//writer.Write(this.RotationW);
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writer.Write(this.Rotation.ToVector4());
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writer.Write(this.Translation);
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//writer.Write(this.TranslationX);
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//writer.Write(this.TranslationY);
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//writer.Write(this.TranslationZ);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_20h);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_28h);
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Unknown_30h);
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writer.Write(this.ParentIndex);
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writer.Write(this.Unknown_34h);
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writer.Write(this.NamePointer);
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writer.Write(this.Unknown_40h);
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