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Merge pull request #54 from emcifuntik/master
Fixed name for ymts (Now we can add clothes as DLCs)
This commit is contained in:
commit
dc8cc398ec
@ -51,7 +51,7 @@ namespace CodeWalker.GameFiles
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public ResourceSimpleArray<MetaStructureInfo> StructureInfos { get; set; }
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public ResourceSimpleArray<MetaStructureInfo> StructureInfos { get; set; }
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public ResourceSimpleArray<MetaEnumInfo> EnumInfos { get; set; }
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public ResourceSimpleArray<MetaEnumInfo> EnumInfos { get; set; }
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public ResourceSimpleArray<MetaDataBlock> DataBlocks { get; set; }
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public ResourceSimpleArray<MetaDataBlock> DataBlocks { get; set; }
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public string Name { get; private set; }
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public string Name { get; set; }
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//public string[] Strings { get; set; }
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//public string[] Strings { get; set; }
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private string_r NameBlock = null;
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private string_r NameBlock = null;
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@ -348,7 +348,7 @@ namespace CodeWalker.GameFiles
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public Meta GetMeta()
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public Meta GetMeta(string metaName = "")
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{
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{
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Meta m = new Meta();
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Meta m = new Meta();
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m.FileVFT = 0x405bc808;
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m.FileVFT = 0x405bc808;
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@ -395,6 +395,8 @@ namespace CodeWalker.GameFiles
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}
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}
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m.DataBlocksCount = (short)m.DataBlocks.Count;
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m.DataBlocksCount = (short)m.DataBlocks.Count;
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m.Name = metaName;
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return m;
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return m;
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}
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}
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@ -128,13 +128,13 @@ namespace CodeWalker.GameFiles
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{
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{
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var cont = new MetaCont(meta);
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var cont = new MetaCont(meta);
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WriteNode(sb, 0, cont, meta.RootBlockIndex, 0, XmlTagMode.Structure);
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WriteNode(sb, 0, cont, meta.RootBlockIndex, 0, XmlTagMode.Structure, 0, (string)meta.Name);
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}
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}
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return sb.ToString();
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return sb.ToString();
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}
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}
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private static void WriteNode(StringBuilder sb, int indent, MetaCont cont, int blockId, int offset, XmlTagMode tagMode = XmlTagMode.None, MetaName structName = 0)
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private static void WriteNode(StringBuilder sb, int indent, MetaCont cont, int blockId, int offset, XmlTagMode tagMode = XmlTagMode.None, MetaName structName = 0, string metaName = "")
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{
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{
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var block = cont.Meta.GetBlock(blockId);
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var block = cont.Meta.GetBlock(blockId);
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@ -168,13 +168,13 @@ namespace CodeWalker.GameFiles
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switch (tagMode)
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switch (tagMode)
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{
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{
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case XmlTagMode.Structure:
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case XmlTagMode.Structure:
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OpenTag(sb, indent, name);
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OpenTag(sb, indent, name, true, metaName);
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break;
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break;
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case XmlTagMode.Item:
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case XmlTagMode.Item:
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OpenTag(sb, indent, "Item");
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OpenTag(sb, indent, "Item", true, metaName);
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break;
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break;
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case XmlTagMode.ItemAndType:
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case XmlTagMode.ItemAndType:
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OpenTag(sb, indent, "Item type=\"" + name + "\"");
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OpenTag(sb, indent, "Item type=\"" + name + "\"", true, metaName);
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break;
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break;
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}
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}
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@ -1599,12 +1599,19 @@ namespace CodeWalker.GameFiles
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sb.Append("</error>");
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sb.Append("</error>");
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sb.AppendLine();
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sb.AppendLine();
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}
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}
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public static void OpenTag(StringBuilder sb, int indent, string name, bool appendLine = true)
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public static void OpenTag(StringBuilder sb, int indent, string name, bool appendLine = true, string metaName = "")
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{
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{
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Indent(sb, indent);
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Indent(sb, indent);
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sb.Append("<");
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sb.Append("<");
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sb.Append(name);
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sb.Append(name);
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sb.Append(">");
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if (string.IsNullOrWhiteSpace(metaName))
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{
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sb.Append(">");
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}
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else
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{
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sb.Append(" name=\"" + metaName + "\">");
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}
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if (appendLine) sb.AppendLine();
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if (appendLine) sb.AppendLine();
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}
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}
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public static void CloseTag(StringBuilder sb, int indent, string name, bool appendLine = true)
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public static void CloseTag(StringBuilder sb, int indent, string name, bool appendLine = true)
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@ -15,9 +15,12 @@ namespace CodeWalker.GameFiles
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Traverse(doc.DocumentElement, mb, 0, true);
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Traverse(doc.DocumentElement, mb, 0, true);
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var meta = mb.GetMeta();
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XmlNode metaName = doc.DocumentElement.Attributes.GetNamedItem("name");
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return meta;
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if (metaName != null)
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return mb.GetMeta(metaName.Value);
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else
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return mb.GetMeta();
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}
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}
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private static byte[] Traverse(XmlNode node, MetaBuilder mb, MetaName type = 0, bool isRoot = false)
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private static byte[] Traverse(XmlNode node, MetaBuilder mb, MetaName type = 0, bool isRoot = false)
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