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HD textures option in model viewer
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@@ -60,6 +60,8 @@ namespace CodeWalker.GameFiles
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}
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return;
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}
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else
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{ }//doesn't get here
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@@ -204,10 +204,16 @@ namespace CodeWalker.GameFiles
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BaseRpfs = allRpfs;
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DlcRpfs = new List<RpfFile>();
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UpdateStatus("Building global dictionaries...");
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InitGlobalDicts();
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UpdateStatus("Loading manifests...");
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InitManifestDicts();
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UpdateStatus("Loading global texture list...");
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InitGtxds();
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UpdateStatus("Loading archetypes...");
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InitArchetypeDicts();
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IsInited = true;
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@@ -961,7 +967,8 @@ namespace CodeWalker.GameFiles
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{
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AllManifests = new List<YmfFile>();
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hdtexturelookup = new Dictionary<MetaHash, MetaHash>();
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foreach (RpfFile file in ActiveMapRpfFiles.Values) //RpfMan.BaseRpfs)
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IEnumerable<RpfFile> rpfs = PreloadedMode ? AllRpfs : (IEnumerable<RpfFile>)ActiveMapRpfFiles.Values;
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foreach (RpfFile file in rpfs)
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{
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if (file.AllEntries == null) continue;
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//manifest and meta parsing..
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