HD textures option in model viewer

This commit is contained in:
dexy
2019-01-09 12:15:38 +11:00
Unverified
parent 1af436b403
commit da7a9e106f
5 changed files with 83 additions and 54 deletions
@@ -60,6 +60,8 @@ namespace CodeWalker.GameFiles
}
return;
}
else
{ }//doesn't get here
+8 -1
View File
@@ -204,10 +204,16 @@ namespace CodeWalker.GameFiles
BaseRpfs = allRpfs;
DlcRpfs = new List<RpfFile>();
UpdateStatus("Building global dictionaries...");
InitGlobalDicts();
UpdateStatus("Loading manifests...");
InitManifestDicts();
UpdateStatus("Loading global texture list...");
InitGtxds();
UpdateStatus("Loading archetypes...");
InitArchetypeDicts();
IsInited = true;
@@ -961,7 +967,8 @@ namespace CodeWalker.GameFiles
{
AllManifests = new List<YmfFile>();
hdtexturelookup = new Dictionary<MetaHash, MetaHash>();
foreach (RpfFile file in ActiveMapRpfFiles.Values) //RpfMan.BaseRpfs)
IEnumerable<RpfFile> rpfs = PreloadedMode ? AllRpfs : (IEnumerable<RpfFile>)ActiveMapRpfFiles.Values;
foreach (RpfFile file in rpfs)
{
if (file.AllEntries == null) continue;
//manifest and meta parsing..